#include "global.h" #include "field_camera.h" #include "field_player_avatar.h" #include "fieldmap.h" #include "fldeff.h" #include "task.h" static EWRAM_DATA u8 sEscalatorAnim_TaskId = 0; static void sub_80E12E8(u8 taskId, const s16 *list, u16 c) { s16 r5 = gTasks[taskId].data[4] - 1; s16 r3 = gTasks[taskId].data[5] - 1; s16 r4 = gTasks[taskId].data[1]; s16 y; s16 x; if (gTasks[taskId].data[2] == 0) { for (y = 0; y < 3; y++) { for (x = 0; x < 3; x++) { s16 metatileId = MapGridGetMetatileIdAt(r5 + x, r3 + y); if (list[r4] == metatileId) { if (r4 != 2) MapGridSetMetatileIdAt(r5 + x, r3 + y, c | list[r4 + 1]); else MapGridSetMetatileIdAt(r5 + x, r3 + y, c | list[0]); } } } } else { for (y = 0; y < 3; y++) { for (x = 0; x < 3; x++) { s16 metatileId = MapGridGetMetatileIdAt(r5 + x, r3 + y); if (list[2 - r4] == metatileId) { if (r4 != 2) MapGridSetMetatileIdAt(r5 + x, r3 + y, c | list[1 - r4]); else MapGridSetMetatileIdAt(r5 + x, r3 + y, c | list[2]); } } } } } static const u16 gUnknown_08589ABA[] = {0x284, 0x282, 0x280}; static const u16 gUnknown_08589AC0[] = {0x285, 0x283, 0x281}; static const u16 gUnknown_08589AC6[] = {0x28C, 0x28A, 0x288}; static const u16 gUnknown_08589ACC[] = {0x28D, 0x28B, 0x289}; static const u16 gUnknown_08589AD2[] = {0x2A0, 0x2A2, 0x2A4}; static const u16 gUnknown_08589AD8[] = {0x2A1, 0x2A3, 0x2A5}; static const u16 gUnknown_08589ADE[] = {0x2A8, 0x2AA, 0x2AC}; static void sub_80E1444(u8 taskId) { s16 *data = gTasks[taskId].data; data[3] = 1; switch (data[0]) { case 0: sub_80E12E8(taskId, gUnknown_08589ABA, 0); break; case 1: sub_80E12E8(taskId, gUnknown_08589AC0, 0); break; case 2: sub_80E12E8(taskId, gUnknown_08589AC6, 0xC00); break; case 3: sub_80E12E8(taskId, gUnknown_08589ACC, 0); break; case 4: sub_80E12E8(taskId, gUnknown_08589AD2, 0xC00); break; case 5: sub_80E12E8(taskId, gUnknown_08589AD8, 0); break; case 6: sub_80E12E8(taskId, gUnknown_08589ADE, 0); break; } data[0] = (data[0] + 1) & 7; if (!data[0]) { DrawWholeMapView(); data[1] = (data[1] + 1) % 3; data[3] = 0; } } static u8 sub_80E150C(u16 var) { u8 taskId = CreateTask(sub_80E1444, 0); s16 *data = gTasks[taskId].data; PlayerGetDestCoords(&data[4], &data[5]); data[0] = 0; data[1] = 0; data[2] = var; sub_80E1444(taskId); return taskId; } void sub_80E1558(u8 var) { sEscalatorAnim_TaskId = sub_80E150C(var); } void sub_80E1570(void) { DestroyTask(sEscalatorAnim_TaskId); } bool8 sub_80E1584(void) { if (gTasks[sEscalatorAnim_TaskId].data[3] == 0 && gTasks[sEscalatorAnim_TaskId].data[1] == 2) return FALSE; else return TRUE; }