.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_811160C sub_811160C: @ 811160C push {r4,r5,lr} adds r4, r0, 0 movs r1, 0x1 bl InitAnimSpritePos ldr r0, =gBattleAnimArgs ldrh r0, [r0, 0x4] strh r0, [r4, 0x2E] ldrh r0, [r4, 0x20] strh r0, [r4, 0x30] ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrh r0, [r4, 0x22] strh r0, [r4, 0x34] ldrb r0, [r5] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] adds r0, r4, 0 bl sub_80A6FD4 ldr r0, =sub_8111674 str r0, [r4, 0x1C] movs r0, 0x10 strh r0, [r4, 0x3A] movs r1, 0xFD lsls r1, 6 movs r0, 0x50 bl SetGpuReg ldrh r1, [r4, 0x3A] movs r0, 0x52 bl SetGpuReg pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_811160C thumb_func_start sub_8111674 sub_8111674: @ 8111674 push {r4,lr} adds r4, r0, 0 bl sub_8111764 adds r0, r4, 0 bl TranslateAnimLinear lsls r0, 24 cmp r0, 0 beq _08111694 ldr r0, =sub_81116E8 str r0, [r4, 0x1C] b _081116DE .pool _08111694: movs r1, 0x38 ldrsh r0, [r4, r1] movs r1, 0xA bl Sin ldrh r1, [r4, 0x24] adds r0, r1 strh r0, [r4, 0x24] movs r1, 0x38 ldrsh r0, [r4, r1] movs r1, 0xF bl Cos ldrh r1, [r4, 0x26] adds r0, r1 strh r0, [r4, 0x26] ldrh r2, [r4, 0x38] adds r0, r2, 0x5 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x38] ldrh r0, [r4, 0x38] lsls r2, 16 asrs r2, 16 cmp r2, 0 beq _081116CC cmp r2, 0xC4 ble _081116DE _081116CC: lsls r0, 16 cmp r0, 0 ble _081116DE ldr r0, =gUnknown_02038440 movs r1, 0 ldrsb r1, [r0, r1] movs r0, 0xC4 bl PlaySE12WithPanning _081116DE: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8111674 thumb_func_start sub_81116E8 sub_81116E8: @ 81116E8 push {r4,lr} adds r4, r0, 0 movs r0, 0x1 strh r0, [r4, 0x2E] adds r0, r4, 0 bl TranslateAnimLinear movs r1, 0x38 ldrsh r0, [r4, r1] movs r1, 0xA bl Sin ldrh r1, [r4, 0x24] adds r0, r1 strh r0, [r4, 0x24] movs r1, 0x38 ldrsh r0, [r4, r1] movs r1, 0xF bl Cos ldrh r1, [r4, 0x26] adds r0, r1 strh r0, [r4, 0x26] ldrh r2, [r4, 0x38] adds r0, r2, 0x5 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x38] ldrh r0, [r4, 0x38] lsls r2, 16 asrs r2, 16 cmp r2, 0 beq _0811172E cmp r2, 0xC4 ble _0811173A _0811172E: lsls r0, 16 cmp r0, 0 ble _0811173A movs r0, 0xC4 bl PlaySE _0811173A: movs r1, 0x3A ldrsh r0, [r4, r1] cmp r0, 0 bne _08111758 adds r2, r4, 0 adds r2, 0x3E ldrb r0, [r2] movs r1, 0x4 orrs r0, r1 strb r0, [r2] ldr r0, =sub_80A67F4 str r0, [r4, 0x1C] b _0811175E .pool _08111758: adds r0, r4, 0 bl sub_8111764 _0811175E: pop {r4} pop {r0} bx r0 thumb_func_end sub_81116E8 thumb_func_start sub_8111764 sub_8111764: @ 8111764 push {r4,lr} adds r4, r0, 0 ldrh r2, [r4, 0x3A] movs r1, 0x3A ldrsh r0, [r4, r1] cmp r0, 0xFF ble _08111788 adds r0, r2, 0x1 strh r0, [r4, 0x3A] lsls r0, 16 ldr r1, =0x010d0000 cmp r0, r1 bne _081117EE movs r0, 0 b _081117EC .pool _08111788: ldrh r1, [r4, 0x3C] adds r3, r1, 0x1 strh r3, [r4, 0x3C] movs r0, 0xFF ands r0, r1 cmp r0, 0 bne _081117EE ldr r1, =0xffffff00 ands r1, r3 strh r1, [r4, 0x3C] movs r0, 0x80 lsls r0, 1 ands r0, r1 cmp r0, 0 beq _081117B0 adds r0, r2, 0x1 b _081117B2 .pool _081117B0: subs r0, r2, 0x1 _081117B2: strh r0, [r4, 0x3A] ldrh r0, [r4, 0x3A] movs r1, 0x10 subs r1, r0 lsls r1, 8 orrs r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg movs r2, 0x3A ldrsh r0, [r4, r2] cmp r0, 0 beq _081117D4 cmp r0, 0x10 bne _081117E0 _081117D4: ldrh r0, [r4, 0x3C] movs r2, 0x80 lsls r2, 1 adds r1, r2, 0 eors r0, r1 strh r0, [r4, 0x3C] _081117E0: movs r1, 0x3A ldrsh r0, [r4, r1] cmp r0, 0 bne _081117EE movs r0, 0x80 lsls r0, 1 _081117EC: strh r0, [r4, 0x3A] _081117EE: pop {r4} pop {r0} bx r0 thumb_func_end sub_8111764 thumb_func_start sub_81117F4 sub_81117F4: @ 81117F4 push {r4,lr} adds r4, r0, 0 movs r1, 0x1 bl sub_80A6980 ldr r1, =sub_8111814 str r1, [r4, 0x1C] adds r0, r4, 0 bl _call_via_r1 pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_81117F4 thumb_func_start sub_8111814 sub_8111814: @ 8111814 push {r4,lr} adds r4, r0, 0 movs r1, 0x2E ldrsh r0, [r4, r1] movs r1, 0x20 bl Sin strh r0, [r4, 0x24] movs r1, 0x2E ldrsh r0, [r4, r1] movs r1, 0x8 bl Cos strh r0, [r4, 0x26] ldrh r0, [r4, 0x2E] subs r0, 0x41 lsls r0, 16 lsrs r0, 16 cmp r0, 0x82 bhi _08111848 ldrb r0, [r4, 0x5] movs r1, 0xD negs r1, r1 ands r1, r0 movs r0, 0x8 b _08111852 _08111848: ldrb r0, [r4, 0x5] movs r1, 0xD negs r1, r1 ands r1, r0 movs r0, 0x4 _08111852: orrs r1, r0 strb r1, [r4, 0x5] ldrh r0, [r4, 0x2E] adds r0, 0x13 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x2E] ldrh r0, [r4, 0x32] adds r0, 0x50 strh r0, [r4, 0x32] lsls r0, 16 asrs r0, 24 ldrh r1, [r4, 0x26] adds r0, r1 strh r0, [r4, 0x26] ldrh r0, [r4, 0x3C] adds r0, 0x1 strh r0, [r4, 0x3C] lsls r0, 16 asrs r0, 16 cmp r0, 0x3D bne _08111884 adds r0, r4, 0 bl DestroyAnimSprite _08111884: pop {r4} pop {r0} bx r0 thumb_func_end sub_8111814 thumb_func_start sub_811188C sub_811188C: @ 811188C push {r4,r5,lr} adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 movs r1, 0xFD lsls r1, 6 movs r0, 0x50 bl SetGpuReg movs r1, 0x80 lsls r1, 5 movs r0, 0x52 bl SetGpuReg movs r0, 0 bl GetAnimBattlerSpriteId adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 adds r0, r4, 0 movs r1, 0x1 bl sub_80A7270 adds r0, r4, 0 movs r1, 0x80 movs r2, 0x80 movs r3, 0 bl obj_id_set_rotscale ldr r1, =gSprites lsls r0, r4, 4 adds r0, r4 lsls r0, 2 adds r0, r1 adds r0, 0x3E ldrb r2, [r0] movs r1, 0x5 negs r1, r1 ands r1, r2 strb r1, [r0] ldr r1, =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r0, r1 movs r2, 0 movs r1, 0x80 strh r1, [r0, 0x8] ldr r1, =gBattleAnimArgs ldrh r1, [r1] strh r1, [r0, 0xA] strh r2, [r0, 0xC] movs r1, 0x10 strh r1, [r0, 0xE] ldr r1, =sub_8111914 str r1, [r0] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_811188C thumb_func_start sub_8111914 sub_8111914: @ 8111914 push {r4,lr} lsls r0, 24 lsrs r0, 24 ldr r2, =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r4, r1, r2 ldrh r0, [r4, 0x1C] adds r0, 0x1 strh r0, [r4, 0x1C] lsls r0, 16 asrs r0, 16 cmp r0, 0x3 bne _0811195C movs r0, 0 strh r0, [r4, 0x1C] ldrh r1, [r4, 0xC] adds r1, 0x1 strh r1, [r4, 0xC] ldrh r0, [r4, 0xE] subs r0, 0x1 strh r0, [r4, 0xE] lsls r0, 8 orrs r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg movs r1, 0xC ldrsh r0, [r4, r1] cmp r0, 0x9 bne _0811195C ldr r0, =sub_811196C str r0, [r4] _0811195C: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8111914 thumb_func_start sub_811196C sub_811196C: @ 811196C push {r4,r5,lr} lsls r0, 24 lsrs r0, 24 adds r5, r0, 0 ldr r1, =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r4, r0, r1 ldrh r1, [r4, 0xA] movs r2, 0xA ldrsh r0, [r4, r2] cmp r0, 0 ble _08111994 subs r0, r1, 0x1 strh r0, [r4, 0xA] b _081119D8 .pool _08111994: movs r0, 0 bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r1, r0, 24 ldrh r0, [r4, 0x8] adds r0, 0x8 strh r0, [r4, 0x8] lsls r0, 16 asrs r0, 16 cmp r0, 0xFF bgt _081119BC movs r0, 0x8 ldrsh r2, [r4, r0] adds r0, r1, 0 adds r1, r2, 0 movs r3, 0 bl obj_id_set_rotscale b _081119D8 _081119BC: adds r0, r1, 0 bl sub_80A7344 adds r0, r5, 0 bl DestroyAnimVisualTask movs r0, 0x50 movs r1, 0 bl SetGpuReg movs r0, 0x52 movs r1, 0 bl SetGpuReg _081119D8: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_811196C thumb_func_start sub_81119E0 sub_81119E0: @ 81119E0 push {r4-r6,lr} mov r6, r9 mov r5, r8 push {r5,r6} sub sp, 0x4 adds r4, r0, 0 ldrh r5, [r4, 0x20] ldrh r6, [r4, 0x22] ldr r0, =gBattleAnimAttacker mov r8, r0 ldrb r0, [r0] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 movs r1, 0 mov r9, r1 strh r0, [r4, 0x20] mov r1, r8 ldrb r0, [r1] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] mov r1, r9 strh r1, [r4, 0x2E] ldr r2, =gBattleAnimArgs ldrh r1, [r2] strh r1, [r4, 0x30] ldrh r1, [r2, 0x2] strh r1, [r4, 0x32] ldrh r1, [r2, 0x4] strh r1, [r4, 0x34] ldrh r1, [r4, 0x20] lsls r1, 4 strh r1, [r4, 0x36] lsls r0, 4 strh r0, [r4, 0x38] lsls r5, 16 asrs r5, 16 movs r1, 0x20 ldrsh r0, [r4, r1] subs r5, r0 lsls r5, 4 movs r0, 0 ldrsh r1, [r2, r0] lsls r1, 1 adds r0, r5, 0 str r2, [sp] bl __divsi3 strh r0, [r4, 0x3A] lsls r6, 16 asrs r6, 16 movs r1, 0x22 ldrsh r0, [r4, r1] subs r6, r0 lsls r6, 4 ldr r2, [sp] movs r0, 0 ldrsh r1, [r2, r0] lsls r1, 1 adds r0, r6, 0 bl __divsi3 strh r0, [r4, 0x3C] ldr r0, =sub_8111A88 str r0, [r4, 0x1C] add sp, 0x4 pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_81119E0 thumb_func_start sub_8111A88 sub_8111A88: @ 8111A88 push {r4,r5,lr} adds r5, r0, 0 movs r1, 0x2E ldrsh r0, [r5, r1] cmp r0, 0x1 beq _08111AD2 cmp r0, 0x1 bgt _08111A9E cmp r0, 0 beq _08111AA8 b _08111B96 _08111A9E: cmp r0, 0x2 beq _08111B3C cmp r0, 0x3 beq _08111B90 b _08111B96 _08111AA8: ldrh r0, [r5, 0x3A] ldrh r2, [r5, 0x36] adds r0, r2 strh r0, [r5, 0x36] ldrh r1, [r5, 0x3C] ldrh r2, [r5, 0x38] adds r1, r2 strh r1, [r5, 0x38] lsls r0, 16 asrs r0, 20 strh r0, [r5, 0x20] lsls r1, 16 asrs r1, 20 strh r1, [r5, 0x22] ldrh r0, [r5, 0x30] subs r0, 0x1 strh r0, [r5, 0x30] lsls r0, 16 cmp r0, 0 bgt _08111B96 b _08111B82 _08111AD2: ldrh r0, [r5, 0x32] subs r0, 0x1 strh r0, [r5, 0x32] lsls r0, 16 cmp r0, 0 bgt _08111B96 ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x30] ldrb r0, [r4] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrh r0, [r5, 0x20] lsls r0, 4 strh r0, [r5, 0x36] ldrh r0, [r5, 0x22] lsls r0, 4 strh r0, [r5, 0x38] movs r1, 0x30 ldrsh r0, [r5, r1] movs r2, 0x20 ldrsh r1, [r5, r2] subs r0, r1 lsls r0, 4 movs r2, 0x34 ldrsh r1, [r5, r2] bl __divsi3 strh r0, [r5, 0x3A] movs r1, 0x32 ldrsh r0, [r5, r1] movs r2, 0x22 ldrsh r1, [r5, r2] subs r0, r1 lsls r0, 4 movs r2, 0x34 ldrsh r1, [r5, r2] bl __divsi3 strh r0, [r5, 0x3C] b _08111B82 .pool _08111B3C: ldrh r0, [r5, 0x3A] ldrh r1, [r5, 0x36] adds r0, r1 strh r0, [r5, 0x36] ldrh r1, [r5, 0x3C] ldrh r2, [r5, 0x38] adds r1, r2 strh r1, [r5, 0x38] lsls r0, 16 asrs r0, 20 strh r0, [r5, 0x20] lsls r1, 16 asrs r1, 20 strh r1, [r5, 0x22] ldrh r0, [r5, 0x34] subs r0, 0x1 strh r0, [r5, 0x34] lsls r0, 16 cmp r0, 0 bgt _08111B96 ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] _08111B82: ldrh r0, [r5, 0x2E] adds r0, 0x1 strh r0, [r5, 0x2E] b _08111B96 .pool _08111B90: adds r0, r5, 0 bl move_anim_8074EE0 _08111B96: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_8111A88 thumb_func_start sub_8111B9C sub_8111B9C: @ 8111B9C push {r4,lr} adds r4, r0, 0 movs r1, 0x1 bl sub_80A6980 ldr r0, =sub_8111BB4 str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8111B9C thumb_func_start sub_8111BB4 sub_8111BB4: @ 8111BB4 push {r4-r6,lr} adds r3, r0, 0 movs r5, 0 movs r6, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _08111C4A adds r1, r3, 0 adds r1, 0x3E ldrb r2, [r1] movs r0, 0x4 ands r0, r2 adds r4, r1, 0 cmp r0, 0 bne _08111BDE movs r0, 0x4 orrs r0, r2 strb r0, [r4] _08111BDE: movs r1, 0x2E ldrsh r0, [r3, r1] cmp r0, 0 beq _08111BEE cmp r0, 0x1 beq _08111BF8 movs r6, 0x1 b _08111C02 _08111BEE: movs r1, 0x30 ldrsh r0, [r3, r1] cmp r0, 0x2 bne _08111C02 b _08111C06 _08111BF8: movs r1, 0x30 ldrsh r0, [r3, r1] cmp r0, 0x4 bne _08111C02 movs r5, 0x1 _08111C02: cmp r5, 0 beq _08111C38 _08111C06: ldrb r2, [r4] lsls r0, r2, 29 lsrs r0, 31 movs r1, 0x1 eors r1, r0 lsls r1, 2 movs r0, 0x5 negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r4] ldrh r0, [r3, 0x32] adds r0, 0x1 movs r1, 0 strh r0, [r3, 0x32] strh r1, [r3, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x5 bne _08111C4A strh r1, [r3, 0x32] ldrh r0, [r3, 0x2E] adds r0, 0x1 strh r0, [r3, 0x2E] b _08111C4A _08111C38: cmp r6, 0 beq _08111C44 adds r0, r3, 0 bl DestroyAnimSprite b _08111C4A _08111C44: ldrh r0, [r3, 0x30] adds r0, 0x1 strh r0, [r3, 0x30] _08111C4A: pop {r4-r6} pop {r0} bx r0 thumb_func_end sub_8111BB4 thumb_func_start sub_8111C50 sub_8111C50: @ 8111C50 push {r4-r6,lr} lsls r0, 24 lsrs r4, r0, 24 lsls r0, r4, 2 adds r0, r4 lsls r0, 3 ldr r1, =gTasks adds r5, r0, r1 movs r0, 0x1 bl duplicate_obj_of_side_rel2move_in_transparent_mode movs r6, 0 movs r1, 0 strh r0, [r5, 0x8] lsls r0, 16 cmp r0, 0 bge _08111C80 adds r0, r4, 0 bl DestroyAnimVisualTask b _08111D5C .pool _08111C80: strh r1, [r5, 0xA] movs r0, 0xF strh r0, [r5, 0xC] movs r0, 0x2 strh r0, [r5, 0xE] strh r1, [r5, 0x10] movs r1, 0xFD lsls r1, 6 movs r0, 0x50 bl SetGpuReg ldrh r1, [r5, 0xE] lsls r1, 8 ldrh r0, [r5, 0xC] orrs r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg ldr r4, =gSprites movs r0, 0x8 ldrsh r1, [r5, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 movs r1, 0x50 strh r1, [r0, 0x2E] ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _08111CF4 movs r0, 0x8 ldrsh r1, [r5, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 ldr r1, =0x0000ff70 strh r1, [r0, 0x30] movs r0, 0x8 ldrsh r1, [r5, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 movs r1, 0x70 b _08111D12 .pool _08111CF4: movs r0, 0x8 ldrsh r1, [r5, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 movs r1, 0x90 strh r1, [r0, 0x30] movs r0, 0x8 ldrsh r1, [r5, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 ldr r1, =0x0000ff90 _08111D12: strh r1, [r0, 0x32] ldr r4, =gSprites movs r0, 0x8 ldrsh r1, [r5, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 movs r2, 0 strh r2, [r0, 0x34] movs r0, 0x8 ldrsh r1, [r5, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 strh r2, [r0, 0x36] movs r0, 0x8 ldrsh r1, [r5, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 ldr r1, =SpriteCallbackDummy bl StoreSpriteCallbackInData6 movs r0, 0x8 ldrsh r1, [r5, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r4, 0x1C adds r0, r4 ldr r1, =sub_80A656C str r1, [r0] ldr r0, =sub_8111D78 str r0, [r5] _08111D5C: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8111C50 thumb_func_start sub_8111D78 sub_8111D78: @ 8111D78 push {r4,lr} lsls r0, 24 lsrs r2, r0, 24 lsls r0, r2, 2 adds r0, r2 lsls r0, 3 ldr r1, =gTasks adds r4, r0, r1 movs r1, 0x10 ldrsh r0, [r4, r1] cmp r0, 0x1 beq _08111E1C cmp r0, 0x1 bgt _08111DA0 cmp r0, 0 beq _08111DA6 b _08111E48 .pool _08111DA0: cmp r0, 0x2 beq _08111E42 b _08111E48 _08111DA6: ldrh r1, [r4, 0xA] adds r1, 0x1 strh r1, [r4, 0xA] movs r0, 0x3 ands r0, r1 strh r0, [r4, 0x12] cmp r0, 0x1 bne _08111DC4 ldrh r1, [r4, 0xC] movs r2, 0xC ldrsh r0, [r4, r2] cmp r0, 0 ble _08111DC4 subs r0, r1, 0x1 strh r0, [r4, 0xC] _08111DC4: movs r1, 0x12 ldrsh r0, [r4, r1] cmp r0, 0x3 bne _08111DDA ldrh r1, [r4, 0xE] movs r2, 0xE ldrsh r0, [r4, r2] cmp r0, 0xF bgt _08111DDA adds r0, r1, 0x1 strh r0, [r4, 0xE] _08111DDA: ldrh r1, [r4, 0xE] lsls r1, 8 ldrh r0, [r4, 0xC] orrs r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg ldr r1, [r4, 0xC] movs r0, 0x80 lsls r0, 13 cmp r1, r0 bne _08111E48 movs r1, 0xA ldrsh r0, [r4, r1] cmp r0, 0x50 ble _08111E48 movs r2, 0x8 ldrsh r1, [r4, r2] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 ldr r1, =gSprites adds r0, r1 bl obj_delete_but_dont_free_vram movs r0, 0x1 strh r0, [r4, 0x10] b _08111E48 .pool _08111E1C: ldrh r0, [r4, 0x14] adds r0, 0x1 strh r0, [r4, 0x14] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _08111E48 movs r0, 0x50 movs r1, 0 bl SetGpuReg movs r0, 0x52 movs r1, 0 bl SetGpuReg ldrh r0, [r4, 0x10] adds r0, 0x1 strh r0, [r4, 0x10] b _08111E48 _08111E42: adds r0, r2, 0 bl DestroyAnimVisualTask _08111E48: pop {r4} pop {r0} bx r0 thumb_func_end sub_8111D78 thumb_func_start sub_8111E50 sub_8111E50: @ 8111E50 push {lr} lsls r0, 24 lsrs r0, 24 lsls r1, r0, 2 adds r1, r0 lsls r1, 3 ldr r2, =gTasks adds r1, r2 movs r2, 0 strh r2, [r1, 0x26] ldr r2, =sub_8111E78 str r2, [r1] bl _call_via_r2 pop {r0} bx r0 .pool thumb_func_end sub_8111E50 thumb_func_start sub_8111E78 sub_8111E78: @ 8111E78 push {r4-r7,lr} mov r7, r8 push {r7} sub sp, 0xC lsls r0, 24 lsrs r4, r0, 24 lsls r0, r4, 2 adds r0, r4 lsls r0, 3 ldr r1, =gTasks adds r5, r0, r1 ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 lsrs r6, r0, 24 movs r1, 0x26 ldrsh r0, [r5, r1] cmp r0, 0x4 bls _08111EA4 b _081120C6 _08111EA4: lsls r0, 2 ldr r1, =_08111EBC adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _08111EBC: .4byte _08111ED0 .4byte _08111FD0 .4byte _08112014 .4byte _0811207C .4byte _081120A8 _08111ED0: ldr r7, =0x00002771 adds r0, r7, 0 bl AllocSpritePalette lsls r0, 24 lsrs r0, 24 movs r2, 0 mov r8, r2 strh r0, [r5, 0x24] cmp r0, 0xFF beq _08111EFE cmp r0, 0xF beq _08111EFE movs r0, 0x1 bl duplicate_obj_of_side_rel2move_in_transparent_mode strh r0, [r5, 0x8] lsls r0, 16 cmp r0, 0 bge _08111F0C adds r0, r7, 0 bl FreeSpritePaletteByTag _08111EFE: adds r0, r4, 0 bl DestroyAnimVisualTask b _081120CC .pool _08111F0C: ldr r4, =gSprites movs r1, 0x8 ldrsh r0, [r5, r1] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r4 ldrh r2, [r5, 0x24] lsls r2, 4 ldrb r3, [r1, 0x5] movs r0, 0xF ands r0, r3 orrs r0, r2 strb r0, [r1, 0x5] movs r2, 0x8 ldrsh r0, [r5, r2] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r4 ldrb r2, [r1, 0x1] movs r0, 0xD negs r0, r0 ands r0, r2 strb r0, [r1, 0x1] movs r0, 0x8 ldrsh r1, [r5, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 ldrb r1, [r0, 0x5] movs r2, 0xC orrs r1, r2 strb r1, [r0, 0x5] movs r1, 0x8 ldrsh r0, [r5, r1] lsls r2, r0, 4 adds r2, r0 lsls r2, 2 adds r2, r4 ldr r0, =gBattleSpritesDataPtr ldr r1, [r0] ldr r0, =gBattleAnimTarget ldrb r0, [r0] ldr r1, [r1] lsls r0, 2 adds r0, r1 ldr r1, [r0] lsls r1, 31 adds r2, 0x3E lsrs r1, 31 lsls r1, 2 ldrb r3, [r2] movs r0, 0x5 negs r0, r0 ands r0, r3 orrs r0, r1 strb r0, [r2] mov r2, r8 strh r2, [r5, 0xA] strh r2, [r5, 0xC] movs r0, 0x10 strh r0, [r5, 0xE] movs r0, 0x1 bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] movs r0, 0x22 ldrsh r1, [r5, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 ldrb r0, [r0, 0x5] lsrs r0, 4 adds r0, 0x10 lsls r0, 4 strh r0, [r5, 0x10] cmp r6, 0x1 bne _08111FC4 movs r1, 0x80 lsls r1, 2 b _08111FC8 .pool _08111FC4: movs r1, 0x80 lsls r1, 3 _08111FC8: movs r0, 0 bl ClearGpuRegBits b _081120C6 _08111FD0: movs r1, 0x24 ldrsh r0, [r5, r1] adds r0, 0x10 lsls r0, 4 strh r0, [r5, 0x24] movs r2, 0x10 ldrsh r0, [r5, r2] lsls r0, 1 ldr r1, =gPlttBufferUnfaded adds r0, r1 movs r2, 0x24 ldrsh r1, [r5, r2] lsls r1, 1 ldr r2, =gPlttBufferFaded adds r1, r2 ldr r2, =0x04000008 bl CpuSet ldrh r0, [r5, 0x10] ldr r3, =0x00003c0d movs r1, 0x10 movs r2, 0xA bl BlendPalette b _081120C6 .pool _08112014: ldr r2, =gSprites movs r0, 0x22 ldrsh r1, [r5, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r0, 0x26] ldrh r0, [r0, 0x22] adds r1, r0 subs r1, 0x20 lsls r1, 16 lsrs r2, r1, 16 cmp r1, 0 bge _08112034 movs r2, 0 _08112034: cmp r6, 0x1 bne _08112054 lsls r0, r2, 24 lsrs r0, 24 adds r1, r2, 0 adds r1, 0x40 lsls r1, 24 lsrs r1, 24 movs r2, 0 str r2, [sp] movs r2, 0x4 str r2, [sp, 0x4] str r6, [sp, 0x8] b _0811206C .pool _08112054: lsls r0, r2, 24 lsrs r0, 24 adds r1, r2, 0 adds r1, 0x40 lsls r1, 24 lsrs r1, 24 movs r2, 0 str r2, [sp] movs r2, 0x8 str r2, [sp, 0x4] movs r2, 0x1 str r2, [sp, 0x8] _0811206C: movs r2, 0x2 movs r3, 0x6 bl ScanlineEffect_InitWave lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x1C] b _081120C6 _0811207C: cmp r6, 0x1 bne _08112090 ldr r1, =0x00003f42 movs r0, 0x50 bl SetGpuReg b _08112098 .pool _08112090: ldr r1, =0x00003f44 movs r0, 0x50 bl SetGpuReg _08112098: movs r1, 0x80 lsls r1, 5 movs r0, 0x52 bl SetGpuReg b _081120C6 .pool _081120A8: cmp r6, 0x1 bne _081120B8 movs r1, 0x80 lsls r1, 2 movs r0, 0 bl SetGpuRegBits b _081120C2 _081120B8: movs r1, 0x80 lsls r1, 3 movs r0, 0 bl SetGpuRegBits _081120C2: ldr r0, =sub_81120DC str r0, [r5] _081120C6: ldrh r0, [r5, 0x26] adds r0, 0x1 strh r0, [r5, 0x26] _081120CC: add sp, 0xC pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8111E78 thumb_func_start sub_81120DC sub_81120DC: @ 81120DC push {r4,r5,lr} lsls r0, 24 lsrs r0, 24 adds r5, r0, 0 lsls r0, r5, 2 adds r0, r5 lsls r0, 3 ldr r1, =gTasks adds r4, r0, r1 ldrh r1, [r4, 0xA] adds r1, 0x1 strh r1, [r4, 0xA] movs r0, 0x1 ands r0, r1 strh r0, [r4, 0x12] cmp r0, 0 bne _08112114 ldr r1, =gSineTable movs r2, 0xA ldrsh r0, [r4, r2] lsls r0, 1 adds r0, r1 movs r1, 0 ldrsh r0, [r0, r1] movs r1, 0x12 bl __divsi3 strh r0, [r4, 0xC] _08112114: movs r2, 0x12 ldrsh r0, [r4, r2] cmp r0, 0x1 bne _08112136 ldr r1, =gSineTable movs r2, 0xA ldrsh r0, [r4, r2] lsls r0, 1 adds r0, r1 movs r1, 0 ldrsh r0, [r0, r1] movs r1, 0x12 bl __divsi3 movs r1, 0x10 subs r1, r0 strh r1, [r4, 0xE] _08112136: ldrh r1, [r4, 0xE] lsls r1, 8 ldrh r0, [r4, 0xC] orrs r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg movs r2, 0xA ldrsh r0, [r4, r2] cmp r0, 0x80 bne _0811215E movs r0, 0 strh r0, [r4, 0x26] ldr r1, =sub_8112170 str r1, [r4] adds r0, r5, 0 bl _call_via_r1 _0811215E: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_81120DC thumb_func_start sub_8112170 sub_8112170: @ 8112170 push {r4-r6,lr} lsls r0, 24 lsrs r5, r0, 24 lsls r0, r5, 2 adds r0, r5 lsls r0, 3 ldr r1, =gTasks adds r4, r0, r1 ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A8364 lsls r0, 24 lsrs r6, r0, 24 movs r1, 0x26 ldrsh r0, [r4, r1] cmp r0, 0x1 beq _081121DC cmp r0, 0x1 bgt _081121A8 cmp r0, 0 beq _081121AE b _08112258 .pool _081121A8: cmp r0, 0x2 beq _081121F0 b _08112258 _081121AE: ldr r1, =gScanlineEffect movs r0, 0x3 strb r0, [r1, 0x15] movs r0, 0x1 bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x24] cmp r6, 0x1 bne _081121D0 movs r1, 0x80 lsls r1, 2 b _081121D4 .pool _081121D0: movs r1, 0x80 lsls r1, 3 _081121D4: movs r0, 0 bl ClearGpuRegBits b _08112258 _081121DC: ldrh r0, [r4, 0x10] ldr r3, =0x00003c0d movs r1, 0x10 movs r2, 0 bl BlendPalette b _08112258 .pool _081121F0: ldr r3, =gSprites movs r0, 0x24 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r3 adds r0, 0x3E ldrb r1, [r0] movs r2, 0x4 orrs r1, r2 strb r1, [r0] movs r0, 0x8 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r3 bl obj_delete_but_dont_free_vram ldr r0, =0x00002771 bl FreeSpritePaletteByTag movs r0, 0x50 movs r1, 0 bl SetGpuReg movs r0, 0x52 movs r1, 0 bl SetGpuReg cmp r6, 0x1 bne _08112248 movs r1, 0x80 lsls r1, 2 movs r0, 0 bl SetGpuRegBits b _08112252 .pool _08112248: movs r1, 0x80 lsls r1, 3 movs r0, 0 bl SetGpuRegBits _08112252: adds r0, r5, 0 bl DestroyAnimVisualTask _08112258: ldrh r0, [r4, 0x26] adds r0, 0x1 strh r0, [r4, 0x26] pop {r4-r6} pop {r0} bx r0 thumb_func_end sub_8112170 thumb_func_start sub_8112264 sub_8112264: @ 8112264 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} adds r7, r0, 0 ldr r0, =gBattleAnimArgs movs r1, 0 ldrsh r0, [r0, r1] cmp r0, 0 bne _081122AC ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldrb r0, [r4] movs r1, 0x1 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 8 movs r2, 0xE0 lsls r2, 13 adds r0, r2 lsrs r5, r0, 16 ldr r4, =gBattleAnimTarget b _081122D0 .pool _081122AC: ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r6, r0, 24 ldrb r0, [r4] movs r1, 0x1 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 8 movs r2, 0xE0 lsls r2, 13 adds r0, r2 lsrs r5, r0, 16 ldr r4, =gBattleAnimAttacker _081122D0: ldrb r0, [r4] movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r10, r0 ldrb r0, [r4] movs r1, 0x1 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 8 movs r1, 0xE0 lsls r1, 13 adds r0, r1 lsrs r0, 16 mov r9, r0 mov r8, r5 mov r2, r9 subs r4, r2, r5 lsls r4, 16 lsrs r4, 16 lsls r0, r6, 4 strh r0, [r7, 0x2E] lsls r0, r5, 4 strh r0, [r7, 0x30] mov r1, r10 subs r0, r1, r6 lsls r0, 4 ldr r5, =gBattleAnimArgs movs r2, 0x2 ldrsh r1, [r5, r2] bl __divsi3 strh r0, [r7, 0x32] lsls r4, 16 asrs r4, 12 movs r0, 0x2 ldrsh r1, [r5, r0] adds r0, r4, 0 bl __divsi3 strh r0, [r7, 0x34] ldrh r0, [r5, 0x2] strh r0, [r7, 0x36] mov r1, r10 strh r1, [r7, 0x38] mov r2, r9 strh r2, [r7, 0x3A] movs r1, 0x36 ldrsh r0, [r7, r1] lsrs r1, r0, 31 adds r0, r1 asrs r0, 1 strh r0, [r7, 0x3C] ldrb r1, [r7, 0x5] movs r0, 0xD negs r0, r0 ands r0, r1 movs r1, 0x8 orrs r0, r1 strb r0, [r7, 0x5] strh r6, [r7, 0x20] mov r2, r8 strh r2, [r7, 0x22] ldr r0, =sub_8112384 str r0, [r7, 0x1C] adds r2, r7, 0 adds r2, 0x3E ldrb r0, [r2] movs r1, 0x4 orrs r0, r1 strb r0, [r2] pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8112264 thumb_func_start sub_8112384 sub_8112384: @ 8112384 push {r4,lr} adds r2, r0, 0 ldrh r3, [r2, 0x36] movs r1, 0x36 ldrsh r0, [r2, r1] cmp r0, 0 beq _081123BC ldrh r0, [r2, 0x32] ldrh r4, [r2, 0x2E] adds r0, r4 strh r0, [r2, 0x2E] ldrh r1, [r2, 0x34] ldrh r4, [r2, 0x30] adds r1, r4 strh r1, [r2, 0x30] lsls r0, 16 asrs r0, 20 strh r0, [r2, 0x20] lsls r1, 16 asrs r1, 20 strh r1, [r2, 0x22] subs r0, r3, 0x1 strh r0, [r2, 0x36] lsls r0, 16 asrs r0, 16 cmp r0, 0 bne _081123BC strh r0, [r2, 0x2E] _081123BC: pop {r4} pop {r0} bx r0 thumb_func_end sub_8112384 thumb_func_start sub_81123C4 sub_81123C4: @ 81123C4 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x14 lsls r0, 24 lsrs r0, 24 lsls r1, r0, 2 adds r1, r0 lsls r1, 3 ldr r0, =gTasks adds r1, r0 str r1, [sp] movs r1, 0xFD lsls r1, 6 movs r0, 0x50 bl SetGpuReg movs r1, 0x80 lsls r1, 5 movs r0, 0x52 bl SetGpuReg movs r0, 0 ldr r1, [sp] strh r0, [r1, 0x12] strh r0, [r1, 0x14] strh r0, [r1, 0x16] strh r0, [r1, 0x18] movs r0, 0x10 strh r0, [r1, 0x1A] ldr r2, =gBattleAnimArgs ldrh r0, [r2] strh r0, [r1, 0x1C] ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 str r0, [sp, 0x4] ldrb r0, [r4] movs r1, 0x3 bl sub_80A861C lsls r0, 16 lsrs r0, 16 str r0, [sp, 0x8] bl IsContest lsls r0, 24 cmp r0, 0 beq _08112434 b _08112530 _08112434: movs r4, 0 _08112436: lsls r1, r4, 16 asrs r3, r1, 16 ldr r0, =gBattleAnimAttacker ldrb r2, [r0] str r1, [sp, 0x10] cmp r3, r2 beq _08112502 movs r0, 0x2 eors r2, r0 cmp r3, r2 beq _08112502 lsls r0, r4, 24 lsrs r4, r0, 24 adds r0, r4, 0 bl IsBattlerSpriteVisible lsls r0, 24 cmp r0, 0 beq _08112502 ldr r6, [sp, 0x4] ldr r3, [sp, 0x8] lsls r0, r3, 16 asrs r7, r0, 16 ldr r0, =gUnknown_08596DB8 adds r1, r6, 0 adds r2, r7, 0 movs r3, 0x37 bl CreateSprite lsls r0, 24 lsrs r0, 24 mov r8, r0 cmp r0, 0x40 beq _08112502 adds r0, r4, 0 movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r10, r0 adds r0, r4, 0 movs r1, 0x3 bl sub_80A861C lsls r0, 16 lsrs r0, 16 mov r9, r0 mov r0, r8 lsls r5, r0, 4 add r5, r8 lsls r5, 2 ldr r1, =gSprites adds r4, r5, r1 lsls r0, r6, 4 strh r0, [r4, 0x2E] lsls r0, r7, 4 strh r0, [r4, 0x30] mov r2, r10 subs r0, r2, r6 lsls r0, 4 ldr r3, =gBattleAnimArgs movs r2, 0x2 ldrsh r1, [r3, r2] bl __divsi3 strh r0, [r4, 0x32] mov r3, r9 lsls r0, r3, 16 asrs r0, 16 subs r0, r7 lsls r0, 4 ldr r2, =gBattleAnimArgs movs r3, 0x2 ldrsh r1, [r2, r3] bl __divsi3 strh r0, [r4, 0x34] ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x2] strh r0, [r4, 0x36] mov r2, r10 strh r2, [r4, 0x38] mov r3, r9 strh r3, [r4, 0x3A] ldr r0, =gSprites + 0x1C adds r5, r0 ldr r0, =sub_8112384 str r0, [r5] ldr r2, [sp] movs r3, 0x20 ldrsh r1, [r2, r3] adds r1, 0xD lsls r1, 1 adds r0, r2, 0 adds r0, 0x8 adds r0, r1 mov r1, r8 strh r1, [r0] ldrh r0, [r2, 0x20] adds r0, 0x1 strh r0, [r2, 0x20] _08112502: ldr r2, [sp, 0x10] movs r3, 0x80 lsls r3, 9 adds r0, r2, r3 lsrs r4, r0, 16 asrs r0, 16 cmp r0, 0x3 ble _08112436 b _081125B4 .pool _08112530: ldr r0, =gUnknown_08596DB8 ldr r7, [sp, 0x4] ldr r2, [sp, 0x8] lsls r1, r2, 16 asrs r1, 16 str r1, [sp, 0xC] adds r1, r7, 0 ldr r2, [sp, 0xC] movs r3, 0x37 bl CreateSprite lsls r0, 24 lsrs r0, 24 mov r8, r0 cmp r0, 0x40 beq _081125B4 movs r3, 0x30 mov r10, r3 movs r0, 0x28 mov r9, r0 ldr r6, =gSprites mov r1, r8 lsls r5, r1, 4 add r5, r8 lsls r5, 2 adds r4, r5, r6 lsls r0, r7, 4 strh r0, [r4, 0x2E] ldr r2, [sp, 0xC] lsls r0, r2, 4 strh r0, [r4, 0x30] subs r0, r3, r7 lsls r0, 4 ldr r3, =gBattleAnimArgs movs r2, 0x2 ldrsh r1, [r3, r2] bl __divsi3 strh r0, [r4, 0x32] mov r3, r9 ldr r1, [sp, 0xC] subs r0, r3, r1 lsls r0, 4 ldr r2, =gBattleAnimArgs movs r3, 0x2 ldrsh r1, [r2, r3] bl __divsi3 strh r0, [r4, 0x34] ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x2] strh r0, [r4, 0x36] mov r2, r10 strh r2, [r4, 0x38] mov r3, r9 strh r3, [r4, 0x3A] adds r6, 0x1C adds r5, r6 ldr r0, =sub_8112384 str r0, [r5] mov r1, r8 ldr r0, [sp] strh r1, [r0, 0x22] movs r0, 0x1 ldr r2, [sp] strh r0, [r2, 0x20] _081125B4: ldr r0, =sub_81125E0 ldr r3, [sp] str r0, [r3] add sp, 0x14 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_81123C4 thumb_func_start sub_81125E0 sub_81125E0: @ 81125E0 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 lsls r0, r5, 2 adds r0, r5 lsls r0, 3 ldr r1, =gTasks adds r4, r0, r1 movs r0, 0x8 ldrsh r1, [r4, r0] cmp r1, 0x1 beq _08112696 cmp r1, 0x1 bgt _08112608 cmp r1, 0 beq _08112616 b _08112752 .pool _08112608: cmp r1, 0x2 bne _0811260E b _08112728 _0811260E: cmp r1, 0x3 bne _08112614 b _0811273C _08112614: b _08112752 _08112616: movs r2, 0x14 ldrsh r0, [r4, r2] cmp r0, 0 bne _0811267C ldrh r0, [r4, 0x12] adds r0, 0x1 strh r0, [r4, 0x12] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _0811267C strh r1, [r4, 0x12] ldrh r0, [r4, 0x16] adds r0, 0x1 strh r0, [r4, 0x16] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _0811264C ldrh r1, [r4, 0x18] movs r2, 0x18 ldrsh r0, [r4, r2] cmp r0, 0xF bgt _0811265A adds r0, r1, 0x1 strh r0, [r4, 0x18] b _0811265A _0811264C: ldrh r1, [r4, 0x1A] movs r2, 0x1A ldrsh r0, [r4, r2] cmp r0, 0 beq _0811265A subs r0, r1, 0x1 strh r0, [r4, 0x1A] _0811265A: ldrh r1, [r4, 0x1A] lsls r1, 8 ldrh r0, [r4, 0x18] orrs r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg movs r1, 0x16 ldrsh r0, [r4, r1] cmp r0, 0x17 ble _0811267C movs r0, 0 strh r0, [r4, 0x16] movs r0, 0x1 strh r0, [r4, 0x14] _0811267C: ldrh r1, [r4, 0x1C] movs r2, 0x1C ldrsh r0, [r4, r2] cmp r0, 0 beq _0811268C subs r0, r1, 0x1 strh r0, [r4, 0x1C] b _08112752 _0811268C: movs r1, 0x14 ldrsh r0, [r4, r1] cmp r0, 0 beq _08112752 b _08112734 _08112696: ldrh r0, [r4, 0x12] adds r0, 0x1 strh r0, [r4, 0x12] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _08112752 movs r0, 0 strh r0, [r4, 0x12] ldrh r0, [r4, 0x16] adds r0, 0x1 strh r0, [r4, 0x16] ands r0, r1 lsls r0, 16 cmp r0, 0 beq _081126C6 ldrh r1, [r4, 0x18] movs r2, 0x18 ldrsh r0, [r4, r2] cmp r0, 0 beq _081126D4 subs r0, r1, 0x1 strh r0, [r4, 0x18] b _081126D4 _081126C6: ldrh r1, [r4, 0x1A] movs r2, 0x1A ldrsh r0, [r4, r2] cmp r0, 0xF bgt _081126D4 adds r0, r1, 0x1 strh r0, [r4, 0x1A] _081126D4: ldrh r1, [r4, 0x1A] lsls r1, 8 ldrh r0, [r4, 0x18] orrs r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg ldr r1, [r4, 0x18] movs r0, 0x80 lsls r0, 13 cmp r1, r0 bne _08112752 movs r5, 0 b _08112718 _081126F4: adds r1, r5, 0 adds r1, 0xD lsls r1, 1 adds r0, r4, 0 adds r0, 0x8 adds r0, r1 movs r2, 0 ldrsh r1, [r0, r2] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 ldr r1, =gSprites adds r0, r1 bl DestroySprite adds r0, r5, 0x1 lsls r0, 16 lsrs r5, r0, 16 _08112718: movs r1, 0x20 ldrsh r0, [r4, r1] cmp r5, r0 blt _081126F4 b _08112734 .pool _08112728: ldrh r0, [r4, 0x12] adds r0, 0x1 strh r0, [r4, 0x12] lsls r0, 16 cmp r0, 0 ble _08112752 _08112734: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _08112752 _0811273C: movs r0, 0x50 movs r1, 0 bl SetGpuReg movs r0, 0x52 movs r1, 0 bl SetGpuReg adds r0, r5, 0 bl DestroyAnimVisualTask _08112752: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_81125E0 thumb_func_start sub_8112758 sub_8112758: @ 8112758 push {r4-r7,lr} lsls r0, 24 lsrs r7, r0, 24 ldr r0, =gBattle_WIN0H movs r1, 0 strh r1, [r0] ldr r0, =gBattle_WIN0V strh r1, [r0] ldr r1, =0x00003f3f movs r0, 0x48 bl SetGpuReg ldr r1, =0x00003f1f movs r0, 0x4A bl SetGpuReg movs r0, 0x50 movs r1, 0xC8 bl SetGpuReg movs r0, 0x54 movs r1, 0x10 bl SetGpuReg ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _081127A0 bl IsContest lsls r0, 24 cmp r0, 0 beq _081127B8 _081127A0: movs r6, 0x28 b _081127BA .pool _081127B8: movs r6, 0xC8 _081127BA: ldr r1, =gBattle_WIN0H lsls r3, r6, 16 asrs r2, r3, 16 lsls r0, r2, 8 orrs r0, r2 strh r0, [r1] ldr r1, =gBattle_WIN0V movs r5, 0x28 ldr r0, =0x00002828 strh r0, [r1] lsrs r3, 16 movs r1, 0xF0 subs r1, r2 movs r4, 0x48 ldr r2, =gTasks lsls r0, r7, 2 adds r0, r7 lsls r0, 3 adds r0, r2 strh r3, [r0, 0xA] strh r1, [r0, 0xC] strh r5, [r0, 0xE] strh r4, [r0, 0x10] strh r6, [r0, 0x12] strh r5, [r0, 0x14] ldr r1, =sub_811280C str r1, [r0] pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8112758 thumb_func_start sub_811280C sub_811280C: @ 811280C push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x20 lsls r0, 24 lsrs r0, 24 ldr r2, _0811292C @ =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r4, r1, r2 ldrh r1, [r4, 0x8] adds r0, r1, 0x1 strh r0, [r4, 0x8] ldrh r5, [r4, 0xA] ldrh r7, [r4, 0xC] ldrh r0, [r4, 0xE] mov r10, r0 ldrh r2, [r4, 0x10] str r2, [sp, 0xC] ldrh r0, [r4, 0x12] ldrh r2, [r4, 0x14] mov r8, r2 lsls r1, 16 asrs r6, r1, 16 cmp r6, 0xF ble _08112848 b _08112938 _08112848: lsls r0, 16 asrs r0, 16 bl __floatsidf str r0, [sp, 0x10] str r1, [sp, 0x14] lsls r0, r5, 16 asrs r0, 16 bl __floatsidf ldr r2, _08112930 @ =0x3FB00000 ldr r3, _08112934 @ =0x00000000 bl __muldf3 adds r5, r1, 0 adds r4, r0, 0 adds r0, r6, 0 bl __floatsidf str r0, [sp, 0x18] str r1, [sp, 0x1C] adds r1, r5, 0 adds r0, r4, 0 ldr r2, [sp, 0x18] ldr r3, [sp, 0x1C] bl __muldf3 adds r3, r1, 0 adds r2, r0, 0 ldr r0, [sp, 0x10] ldr r1, [sp, 0x14] bl __subdf3 bl __fixunsdfsi lsls r0, 16 lsrs r0, 16 mov r9, r0 lsls r0, r7, 16 asrs r0, 16 bl __floatsidf ldr r2, _08112930 @ =0x3FB00000 ldr r3, _08112934 @ =0x00000000 bl __muldf3 ldr r2, [sp, 0x18] ldr r3, [sp, 0x1C] bl __muldf3 adds r3, r1, 0 adds r2, r0, 0 ldr r0, [sp, 0x10] ldr r1, [sp, 0x14] bl __adddf3 bl __fixunsdfsi lsls r0, 16 lsrs r7, r0, 16 mov r1, r8 lsls r0, r1, 16 asrs r0, 16 bl __floatsidf adds r5, r1, 0 adds r4, r0, 0 mov r2, r10 lsls r0, r2, 16 asrs r0, 16 bl __floatsidf ldr r2, _08112930 @ =0x3FB00000 ldr r3, _08112934 @ =0x00000000 bl __muldf3 ldr r2, [sp, 0x18] ldr r3, [sp, 0x1C] bl __muldf3 adds r3, r1, 0 adds r2, r0, 0 adds r1, r5, 0 adds r0, r4, 0 bl __subdf3 bl __fixunsdfsi lsls r0, 16 lsrs r6, r0, 16 ldr r1, [sp, 0xC] lsls r0, r1, 16 asrs r0, 16 bl __floatsidf ldr r2, _08112930 @ =0x3FB00000 ldr r3, _08112934 @ =0x00000000 bl __muldf3 ldr r2, [sp, 0x18] ldr r3, [sp, 0x1C] bl __muldf3 adds r3, r1, 0 adds r2, r0, 0 adds r1, r5, 0 adds r0, r4, 0 bl __adddf3 bl __fixunsdfsi lsls r0, 16 lsrs r5, r0, 16 b _08112966 .align 2, 0 _0811292C: .4byte gTasks _08112930: .4byte 0x3FB00000 _08112934: .4byte 0x00000000 _08112938: movs r2, 0 mov r9, r2 movs r7, 0xF0 movs r6, 0 movs r5, 0x70 str r6, [sp] str r6, [sp, 0x4] str r6, [sp, 0x8] movs r0, 0x1 movs r1, 0 movs r3, 0 bl sub_80A75AC lsls r0, 16 lsrs r0, 16 str r6, [sp] movs r1, 0 movs r2, 0x10 movs r3, 0x10 bl BeginNormalPaletteFade ldr r0, _08112988 @=sub_8112994 str r0, [r4] _08112966: ldr r1, _0811298C @=gBattle_WIN0H mov r2, r9 lsls r0, r2, 8 orrs r7, r0 strh r7, [r1] ldr r1, _08112990 @=gBattle_WIN0V lsls r0, r6, 8 orrs r5, r0 strh r5, [r1] add sp, 0x20 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _08112988: .4byte sub_8112994 _0811298C: .4byte gBattle_WIN0H _08112990: .4byte gBattle_WIN0V thumb_func_end sub_811280C thumb_func_start sub_8112994 sub_8112994: @ 8112994 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 ldr r0, =gPaletteFade ldrb r1, [r0, 0x7] movs r0, 0x80 ands r0, r1 lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0 bne _081129DA ldr r0, =gBattle_WIN0H strh r1, [r0] ldr r0, =gBattle_WIN0V strh r1, [r0] ldr r4, =0x00003f3f movs r0, 0x48 adds r1, r4, 0 bl SetGpuReg movs r0, 0x4A adds r1, r4, 0 bl SetGpuReg movs r0, 0x50 movs r1, 0 bl SetGpuReg movs r0, 0x54 movs r1, 0 bl SetGpuReg adds r0, r5, 0 bl DestroyAnimVisualTask _081129DA: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8112994 thumb_func_start sub_81129F0 sub_81129F0: @ 81129F0 push {r4,lr} adds r4, r0, 0 movs r1, 0x1 bl InitAnimSpritePos ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _08112A24 movs r2, 0x18 ldr r3, =0x0000fffe ldrb r0, [r4, 0x3] movs r1, 0x3F negs r1, r1 ands r1, r0 movs r0, 0x10 orrs r1, r0 strb r1, [r4, 0x3] b _08112A28 .pool _08112A24: ldr r2, =0x0000ffe8 movs r3, 0x2 _08112A28: lsls r0, r2, 16 asrs r0, 16 ldrh r1, [r4, 0x20] adds r0, r1 strh r0, [r4, 0x20] strh r3, [r4, 0x30] movs r0, 0x3C strh r0, [r4, 0x2E] ldr r0, =sub_8112A4C str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_81129F0 thumb_func_start sub_8112A4C sub_8112A4C: @ 8112A4C push {r4,lr} adds r3, r0, 0 ldrh r1, [r3, 0x2E] movs r2, 0x2E ldrsh r0, [r3, r2] cmp r0, 0 ble _08112A5E subs r0, r1, 0x1 b _08112AC2 _08112A5E: ldrh r0, [r3, 0x30] ldrh r4, [r3, 0x24] adds r1, r0, r4 strh r1, [r3, 0x24] adds r0, r1, 0x7 lsls r0, 16 lsrs r0, 16 cmp r0, 0xE bls _08112AC4 ldrh r0, [r3, 0x20] adds r0, r1 strh r0, [r3, 0x20] movs r0, 0 strh r0, [r3, 0x24] ldrh r2, [r3, 0x4] lsls r1, r2, 22 lsrs r1, 22 adds r1, 0x8 ldr r4, =0x000003ff adds r0, r4, 0 ands r1, r0 ldr r0, =0xfffffc00 ands r0, r2 orrs r0, r1 strh r0, [r3, 0x4] ldrh r0, [r3, 0x32] adds r0, 0x1 strh r0, [r3, 0x32] lsls r0, 16 asrs r0, 16 cmp r0, 0x3 bne _08112AC0 movs r0, 0x1E strh r0, [r3, 0x2E] ldr r0, =WaitAnimForDuration str r0, [r3, 0x1C] ldr r1, =sub_8112ACC adds r0, r3, 0 bl StoreSpriteCallbackInData6 b _08112AC4 .pool _08112AC0: movs r0, 0x28 _08112AC2: strh r0, [r3, 0x2E] _08112AC4: pop {r4} pop {r0} bx r0 thumb_func_end sub_8112A4C thumb_func_start sub_8112ACC sub_8112ACC: @ 8112ACC push {r4,r5,lr} adds r4, r0, 0 movs r0, 0x2E ldrsh r5, [r4, r0] cmp r5, 0 bne _08112AF6 movs r1, 0xFD lsls r1, 6 movs r0, 0x50 bl SetGpuReg movs r0, 0x52 movs r1, 0x10 bl SetGpuReg ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] strh r5, [r4, 0x30] strh r5, [r4, 0x32] b _08112B3A _08112AF6: ldrh r1, [r4, 0x30] movs r2, 0x30 ldrsh r0, [r4, r2] cmp r0, 0x1 bgt _08112B06 adds r0, r1, 0x1 strh r0, [r4, 0x30] b _08112B3A _08112B06: movs r0, 0 strh r0, [r4, 0x30] ldrh r0, [r4, 0x32] adds r0, 0x1 strh r0, [r4, 0x32] movs r1, 0x10 subs r1, r0 lsls r0, 8 orrs r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg movs r1, 0x32 ldrsh r0, [r4, r1] cmp r0, 0x10 bne _08112B3A adds r2, r4, 0 adds r2, 0x3E ldrb r0, [r2] movs r1, 0x4 orrs r0, r1 strb r0, [r2] ldr r0, =sub_8112B44 str r0, [r4, 0x1C] _08112B3A: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8112ACC thumb_func_start sub_8112B44 sub_8112B44: @ 8112B44 push {r4,lr} adds r4, r0, 0 movs r0, 0x50 movs r1, 0 bl SetGpuReg movs r0, 0x52 movs r1, 0 bl SetGpuReg ldr r0, =gBattle_WIN0H movs r1, 0 strh r1, [r0] ldr r0, =gBattle_WIN0V strh r1, [r0] adds r0, r4, 0 bl DestroyAnimSprite pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8112B44 thumb_func_start sub_8112B78 sub_8112B78: @ 8112B78 push {r4-r7,lr} adds r5, r0, 0 movs r1, 0x2E ldrsh r0, [r5, r1] movs r1, 0xC bl Sin strh r0, [r5, 0x24] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _08112B9C ldrh r0, [r5, 0x24] negs r0, r0 strh r0, [r5, 0x24] _08112B9C: ldrh r0, [r5, 0x2E] adds r0, 0x6 movs r1, 0xFF ands r0, r1 strh r0, [r5, 0x2E] movs r1, 0x80 lsls r1, 1 adds r0, r1, 0 ldrh r1, [r5, 0x30] adds r0, r1 strh r0, [r5, 0x30] lsls r0, 16 asrs r0, 24 negs r0, r0 strh r0, [r5, 0x26] ldrh r0, [r5, 0x3C] adds r0, 0x1 strh r0, [r5, 0x3C] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 bne _08112BE8 ldr r0, =0x0000050b strh r0, [r5, 0x3A] movs r1, 0xFD lsls r1, 6 movs r0, 0x50 bl SetGpuReg ldrh r1, [r5, 0x3A] movs r0, 0x52 bl SetGpuReg b _08112C40 .pool _08112BE8: cmp r0, 0x1E ble _08112C40 ldrh r0, [r5, 0x32] adds r0, 0x1 strh r0, [r5, 0x32] ldrh r1, [r5, 0x3A] lsls r0, r1, 16 asrs r0, 24 lsls r0, 16 movs r6, 0xFF ands r6, r1 movs r1, 0x80 lsls r1, 9 adds r0, r1 lsrs r7, r0, 16 cmp r7, 0x10 bls _08112C0C movs r7, 0x10 _08112C0C: subs r0, r6, 0x1 lsls r0, 16 lsrs r6, r0, 16 cmp r0, 0 bge _08112C18 movs r6, 0 _08112C18: lsls r4, r7, 8 orrs r4, r6 lsls r1, r4, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg strh r4, [r5, 0x3A] cmp r7, 0x10 bne _08112C40 cmp r6, 0 bne _08112C40 adds r2, r5, 0 adds r2, 0x3E ldrb r0, [r2] movs r1, 0x4 orrs r0, r1 strb r0, [r2] ldr r0, =sub_8112C4C str r0, [r5, 0x1C] _08112C40: pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8112B78 thumb_func_start sub_8112C4C sub_8112C4C: @ 8112C4C push {r4,lr} adds r4, r0, 0 movs r0, 0x50 movs r1, 0 bl SetGpuReg movs r0, 0x52 movs r1, 0 bl SetGpuReg adds r0, r4, 0 bl DestroyAnimSprite pop {r4} pop {r0} bx r0 thumb_func_end sub_8112C4C thumb_func_start sub_8112C6C sub_8112C6C: @ 8112C6C push {r4-r6,lr} mov r6, r8 push {r6} lsls r0, 24 lsrs r0, 24 lsls r4, r0, 2 adds r4, r0 lsls r4, 3 ldr r0, =gTasks adds r4, r0 movs r6, 0 strh r6, [r4, 0x8] movs r0, 0x10 mov r8, r0 mov r0, r8 strh r0, [r4, 0xA] ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1A] ldrb r0, [r5] bl GetBattlerYCoordWithElevation lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x1C] ldrb r0, [r5] movs r1, 0x1 bl sub_80A861C lsls r0, 16 asrs r1, r0, 16 lsrs r0, 31 adds r1, r0 asrs r1, 1 adds r1, 0x8 strh r1, [r4, 0x1E] strh r6, [r4, 0x16] ldrb r0, [r5] bl sub_80A8328 lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x12] ldrb r0, [r5] bl sub_80A82E4 lsls r0, 24 lsrs r0, 24 subs r0, 0x2 strh r0, [r4, 0x14] strh r6, [r4, 0xE] mov r0, r8 strh r0, [r4, 0x10] movs r1, 0xFD lsls r1, 6 movs r0, 0x50 bl SetGpuReg movs r1, 0x80 lsls r1, 5 movs r0, 0x52 bl SetGpuReg strh r6, [r4, 0x18] ldr r0, =sub_8112D10 str r0, [r4] pop {r3} mov r8, r3 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8112C6C thumb_func_start sub_8112D10 sub_8112D10: @ 8112D10 push {r4-r7,lr} lsls r0, 24 lsrs r7, r0, 24 lsls r0, r7, 2 adds r0, r7 lsls r0, 3 ldr r1, =gTasks adds r4, r0, r1 movs r1, 0x8 ldrsh r0, [r4, r1] cmp r0, 0x5 bls _08112D2A b _08112E96 _08112D2A: lsls r0, 2 ldr r1, =_08112D3C adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _08112D3C: .4byte _08112D54 .4byte _08112DC4 .4byte _08112E06 .4byte _08112E1A .4byte _08112E70 .4byte _08112E80 _08112D54: movs r6, 0 _08112D56: movs r2, 0x1A ldrsh r1, [r4, r2] movs r0, 0x1C ldrsh r2, [r4, r0] ldrb r3, [r4, 0x14] ldr r0, =gUnknown_08596E30 bl CreateSprite lsls r0, 24 lsrs r2, r0, 24 cmp r2, 0x40 beq _08112DAA ldr r1, =gSprites lsls r0, r2, 4 adds r0, r2 lsls r0, 2 adds r5, r0, r1 strh r7, [r5, 0x2E] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide movs r1, 0 lsls r0, 24 cmp r0, 0 bne _08112D8C movs r1, 0x1 _08112D8C: strh r1, [r5, 0x30] movs r0, 0x2A muls r0, r6 movs r1, 0xFF ands r0, r1 strh r0, [r5, 0x32] ldrh r0, [r4, 0x1E] strh r0, [r5, 0x34] lsls r0, r6, 1 adds r0, r6 lsls r0, 1 strh r0, [r5, 0x38] ldrh r0, [r4, 0x16] adds r0, 0x1 strh r0, [r4, 0x16] _08112DAA: adds r0, r6, 0x1 lsls r0, 16 lsrs r6, r0, 16 cmp r6, 0x5 bls _08112D56 b _08112E78 .pool _08112DC4: ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _08112DE2 ldrh r1, [r4, 0xE] movs r2, 0xE ldrsh r0, [r4, r2] cmp r0, 0xD bgt _08112DF0 adds r0, r1, 0x1 strh r0, [r4, 0xE] b _08112DF0 _08112DE2: ldrh r1, [r4, 0x10] movs r2, 0x10 ldrsh r0, [r4, r2] cmp r0, 0x4 ble _08112DF0 subs r0, r1, 0x1 strh r0, [r4, 0x10] _08112DF0: movs r1, 0xE ldrsh r0, [r4, r1] ldrh r2, [r4, 0xE] ldrh r1, [r4, 0x10] cmp r0, 0xE bne _08112E60 cmp r1, 0x4 bne _08112E60 movs r0, 0 strh r0, [r4, 0xA] b _08112E5A _08112E06: ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1E ble _08112E96 movs r0, 0 strh r0, [r4, 0xA] b _08112E78 _08112E1A: ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _08112E38 ldrh r1, [r4, 0xE] movs r2, 0xE ldrsh r0, [r4, r2] cmp r0, 0 ble _08112E46 subs r0, r1, 0x1 strh r0, [r4, 0xE] b _08112E46 _08112E38: ldrh r1, [r4, 0x10] movs r2, 0x10 ldrsh r0, [r4, r2] cmp r0, 0xF bgt _08112E46 adds r0, r1, 0x1 strh r0, [r4, 0x10] _08112E46: movs r1, 0xE ldrsh r0, [r4, r1] ldrh r2, [r4, 0xE] ldrh r1, [r4, 0x10] cmp r0, 0 bne _08112E60 cmp r1, 0x10 bne _08112E60 movs r0, 0x1 strh r0, [r4, 0x18] _08112E5A: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] _08112E60: lsls r1, 8 orrs r1, r2 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg b _08112E96 _08112E70: movs r2, 0x16 ldrsh r0, [r4, r2] cmp r0, 0 bne _08112E96 _08112E78: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _08112E96 _08112E80: movs r0, 0x50 movs r1, 0 bl SetGpuReg movs r0, 0x52 movs r1, 0 bl SetGpuReg adds r0, r7, 0 bl DestroyAnimVisualTask _08112E96: pop {r4-r7} pop {r0} bx r0 thumb_func_end sub_8112D10 thumb_func_start sub_8112E9C sub_8112E9C: @ 8112E9C push {r4,lr} adds r4, r0, 0 movs r1, 0x30 ldrsh r0, [r4, r1] cmp r0, 0 bne _08112EAE ldrh r0, [r4, 0x32] adds r0, 0x2 b _08112EB2 _08112EAE: ldrh r0, [r4, 0x32] subs r0, 0x2 _08112EB2: strh r0, [r4, 0x32] ldrh r1, [r4, 0x32] movs r0, 0xFF ands r0, r1 strh r0, [r4, 0x32] movs r2, 0x32 ldrsh r0, [r4, r2] movs r2, 0x34 ldrsh r1, [r4, r2] bl Sin strh r0, [r4, 0x24] ldrh r0, [r4, 0x32] subs r0, 0x41 lsls r0, 16 lsrs r0, 16 cmp r0, 0x7E bhi _08112EF4 ldr r2, =gTasks movs r0, 0x2E ldrsh r1, [r4, r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 3 adds r0, r2 ldrh r1, [r0, 0x12] adds r1, 0x1 movs r0, 0x3 ands r1, r0 b _08112F08 .pool _08112EF4: ldr r2, =gTasks movs r0, 0x2E ldrsh r1, [r4, r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 3 adds r0, r2 movs r2, 0x3 ldrb r1, [r0, 0x12] ands r1, r2 _08112F08: lsls r1, 2 ldrb r2, [r4, 0x5] movs r0, 0xD negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r4, 0x5] ldrh r0, [r4, 0x38] adds r0, 0x1 strh r0, [r4, 0x38] movs r1, 0x38 ldrsh r0, [r4, r1] lsls r0, 3 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x3A] movs r2, 0x3A ldrsh r0, [r4, r2] movs r1, 0x7 bl Sin strh r0, [r4, 0x26] ldr r2, =gTasks movs r0, 0x2E ldrsh r1, [r4, r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 3 adds r1, r0, r2 movs r2, 0x18 ldrsh r0, [r1, r2] cmp r0, 0 beq _08112F56 ldrh r0, [r1, 0x16] subs r0, 0x1 strh r0, [r1, 0x16] adds r0, r4, 0 bl DestroySprite _08112F56: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8112E9C thumb_func_start sub_8112F60 sub_8112F60: @ 8112F60 adds r3, r0, 0 adds r3, 0x3E ldrb r1, [r3] movs r2, 0x4 orrs r1, r2 strb r1, [r3] ldr r2, =gBattlerSpriteIds ldr r1, =gBattleAnimAttacker ldrb r1, [r1] adds r1, r2 ldrb r1, [r1] strh r1, [r0, 0x38] movs r1, 0x80 strh r1, [r0, 0x2E] movs r1, 0xA strh r1, [r0, 0x30] ldr r2, =gBattleAnimArgs ldrh r1, [r2] strh r1, [r0, 0x32] ldrh r1, [r2, 0x2] strh r1, [r0, 0x34] ldr r1, =sub_8112FB8 str r1, [r0, 0x1C] ldr r2, =gSprites movs r3, 0x38 ldrsh r1, [r0, r3] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r0, 0x22] adds r1, 0x8 strh r1, [r0, 0x22] bx lr .pool thumb_func_end sub_8112F60 thumb_func_start sub_8112FB8 sub_8112FB8: @ 8112FB8 push {r4,r5,lr} adds r5, r0, 0 ldrh r0, [r5, 0x34] movs r1, 0x34 ldrsh r3, [r5, r1] cmp r3, 0 beq _08113020 subs r0, 0x1 strh r0, [r5, 0x34] movs r2, 0x2E ldrsh r0, [r5, r2] movs r2, 0x30 ldrsh r1, [r5, r2] bl Sin ldr r4, =gSprites movs r1, 0x38 ldrsh r2, [r5, r1] lsls r1, r2, 4 adds r1, r2 lsls r1, 2 adds r1, r4 strh r0, [r1, 0x24] movs r2, 0x2E ldrsh r0, [r5, r2] movs r2, 0x30 ldrsh r1, [r5, r2] bl Cos movs r1, 0x38 ldrsh r2, [r5, r1] lsls r1, r2, 4 adds r1, r2 lsls r1, 2 adds r1, r4 strh r0, [r1, 0x26] ldrh r0, [r5, 0x32] ldrh r2, [r5, 0x2E] adds r1, r0, r2 strh r1, [r5, 0x2E] lsls r0, r1, 16 asrs r0, 16 cmp r0, 0xFF ble _08113054 ldr r2, =0xffffff00 adds r0, r1, r2 strh r0, [r5, 0x2E] b _08113054 .pool _08113020: ldr r2, =gSprites movs r0, 0x38 ldrsh r1, [r5, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 strh r3, [r0, 0x24] movs r0, 0x38 ldrsh r1, [r5, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 strh r3, [r0, 0x26] movs r0, 0x38 ldrsh r1, [r5, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r0, 0x22] subs r1, 0x8 strh r1, [r0, 0x22] ldr r0, =move_anim_8074EE0 str r0, [r5, 0x1C] _08113054: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8112FB8 .align 2, 0