@ atk 80 .set ATK80_DMG_CHANGE_SIGN, 0x0 .set ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP, 0x1 .set ATK80_DMG_DOUBLED, 0x2 @ compare operands .set EQUAL, 0x0 .set NOT_EQUAL, 0x1 .set GREATER_THAN, 0x2 .set LESS_THAN, 0x3 .set COMMON_BITS, 0x4 .set NO_COMMON_BITS, 0x5 @ accuracy calc .set NO_ACC_CALC, 0xFFFE .set NO_ACC_CALC_CHECK_LOCK_ON, 0xFFFF .set ACC_CURR_MOVE, 0x0 @ bank values .set TARGET, 0x0 .set ATTACKER, 0x1 .set MOVE_EFFECT_BANK, 0x2 .set GBANK_1, 0x3 .set ATTACKER_WITH_PARTNER, 0x4 @ only for cmd98 .set BANK0, 0x7 .set SCRIPTING_BANK, 0xA .set OPPONENT1, 0xC @ various .set VARIOUS_CANCEL_MULTI_TURN_MOVES, 0 .set VARIOUS_SET_MAGIC_COAT_TARGET, 1 .set VARIOUS_IS_RUNNING_IMPOSSIBLE, 2 .set VARIOUS_GET_MOVE_TARGET, 3 .set VARIOUS_RESET_INTIMIDATE_TRACE_BITS, 5 .set VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP, 6 .set VARIOUS_EMIT_YESNOBOX, 13 .set VARIOUS_WAIT_CRY, 18 .set VARIOUS_RETURN_OPPONENT_MON1, 19 .set VARIOUS_RETURN_OPPONENT_MON2, 20 .set VARIOUS_SET_TELEPORT_OUTCOME, 25 .set VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC, 26 @ jumpifcant switch flag argument .set ATK4F_DONT_CHECK_STATUSES, 0x80 @ battle scripting struct .equiv sPAINSPLIT_HP, gBattleScripting .equiv sBIDE_DMG, gBattleScripting + 4 .equiv sMULTIHIT_STRING, gBattleScripting + 8 .equiv sDMG_MULTIPLIER, gBattleScripting + 0xE .equiv sTWOTURN_STRINGID, gBattleScripting + 0xF .equiv sB_ANIM_ARG1, gBattleScripting + 0x10 .equiv sB_ANIM_ARG2, gBattleScripting + 0x11 .equiv sTRIPLE_KICK_POWER, gBattleScripting + 0x12 .equiv sMOVEEND_STATE, gBattleScripting + 0x14 .equiv sBANK_WITH_ABILITY, gBattleScripting + 0x15 .equiv sMULTIHIT_EFFECT, gBattleScripting + 0x16 .equiv sBANK, gBattleScripting + 0x17 .equiv sB_ANIM_TURN, gBattleScripting + 0x18 .equiv sB_ANIM_TARGETS_HIT, gBattleScripting + 0x19 .equiv sSTATCHANGER, gBattleScripting + 0x1A .equiv sFIELD_1B, gBattleScripting + 0x1B .equiv sGIVEEXP_STATE, gBattleScripting + 0x1C .equiv sBATTLE_STYLE, gBattleScripting + 0x1D .equiv sLVLBOX_STATE, gBattleScripting + 0x1E .equiv sLEARNMOVE_STATE, gBattleScripting + 0x1F .equiv sFIELD_20, gBattleScripting + 0x20 .equiv sRESHOW_MAIN_STATE, gBattleScripting + 0x21 .equiv sRESHOW_HELPER_STATE, gBattleScripting + 0x22 .equiv sFIELD_23, gBattleScripting + 0x23 .equiv sFIELD_24, gBattleScripting + 0x24 .equiv sMULTIPLAYER_ID, gBattleScripting + 0x25 @ battle communication struct .equiv cEFFECT_CHOOSER, gBattleCommunication + 3 .equiv cMULTISTRING_CHOOSER, gBattleCommunication + 5