#ifndef GUARD_FARAWAY_ISLAND_H #define GUARD_FARAWAY_ISLAND_H u32 GetMewMoveDirection(void); bool8 sub_81D4A58(struct EventObject*); void UpdateFarawayIslandStepCounter(void); bool8 EventObjectIsFarawayIslandMew(struct EventObject *); bool8 IsMewPlayingHideAndSeek(void); #endif // GUARD_FARAWAY_ISLAND_H