#ifndef GUARD_ROTATING_GATE_H #define GUARD_ROTATING_GATE_H void RotatingGatePuzzleCameraUpdate(s16, s16); void RotatingGate_InitPuzzleAndGraphics(); u32 CheckForRotatingGatePuzzleCollision(u8, s16, s16); bool32 CheckForRotatingGatePuzzleCollisionWithoutAnimation(u8, s16, s16); #endif // GUARD_ROTATING_GATE_H