#ifndef GUARD_GBA_DEFINES_H #define GUARD_GBA_DEFINES_H #include #define TRUE 1 #define FALSE 0 #define IWRAM_DATA __attribute__((section("iwram_data"))) #define EWRAM_DATA __attribute__((section("ewram_data"))) #define UNUSED __attribute__((unused)) #if MODERN #define NOINLINE __attribute__((noinline)) #else #define NOINLINE #endif #define ALIGNED(n) __attribute__((aligned(n))) #define SOUND_INFO_PTR (*(struct SoundInfo **)0x3007FF0) #define INTR_CHECK (*(u16 *)0x3007FF8) #define INTR_VECTOR (*(void **)0x3007FFC) #define EWRAM_START 0x02000000 #define EWRAM_END (EWRAM_START + 0x40000) #define IWRAM_START 0x03000000 #define IWRAM_END (IWRAM_START + 0x8000) #define PLTT 0x5000000 #define PLTT_SIZE 0x400 #define BG_PLTT PLTT #define BG_PLTT_SIZE 0x200 #define OBJ_PLTT (PLTT + 0x200) #define OBJ_PLTT_SIZE 0x200 #define VRAM 0x6000000 #define VRAM_SIZE 0x18000 #define BG_VRAM VRAM #define BG_VRAM_SIZE 0x10000 #define BG_CHAR_SIZE 0x4000 #define BG_SCREEN_SIZE 0x800 #define BG_CHAR_ADDR(n) (BG_VRAM + (BG_CHAR_SIZE * (n))) #define BG_SCREEN_ADDR(n) (BG_VRAM + (BG_SCREEN_SIZE * (n))) #define BG_TILE_H_FLIP(n) (0x400 + (n)) #define BG_TILE_V_FLIP(n) (0x800 + (n)) #define NUM_BACKGROUNDS 4 // text-mode BG #define OBJ_VRAM0 (VRAM + 0x10000) #define OBJ_VRAM0_SIZE 0x8000 // bitmap-mode BG #define OBJ_VRAM1 (VRAM + 0x14000) #define OBJ_VRAM1_SIZE 0x4000 #define OAM 0x7000000 #define OAM_SIZE 0x400 #define ROM_HEADER_SIZE 0xC0 #define DISPLAY_WIDTH 240 #define DISPLAY_HEIGHT 160 #define DISPLAY_TILE_WIDTH (DISPLAY_WIDTH / 8) #define DISPLAY_TILE_HEIGHT (DISPLAY_HEIGHT / 8) #define TILE_SIZE_4BPP 32 #define TILE_SIZE_8BPP 64 #define TILE_OFFSET_4BPP(n) ((n) * TILE_SIZE_4BPP) #define TILE_OFFSET_8BPP(n) ((n) * TILE_SIZE_8BPP) #define TOTAL_OBJ_TILE_COUNT 1024 #endif // GUARD_GBA_DEFINES_H