#ifndef GUARD_CONSTANTS_FLAGS_H #define GUARD_CONSTANTS_FLAGS_H // temporary flags // These temporary flags are are cleared every time a map is loaded. They are used // for things like shortening an NPCs introduction text if the player already spoke // to them once. #define FLAG_TEMP_1 0x1 #define FLAG_TEMP_2 0x2 #define FLAG_TEMP_3 0x3 #define FLAG_TEMP_4 0x4 #define FLAG_TEMP_5 0x5 #define FLAG_TEMP_6 0x6 #define FLAG_TEMP_7 0x7 #define FLAG_TEMP_8 0x8 #define FLAG_TEMP_9 0x9 #define FLAG_TEMP_A 0xA #define FLAG_TEMP_B 0xB #define FLAG_TEMP_C 0xC #define FLAG_TEMP_D 0xD #define FLAG_TEMP_E 0xE #define FLAG_TEMP_F 0xF #define FLAG_TEMP_10 0x10 #define FLAG_TEMP_11 0x11 #define FLAG_TEMP_12 0x12 #define FLAG_TEMP_13 0x13 #define FLAG_TEMP_14 0x14 #define FLAG_TEMP_15 0x15 #define FLAG_TEMP_16 0x16 #define FLAG_TEMP_17 0x17 #define FLAG_TEMP_18 0x18 #define FLAG_TEMP_19 0x19 #define FLAG_TEMP_1A 0x1A #define FLAG_TEMP_1B 0x1B #define FLAG_TEMP_1C 0x1C #define FLAG_TEMP_1D 0x1D #define FLAG_TEMP_1E 0x1E #define FLAG_TEMP_1F 0x1F #define FLAG_TEMP_20 0x20 #define FLAG_0x021 0x21 #define FLAG_0x022 0x22 #define FLAG_0x023 0x23 #define FLAG_0x024 0x24 #define FLAG_0x025 0x25 #define FLAG_0x026 0x26 #define FLAG_0x027 0x27 #define FLAG_0x028 0x28 #define FLAG_0x029 0x29 #define FLAG_0x02A 0x2A #define FLAG_0x02B 0x2B #define FLAG_0x02C 0x2C #define FLAG_0x02D 0x2D #define FLAG_0x02E 0x2E #define FLAG_0x02F 0x2F #define FLAG_0x030 0x30 #define FLAG_0x031 0x31 #define FLAG_0x032 0x32 #define FLAG_0x033 0x33 #define FLAG_0x034 0x34 #define FLAG_0x035 0x35 #define FLAG_0x036 0x36 #define FLAG_0x037 0x37 #define FLAG_0x038 0x38 #define FLAG_0x039 0x39 #define FLAG_0x03A 0x3A #define FLAG_0x03B 0x3B #define FLAG_0x03C 0x3C #define FLAG_0x03D 0x3D #define FLAG_0x03E 0x3E #define FLAG_0x03F 0x3F #define FLAG_0x040 0x40 #define FLAG_0x041 0x41 #define FLAG_0x042 0x42 #define FLAG_0x043 0x43 #define FLAG_0x044 0x44 #define FLAG_0x045 0x45 #define FLAG_0x046 0x46 #define FLAG_0x047 0x47 #define FLAG_0x048 0x48 #define FLAG_0x049 0x49 #define FLAG_0x04A 0x4A #define FLAG_0x04B 0x4B #define FLAG_0x04C 0x4C #define FLAG_0x04D 0x4D #define FLAG_0x04E 0x4E #define FLAG_0x04F 0x4F #define FLAG_RAYQUAZA_ON_SKY_TOWER_SUMMIT 0x50 #define FLAG_0x051 0x51 #define FLAG_0x052 0x52 #define FLAG_LEGENDARIES_IN_SOOTOPOLIS 0x53 #define FLAG_0x054 0x54 #define FLAG_0x055 0x55 #define FLAG_LINK_CONTEST_POKE_BALL 0x56 #define FLAG_0x057 0x57 #define FLAG_0x058 0x58 #define FLAG_0x059 0x59 #define FLAG_0x05A 0x5A #define FLAG_WATTSON_REMATCH_AVAILABLE 0x5B #define FLAG_0x05C 0x5C #define FLAG_0x05D 0x5D #define FLAG_0x05E 0x5E #define FLAG_0x05F 0x5F #define FLAG_0x060 0x60 #define FLAG_0x061 0x61 #define FLAG_0x062 0x62 #define FLAG_0x063 0x63 #define FLAG_0x064 0x64 #define FLAG_0x065 0x65 #define FLAG_0x066 0x66 #define FLAG_0x067 0x67 #define FLAG_0x068 0x68 #define FLAG_0x069 0x69 #define FLAG_0x06A 0x6A #define FLAG_0x06B 0x6B #define FLAG_0x06C 0x6C #define FLAG_0x06D 0x6D #define FLAG_0x06E 0x6E #define FLAG_0x06F 0x6F #define FLAG_0x070 0x70 #define FLAG_0x071 0x71 #define FLAG_0x072 0x72 #define FLAG_0x073 0x73 #define FLAG_0x074 0x74 #define FLAG_0x075 0x75 #define FLAG_0x076 0x76 #define FLAG_0x077 0x77 #define FLAG_LANDMARK_MIRAGE_TOWER 0x78 #define FLAG_0x079 0x79 #define FLAG_0x07A 0x7A #define FLAG_0x07B 0x7B #define FLAG_0x07C 0x7C #define FLAG_0x07D 0x7D #define FLAG_0x07E 0x7E #define FLAG_0x07F 0x7F #define FLAG_0x080 0x80 #define FLAG_0x081 0x81 #define FLAG_0x082 0x82 #define FLAG_0x083 0x83 #define FLAG_0x084 0x84 #define FLAG_0x085 0x85 #define FLAG_PENDING_DAYCARE_EGG 0x86 #define FLAG_0x087 0x87 #define FLAG_0x088 0x88 #define FLAG_0x089 0x89 #define FLAG_0x08A 0x8A #define FLAG_0x08B 0x8B #define FLAG_0x08C 0x8C #define FLAG_0x08D 0x8D #define FLAG_0x08E 0x8E #define FLAG_0x08F 0x8F #define FLAG_0x090 0x90 #define FLAG_0x091 0x91 #define FLAG_0x092 0x92 #define FLAG_0x093 0x93 #define FLAG_0x094 0x94 #define FLAG_0x095 0x95 #define FLAG_0x096 0x96 #define FLAG_0x097 0x97 #define FLAG_0x098 0x98 #define FLAG_0x099 0x99 #define FLAG_0x09A 0x9A #define FLAG_0x09B 0x9B #define FLAG_0x09C 0x9C #define FLAG_0x09D 0x9D #define FLAG_0x09E 0x9E #define FLAG_0x09F 0x9F #define FLAG_0x0A0 0xA0 #define FLAG_0x0A1 0xA1 #define FLAG_0x0A2 0xA2 #define FLAG_0x0A3 0xA3 #define FLAG_0x0A4 0xA4 #define FLAG_0x0A5 0xA5 #define FLAG_0x0A6 0xA6 #define FLAG_0x0A7 0xA7 #define FLAG_0x0A8 0xA8 #define FLAG_0x0A9 0xA9 #define FLAG_0x0AA 0xAA #define FLAG_0x0AB 0xAB #define FLAG_0x0AC 0xAC #define FLAG_DECORATION_0 0xAD #define FLAG_DECORATION_1 0xAE #define FLAG_DECORATION_2 0xAF #define FLAG_DECORATION_3 0xB0 #define FLAG_DECORATION_4 0xB1 #define FLAG_DECORATION_5 0xB2 #define FLAG_DECORATION_6 0xB3 #define FLAG_DECORATION_7 0xB4 #define FLAG_DECORATION_8 0xB5 #define FLAG_DECORATION_9 0xB6 #define FLAG_DECORATION_10 0xB7 #define FLAG_DECORATION_11 0xB8 #define FLAG_DECORATION_12 0xB9 #define FLAG_DECORATION_13 0xBA #define FLAG_DECORATION_14 0xBB // scripts #define FLAG_0x0BC 0xBC #define FLAG_0x0BD 0xBD #define FLAG_0x0BE 0xBE #define FLAG_0x0BF 0xBF #define FLAG_0x0C0 0xC0 #define FLAG_0x0C1 0xC1 #define FLAG_0x0C2 0xC2 #define FLAG_0x0C3 0xC3 #define FLAG_0x0C4 0xC4 #define FLAG_0x0C5 0xC5 #define FLAG_0x0C6 0xC6 #define FLAG_RUSTURF_TUNNEL_OPENED 0xC7 #define FLAG_0x0C8 0xC8 #define FLAG_0x0C9 0xC9 #define FLAG_0x0CA 0xCA #define FLAG_0x0CB 0xCB #define FLAG_0x0CC 0xCC #define FLAG_0x0CD 0xCD #define FLAG_0x0CE 0xCE #define FLAG_0x0CF 0xCF #define FLAG_GOT_BASEMENT_KEY_FROM_WATTSON 0xD0 #define FLAG_GOT_TM24_FROM_WATTSON 0xD1 #define FLAG_0x0D2 0xD2 #define FLAG_0x0D3 0xD3 #define FLAG_0x0D4 0xD4 #define FLAG_0x0D5 0xD5 #define FLAG_0x0D6 0xD6 #define FLAG_0x0D7 0xD7 #define FLAG_0x0D8 0xD8 #define FLAG_0x0D9 0xD9 #define FLAG_0x0DA 0xDA #define FLAG_0x0DB 0xDB #define FLAG_0x0DC 0xDC #define FLAG_0x0DD 0xDD #define FLAG_0x0DE 0xDE #define FLAG_0x0DF 0xDF #define FLAG_0x0E0 0xE0 #define FLAG_0x0E1 0xE1 #define FLAG_0x0E2 0xE2 #define FLAG_0x0E3 0xE3 #define FLAG_0x0E4 0xE4 #define FLAG_0x0E5 0xE5 #define FLAG_RECEIVED_TM_36 0xE6 #define FLAG_0x0E7 0xE7 #define FLAG_0x0E8 0xE8 #define FLAG_0x0E9 0xE9 #define FLAG_0x0EA 0xEA #define FLAG_0x0EB 0xEB #define FLAG_0x0EC 0xEC #define FLAG_0x0ED 0xED #define FLAG_0x0EE 0xEE #define FLAG_0x0EF 0xEF #define FLAG_0x0F0 0xF0 #define FLAG_0x0F1 0xF1 #define FLAG_0x0F2 0xF2 #define FLAG_0x0F3 0xF3 #define FLAG_0x0F4 0xF4 #define FLAG_0x0F5 0xF5 #define FLAG_0x0F6 0xF6 #define FLAG_0x0F7 0xF7 #define FLAG_0x0F8 0xF8 #define FLAG_0x0F9 0xF9 #define FLAG_0x0FA 0xFA #define FLAG_0x0FB 0xFB #define FLAG_0x0FC 0xFC #define FLAG_0x0FD 0xFD #define FLAG_0x0FE 0xFE #define FLAG_0x0FF 0xFF #define FLAG_0x100 0x100 #define FLAG_0x101 0x101 #define FLAG_0x102 0x102 #define FLAG_0x103 0x103 #define FLAG_0x104 0x104 #define FLAG_0x105 0x105 #define FLAG_0x106 0x106 #define FLAG_0x107 0x107 #define FLAG_0x108 0x108 #define FLAG_0x109 0x109 #define FLAG_0x10A 0x10A #define FLAG_0x10B 0x10B #define FLAG_0x10C 0x10C #define FLAG_0x10D 0x10D #define FLAG_0x10E 0x10E #define FLAG_0x10F 0x10F #define FLAG_0x110 0x110 #define FLAG_0x111 0x111 #define FLAG_0x112 0x112 #define FLAG_0x113 0x113 #define FLAG_0x114 0x114 #define FLAG_0x115 0x115 #define FLAG_0x116 0x116 #define FLAG_0x117 0x117 #define FLAG_0x118 0x118 #define FLAG_0x119 0x119 #define FLAG_0x11A 0x11A #define FLAG_0x11B 0x11B #define FLAG_0x11C 0x11C #define FLAG_0x11D 0x11D #define FLAG_0x11E 0x11E #define FLAG_0x11F 0x11F #define FLAG_0x120 0x120 #define FLAG_0x121 0x121 #define FLAG_0x122 0x122 #define FLAG_0x123 0x123 // upper flags? #define FLAG_0x124 0x124 #define FLAG_0x125 0x125 #define FLAG_TRADED_SCANNER_TO_STERN 0x126 #define FLAG_0x127 0x127 #define FLAG_0x128 0x128 #define FLAG_0x129 0x129 #define FLAG_0x12A 0x12A #define FLAG_0x12B 0x12B #define FLAG_0x12C 0x12C #define FLAG_0x12D 0x12D #define FLAG_0x12E 0x12E #define FLAG_HAS_MATCH_CALL 0x12F #define FLAG_0x130 0x130 #define FLAG_0x131 0x131 #define FLAG_0x132 0x132 #define FLAG_0x133 0x133 #define FLAG_0x134 0x134 #define FLAG_0x135 0x135 #define FLAG_0x136 0x136 #define FLAG_0x137 0x137 #define FLAG_0x138 0x138 #define FLAG_0x139 0x139 #define FLAG_0x13A 0x13A #define FLAG_0x13B 0x13B #define FLAG_0x13C 0x13C #define FLAG_0x13D 0x13D #define FLAG_0x13E 0x13E #define FLAG_0x13F 0x13F #define FLAG_0x140 0x140 #define FLAG_0x141 0x141 #define FLAG_0x142 0x142 #define FLAG_0x143 0x143 #define FLAG_0x144 0x144 #define FLAG_0x145 0x145 #define FLAG_0x146 0x146 #define FLAG_0x147 0x147 #define FLAG_0x148 0x148 #define FLAG_0x149 0x149 #define FLAG_0x14A 0x14A #define FLAG_0x14B 0x14B #define FLAG_0x14C 0x14C #define FLAG_0x14D 0x14D #define FLAG_0x14E 0x14E #define FLAG_0x14F 0x14F// PLAYER CHOSE CLAW FOSSIL #define FLAG_0x150 0x150// PLAYER CHOSE ROOT FOSSIL #define FLAG_0x151 0x151 #define FLAG_0x152 0x152 #define FLAG_0x153 0x153 #define FLAG_0x154 0x154 #define FLAG_0x155 0x155 #define FLAG_0x156 0x156 #define FLAG_0x157 0x157 #define FLAG_0x158 0x158 #define FLAG_0x159 0x159 #define FLAG_0x15A 0x15A #define FLAG_0x15B 0x15B #define FLAG_MATCH_CALL_REGISTERED 0x15C #define FLAG_0x15D 0x15D #define FLAG_0x15E 0x15E #define FLAG_0x15F 0x15F #define FLAG_0x160 0x160 #define FLAG_0x161 0x161 #define FLAG_0x162 0x162 #define FLAG_0x163 0x163 #define FLAG_0x164 0x164 #define FLAG_0x165 0x165 #define FLAG_0x166 0x166 #define FLAG_0x167 0x167 #define FLAG_0x168 0x168 #define FLAG_0x169 0x169 #define FLAG_0x16A 0x16A #define FLAG_0x16B 0x16B #define FLAG_0x16C 0x16C #define FLAG_0x16D 0x16D #define FLAG_0x16E 0x16E #define FLAG_0x16F 0x16F #define FLAG_0x170 0x170 #define FLAG_0x171 0x171 #define FLAG_0x172 0x172 #define FLAG_0x173 0x173 #define FLAG_0x174 0x174 #define FLAG_0x175 0x175 #define FLAG_0x176 0x176 #define FLAG_0x177 0x177 #define FLAG_0x178 0x178 #define FLAG_0x179 0x179 #define FLAG_0x17A 0x17A #define FLAG_0x17B 0x17B #define FLAG_0x17C 0x17C #define FLAG_0x17D 0x17D #define FLAG_0x17E 0x17E #define FLAG_0x17F 0x17F #define FLAG_0x180 0x180 #define FLAG_0x181 0x181 #define FLAG_0x182 0x182 #define FLAG_0x183 0x183 #define FLAG_0x184 0x184 #define FLAG_0x185 0x185 #define FLAG_0x186 0x186 #define FLAG_0x187 0x187 #define FLAG_0x188 0x188 #define FLAG_0x189 0x189 #define FLAG_0x18A 0x18A #define FLAG_0x18B 0x18B #define FLAG_0x18C 0x18C #define FLAG_0x18D 0x18D #define FLAG_0x18E 0x18E #define FLAG_0x18F 0x18F #define FLAG_0x190 0x190 #define FLAG_0x191 0x191 #define FLAG_0x192 0x192 #define FLAG_0x193 0x193 #define FLAG_0x194 0x194 #define FLAG_0x195 0x195 #define FLAG_0x196 0x196 #define FLAG_0x197 0x197 #define FLAG_0x198 0x198 #define FLAG_0x199 0x199 #define FLAG_0x19A 0x19A #define FLAG_0x19B 0x19B #define FLAG_0x19C 0x19C #define FLAG_0x19D 0x19D #define FLAG_0x19E 0x19E #define FLAG_0x19F 0x19F #define FLAG_0x1A0 0x1A0 #define FLAG_0x1A1 0x1A1 #define FLAG_0x1A2 0x1A2 #define FLAG_0x1A3 0x1A3 #define FLAG_0x1A4 0x1A4 #define FLAG_0x1A5 0x1A5 #define FLAG_0x1A6 0x1A6 #define FLAG_0x1A7 0x1A7 #define FLAG_0x1A8 0x1A8 #define FLAG_0x1A9 0x1A9 #define FLAG_0x1AA 0x1AA #define FLAG_0x1AB 0x1AB #define FLAG_0x1AC 0x1AC #define FLAG_0x1AD 0x1AD #define FLAG_0x1AE 0x1AE #define FLAG_0x1AF 0x1AF #define FLAG_0x1B0 0x1B0 #define FLAG_0x1B1 0x1B1 #define FLAG_0x1B2 0x1B2 #define FLAG_0x1B3 0x1B3 #define FLAG_0x1B4 0x1B4 #define FLAG_0x1B5 0x1B5 #define FLAG_0x1B6 0x1B6 #define FLAG_0x1B7 0x1B7 #define FLAG_0x1B8 0x1B8 #define FLAG_0x1B9 0x1B9 #define FLAG_0x1BA 0x1BA #define FLAG_0x1BB 0x1BB #define FLAG_0x1BC 0x1BC #define FLAG_0x1BD 0x1BD #define FLAG_0x1BE 0x1BE #define FLAG_0x1BF 0x1BF #define FLAG_0x1C0 0x1C0 #define FLAG_0x1C1 0x1C1 #define FLAG_0x1C2 0x1C2 #define FLAG_0x1C3 0x1C3 #define FLAG_0x1C4 0x1C4 #define FLAG_0x1C5 0x1C5 #define FLAG_0x1C6 0x1C6 #define FLAG_0x1C7 0x1C7 #define FLAG_0x1C8 0x1C8 #define FLAG_0x1C9 0x1C9 #define FLAG_0x1CA 0x1CA #define FLAG_0x1CB 0x1CB #define FLAG_0x1CC 0x1CC #define FLAG_0x1CD 0x1CD #define FLAG_0x1CE 0x1CE #define FLAG_0x1CF 0x1CF #define FLAG_0x1D0 0x1D0 #define FLAG_0x1D1 0x1D1 #define FLAG_0x1D2 0x1D2 #define FLAG_0x1D3 0x1D3 #define FLAG_0x1D4 0x1D4 #define FLAG_0x1D5 0x1D5 #define FLAG_0x1D6 0x1D6 #define FLAG_0x1D7 0x1D7 #define FLAG_0x1D8 0x1D8 #define FLAG_0x1D9 0x1D9 #define FLAG_0x1DA 0x1DA #define FLAG_0x1DB 0x1DB #define FLAG_0x1DC 0x1DC #define FLAG_0x1DD 0x1DD #define FLAG_0x1DE 0x1DE #define FLAG_0x1DF 0x1DF #define FLAG_0x1E0 0x1E0 #define FLAG_0x1E1 0x1E1 #define FLAG_0x1E2 0x1E2 #define FLAG_0x1E3 0x1E3 #define FLAG_MYSTERY_EVENT_DONE 0x1E4 #define FLAG_0x1E5 0x1E5 #define FLAG_0x1E6 0x1E6 #define FLAG_0x1E7 0x1E7 #define FLAG_0x1E8 0x1E8 #define FLAG_0x1E9 0x1E9 #define FLAG_0x1EA 0x1EA #define FLAG_0x1EB 0x1EB #define FLAG_0x1EC 0x1EC #define FLAG_0x1ED 0x1ED #define FLAG_0x1EE 0x1EE #define FLAG_0x1EF 0x1EF #define FLAG_0x1F0 0x1F0 #define FLAG_0x1F1 0x1F1 #define FLAG_0x1F2 0x1F2 #define FLAG_0x1F3 0x1F3 #define FLAG_0x1F5 0x1F5 // trick house end room? // Hidden Items -- sorted by location #define FLAG_HIDDEN_ITEMS_START 0x1F4 #define FLAG_HIDDEN_ITEM_TRICK_HOUSE_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x01) #define FLAG_HIDDEN_ITEM_UNDERWATER_1_CARBOS (FLAG_HIDDEN_ITEMS_START + 0x08) #define FLAG_HIDDEN_ITEM_UNDERWATER_1_GREEN_SHARD (FLAG_HIDDEN_ITEMS_START + 0x09) #define FLAG_HIDDEN_ITEM_UNDERWATER_1_PEARL (FLAG_HIDDEN_ITEMS_START + 0x0A) #define FLAG_HIDDEN_ITEM_UNDERWATER_1_BIG_PEARL (FLAG_HIDDEN_ITEMS_START + 0x0B) #define FLAG_HIDDEN_ITEM_UNDERWATER_1_HEART_SCALE_1 (FLAG_HIDDEN_ITEMS_START + 0x0D) #define FLAG_HIDDEN_ITEM_UNDERWATER_1_CALCIUM (FLAG_HIDDEN_ITEMS_START + 0x24) #define FLAG_HIDDEN_ITEM_UNDERWATER_1_HEART_SCALE_2 (FLAG_HIDDEN_ITEMS_START + 0x26) #define FLAG_HIDDEN_ITEM_UNDERWATER_2_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x0E) #define FLAG_HIDDEN_ITEM_UNDERWATER_2_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x0F) #define FLAG_HIDDEN_ITEM_UNDERWATER_2_STARDUST (FLAG_HIDDEN_ITEMS_START + 0x10) #define FLAG_HIDDEN_ITEM_UNDERWATER_2_PEARL (FLAG_HIDDEN_ITEMS_START + 0x11) #define FLAG_HIDDEN_ITEM_UNDERWATER_2_IRON (FLAG_HIDDEN_ITEMS_START + 0x13) #define FLAG_HIDDEN_ITEM_UNDERWATER_2_YELLOW_SHARD (FLAG_HIDDEN_ITEMS_START + 0x12) #define FLAG_HIDDEN_ITEM_UNDERWATER_2_BIG_PEARL (FLAG_HIDDEN_ITEMS_START + 0x14) #define FLAG_HIDDEN_ITEM_UNDERWATER_2_BLUE_SHARD (FLAG_HIDDEN_ITEMS_START + 0x0C) #define FLAG_HIDDEN_ITEM_UNDERWATER_3_STAR_PIECE (FLAG_HIDDEN_ITEMS_START + 0x15) #define FLAG_HIDDEN_ITEM_UNDERWATER_3_HP_UP (FLAG_HIDDEN_ITEMS_START + 0x16) #define FLAG_HIDDEN_ITEM_UNDERWATER_3_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x17) #define FLAG_HIDDEN_ITEM_UNDERWATER_3_RED_SHARD (FLAG_HIDDEN_ITEMS_START + 0x18) #define FLAG_HIDDEN_ITEM_UNDERWATER_4_PROTEIN (FLAG_HIDDEN_ITEMS_START + 0x19) #define FLAG_HIDDEN_ITEM_UNDERWATER_4_PEARL (FLAG_HIDDEN_ITEMS_START + 0x1A) #define FLAG_HIDDEN_ITEM_FALLARBOR_TOWN_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x1C) #define FLAG_HIDDEN_ITEM_LAVARIDGE_TOWN_ICE_HEAL (FLAG_HIDDEN_ITEMS_START + 0x00) #define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_1_KEY (FLAG_HIDDEN_ITEMS_START + 0x1F) #define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_2_KEY (FLAG_HIDDEN_ITEMS_START + 0x20) #define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_4_KEY (FLAG_HIDDEN_ITEMS_START + 0x21) #define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_6_KEY (FLAG_HIDDEN_ITEMS_START + 0x22) #define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_CALCIUM (FLAG_HIDDEN_ITEMS_START + 0x65) #define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_ZINC (FLAG_HIDDEN_ITEMS_START + 0x66) #define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_PROTEIN (FLAG_HIDDEN_ITEMS_START + 0x67) #define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_IRON (FLAG_HIDDEN_ITEMS_START + 0x68) #define FLAG_HIDDEN_ITEM_GRANITE_CAVE_B2F_EVERSTONE_1 (FLAG_HIDDEN_ITEMS_START + 0x30) #define FLAG_HIDDEN_ITEM_GRANITE_CAVE_B2F_EVERSTONE_2 (FLAG_HIDDEN_ITEMS_START + 0x31) #define FLAG_HIDDEN_ITEM_JAGGED_PASS_GREAT_BALL (FLAG_HIDDEN_ITEMS_START + 0x4C) #define FLAG_HIDDEN_ITEM_JAGGED_PASS_FULL_HEAL (FLAG_HIDDEN_ITEMS_START + 0x4D) #define FLAG_HIDDEN_ITEM_LILYCOVE_CITY_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x1B) #define FLAG_HIDDEN_ITEM_LILYCOVE_CITY_PP_UP (FLAG_HIDDEN_ITEMS_START + 0x2B) #define FLAG_HIDDEN_ITEM_LILYCOVE_CITY_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x4B) #define FLAG_HIDDEN_ITEM_MT_PYRE_EXTERIOR_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x1D) #define FLAG_HIDDEN_ITEM_MT_PYRE_EXTERIOR_MAX_ETHER (FLAG_HIDDEN_ITEMS_START + 0x4E) #define FLAG_HIDDEN_ITEM_MT_PYRE_SUMMIT_ZINC (FLAG_HIDDEN_ITEMS_START + 0x4F) #define FLAG_HIDDEN_ITEM_MT_PYRE_SUMMIT_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x50) #define FLAG_HIDDEN_ITEM_NAVEL_ROCK_TOP_SACRED_ASH (FLAG_HIDDEN_ITEMS_START + 0x6D) #define FLAG_HIDDEN_ITEM_PETALBURG_CITY_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x5F) #define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_POTION (FLAG_HIDDEN_ITEMS_START + 0x3A) #define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_TINY_MUSHROOM_1 (FLAG_HIDDEN_ITEMS_START + 0x3B) #define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_TINY_MUSHROOM_2 (FLAG_HIDDEN_ITEMS_START + 0x3C) #define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x3D) #define FLAG_HIDDEN_ITEM_VICTORY_ROAD_B2F_ELIXIR (FLAG_HIDDEN_ITEMS_START + 0x52) #define FLAG_HIDDEN_ITEM_VICTORY_ROAD_B2F_MAX_REPEL (FLAG_HIDDEN_ITEMS_START + 0x53) #define FLAG_HIDDEN_ITEM_SAFARI_ZONE_NORTH_EAST_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x6A) #define FLAG_HIDDEN_ITEM_SAFARI_ZONE_NORTH_EAST_ZINC (FLAG_HIDDEN_ITEMS_START + 0x6B) #define FLAG_HIDDEN_ITEM_SAFARI_ZONE_SOUTH_EAST_PP_UP (FLAG_HIDDEN_ITEMS_START + 0x6C) #define FLAG_HIDDEN_ITEM_SAFARI_ZONE_SOUTH_EAST_FULL_RESTORE (FLAG_HIDDEN_ITEMS_START + 0x69) #define FLAG_HIDDEN_ITEM_SS_TIDAL_LOWER_DECK_LEFTOVERS (FLAG_HIDDEN_ITEMS_START + 0x23) #define FLAG_HIDDEN_ITEM_VICTORY_ROAD_1F_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x51) #define FLAG_HIDDEN_ITEM_ROUTE_104_SUPER_POTION (FLAG_HIDDEN_ITEMS_START + 0x2C) #define FLAG_HIDDEN_ITEM_ROUTE_104_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x3E) #define FLAG_HIDDEN_ITEM_ROUTE_104_POTION (FLAG_HIDDEN_ITEMS_START + 0x25) #define FLAG_HIDDEN_ITEM_ROUTE_104_ANTIDOTE (FLAG_HIDDEN_ITEMS_START + 0x55) #define FLAG_HIDDEN_ITEM_ROUTE_104_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x58) #define FLAG_HIDDEN_ITEM_ROUTE_105_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x59) #define FLAG_HIDDEN_ITEM_ROUTE_105_BIG_PEARL (FLAG_HIDDEN_ITEMS_START + 0x6F) #define FLAG_HIDDEN_ITEM_ROUTE_106_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x3F) #define FLAG_HIDDEN_ITEM_ROUTE_106_STARDUST (FLAG_HIDDEN_ITEMS_START + 0x2E) #define FLAG_HIDDEN_ITEM_ROUTE_106_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x2F) #define FLAG_HIDDEN_ITEM_ROUTE_108_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x56) #define FLAG_HIDDEN_ITEM_ROUTE_109_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x32) #define FLAG_HIDDEN_ITEM_ROUTE_109_HEART_SCALE_1 (FLAG_HIDDEN_ITEMS_START + 0x34) #define FLAG_HIDDEN_ITEM_ROUTE_109_GREAT_BALL (FLAG_HIDDEN_ITEMS_START + 0x33) #define FLAG_HIDDEN_ITEM_ROUTE_109_ETHER (FLAG_HIDDEN_ITEMS_START + 0x40) #define FLAG_HIDDEN_ITEM_ROUTE_109_HEART_SCALE_2 (FLAG_HIDDEN_ITEMS_START + 0x5A) #define FLAG_HIDDEN_ITEM_ROUTE_109_HEART_SCALE_3 (FLAG_HIDDEN_ITEMS_START + 0x5B) #define FLAG_HIDDEN_ITEM_ROUTE_110_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x36) #define FLAG_HIDDEN_ITEM_ROUTE_110_GREAT_BALL (FLAG_HIDDEN_ITEMS_START + 0x35) #define FLAG_HIDDEN_ITEM_ROUTE_110_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x41) #define FLAG_HIDDEN_ITEM_ROUTE_110_FULL_HEAL (FLAG_HIDDEN_ITEMS_START + 0x37) #define FLAG_HIDDEN_ITEM_ROUTE_111_STARDUST (FLAG_HIDDEN_ITEMS_START + 0x02) #define FLAG_HIDDEN_ITEM_ROUTE_111_PROTEIN (FLAG_HIDDEN_ITEMS_START + 0x38) #define FLAG_HIDDEN_ITEM_ROUTE_111_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x39) #define FLAG_HIDDEN_ITEM_ROUTE_113_ETHER (FLAG_HIDDEN_ITEMS_START + 0x03) #define FLAG_HIDDEN_ITEM_ROUTE_113_TM_32 (FLAG_HIDDEN_ITEMS_START + 0x1E) #define FLAG_HIDDEN_ITEM_ROUTE_113_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x62) #define FLAG_HIDDEN_ITEM_ROUTE_114_CARBOS (FLAG_HIDDEN_ITEMS_START + 0x04) #define FLAG_HIDDEN_ITEM_ROUTE_113_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x2A) #define FLAG_HIDDEN_ITEM_ROUTE_115_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x61) #define FLAG_HIDDEN_ITEM_ROUTE_116_SUPER_POTION (FLAG_HIDDEN_ITEMS_START + 0x2D) #define FLAG_HIDDEN_ITEM_ROUTE_116_BLACK_GLASSES (FLAG_HIDDEN_ITEMS_START + 0x60) #define FLAG_HIDDEN_ITEM_ROUTE_117_REPEL (FLAG_HIDDEN_ITEMS_START + 0x48) #define FLAG_HIDDEN_ITEM_ROUTE_118_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x42) #define FLAG_HIDDEN_ITEM_ROUTE_118_IRON (FLAG_HIDDEN_ITEMS_START + 0x43) #define FLAG_HIDDEN_ITEM_ROUTE_119_CALCIUM (FLAG_HIDDEN_ITEMS_START + 0x05) #define FLAG_HIDDEN_ITEM_ROUTE_119_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x06) #define FLAG_HIDDEN_ITEM_ROUTE_119_FULL_HEAL (FLAG_HIDDEN_ITEMS_START + 0x44) #define FLAG_HIDDEN_ITEM_ROUTE_119_MAX_ETHER (FLAG_HIDDEN_ITEMS_START + 0x57) #define FLAG_HIDDEN_ITEM_ROUTE_120_RARE_CANDY_1 (FLAG_HIDDEN_ITEMS_START + 0x47) #define FLAG_HIDDEN_ITEM_ROUTE_120_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x54) #define FLAG_HIDDEN_ITEM_ROUTE_120_RARE_CANDY_2 (FLAG_HIDDEN_ITEMS_START + 0x45) #define FLAG_HIDDEN_ITEM_ROUTE_120_ZINC (FLAG_HIDDEN_ITEMS_START + 0x46) #define FLAG_HIDDEN_ITEM_ROUTE_121_HP_UP (FLAG_HIDDEN_ITEMS_START + 0x27) #define FLAG_HIDDEN_ITEM_ROUTE_121_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x28) #define FLAG_HIDDEN_ITEM_ROUTE_121_FULL_HEAL (FLAG_HIDDEN_ITEMS_START + 0x49) #define FLAG_HIDDEN_ITEM_ROUTE_121_MAX_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x64) #define FLAG_HIDDEN_ITEM_ROUTE_123_SUPER_REPEL (FLAG_HIDDEN_ITEMS_START + 0x07) #define FLAG_HIDDEN_ITEM_ROUTE_123_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x29) #define FLAG_HIDDEN_ITEM_ROUTE_123_HYPER_POTION (FLAG_HIDDEN_ITEMS_START + 0x4A) #define FLAG_HIDDEN_ITEM_ROUTE_123_PP_UP (FLAG_HIDDEN_ITEMS_START + 0x63) #define FLAG_HIDDEN_ITEM_ROUTE_123_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x6E) #define FLAG_HIDDEN_ITEM_ROUTE_128_HEART_SCALE_1 (FLAG_HIDDEN_ITEMS_START + 0x5C) #define FLAG_HIDDEN_ITEM_ROUTE_128_HEART_SCALE_2 (FLAG_HIDDEN_ITEMS_START + 0x5D) #define FLAG_HIDDEN_ITEM_ROUTE_128_HEART_SCALE_3 (FLAG_HIDDEN_ITEMS_START + 0x5E) // Event Flags #define FLAG_HIDE_ROUTE_101_BIRCH_STARTERS_BAG 0x2BC #define FLAG_HIDE_APPRENTICE 0x2BD #define FLAG_HIDE_POKEMON_CENTER_2F_MYSTERY_GIFT_MAN 0x2BE #define FLAG_HIDE_UNION_ROOM_PLAYER_1 0x2BF #define FLAG_HIDE_UNION_ROOM_PLAYER_2 0x2C0 #define FLAG_HIDE_UNION_ROOM_PLAYER_3 0x2C1 #define FLAG_HIDE_UNION_ROOM_PLAYER_4 0x2C2 #define FLAG_HIDE_UNION_ROOM_PLAYER_5 0x2C3 #define FLAG_HIDE_UNION_ROOM_PLAYER_6 0x2C4 #define FLAG_HIDE_UNION_ROOM_PLAYER_7 0x2C5 #define FLAG_HIDE_UNION_ROOM_PLAYER_8 0x2C6 #define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_1 0x2C7 #define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_2 0x2C8 #define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_3 0x2C9 #define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_4 0x2CA #define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_5 0x2CB #define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_6 0x2CC #define FLAG_HIDE_SAFARI_ZONE_SOUTH_CONSTRUCTION_WORKERS 0x2CD #define FLAG_HIDE_MEW 0x2CE #define FLAG_HIDE_ROUTE_104_RIVAL 0x2CF #define FLAG_HIDE_ROUTE_101_BIRCH_ZIGZAGOON_BATTLE 0x2D0 #define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_BIRCH 0x2D1 #define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_BEDROOM 0x2D2 #define FLAG_HIDE_ROUTE_103_RIVAL 0x2D3 #define FLAG_HIDE_PETALBURG_WOODS_DEVON_EMPLOYEE 0x2D4 #define FLAG_HIDE_PETALBURG_WOODS_AQUA_GRUNT 0x2D5 #define FLAG_HIDE_PETALBURG_CITY_WALLY 0x2D6 #define FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_INVISIBLE_NINJA_BOY 0x2D7 #define FLAG_HIDE_PETALBURG_CITY_WALLYS_AUNT 0x2D8 #define FLAG_UNUSED_0x2D9 0x2D9 #define FLAG_HIDE_LILYCOVE_FAN_CLUB_INTERVIEWER 0x2DA #define FLAG_HIDE_RUSTBORO_CITY_AQUA_GRUNT 0x2DB #define FLAG_HIDE_RUSTBORO_CITY_DEVON_EMPLOYEE_1 0x2DC #define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_KYOGRE_2 0x2DD #define FLAG_HIDE_PLAYERS_HOUSE_DAD 0x2DE #define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_SIBLING 0x2DF #define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_SIBLING 0x2E0 #define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_INVISIBLE_NINJA_BOY 0x2E1 #define FLAG_HIDE_ROUTE_104_MR_BRINEY 0x2E2 #define FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY 0x2E3 #define FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN 0x2E4 #define FLAG_HIDE_ROUTE_108_MR_BRINEY 0x2E5 #define FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT 0x2E6 #define FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN 0x2E7 #define FLAG_HIDE_ROUTE_109_MR_BRINEY_BOAT 0x2E8 #define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_BRENDAN 0x2E9 #define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_BRENDAN 0x2EA #define FLAG_HIDE_SAFARI_ZONE_SOUTH_EAST_EXPANSION 0x2EB #define FLAG_HIDE_LILYCOVE_HARBOR_EON_TICKET_TAKER 0x2EC #define FLAG_HIDE_SLATEPORT_CITY_SCOTT 0x2ED #define FLAG_HIDE_ROUTE_101_ZIGZAGOON 0x2EE #define FLAG_HIDE_VICTORY_ROAD_EXIT_WALLY 0x2EF #define FLAG_HIDE_LITTLEROOT_TOWN_MOM_OUTSIDE 0x2F0 #define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_1F_STEVEN 0x2F1 #define FLAG_HIDE_LITTLEROOT_TOWN_PLAYERS_HOUSE_VIGOROTH_1 0x2F2 #define FLAG_HIDE_LITTLEROOT_TOWN_PLAYERS_HOUSE_VIGOROTH_2 0x2F3 #define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_1F_TEAM_MAGMA 0x2F4 #define FLAG_HIDE_LITTLE_ROOT_TOWN_PLAYERS_BEDROOM_MOM 0x2F5 #define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_MOM 0x2F6 #define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_MOM 0x2F7 #define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM 0x2F8 #define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_TRUCK 0x2F9 #define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_TRUCK 0x2FA #define FLAG_HIDE_DEOXYS 0x2FB #define FLAG_HIDE_BIRTH_ISLAND_DEOXYS_TRIANGLE 0x2FC #define FLAG_HIDE_MAUVILLE_CITY_SCOTT 0x2FD #define FLAG_HIDE_VERDANTURF_TOWN_SCOTT 0x2FE #define FLAG_HIDE_FALLORBOR_TOWN_BATTLE_TENT_SCOTT 0x2FF #define FLAG_HIDE_ROUTE_111_VICTOR_WINSTRATE 0x300 #define FLAG_HIDE_ROUTE_111_VICTORIA_WINSTRATE 0x301 #define FLAG_HIDE_ROUTE_111_VIVI_WINSTRATE 0x302 #define FLAG_HIDE_ROUTE_111_VICKY_WINSTRATE 0x303 #define FLAG_HIDE_PETALYBURG_GYM_NORMAN 0x304 #define FLAG_HIDE_SKY_PILLAR_TOP_RAYQUAZA_2 0x305 #define FLAG_HIDE_LILYCOVE_CONTEST_HALL_CONTEST_ATTENDANT_1 0x306 #define FLAG_HIDE_LILYCOVE_MUSEUM_CURATOR 0x307 #define FLAG_HIDE_LILYCOVE_MUSEUM_PATRON_1 0x308 #define FLAG_HIDE_LILYCOVE_MUSEUM_PATRON_2 0x309 #define FLAG_HIDE_LILYCOVE_MUSEUM_PATRON_3 0x30A #define FLAG_HIDE_LILYCOVE_MUSEUM_PATRON_4 0x30B #define FLAG_HIDE_LILYCOVE_MUSEUM_TOURISTS 0x30C #define FLAG_HIDE_PETALBURG_GYM_GREETER 0x30D #define FLAG_HIDE_MARINE_CAVE_KYOGRE 0x30E #define FLAG_HIDE_TERRA_CAVE_GROUDON 0x30F #define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_MOM 0x310 #define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_MOM 0x311 #define FLAG_HIDE_ROUTE_119_SCOTT 0x312 #define FLAG_HIDE_LILCOVE_MOTEL_SCOTT 0x313 #define FLAG_HIDE_MOSSDEEP_CITY_SCOTT 0x314 #define FLAG_HIDE_FANCLUB_OLD_LADY 0x315 #define FLAG_HIDE_FANCLUB_BOY 0x316 #define FLAG_HIDE_FANCLUB_LITTLE_BOY 0x317 #define FLAG_HIDE_FANCLUB_LADY 0x318 #define FLAG_HIDE_EVER_GRANDE_POKEMON_CENTER_1F_SCOTT 0x319 #define FLAG_HIDE_LITTLEROOT_TOWN_RIVAL 0x31A #define FLAG_HIDE_LITTLEROOT_TOWN_BIRCH 0x31B #define FLAG_HIDE_ROUTE_111_GABBY_AND_TY_1 0x31C #define FLAG_HIDE_ROUTE_118_GABBY_AND_TY_1 0x31D #define FLAG_HIDE_ROUTE_120_GABBY_AND_TY_1 0x31E #define FLAG_HIDE_ROUTE_111_GABBY_AND_TY_3 0x31F #define FLAG_HIDE_LUGIA 0x320 #define FLAG_HIDE_HOOH 0x321 #define FLAG_HIDE_LILYCOVE_CONTEST_HALL_REPORTER 0x322 #define FLAG_HIDE_SLATEPORT_CITY_CONTEST_REPORTER 0x323 #define FLAG_HIDE_MAUVILLE_CITY_WALLY 0x324 #define FLAG_HIDE_MAUVILLE_CITY_WALLYS_UNCLE 0x325 #define FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLY 0x326 #define FLAG_HIDE_RUSTURF_TUNNEL_LOVER_MAN 0x327 #define FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_LOVER_MAN 0x328 #define FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLYS_UNCLE 0x329 #define FLAG_HIDE_SS_TIDAL_CORRIDOR_SCOTT 0x32A #define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_POKEBALL_CYNDAQUIL 0x32B #define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_POKEBALL_TOTODILE 0x32C #define FLAG_HIDE_ROUTE_116_DROPPED_GLASSES_MAN 0x32D #define FLAG_HIDE_RUSBORO_CITY_RIVAL 0x32E #define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_SWABLU_DOLL 0x32F #define FLAG_HIDE_SOOTOPOLIS_CITY_WALLACE 0x330 #define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_POKE_BALL 0x331 #define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_2F_POKE_BALL 0x332 #define FLAG_HIDE_ROUTE_112_TEAM_MAGMA 0x333 #define FLAG_HIDE_CAVE_OF_ORIGIN_B1F_WALLACE 0x334 #define FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_1_BLOCKING_ENTRANCE 0x335 #define FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_2_BLOCKING_ENTRANCE 0x336 #define FLAG_HIDE_MOSSDEEP_CITY_TEAM_MAGMA 0x337 #define FLAG_HIDE_PETALBURG_GYM_WALLYS_UNCLE 0x338 #define FLAG_UNUSED_0x339 0x339 #define FLAG_HIDE_SOOTOPOLIS_CITY_ARCHIE 0x33A #define FLAG_HIDE_SOOTOPOLIS_CITY_MAXIE 0x33B #define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_ARCHIE 0x33C #define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_MAXIE 0x33D #define FLAG_HIDE_PETALBURG_CITY_WALLYS_UNCLE 0x33E #define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_MAGMA_GRUNTS 0x33F #define FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER_ONLOOKERS 0x340 #define FLAG_HIDE_GRANITE_CAVE_STEVEN 0x341 #define FLAG_HIDE_ROUTE_128_STEVEN 0x342 #define FLAG_HIDE_SLATEPORT_CITY_GABBY_AND_TY 0x343 #define FLAG_HIDE_BATTLE_FRONTIER_RECEPTION_GATE_SCOTT 0x344 #define FLAG_HIDE_ROUTE_110_BIRCH 0x345 #define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_POKEBALL_CHIKORITA 0x346 #define FLAG_HIDE_SOOTOPOLIS_CITY_MAN_1 0x347 #define FLAG_HIDE_SLATEPORT_CITY_CAPTAIN_STERN 0x348 #define FLAG_HIDE_SLATEPORT_CITY_HARBOR_CAPTAIN_STERN 0x349 #define FLAG_HIDE_BATTLE_FRONTIER_SUDOWOODO 0x34A #define FLAG_HIDE_ROUTE_111_ROCK_SMASH_TIP_GUY 0x34B #define FLAG_HIDE_RUSTBORO_CITY_SCIENTIST 0x34C #define FLAG_HIDE_SLATEPORT_CITY_HARBOR_AQUA_GRUNT 0x34D #define FLAG_HIDE_SLATEPORT_CITY_HARBOR_ARCHIE 0x34E #define FLAG_HIDE_JAGGED_PASS_MAGMA_GUARD 0x34F #define FLAG_HIDE_SLATEPORT_CITY_HARBOR_SUBMARINE_SHADOW 0x350 #define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_2F_PICHU_DOLL 0x351 #define FLAG_HIDE_MAGMA_HIDEOUT_4F_GROUDON_2 0x352 #define FLAG_HIDE_ROUTE_119_RIVAL 0x353 #define FLAG_HIDE_LILYCOVE_CITY_AQUA_GRUNTS 0x354 #define FLAG_HIDE_MAGMA_HIDEOUT_4F_GROUDON_1 0x355 #define FLAG_HIDE_SOOTOPOLIS_CITY_RESIDENTS 0x356 #define FLAG_HIDE_SKY_PILLAR_WALLACE 0x357 #define FLAG_HIDE_MT_PYRE_SUMMIT_MAXIE 0x358 #define FLAG_HIDE_MAGMA_HIDEOUT_GRUNTS 0x359 #define FLAG_HIDE_VICTORY_ROAD_ENTRANCE_WALLY 0x35A #define FLAG_HIDE_SEAFLOOR_CAVERN_ROOM_9_KYOGRE_1 0x35B #define FLAG_HIDE_SLATEPORT_CITY_HARBOR_SS_TIDAL 0x35C #define FLAG_HIDE_LILYCOVE_HARBOR_SSTIDAL 0x35D #define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_2F_TEAM_MAGMA 0x35E #define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_2F_STEVEN 0x35F #define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_ALT_1 0x360 #define FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_ALT_2 0x361 #define FLAG_HIDE_PETALBURG_GYM_WALLY 0x362 #define FLAG_UNKNOWN_0x363 0x363 #define FLAG_HIDE_LITTLEROOT_TOWN_FAT_MAN 0x364 #define FLAG_HIDE_SLATEPORT_CITY_STERNS_SHIPYARD_MR_BRINEY 0x365 #define FLAG_HIDE_LANETTES_HOUSE_LANETTE 0x366 #define FLAG_HIDE_FALLORBOR_POKEMON_CENTER_LANETTE 0x367 #define FLAG_HIDE_TRICK_HOUSE_ENTRANCE_MAN 0x368 #define FLAG_HIDE_LILYCOVE_CONTEST_HALL_POKEBLOCK_EXPERT 0x369 #define FLAG_HIDE_DESERT_UNDERPASS_FOSSIL 0x36A #define FLAG_HIDE_ROUTE_111_DESERT_RIVAL 0x36B #define FLAG_HIDE_ROUTE_111_DESERT_FOSSIL 0x36C #define FLAG_HIDE_MT_CHIMNEY_TRAINERS 0x36D #define FLAG_HIDE_RUSTURF_TUNNEL_AQUA_GRUNT 0x36E #define FLAG_HIDE_RUSTURF_TUNNEL_OLD_MAN 0x36F #define FLAG_HIDE_RUSTURF_TUNNEL_PEEKO 0x370 #define FLAG_HIDE_BRINEYS_HOUSE_PEEKO 0x371 #define FLAG_HIDE_SLATEPORT_CITY_TEAM_AQUA 0x372 #define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_AQUA_GRUNTS 0x373 #define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_2F_AQUA_GRUNT_1 0x374 #define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_2F_AQUA_GRUNT_2 0x375 #define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_2F_ARCHIE 0x376 #define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_2F_CAPTAIN_STERN 0x377 #define FLAG_HIDE_BATTLE_TOWER_OPPONENT 0x378 #define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_RIVAL 0x379 #define FLAG_HIDE_ROUTE_119_TEAM_AQUA 0x37A #define FLAG_HIDE_ROUTE_116_MR_BRINEY 0x37B #define FLAG_HIDE_WEATHER_INSTITUTE_1F_WORKERS 0x37C #define FLAG_HIDE_WEATHER_INSTITUTE_2F_WORKERS 0x37D #define FLAG_HIDE_ROUTE_116_TUNNELER 0x37E #define FLAG_HIDE_LILYCOVE_CONTEST_HALL_CONTEST_ATTENDANT_2 0x37F #define FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_UNKNOWN_0x380 0x380 #define FLAG_HIDE_ROUTE_101_BIRCH 0x381 #define FLAG_HIDE_ROUTE_103_BIRCH 0x382 #define FLAG_HIDE_TRICK_HOUSE_END_MAN 0x383 #define FLAG_HIDE_ROUTE_110_TEAM_AQUA 0x384 #define FLAG_HIDE_ROUTE_118_GABBY_AND_TY_2 0x385 #define FLAG_HIDE_ROUTE_120_GABBY_AND_TY_2 0x386 #define FLAG_HIDE_ROUTE_111_GABBY_AND_TY_2 0x387 #define FLAG_HIDE_ROUTE_118_GABBY_AND_TY_3 0x388 #define FLAG_HIDE_SLATEPORT_CITY_HARBOR_PATRONS 0x389 #define FLAG_HIDE_ROUTE_104_WHITE_HERB_FLORIST 0x38A #define FLAG_HIDE_FALLARBOR_AZURILL 0x38B #define FLAG_HIDE_LILYCOVE_HARBOR_FERRY_ATTENDANT 0x38C #define FLAG_HIDE_LILYCOVE_HARBOR_FERRY_SAILOR 0x38D #define FLAG_HIDE_SOUTHERN_ISLAND_EON_STONE 0x38E #define FLAG_HIDE_SOUTHERN_ISLAND_UNCHOSEN_EON_DUO_MON 0x38F #define FLAG_HIDE_MAUVILLE_CITY_WATTSON 0x390 #define FLAG_HIDE_MAUVILLE_GYM_WATTSON 0x391 #define FLAG_0x392 0x392 #define FLAG_0x393 0x393 #define FLAG_HIDE_MT_PYRE_SUMMIT_ARCHIE 0x394 #define FLAG_HIDE_MT_PYRE_SUMMIT_TEAM_AQUA 0x395 #define FLAG_HIDE_BATTLE_TOWER_REPORTER 0x396 #define FLAG_HIDE_ROUTE_110_RIVAL_1 0x397 #define FLAG_HIDE_CHAMPIONS_ROOM_RIVAL 0x398 #define FLAG_HIDE_CHAMPIONS_ROOM_BIRCH 0x399 #define FLAG_HIDE_ROUTE_110_RIVAL_2 0x39A #define FLAG_HIDE_ROUTE_119_RIVAL_ON_BIKE 0x39B #define FLAG_HIDE_AQUA_HIDEOUT_GRUNTS 0x39C #define FLAG_HIDE_LILCOVE_MOTEL_GAME_DESIGNERS 0x39D #define FLAG_HIDE_MT_CHIMNEY_TEAM_AQUA 0x39E #define FLAG_HIDE_MT_CHIMNEY_TEAM_MAGMA 0x39F #define FLAG_HIDE_FALLARBOR_HOUSE_1_PROF_COZMO 0x3A0 #define FLAG_HIDE_LAVARIDGE_TOWN_RIVAL_1 0x3A1 #define FLAG_HIDE_LAVARIDGE_TOWN_RIVAL_2 0x3A2 #define FLAG_HIDE_RUSTURF_TUNNEL_ROCK_1 0x3A3 #define FLAG_HIDE_RUSTURF_TUNNEL_ROCK_2 0x3A4 #define FLAG_HIDE_FORTREE_CITY_HOUSE_4_WINGULL 0x3A5 #define FLAG_HIDE_MOSSDEEP_CITY_HOUSE_2_WINGULL 0x3A6 #define FLAG_HIDE_REGIROCK 0x3A7 #define FLAG_HIDE_REGICE 0x3A8 #define FLAG_HIDE_REGISTEEL 0x3A9 #define FLAG_HIDE_METEOR_FALLS_TEAM_AQUA 0x3AA #define FLAG_HIDE_METEOR_FALLS_TEAM_MAGMA 0x3AB #define FLAG_HIDE_DEWFORD_HALL_SLUDGE_BOMB_MAN 0x3AC #define FLAG_HIDE_SEAFLOOR_CAVERN_ENTRANCE_AQUA_GRUNT 0x3AD #define FLAG_HIDE_METEOR_FALLS_1F_1R_COZMO 0x3AE #define FLAG_HIDE_AQUA_HIDEOUT_B2F_SUBMARINE_SHADOW 0x3AF #define FLAG_HIDE_ROUTE_128_ARCHIE 0x3B0 #define FLAG_HIDE_ROUTE_128_MAXIE 0x3B1 #define FLAG_HIDE_SEAFLOOR_CAVERN_AQUA_GRUNTS 0x3B2 #define FLAG_HIDE_ROUTE_116_DEVON_EMPLOYEE 0x3B3 #define FLAG_HIDE_SLATEPORT_CITY_TM_SALESMAN 0x3B4 #define FLAG_HIDE_RUSTBORO_CITY_DEVON_CORP_3F_EMPLOYEE 0x3B5 #define FLAG_HIDE_SS_TIDAL_CORRIDOR_MR_BRINEY 0x3B6 #define FLAG_HIDE_SS_TIDAL_ROOMS_SNATCH_GIVER 0x3B7 #define FLAG_0x3B8 0x3B8 #define FLAG_0x3B9 0x3B9 #define FLAG_0x3BA 0x3BA #define FLAG_0x3BB 0x3BB #define FLAG_0x3BC 0x3BC #define FLAG_0x3BD 0x3BD #define FLAG_0x3BE 0x3BE #define FLAG_0x3BF 0x3BF #define FLAG_HIDE_ROUTE_111_SECRET_POWER_MAN 0x3C0 #define FLAG_HIDE_SLATEPORT_MUSEUM_POPULATION 0x3C1 #define FLAG_HIDE_LILYCOVE_DEPARTMENT_STORE_ROOFTOP_SALE_WOMAN 0x3C2 #define FLAG_HIDE_MIRAGE_TOWER_ROOT_FOSSIL 0x3C3 #define FLAG_HIDE_MIRAGE_TOWER_CLAW_FOSSIL 0x3C4 #define FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_FAMILIAR_AQUA_GRUNT 0x3C5 #define FLAG_HIDE_ROUTE_118_STEVEN 0x3C6 #define FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_STEVEN 0x3C7 #define FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_BELDUM_POKEBALL 0x3C8 #define FLAG_HIDE_FORTREE_CITY_KECLEON 0x3C9 #define FLAG_HIDE_ROUTE_120_KECLEON_1 0x3CA #define FLAG_HIDE_LILYCOVE_CITY_RIVAL 0x3CB #define FLAG_0x3CC 0x3CC #define FLAG_HIDE_SOOTOPOLIS_CITY_STEVEN 0x3CD #define FLAG_HIDE_NEW_MAUVILLE_VOLTORB_1 0x3CE #define FLAG_HIDE_NEW_MAUVILLE_VOLTORB_2 0x3CF #define FLAG_HIDE_NEW_MAUVILLE_VOLTORB_3 0x3D0 #define FLAG_HIDE_AQUA_HIDEOUT_B1F_ELECTRODE_1 0x3D1 #define FLAG_HIDE_AQUA_HIDEOUT_B1F_ELECTRODE_2 0x3D2 #define FLAG_HIDE_OLDALE_TOWN_RIVAL 0x3D3 #define FLAG_HIDE_UNDERWATER_SEA_FLOOR_CAVERN_STOLEN_SUBMARINE 0x3D4 #define FLAG_HIDE_ROUTE_120_KECLEON_BRIDGE 0x3D5 #define FLAG_HIDE_ROUTE_120_KECLEON_2 0x3D6 #define FLAG_HIDE_RUSTURF_TUNNEL_LOVER_WOMAN 0x3D7 #define FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_LOVER_WOMAN 0x3D8 #define FLAG_HIDE_ROUTE_120_KECLEON_3 0x3D9 #define FLAG_HIDE_ROUTE_120_KECLEON_4 0x3DA #define FLAG_HIDE_ROUTE_120_KECLEON_5 0x3DB #define FLAG_HIDE_ROUTE_120_KECLEON_6 0x3DC #define FLAG_HIDE_ROUTE_119_KECLEON_1 0x3DD #define FLAG_HIDE_ROUTE_119_KECLEON_2 0x3DE #define FLAG_HIDE_ROUTE_101_BOY 0x3DF #define FLAG_HIDE_WEATHER_INSTITUTE_2F_AQUA_GRUNT_M 0x3E0 #define FLAG_HIDE_LILYCOVE_POKEMON_CENTER_LADY 0x3E1 #define FLAG_HIDE_MT_CHIMNEY_LAVA_COOKIE_LADY 0x3E2 #define FLAG_HIDE_PETALBURG_CITY_SCOTT 0x3E3 #define FLAG_HIDE_SOOTOPOLIS_CITY_RAYQUAZA 0x3E4 #define FLAG_HIDE_SOOTOPOLIS_CITY_KYOGRE 0x3E5 #define FLAG_HIDE_SOOTOPOLIS_CITY_GROUDON 0x3E6 #define FLAG_HIDE_RUSTBORO_CITY_POKEMON_SCHOOL_SCOTT 0x3E7 // Item Ball Flags #define FLAG_ITEM_ROUTE_102_POTION 0x3E8 #define FLAG_ITEM_ROUTE_116_X_SPECIAL 0x3E9 #define FLAG_ITEM_ROUTE_104_PP_UP 0x3EA #define FLAG_ITEM_ROUTE_105_IRON 0x3EB #define FLAG_ITEM_ROUTE_106_PROTEIN 0x3EC #define FLAG_ITEM_ROUTE_109_PP_UP 0x3ED #define FLAG_ITEM_ROUTE_109_RARE_CANDY 0x3EE #define FLAG_ITEM_ROUTE_110_DIRE_HIT 0x3EF #define FLAG_ITEM_ROUTE_111_TM_37 0x3F0 #define FLAG_ITEM_ROUTE_111_STARDUST 0x3F1 #define FLAG_ITEM_ROUTE_111_HP_UP 0x3F2 #define FLAG_ITEM_ROUTE_112_NUGGET 0x3F3 #define FLAG_ITEM_ROUTE_113_MAX_ETHER 0x3F4 #define FLAG_ITEM_ROUTE_113_SUPER_REPEL 0x3F5 #define FLAG_ITEM_ROUTE_114_RARE_CANDY 0x3F6 #define FLAG_ITEM_ROUTE_114_PROTEIN 0x3F7 #define FLAG_ITEM_ROUTE_115_SUPER_POTION 0x3F8 #define FLAG_ITEM_ROUTE_115_TM_01 0x3F9 #define FLAG_ITEM_ROUTE_115_IRON 0x3FA #define FLAG_ITEM_ROUTE_116_ETHER 0x3FB #define FLAG_ITEM_ROUTE_116_REPEL 0x3FC #define FLAG_ITEM_ROUTE_116_HP_UP 0x3FD #define FLAG_ITEM_ROUTE_117_GREAT_BALL 0x3FE #define FLAG_ITEM_ROUTE_117_REVIVE 0x3FF #define FLAG_ITEM_ROUTE_119_SUPER_REPEL 0x400 #define FLAG_ITEM_ROUTE_119_ZINC 0x401 #define FLAG_ITEM_ROUTE_119_ELIXIR_1 0x402 #define FLAG_ITEM_ROUTE_119_LEAF_STONE 0x403 #define FLAG_ITEM_ROUTE_119_RARE_CANDY 0x404 #define FLAG_ITEM_ROUTE_119_HYPER_POTION_1 0x405 #define FLAG_ITEM_ROUTE_120_NUGGET 0x406 #define FLAG_ITEM_ROUTE_120_FULL_HEAL 0x407 #define FLAG_ITEM_ROUTE_123_CALCIUM 0x408 #define FLAG_UNUSED_0x409 0x409 #define FLAG_ITEM_ROUTE_127_ZINC 0x40A #define FLAG_ITEM_ROUTE_127_CARBOS 0x40B #define FLAG_ITEM_ROUTE_132_RARE_CANDY 0x40C #define FLAG_ITEM_ROUTE_133_BIG_PEARL 0x40D #define FLAG_ITEM_ROUTE_133_STAR_PIECE 0x40E #define FLAG_ITEM_PETALBURG_CITY_MAX_REVIVE 0x40F #define FLAG_ITEM_PETALBURG_CITY_ETHER 0x410 #define FLAG_ITEM_RUSTBORO_CITY_X_DEFEND 0x411 #define FLAG_ITEM_LILYCOVE_CITY_MAX_REPEL 0x412 #define FLAG_ITEM_MOSSDEEP_CITY_NET_BALL 0x413 #define FLAG_ITEM_METEOR_FALLS_1F_1R_TM_23 0x414 #define FLAG_ITEM_METEOR_FALLS_1F_1R_FULL_HEAL 0x415 #define FLAG_ITEM_METEOR_FALLS_1F_1R_MOON_STONE 0x416 #define FLAG_ITEM_METEOR_FALLS_1F_1R_PP_UP 0x417 #define FLAG_ITEM_RUSTURF_TUNNEL_POKE_BALL 0x418 #define FLAG_ITEM_RUSTURF_TUNNEL_MAX_ETHER 0x419 #define FLAG_ITEM_GRANITE_CAVE_1F_ESCAPE_ROPE 0x41A #define FLAG_ITEM_GRANITE_CAVE_B1F_POKE_BALL 0x41B #define FLAG_ITEM_MT_PYRE_5F_LAX_INCENSE 0x41C #define FLAG_ITEM_GRANITE_CAVE_B2F_REPEL 0x41D #define FLAG_ITEM_GRANITE_CAVE_B2F_RARE_CANDY 0x41E #define FLAG_ITEM_PETALBURG_WOODS_X_ATTACK 0x41F #define FLAG_ITEM_PETALBURG_WOODS_GREAT_BALL 0x420 #define FLAG_ITEM_ROUTE_104_POKE_BALL 0x421 #define FLAG_ITEM_PETALBURG_WOODS_ETHER 0x422 #define FLAG_ITEM_MAGMA_HIDEOUT_3F_3R_ECAPE_ROPE 0x423 #define FLAG_ITEM_TRICK_HOUSE_PUZZLE_1_ORANGE_MAIL 0x424 #define FLAG_ITEM_TRICK_HOUSE_PUZZLE_2_HARBOR_MAIL 0x425 #define FLAG_ITEM_TRICK_HOUSE_PUZZLE_2_WAVE_MAIL 0x426 #define FLAG_ITEM_TRICK_HOUSE_PUZZLE_3_SHADOW_MAIL 0x427 #define FLAG_ITEM_TRICK_HOUSE_PUZZLE_3_WOOD_MAIL 0x428 #define FLAG_ITEM_TRICK_HOUSE_PUZZLE_4_MECH_MAIL 0x429 #define FLAG_ITEM_ROUTE_124_YELLOW_SHARD 0x42A #define FLAG_ITEM_TRICK_HOUSE_PUZZLE_6_GLITTER_MAIL 0x42B #define FLAG_ITEM_TRICK_HOUSE_PUZZLE_7_TROPIC_MAIL 0x42C #define FLAG_ITEM_TRICK_HOUSE_PUZZLE_8_BEAD_MAIL 0x42D #define FLAG_ITEM_JAGGED_PASS_BURN_HEAL 0x42E #define FLAG_ITEM_AQUA_HIDEOUT_B1F_MAX_ELIXIR 0x42F #define FLAG_ITEM_AQUA_HIDEOUT_B2F_NEST_BALL 0x430 #define FLAG_ITEM_MT_PYRE_EXTERIOR_MAX_POTION 0x431 #define FLAG_ITEM_MT_PYRE_EXTERIOR_TM_48 0x432 #define FLAG_ITEM_NEW_MAUVILLE_ULTRA_BALL 0x433 #define FLAG_ITEM_NEW_MAUVILLE_ESCAPE_ROPE 0x434 #define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_6_LUXURY_BALL 0x435 #define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_4_SCANNER 0x436 #define FLAG_ITEM_SCORCHED_SLAB_TM_11 0x437 #define FLAG_ITEM_METEOR_FALLS_B1F_2R_TM_02 0x438 #define FLAG_ITEM_SHOAL_CAVE_ENTRANCE_BIG_PEARL 0x439 #define FLAG_ITEM_SHOAL_CAVE_INNER_ROOM_RARE_CANDY 0x43A #define FLAG_ITEM_SHOAL_CAVE_STAIRS_ROOM_ICE_HEAL 0x43B #define FLAG_ITEM_VICTORY_ROAD_1F_MAX_ELIXIR 0x43C #define FLAG_ITEM_VICTORY_ROAD_1F_PP_UP 0x43D #define FLAG_ITEM_VICTORY_ROAD_B1F_TM_29 0x43E #define FLAG_ITEM_VICTORY_ROAD_B1F_FULL_RESTORE 0x43F #define FLAG_ITEM_VICTORY_ROAD_B2F_FULL_HEAL 0x440 #define FLAG_ITEM_MT_PYRE_6F_TM_30 0x441 #define FLAG_ITEM_SEAFLOOR_CAVERN_ROOM_9_TM_26 0x442 #define FLAG_ITEM_FIERY_PATH_TM06 0x443 #define FLAG_ITEM_ROUTE_124_RED_SHARD 0x444 #define FLAG_ITEM_ROUTE_124_BLUE_SHARD 0x445 #define FLAG_ITEM_SAFARI_ZONE_NORTH_WEST_TM_22 0x446 #define FLAG_ITEM_ABANDONED_SHIP_ROOMS_1F_HARBOR_MAIL 0x447 #define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_ESCAPE_ROPE 0x448 #define FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_B1F_DIVE_BALL 0x449 #define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_TM_13 0x44A #define FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_1F_REVIVE 0x44B #define FLAG_ITEM_ABANDONED_SHIP_CAPTAINS_OFFICE_STORAGE_KEY 0x44C #define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_3_WATER_STONE 0x44D #define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_1_TM_18 0x44E #define FLAG_ITEM_ROUTE_121_CARBOS 0x44F #define FLAG_ITEM_ROUTE_123_ULTRA_BALL 0x450 #define FLAG_ITEM_ROUTE_126_GREEN_SHARD 0x451 #define FLAG_ITEM_ROUTE_119_HYPER_POTION_2 0x452 #define FLAG_ITEM_ROUTE_120_HYPER_POTION 0x453 #define FLAG_ITEM_ROUTE_120_NEST_BALL 0x454 #define FLAG_ITEM_ROUTE_123_ELIXIR 0x455 #define FLAG_ITEM_NEW_MAUVILLE_THUNDER_STONE 0x456 #define FLAG_ITEM_FIERY_PATH_FIRE_STONE 0x457 #define FLAG_ITEM_SHOAL_CAVE_ICE_ROOM_TM_07 0x458 #define FLAG_ITEM_SHOAL_CAVE_ICE_ROOM_NEVER_MELT_ICE 0x459 #define FLAG_ITEM_ROUTE_103_GUARD_SPEC 0x45A #define FLAG_ITEM_ROUTE_104_X_ACCURACY 0x45B #define FLAG_ITEM_MAUVILLE_CITY_X_SPEED 0x45C #define FLAG_ITEM_PETALBURD_WOODS_PARALYZE_HEAL 0x45D #define FLAG_ITEM_ROUTE_115_GREAT_BALL 0x45E #define FLAG_ITEM_SAFARI_ZONE_NORTH_CALCIUM 0x45F #define FLAG_ITEM_MT_PYRE_3F_SUPER_REPEL 0x460 #define FLAG_ITEM_ROUTE_118_HYPER_POTION 0x461 #define FLAG_ITEM_NEW_MAUVILLE_FULL_HEAL 0x462 #define FLAG_ITEM_NEW_MAUVILLE_PARALYZE_HEAL 0x463 #define FLAG_ITEM_AQUA_HIDEOUT_B1F_MASTER_BALL 0x464 #define FLAG_UNUSED_0x465 0x465 #define FLAG_UNUSED_0x466 0x466 #define FLAG_UNUSED_0x467 0x467 #define FLAG_UNUSED_0x468 0x468 #define FLAG_ITEM_MT_PYRE_2F_ULTRA_BALL 0x469 #define FLAG_ITEM_MT_PYRE_4F_SEA_INCENSE 0x46A #define FLAG_ITEM_SAFARI_ZONE_SOUTH_WEST_MAX_REVIVE 0x46B #define FLAG_ITEM_AQUA_HIDEOUT_B1F_NUGGET 0x46C #define FLAG_UNUSED_0x46D 0x46D #define FLAG_ITEM_ROUTE_119_NUGGET 0x46E #define FLAG_ITEM_ROUTE_104_POTION 0x46F #define FLAG_UNUSED_0x470 0x470 #define FLAG_ITEM_ROUTE_103_PP_UP 0x471 #define FLAG_UNUSED_0x472 0x472 #define FLAG_ITEM_ROUTE_108_STAR_PIECE 0x473 #define FLAG_0x474 0x474 #define FLAG_ITEM_ROUTE_110_ELIXIR 0x475 #define FLAG_ITEM_ROUTE_111_ELIXIR 0x476 #define FLAG_ITEM_ROUTE_113_HYPER_POTION 0x477 #define FLAG_ITEM_ROUTE_115_HEAL_POWDER 0x478 #define FLAG_UNUSED_0x479 0x479 #define FLAG_ITEM_ROUTE_116_POTION 0x47A #define FLAG_ITEM_ROUTE_119_ELIXIR_2 0x47B #define FLAG_ITEM_ROUTE_120_REVIVE 0x47C #define FLAG_ITEM_ROUTE_121_REVIVE 0x47D #define FLAG_ITEM_ROUTE_121_ZINC 0x47E #define FLAG_ITEM_MAGMA_HIDEOUT_1F_RARE_CANDY 0x47F #define FLAG_ITEM_ROUTE_123_PP_UP 0x480 #define FLAG_ITEM_ROUTE_123_REVIVAL_HERB 0x481 #define FLAG_ITEM_ROUTE_125_BIG_PEARL 0x482 #define FLAG_ITEM_ROUTE_127_RARE_CANDY 0x483 #define FLAG_ITEM_ROUTE_132_PROTEIN 0x484 #define FLAG_ITEM_ROUTE_133_MAX_REVIVE 0x485 #define FLAG_ITEM_ROUTE_134_CARBOS 0x486 #define FLAG_ITEM_ROUTE_134_STAR_PIECE 0x487 #define FLAG_ITEM_ROUTE_114_ENERGY_POWDER 0x488 #define FLAG_ITEM_ROUTE_115_PP_UP 0x489 #define FLAG_ITEM_ARTISAN_CAVE_B1F_HP_UP 0x48A #define FLAG_ITEM_ARTISAN_CAVE_1F_CARBOS 0x48B #define FLAG_ITEM_MAGMA_HIDEOUT_2F_2R_MAX_ELIXIR 0x48C #define FLAG_ITEM_MAGMA_HIDEOUT_2F_2R_FULL_RESTORE 0x48D #define FLAG_ITEM_MAGMA_HIDEOUT_3F_1R_NUGGET 0x48E #define FLAG_ITEM_MAGMA_HIDEOUT_3F_2R_PP_MAX 0x48F #define FLAG_ITEM_MAGMA_HIDEOUT_4F_MAX_REVIVE 0x490 #define FLAG_ITEM_SAFARI_ZONE_NORTH_EAST_NUGGET 0x491 #define FLAG_ITEM_SAFARI_ZONE_SOUTH_EAST_BIG_PEARL 0x492 #define FLAG_0x493 0x493 #define FLAG_0x494 0x494 #define FLAG_0x495 0x495 #define FLAG_0x496 0x496 #define FLAG_0x497 0x497 #define FLAG_0x498 0x498 #define FLAG_0x499 0x499 #define FLAG_0x49A 0x49A #define FLAG_0x49B 0x49B #define FLAG_0x49C 0x49C #define FLAG_0x49D 0x49D #define FLAG_0x49E 0x49E #define FLAG_0x49F 0x49F #define FLAG_0x4A0 0x4A0 #define FLAG_0x4A1 0x4A1 #define FLAG_0x4A2 0x4A2 #define FLAG_0x4A3 0x4A3 #define FLAG_0x4A4 0x4A4 #define FLAG_0x4A5 0x4A5 #define FLAG_0x4A6 0x4A6 #define FLAG_0x4A7 0x4A7 #define FLAG_0x4A8 0x4A8 #define FLAG_0x4A9 0x4A9 #define FLAG_0x4AA 0x4AA #define FLAG_0x4AB 0x4AB #define FLAG_0x4AC 0x4AC #define FLAG_0x4AD 0x4AD #define FLAG_0x4AE 0x4AE #define FLAG_0x4AF 0x4AF #define FLAG_0x4B0 0x4B0 #define FLAG_0x4B1 0x4B1 #define FLAG_0x4B2 0x4B2 #define FLAG_0x4B3 0x4B3 #define FLAG_0x4B4 0x4B4 #define FLAG_0x4B5 0x4B5 #define FLAG_0x4B6 0x4B6 #define FLAG_0x4B7 0x4B7 #define FLAG_0x4B8 0x4B8 #define FLAG_0x4B9 0x4B9 #define FLAG_0x4BA 0x4BA #define FLAG_0x4BB 0x4BB #define FLAG_0x4BC 0x4BC #define FLAG_0x4BD 0x4BD #define FLAG_0x4BE 0x4BE #define FLAG_0x4BF 0x4BF #define FLAG_0x4C0 0x4C0 #define FLAG_0x4C1 0x4C1 #define FLAG_0x4C2 0x4C2 #define FLAG_0x4C3 0x4C3 #define FLAG_0x4C4 0x4C4 #define FLAG_0x4C5 0x4C5 #define FLAG_0x4C6 0x4C6 #define FLAG_0x4C7 0x4C7 #define FLAG_0x4C8 0x4C8 #define FLAG_0x4C9 0x4C9 #define FLAG_0x4CA 0x4CA #define FLAG_0x4CB 0x4CB #define FLAG_0x4CC 0x4CC #define FLAG_0x4CD 0x4CD #define FLAG_0x4CE 0x4CE #define FLAG_0x4CF 0x4CF #define FLAG_0x4D0 0x4D0 #define FLAG_0x4D1 0x4D1 #define FLAG_0x4D2 0x4D2 #define FLAG_0x4D3 0x4D3 #define FLAG_0x4D4 0x4D4 #define FLAG_0x4D5 0x4D5 #define FLAG_0x4D6 0x4D6 #define FLAG_0x4D7 0x4D7 #define FLAG_0x4D8 0x4D8 #define FLAG_0x4D9 0x4D9 #define FLAG_0x4DA 0x4DA #define FLAG_0x4DB 0x4DB #define FLAG_0x4DC 0x4DC #define FLAG_0x4DD 0x4DD #define FLAG_0x4DE 0x4DE #define FLAG_0x4DF 0x4DF #define FLAG_0x4E0 0x4E0 #define FLAG_0x4E1 0x4E1 #define FLAG_0x4E2 0x4E2 #define FLAG_0x4E3 0x4E3 #define FLAG_0x4E4 0x4E4 #define FLAG_0x4E5 0x4E5 #define FLAG_0x4E6 0x4E6 #define FLAG_0x4E7 0x4E7 #define FLAG_0x4E8 0x4E8 #define FLAG_0x4E9 0x4E9 #define FLAG_0x4EA 0x4EA #define FLAG_0x4EB 0x4EB #define FLAG_0x4EC 0x4EC #define FLAG_0x4ED 0x4ED #define FLAG_0x4EE 0x4EE #define FLAG_0x4EF 0x4EF #define FLAG_0x4F0 0x4F0 #define FLAG_0x4F1 0x4F1 #define FLAG_0x4F2 0x4F2 #define FLAG_0x4F3 0x4F3 #define FLAG_0x4F4 0x4F4 #define FLAG_0x4F5 0x4F5 #define FLAG_0x4F6 0x4F6 #define FLAG_0x4F7 0x4F7 #define FLAG_0x4F8 0x4F8 #define FLAG_0x4F9 0x4F9 #define FLAG_0x4FA 0x4FA #define FLAG_0x4FB 0x4FB #define FLAG_0x4FC 0x4FC #define FLAG_0x4FD 0x4FD #define FLAG_0x4FE 0x4FE #define FLAG_0x4FF 0x4FF #define FLAG_TRAINER_FLAG_START 0x500 #define TRAINERS_FLAG_NO 0x356 #define SYSTEM_FLAGS (FLAG_TRAINER_FLAG_START + TRAINERS_FLAG_NO + 0xA) // 0x860 // SYSTEM FLAGS // 0x860 #define FLAG_SYS_POKEMON_GET (SYSTEM_FLAGS + 0) #define FLAG_SYS_POKEDEX_GET (SYSTEM_FLAGS + 1) #define FLAG_SYS_POKENAV_GET (SYSTEM_FLAGS + 2) // third one appears unused #define FLAG_SYS_GAME_CLEAR (SYSTEM_FLAGS + 4) #define FLAG_SYS_CHAT_USED (SYSTEM_FLAGS + 5) #define FLAG_SYS_HIPSTER_MEET (SYSTEM_FLAGS + 6) // badges #define FLAG_BADGE01_GET (SYSTEM_FLAGS + 7) #define FLAG_BADGE02_GET (SYSTEM_FLAGS + 8) #define FLAG_BADGE03_GET (SYSTEM_FLAGS + 9) #define FLAG_BADGE04_GET (SYSTEM_FLAGS + 0xA) #define FLAG_BADGE05_GET (SYSTEM_FLAGS + 0xB) #define FLAG_BADGE06_GET (SYSTEM_FLAGS + 0xC) #define FLAG_BADGE07_GET (SYSTEM_FLAGS + 0xD) #define FLAG_BADGE08_GET (SYSTEM_FLAGS + 0xE) // cities and towns #define FLAG_VISITED_LITTLEROOT_TOWN (SYSTEM_FLAGS + 0xF) #define FLAG_VISITED_OLDALE_TOWN (SYSTEM_FLAGS + 0x10) #define FLAG_VISITED_DEWFORD_TOWN (SYSTEM_FLAGS + 0x11) #define FLAG_VISITED_LAVARIDGE_TOWN (SYSTEM_FLAGS + 0x12) #define FLAG_VISITED_FALLARBOR_TOWN (SYSTEM_FLAGS + 0x13) #define FLAG_VISITED_VERDANTURF_TOWN (SYSTEM_FLAGS + 0x14) #define FLAG_VISITED_PACIFIDLOG_TOWN (SYSTEM_FLAGS + 0x15) #define FLAG_VISITED_PETALBURG_CITY (SYSTEM_FLAGS + 0x16) #define FLAG_VISITED_SLATEPORT_CITY (SYSTEM_FLAGS + 0x17) #define FLAG_VISITED_MAUVILLE_CITY (SYSTEM_FLAGS + 0x18) #define FLAG_VISITED_RUSTBORO_CITY (SYSTEM_FLAGS + 0x19) #define FLAG_VISITED_FORTREE_CITY (SYSTEM_FLAGS + 0x1A) #define FLAG_VISITED_LILYCOVE_CITY (SYSTEM_FLAGS + 0x1B) #define FLAG_VISITED_MOSSDEEP_CITY (SYSTEM_FLAGS + 0x1C) #define FLAG_VISITED_SOOTOPOLIS_CITY (SYSTEM_FLAGS + 0x1D) #define FLAG_VISITED_EVER_GRANDE_CITY (SYSTEM_FLAGS + 0x1E) #define FLAG_0x87F (SYSTEM_FLAGS + 0x1F) #define FLAG_0x880 (SYSTEM_FLAGS + 0x20) #define FLAG_0x881 (SYSTEM_FLAGS + 0x21) #define FLAG_0x882 (SYSTEM_FLAGS + 0x22) #define FLAG_0x883 (SYSTEM_FLAGS + 0x23) #define FLAG_0x884 (SYSTEM_FLAGS + 0x24) #define FLAG_0x885 (SYSTEM_FLAGS + 0x25) #define FLAG_0x886 (SYSTEM_FLAGS + 0x26) #define FLAG_0x887 (SYSTEM_FLAGS + 0x27) #define FLAG_SYS_USE_FLASH (SYSTEM_FLAGS + 0x28) #define FLAG_SYS_USE_STRENGTH (SYSTEM_FLAGS + 0x29) #define FLAG_SYS_WEATHER_CTRL (SYSTEM_FLAGS + 0x2A) #define FLAG_SYS_CYCLING_ROAD (SYSTEM_FLAGS + 0x2B) #define FLAG_SYS_SAFARI_MODE (SYSTEM_FLAGS + 0x2C) #define FLAG_SYS_CRUISE_MODE (SYSTEM_FLAGS + 0x2D) #define FLAG_0x88E (SYSTEM_FLAGS + 0x2E) #define FLAG_0x88F (SYSTEM_FLAGS + 0x2F) #define FLAG_SYS_TV_HOME (SYSTEM_FLAGS + 0x30) #define FLAG_SYS_TV_WATCH (SYSTEM_FLAGS + 0x31) #define FLAG_SYS_TV_START (SYSTEM_FLAGS + 0x32) #define FLAG_SYS_POPWORD_INPUT (SYSTEM_FLAGS + 0x33) #define FLAG_SYS_MIX_RECORD (SYSTEM_FLAGS + 0x34) #define FLAG_SYS_CLOCK_SET (SYSTEM_FLAGS + 0x35) #define FLAG_SYS_NATIONAL_DEX (SYSTEM_FLAGS + 0x36) #define FLAG_SYS_CAVE_SHIP (SYSTEM_FLAGS + 0x37) #define FLAG_SYS_CAVE_WONDER (SYSTEM_FLAGS + 0x38) #define FLAG_SYS_CAVE_BATTLE (SYSTEM_FLAGS + 0x39) #define FLAG_SYS_SHOAL_TIDE (SYSTEM_FLAGS + 0x3A) #define FLAG_SYS_RIBBON_GET (SYSTEM_FLAGS + 0x3B) #define FLAG_LANDMARK_FLOWER_SHOP (SYSTEM_FLAGS + 0x3C) #define FLAG_LANDMARK_MR_BRINEY_HOUSE (SYSTEM_FLAGS + 0x3D) #define FLAG_LANDMARK_ABANDONED_SHIP (SYSTEM_FLAGS + 0x3E) #define FLAG_LANDMARK_SEASHORE_HOUSE (SYSTEM_FLAGS + 0x3F) #define FLAG_LANDMARK_NEW_MAUVILLE (SYSTEM_FLAGS + 0x40) #define FLAG_LANDMARK_OLD_LADY_REST_SHOP (SYSTEM_FLAGS + 0x41) #define FLAG_LANDMARK_TRICK_HOUSE (SYSTEM_FLAGS + 0x42) #define FLAG_LANDMARK_WINSTRATE_FAMILY (SYSTEM_FLAGS + 0x43) #define FLAG_LANDMARK_GLASS_WORKSHOP (SYSTEM_FLAGS + 0x44) #define FLAG_LANDMARK_LANETTES_HOUSE (SYSTEM_FLAGS + 0x45) #define FLAG_LANDMARK_POKEMON_DAYCARE (SYSTEM_FLAGS + 0x46) #define FLAG_LANDMARK_SEAFLOOR_CAVERN (SYSTEM_FLAGS + 0x47) #define FLAG_LANDMARK_BATTLE_FRONTIER (SYSTEM_FLAGS + 0x48) #define FLAG_LANDMARK_SOUTHERN_ISLAND (SYSTEM_FLAGS + 0x49) #define FLAG_LANDMARK_FIERY_PATH (SYSTEM_FLAGS + 0x4A) #define FLAG_SYS_PC_LANETTE (SYSTEM_FLAGS + 0x4B) #define FLAG_SYS_MYSTERY_EVENT_ENABLE (SYSTEM_FLAGS + 0x4C) #define FLAG_SYS_ENC_UP_ITEM (SYSTEM_FLAGS + 0x4D) #define FLAG_SYS_ENC_DOWN_ITEM (SYSTEM_FLAGS + 0x4E) #define FLAG_SYS_BRAILLE_DIG (SYSTEM_FLAGS + 0x4F) #define FLAG_SYS_BRAILLE_STRENGTH (SYSTEM_FLAGS + 0x50) #define FLAG_SYS_BRAILLE_WAIT (SYSTEM_FLAGS + 0x51) #define FLAG_SYS_BRAILLE_FLY (SYSTEM_FLAGS + 0x52) #define FLAG_SYS_HAS_EON_TICKET (SYSTEM_FLAGS + 0x53) #define FLAG_LANDMARK_POKEMON_LEAGUE (SYSTEM_FLAGS + 0x54) #define FLAG_LANDMARK_ISLAND_CAVE (SYSTEM_FLAGS + 0x55) #define FLAG_LANDMARK_DESERT_RUINS (SYSTEM_FLAGS + 0x56) #define FLAG_LANDMARK_FOSSIL_MANIACS_HOUSE (SYSTEM_FLAGS + 0x57) #define FLAG_LANDMARK_SCORCHED_SLAB (SYSTEM_FLAGS + 0x58) #define FLAG_LANDMARK_ANCIENT_TOMB (SYSTEM_FLAGS + 0x59) #define FLAG_LANDMARK_TUNNELERS_REST_HOUSE (SYSTEM_FLAGS + 0x5A) #define FLAG_LANDMARK_HUNTERS_HOUSE (SYSTEM_FLAGS + 0x5B) #define FLAG_LANDMARK_SEALED_CHAMBER (SYSTEM_FLAGS + 0x5C) #define FLAG_SYS_TV_LATI (SYSTEM_FLAGS + 0x5D) #define FLAG_LANDMARK_SKY_PILLAR (SYSTEM_FLAGS + 0x5E) #define FLAG_SYS_SHOAL_ITEM (SYSTEM_FLAGS + 0x5F) #define FLAG_SYS_B_DASH (SYSTEM_FLAGS + 0x60) // got Running Shoes #define FLAG_SYS_CTRL_OBJ_DELETE (SYSTEM_FLAGS + 0x61) #define FLAG_SYS_RESET_RTC_ENABLE (SYSTEM_FLAGS + 0x62) #define FLAG_LANDMARK_BERRY_MASTERS_HOUSE (SYSTEM_FLAGS + 0x63) #define FLAG_SYS_TOWER_SILVER (SYSTEM_FLAGS + 0x64) #define FLAG_SYS_TOWER_GOLD (SYSTEM_FLAGS + 0x65) #define FLAG_SYS_DOME_SILVER (SYSTEM_FLAGS + 0x66) #define FLAG_SYS_DOME_GOLD (SYSTEM_FLAGS + 0x67) #define FLAG_SYS_PALACE_SILVER (SYSTEM_FLAGS + 0x68) #define FLAG_SYS_PALACE_GOLD (SYSTEM_FLAGS + 0x69) #define FLAG_SYS_ARENA_SILVER (SYSTEM_FLAGS + 0x6A) #define FLAG_SYS_ARENA_GOLD (SYSTEM_FLAGS + 0x6B) #define FLAG_SYS_FACTORY_SILVER (SYSTEM_FLAGS + 0x6C) #define FLAG_SYS_FACTORY_GOLD (SYSTEM_FLAGS + 0x6D) #define FLAG_SYS_PIKE_SILVER (SYSTEM_FLAGS + 0x6E) #define FLAG_SYS_PIKE_GOLD (SYSTEM_FLAGS + 0x6F) #define FLAG_SYS_PYRAMID_SILVER (SYSTEM_FLAGS + 0x70) #define FLAG_SYS_PYRAMID_GOLD (SYSTEM_FLAGS + 0x71) #define FLAG_SYS_FRONTIER_PASS (SYSTEM_FLAGS + 0x72) #define FLAG_0x8D3 (SYSTEM_FLAGS + 0x73) #define FLAG_0x8D4 (SYSTEM_FLAGS + 0x74) #define FLAG_0x8D5 (SYSTEM_FLAGS + 0x75) #define FLAG_0x8D6 (SYSTEM_FLAGS + 0x76) #define FLAG_SYS_STORAGE_UNKNOWN_FLAG (SYSTEM_FLAGS + 0x77) #define FLAG_0x8D8 (SYSTEM_FLAGS + 0x78) #define FLAG_0x8D9 (SYSTEM_FLAGS + 0x79) #define FLAG_0x8DA (SYSTEM_FLAGS + 0x7A) #define FLAG_SYS_MYSTERY_GIFT_ENABLE (SYSTEM_FLAGS + 0x7B) #define FLAG_0x8DC (SYSTEM_FLAGS + 0x7C) #define FLAG_LANDMARK_ALTERING_CAVE (SYSTEM_FLAGS + 0x7D) #define FLAG_LANDMARK_DESERT_UNDERPASS (SYSTEM_FLAGS + 0x7E) #define FLAG_0x8DF (SYSTEM_FLAGS + 0x7F) #define FLAG_0x8E0 (SYSTEM_FLAGS + 0x80) #define FLAG_0x8E1 (SYSTEM_FLAGS + 0x81) #define FLAG_LANDMARK_TRAINER_HILL (SYSTEM_FLAGS + 0x82) #define FLAG_0x8E3 (SYSTEM_FLAGS + 0x83) #define FLAG_0x8E4 (SYSTEM_FLAGS + 0x84) #define FLAG_0x8E5 (SYSTEM_FLAGS + 0x85) #define FLAG_0x8E6 (SYSTEM_FLAGS + 0x86) #define FLAG_0x8E7 (SYSTEM_FLAGS + 0x87) #define FLAG_0x8E8 (SYSTEM_FLAGS + 0x88) #define FLAG_0x8E9 (SYSTEM_FLAGS + 0x89) #define FLAG_0x8EA (SYSTEM_FLAGS + 0x8A) #define FLAG_0x8EB (SYSTEM_FLAGS + 0x8B) #define FLAG_0x8EC (SYSTEM_FLAGS + 0x8C) #define FLAG_0x8ED (SYSTEM_FLAGS + 0x8D) #define FLAG_0x8EE (SYSTEM_FLAGS + 0x8E) #define FLAG_0x8EF (SYSTEM_FLAGS + 0x8F) #define FLAG_0x8F0 (SYSTEM_FLAGS + 0x90) #define FLAG_0x8F1 (SYSTEM_FLAGS + 0x91) #define FLAG_0x8F2 (SYSTEM_FLAGS + 0x92) #define FLAG_0x8F3 (SYSTEM_FLAGS + 0x93) #define FLAG_0x8F4 (SYSTEM_FLAGS + 0x94) #define FLAG_0x8F5 (SYSTEM_FLAGS + 0x95) #define FLAG_0x8F6 (SYSTEM_FLAGS + 0x96) #define FLAG_0x8F7 (SYSTEM_FLAGS + 0x97) #define FLAG_0x8F8 (SYSTEM_FLAGS + 0x98) #define FLAG_0x8F9 (SYSTEM_FLAGS + 0x99) #define FLAG_0x8FA (SYSTEM_FLAGS + 0x9A) #define FLAG_0x8FB (SYSTEM_FLAGS + 0x9B) #define FLAG_0x8FC (SYSTEM_FLAGS + 0x9C) #define FLAG_0x8FD (SYSTEM_FLAGS + 0x9D) #define FLAG_0x8FE (SYSTEM_FLAGS + 0x9E) #define FLAG_0x8FF (SYSTEM_FLAGS + 0x9F) #define FLAG_0x900 (SYSTEM_FLAGS + 0xA0) #define FLAG_0x901 (SYSTEM_FLAGS + 0xA1) #define FLAG_0x902 (SYSTEM_FLAGS + 0xA2) #define FLAG_0x903 (SYSTEM_FLAGS + 0xA3) #define FLAG_0x904 (SYSTEM_FLAGS + 0xA4) #define FLAG_0x905 (SYSTEM_FLAGS + 0xA5) #define FLAG_0x906 (SYSTEM_FLAGS + 0xA6) #define FLAG_0x907 (SYSTEM_FLAGS + 0xA7) #define FLAG_0x908 (SYSTEM_FLAGS + 0xA8) #define FLAG_0x909 (SYSTEM_FLAGS + 0xA9) #define FLAG_0x90A (SYSTEM_FLAGS + 0xAA) #define FLAG_0x90B (SYSTEM_FLAGS + 0xAB) #define FLAG_0x90C (SYSTEM_FLAGS + 0xAC) #define FLAG_0x90D (SYSTEM_FLAGS + 0xAD) #define FLAG_0x90E (SYSTEM_FLAGS + 0xAE) #define FLAG_0x90F (SYSTEM_FLAGS + 0xAF) #define FLAG_0x910 (SYSTEM_FLAGS + 0xB0) #define FLAG_0x911 (SYSTEM_FLAGS + 0xB1) #define FLAG_0x912 (SYSTEM_FLAGS + 0xB2) #define FLAG_0x913 (SYSTEM_FLAGS + 0xB3) #define FLAG_0x914 (SYSTEM_FLAGS + 0xB4) #define FLAG_0x915 (SYSTEM_FLAGS + 0xB5) #define FLAG_0x916 (SYSTEM_FLAGS + 0xB6) #define FLAG_0x917 (SYSTEM_FLAGS + 0xB7) #define FLAG_0x918 (SYSTEM_FLAGS + 0xB8) #define FLAG_0x919 (SYSTEM_FLAGS + 0xB9) #define FLAG_0x91A (SYSTEM_FLAGS + 0xBA) #define FLAG_0x91B (SYSTEM_FLAGS + 0xBB) #define FLAG_0x91C (SYSTEM_FLAGS + 0xBC) #define FLAG_0x91D (SYSTEM_FLAGS + 0xBD) #define FLAG_0x91E (SYSTEM_FLAGS + 0xBE) #define FLAG_0x91F (SYSTEM_FLAGS + 0xBF) #define FLAG_0x920 (SYSTEM_FLAGS + 0xC0) #define FLAG_0x921 (SYSTEM_FLAGS + 0xC1) #define FLAG_0x922 (SYSTEM_FLAGS + 0xC2) #define FLAG_0x923 (SYSTEM_FLAGS + 0xC3) #define FLAG_0x924 (SYSTEM_FLAGS + 0xC4) #define FLAG_0x925 (SYSTEM_FLAGS + 0xC5) #define FLAG_0x926 (SYSTEM_FLAGS + 0xC6) #define FLAG_0x927 (SYSTEM_FLAGS + 0xC7) #define FLAG_0x928 (SYSTEM_FLAGS + 0xC8) #define FLAG_0x929 (SYSTEM_FLAGS + 0xC9) #define FLAG_0x92A (SYSTEM_FLAGS + 0xCA) #define FLAG_0x92B (SYSTEM_FLAGS + 0xCB) #define FLAG_0x92C (SYSTEM_FLAGS + 0xCC) #define FLAG_0x92D (SYSTEM_FLAGS + 0xCD) #define FLAG_0x92E (SYSTEM_FLAGS + 0xCE) #define FLAG_0x92F (SYSTEM_FLAGS + 0xCF) #define FLAG_0x930 (SYSTEM_FLAGS + 0xD0) #define FLAG_0x931 (SYSTEM_FLAGS + 0xD1) #define FLAG_0x932 (SYSTEM_FLAGS + 0xD2) #define FLAG_0x933 (SYSTEM_FLAGS + 0xD3) #define FLAG_0x934 (SYSTEM_FLAGS + 0xD4) #define FLAG_0x935 (SYSTEM_FLAGS + 0xD5) #define FLAG_0x936 (SYSTEM_FLAGS + 0xD6) #define FLAG_0x937 (SYSTEM_FLAGS + 0xD7) #define FLAG_0x938 (SYSTEM_FLAGS + 0xD8) #define FLAG_0x939 (SYSTEM_FLAGS + 0xD9) #define FLAG_0x93A (SYSTEM_FLAGS + 0xDA) #define FLAG_0x93B (SYSTEM_FLAGS + 0xDB) #define FLAG_0x93C (SYSTEM_FLAGS + 0xDC) #define FLAG_0x93D (SYSTEM_FLAGS + 0xDD) #define FLAG_0x93E (SYSTEM_FLAGS + 0xDE) #define FLAG_0x93F (SYSTEM_FLAGS + 0xDF) #define FLAG_0x940 (SYSTEM_FLAGS + 0xE0) #define FLAG_0x941 (SYSTEM_FLAGS + 0xE1) #define FLAG_0x942 (SYSTEM_FLAGS + 0xE2) #define FLAG_0x943 (SYSTEM_FLAGS + 0xE3) #define FLAG_0x944 (SYSTEM_FLAGS + 0xE4) #define FLAG_0x945 (SYSTEM_FLAGS + 0xE5) #define FLAG_0x946 (SYSTEM_FLAGS + 0xE6) #define FLAG_0x947 (SYSTEM_FLAGS + 0xE7) #define FLAG_0x948 (SYSTEM_FLAGS + 0xE8) #define FLAG_0x949 (SYSTEM_FLAGS + 0xE9) #define FLAG_0x94A (SYSTEM_FLAGS + 0xEA) #define FLAG_0x94B (SYSTEM_FLAGS + 0xEB) #define FLAG_0x94C (SYSTEM_FLAGS + 0xEC) #define FLAG_0x94D (SYSTEM_FLAGS + 0xED) #define FLAG_0x94E (SYSTEM_FLAGS + 0xEE) #define FLAG_0x94F (SYSTEM_FLAGS + 0xEF) #define FLAG_0x950 (SYSTEM_FLAGS + 0xF0) #define FLAG_0x951 (SYSTEM_FLAGS + 0xF1) #define FLAG_0x952 (SYSTEM_FLAGS + 0xF2) #define FLAG_0x953 (SYSTEM_FLAGS + 0xF3) #define FLAG_0x954 (SYSTEM_FLAGS + 0xF4) #define FLAG_0x955 (SYSTEM_FLAGS + 0xF5) #define FLAG_0x956 (SYSTEM_FLAGS + 0xF6) #define FLAG_0x957 (SYSTEM_FLAGS + 0xF7) #define FLAG_0x958 (SYSTEM_FLAGS + 0xF8) #define FLAG_0x959 (SYSTEM_FLAGS + 0xF9) #define FLAG_0x95A (SYSTEM_FLAGS + 0xFA) #define FLAG_0x95B (SYSTEM_FLAGS + 0xFB) #define FLAG_0x95C (SYSTEM_FLAGS + 0xFC) #define FLAG_0x95D (SYSTEM_FLAGS + 0xFD) #define FLAG_0x95E (SYSTEM_FLAGS + 0xFE) #define FLAG_0x95F (SYSTEM_FLAGS + 0xFF) #define SPECIAL_FLAGS_START 0x4000 // SPECIAL FLAGS (unknown purpose) #define FLAG_SPECIAL_FLAG_0x4000 0x4000 #define FLAG_SPECIAL_FLAG_0x4001 0x4001 #define FLAG_SPECIAL_FLAG_0x4002 0x4002 #define FLAG_SPECIAL_FLAG_0x4003 0x4003 #define FLAG_SPECIAL_FLAG_0x4004 0x4004 #endif // GUARD_CONSTANTS_FLAGS_H