#include "global.h" #include "battle_anim.h" #include "gpu_regs.h" #include "trig.h" #include "constants/rgb.h" void sub_8110368(struct Sprite *); void sub_8110438(struct Sprite *); void sub_81104E4(struct Sprite *); void sub_81105B4(struct Sprite *); void sub_811067C(struct Sprite *); void AnimTranslateStinger(struct Sprite *); void AnimMissileArc(struct Sprite *); void sub_8110994(struct Sprite *); static void sub_811057C(struct Sprite *); static void sub_8110630(struct Sprite *); static void sub_81106A4(struct Sprite *); static void sub_8110700(struct Sprite *); static void AnimMissileArcStep(struct Sprite *); const union AffineAnimCmd gUnknown_08596938[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, 30, 0), AFFINEANIMCMD_END, }; const union AffineAnimCmd gUnknown_08596948[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, -99, 0), AFFINEANIMCMD_END, }; const union AffineAnimCmd gUnknown_08596958[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, 94, 0), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gUnknown_08596968[] = { gUnknown_08596938, gUnknown_08596948, gUnknown_08596958, }; const struct SpriteTemplate gUnknown_08596974 = { .tileTag = ANIM_TAG_HORN_HIT_2, .paletteTag = ANIM_TAG_HORN_HIT_2, .oam = &gUnknown_085249F4, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gUnknown_08596968, .callback = sub_8110368, }; const union AffineAnimCmd gUnknown_0859698C[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, -33, 1), AFFINEANIMCMD_END, }; const union AffineAnimCmd gUnknown_0859699C[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 96, 1), AFFINEANIMCMD_END, }; const union AffineAnimCmd gUnknown_085969AC[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, -96, 1), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gUnknown_085969BC[] = { gUnknown_0859698C, gUnknown_0859699C, gUnknown_085969AC, }; const struct SpriteTemplate gUnknown_085969C8 = { .tileTag = ANIM_TAG_NEEDLE, .paletteTag = ANIM_TAG_NEEDLE, .oam = &gUnknown_0852496C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gUnknown_085969BC, .callback = sub_8110438, }; const struct SpriteTemplate gUnknown_085969E0 = { .tileTag = ANIM_TAG_WEB_THREAD, .paletteTag = ANIM_TAG_WEB_THREAD, .oam = &gUnknown_08524904, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_81104E4, }; const struct SpriteTemplate gUnknown_085969F8 = { .tileTag = ANIM_TAG_STRING, .paletteTag = ANIM_TAG_STRING, .oam = &gUnknown_0852493C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_81105B4, }; const union AffineAnimCmd gUnknown_08596A10[] = { AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), AFFINEANIMCMD_FRAME(0x6, 0x6, 0, 1), AFFINEANIMCMD_JUMP(1), }; const union AffineAnimCmd *const gUnknown_08596A28[] = { gUnknown_08596A10, }; const struct SpriteTemplate gUnknown_08596A2C = { .tileTag = ANIM_TAG_SPIDER_WEB, .paletteTag = ANIM_TAG_SPIDER_WEB, .oam = &gUnknown_08524AFC, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gUnknown_08596A28, .callback = sub_811067C, }; const struct SpriteTemplate gLinearStingerSpriteTemplate = { .tileTag = ANIM_TAG_NEEDLE, .paletteTag = ANIM_TAG_NEEDLE, .oam = &gUnknown_0852496C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimTranslateStinger, }; const struct SpriteTemplate gPinMissileSpriteTemplate = { .tileTag = ANIM_TAG_NEEDLE, .paletteTag = ANIM_TAG_NEEDLE, .oam = &gUnknown_0852496C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimMissileArc, }; const struct SpriteTemplate gIcicleSpearSpriteTemplate = { .tileTag = ANIM_TAG_ICICLE_SPEAR, .paletteTag = ANIM_TAG_ICICLE_SPEAR, .oam = &gUnknown_08524974, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimMissileArc, }; const union AffineAnimCmd gUnknown_08596A8C[] = { AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 18), AFFINEANIMCMD_LOOP(0), AFFINEANIMCMD_FRAME(0xFFFB, 0xFFFB, 0, 8), AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 8), AFFINEANIMCMD_LOOP(5), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gUnknown_08596AC4[] = { gUnknown_08596A8C, }; const struct SpriteTemplate gUnknown_08596AC8 = { .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT, .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT, .oam = &gUnknown_08524A9C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gUnknown_08596AC4, .callback = sub_8110994, }; void sub_8110368(struct Sprite *sprite) { if (IsContest()) { StartSpriteAffineAnim(sprite, 2); gBattleAnimArgs[2] = -gBattleAnimArgs[2]; gBattleAnimArgs[0] = -gBattleAnimArgs[0]; } else if (!GetBattlerSide(gBattleAnimTarget)) { StartSpriteAffineAnim(sprite, 1); gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[2] = -gBattleAnimArgs[2]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; gBattleAnimArgs[0] = -gBattleAnimArgs[0]; } sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0]; sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } void sub_8110438(struct Sprite *sprite) { if (IsContest()) { gBattleAnimArgs[0] = -gBattleAnimArgs[0]; StartSpriteAffineAnim(sprite, 2); } else if (!GetBattlerSide(gBattleAnimTarget)) { gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[0] = -gBattleAnimArgs[0]; } sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 2) + gBattleAnimArgs[0]; sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 3) + gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } void sub_81104E4(struct Sprite *sprite) { if (IsContest()) gBattleAnimArgs[2] /= 2; InitAnimSpritePos(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; if (!gBattleAnimArgs[4]) { sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); } else { SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]); } sub_80A6FD4(sprite); sprite->data[5] = gBattleAnimArgs[3]; sprite->callback = sub_811057C; } static void sub_811057C(struct Sprite *sprite) { if (TranslateAnimLinear(sprite)) { DestroyAnimSprite(sprite); return; } sprite->pos2.x += Sin(sprite->data[6], sprite->data[5]); sprite->data[6] = (sprite->data[6] + 13) & 0xFF; } void sub_81105B4(struct Sprite *sprite) { SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y); if (GetBattlerSide(gBattleAnimAttacker)) sprite->pos1.x -= gBattleAnimArgs[0]; else sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; if (!GetBattlerSide(gBattleAnimTarget)) sprite->pos1.y += 8; sprite->callback = sub_8110630; } static void sub_8110630(struct Sprite *sprite) { if (++sprite->data[0] == 3) { sprite->data[0] = 0; sprite->invisible ^= 1; } if (++sprite->data[1] == 51) { DestroyAnimSprite(sprite); } } void sub_811067C(struct Sprite *sprite) { SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0)); sprite->data[0] = 16; sprite->callback = sub_81106A4; } static void sub_81106A4(struct Sprite *sprite) { if (sprite->data[2] < 20) { sprite->data[2]++; } else if (sprite->data[1]++ & 1) { sprite->data[0]--; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 16 - sprite->data[0])); if (sprite->data[0] == 0) { sprite->invisible = TRUE; sprite->callback = sub_8110700; } } } static void sub_8110700(struct Sprite *sprite) { SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); DestroyAnimSprite(sprite); } // Translates a stinger sprite linearly to a destination location. The sprite is // initially rotated so that it appears to be traveling in a straight line. // arg 0: initial x pixel offset // arg 1: initial y pixel offset // arg 2: target x pixel offset // arg 3: target y pixel offset // arg 4: duration void AnimTranslateStinger(struct Sprite *sprite) { s16 lVarX, lVarY; u16 rot; if (IsContest()) { gBattleAnimArgs[2] = -gBattleAnimArgs[2]; } else { if (GetBattlerSide(gBattleAnimAttacker)) { gBattleAnimArgs[2] = -gBattleAnimArgs[2]; gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; } } if (!IsContest() && GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)) { if (GetBattlerPosition(gBattleAnimTarget) == B_POSITION_PLAYER_LEFT || GetBattlerPosition(gBattleAnimTarget) == B_POSITION_OPPONENT_LEFT) { s16 temp1, temp2; temp1 = gBattleAnimArgs[2]; gBattleAnimArgs[2] = -temp1; temp2 = gBattleAnimArgs[0]; gBattleAnimArgs[0] = -temp2; } } InitAnimSpritePos(sprite, 1); lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; rot = ArcTan2Neg(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y); rot += 0xC000; sub_80A73E0(sprite, FALSE, 0x100, 0x100, rot); sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = lVarX; sprite->data[4] = lVarY; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } // Rotates sprite and moves it in an arc, so that it appears like a missle or arrow traveling. // arg 0: initial x pixel offset // arg 1: initial y pixel offset // arg 2: target x pixel offset // arg 3: target y pixel offset // arg 4: duration // arg 5: wave amplitude void AnimMissileArc(struct Sprite *sprite) { InitAnimSpritePos(sprite, 1); if (GetBattlerSide(gBattleAnimAttacker)) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[5]; InitAnimArcTranslation(sprite); sprite->callback = AnimMissileArcStep; sprite->invisible = TRUE; } static void AnimMissileArcStep(struct Sprite *sprite) { sprite->invisible = FALSE; if (TranslateAnimArc(sprite)) { DestroyAnimSprite(sprite); } else { s16 tempData[8]; u16 *data = sprite->data; u16 x1 = sprite->pos1.x; s16 x2 = sprite->pos2.x; u16 y1 = sprite->pos1.y; s16 y2 = sprite->pos2.y; int i; for (i = 0; i < 8; i++) tempData[i] = data[i]; x2 += x1; y2 += y1; if (!TranslateAnimArc(sprite)) { u16 rotation = ArcTan2Neg(sprite->pos1.x + sprite->pos2.x - x2, sprite->pos1.y + sprite->pos2.y - y2); rotation += 0xC000; sub_80A73E0(sprite, FALSE, 0x100, 0x100, rotation); for (i = 0; i < 8; i++) data[i] = tempData[i]; } } } void sub_8110994(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 18; } else { sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 18; } StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); sprite->callback = sub_80A67BC; }