#ifndef GUARD_CONSTANTS_BATTLE_PYRAMID_H #define GUARD_CONSTANTS_BATTLE_PYRAMID_H #define TOTAL_ROUNDS 20 #define PICKUP_ITEMS_PER_ROUND 10 #define FLOOR_WALKABLE_METATILE 0x28D #define FLOOR_EXIT_METATILE 0x28E #define HINT_EXIT_DIRECTION 0 #define HINT_REMAINING_ITEMS 1 #define HINT_REMAINING_TRAINERS 2 #define HINT_EXIT_SHORT_REMAINING_TRAINERS 3 #define HINT_EXIT_SHORT_REMAINING_ITEMS 4 #define HINT_EXIT_MEDIUM_REMAINING_TRAINERS 5 #define HINT_EXIT_MEDIUM_REMAINING_ITEMS 6 #define HINT_EXIT_FAR_REMAINING_TRAINERS 7 #define HINT_EXIT_FAR_REMAINING_ITEMS 8 #define OBJ_TRAINERS 0 #define OBJ_ITEMS 1 #define OBJ_POSITIONS_UNIFORM 0 #define OBJ_POSITIONS_IN_AND_NEAR_ENTRANCE 1 #define OBJ_POSITIONS_IN_AND_NEAR_EXIT 2 #define OBJ_POSITIONS_NEAR_ENTRANCE 3 #define OBJ_POSITIONS_NEAR_EXIT 4 // Functions IDs for sBattlePyramidFunctions / CallBattlePyramidFunction #define BATTLE_PYRAMID_FUNC_INIT_CHALLENGE 0 #define BATTLE_PYRAMID_FUNC_GET_DATA 1 #define BATTLE_PYRAMID_FUNC_SET_DATA 2 #define BATTLE_PYRAMID_FUNC_3 3 #define BATTLE_PYRAMID_FUNC_SET_REWARD 4 #define BATTLE_PYRAMID_FUNC_GIVE_REWARD 5 #define BATTLE_PYRAMID_FUNC_SEED_FLOOR 6 #define BATTLE_PYRAMID_FUNC_SET_ITEM 7 #define BATTLE_PYRAMID_FUNC_HIDE_ITEM 8 #define BATTLE_PYRAMID_FUNC_INIT_TRAINERS 9 #define BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT 10 #define BATTLE_PYRAMID_FUNC_UPDATE_STREAK 11 #define BATTLE_PYRAMID_FUNC_IS_IN 12 #define BATTLE_PYRAMID_FUNC_UPDATE_LIGHT 13 #define BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS 14 #define BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE 15 #define BATTLE_PYRAMID_FUNC_16 16 #define BATTLE_PYRAMID_FUNC_RESTORE_PARTY 17 #endif // GUARD_CONSTANTS_BATTLE_PYRAMID_H