#ifndef GUARD_FIELD_MAP_OBJ_H #define GUARD_FIELD_MAP_OBJ_H #define NUM_OBJECT_GRAPHICS_INFO 239 #define SPRITE_VAR 240 // Exported struct declarations enum SpinnerRunnerFollowPatterns { RUNFOLLOW_ANY, RUNFOLLOW_NORTH_SOUTH, RUNFOLLOW_EAST_WEST, RUNFOLLOW_NORTH_WEST, RUNFOLLOW_NORTH_EAST, RUNFOLLOW_SOUTH_WEST, RUNFOLLOW_SOUTH_EAST, RUNFOLLOW_NORTH_SOUTH_WEST, RUNFOLLOW_NORTH_SOUTH_EAST, RUNFOLLOW_NORTH_EAST_WEST, RUNFOLLOW_SOUTH_EAST_WEST }; // Exported RAM declarations // Exported ROM declarations void sub_808D438(void); u8 get_go_image_anim_num(u8); u8 GetFieldObjectIdByLocalIdAndMap(u8, u8, u8); bool8 TryGetFieldObjectIdByLocalIdAndMap(u8, u8, u8, u8 *); u8 GetFieldObjectIdByXY(s16, s16); void FieldObjectSetDirection(struct MapObject *, u8); u8 sub_808D4F4(void); void RemoveFieldObjectByLocalIdAndMap(u8, u8, u8); void npc_load_two_palettes__no_record(u16, u8); void npc_load_two_palettes__and_record(u16, u8); void sub_808EBA8(u8, u8, u8, s16, s16); void pal_patch_for_npc(u16, u8); void sub_808E16C(s16, s16); void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat); void sub_8092FF0(s16, s16, s16 *, s16 *); u8 FieldObjectDirectionToImageAnimId(u8); void sub_80930E0(s16 *, s16 *, s16, s16); void FieldObjectClearAnim(struct MapObject *); void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *); void SpawnFieldObjectsInView(s16, s16); u8 sprite_new(u8, u8, s16, s16, u8, u8); u8 AddPseudoFieldObject(u16, void (*)(struct Sprite *), s16, s16, u8); u8 show_sprite(u8, u8, u8); u8 SpawnSpecialFieldObjectParametrized(u8, u8, u8, s16, s16, u8); u8 SpawnSpecialFieldObject(struct MapObjectTemplate *); void sub_8093038(s16, s16, s16 *, s16 *); void CameraObjectReset1(void); void FieldObjectSetGraphicsId(struct MapObject *, u8); void FieldObjectTurn(struct MapObject *, u8); void FieldObjectTurnByLocalIdAndMap(u8, u8, u8, u8); const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8); void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8); void gpu_pal_allocator_reset__manage_upper_four(void); void sub_808E82C(u8, u8, u8, s16, s16); void sub_808E7E4(u8, u8, u8); void sub_808E78C(u8, u8, u8, u8); void sub_808E75C(s16, s16); void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, void *localId, void *mapNum, void *mapGroup); void npc_coords_shift(struct MapObject *, s16, s16); void sub_808EB08(struct MapObject *, s16, s16); void sub_808F254(u8, u8, u8); void FieldObjectStep(struct MapObject *, struct Sprite *, bool8(struct MapObject *, struct Sprite *)); u8 FieldObjectFaceOppositeDirection(struct MapObject *, u8); u8 GetOppositeDirection(u8); u8 GetStepInPlaceDelay4AnimId(u32); u8 GetStepInPlaceDelay8AnimId(u32); u8 GetStepInPlaceDelay16AnimId(u32); u8 GetStepInPlaceDelay32AnimId(u32); u8 npc_block_way(struct MapObject *, s16, s16, u32); void MoveCoords(u8, s16 *, s16 *); bool8 FieldObjectIsSpecialAnimActive(struct MapObject *); u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *); u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z); void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 animPattern); u8 npc_running_behaviour_by_direction(u8 direction); const u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId); u8 sub_8092C8C(struct MapObject *mapObject, s16 x, s16 y, u8 direction); u8 GetFaceDirectionAnimId(u32); u8 GetGoSpeed0AnimId(u32); u8 sub_80934BC(u32); bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId); bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *mapObject); u8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject); void sub_808F23C(const struct MapObject *mapObject, u8 movementType); void sub_808F208(const struct MapObject *mapObject); void npc_coords_shift_still(struct MapObject *pObject); void FieldObjectMoveDestCoords(struct MapObject *pObject, u32 unk_19, s16 *pInt, s16 *pInt1); // Exported data declarations extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[]; #endif //GUARD_FIELD_MAP_OBJ_H