#include "global.h" #include "test_battle.h" SINGLE_BATTLE_TEST("Torrent boosts Water-type moves in a pinch", s16 damage) { u16 hp; PARAMETRIZE { hp = 99; } PARAMETRIZE { hp = 33; } GIVEN { ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER); PLAYER(SPECIES_SQUIRTLE) { Ability(ABILITY_TORRENT); MaxHP(99); HP(hp); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_BUBBLE); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage); } }