BattleFrontier_BattleTowerBattleRoom_MapScripts:: @ 8241B40 map_script 2, BattleFrontier_BattleTowerBattleRoom_MapScript2_241B62 map_script 4, BattleFrontier_BattleTowerBattleRoom_MapScript2_241B4B .byte 0 BattleFrontier_BattleTowerBattleRoom_MapScript2_241B4B: @ 8241B4B map_script_2 VAR_0x4001, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241B55 .2byte 0 BattleFrontier_BattleTowerBattleRoom_EventScript_241B55:: @ 8241B55 setvar VAR_0x4001, 1 applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_242198 end BattleFrontier_BattleTowerBattleRoom_MapScript2_241B62: @ 8241B62 map_script_2 VAR_0x4000, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241B6C .2byte 0 BattleFrontier_BattleTowerBattleRoom_EventScript_241B6C:: @ 8241B6C setvar VAR_0x4000, 1 applymovement 255, BattleFrontier_BattleTowerBattleRoom_Movement_242179 waitmovement 0 setvar VAR_0x8004, 1 setvar VAR_0x8005, 2 special sub_81A1780 compare_var_to_value VAR_RESULT, 0 goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3 applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_24218D waitmovement 0 applymovement 255, BattleFrontier_BattleTowerBattleRoom_Movement_24217E waitmovement 0 setvar VAR_0x4002, 1 setvar VAR_0x8004, 2 setvar VAR_0x8005, 6 setvar VAR_0x8006, 1 special sub_81A1780 goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3:: @ 8241BC3 setvar VAR_0x8004, 3 special sub_8161F74 addobject 1 applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_242182 waitmovement 0 setvar VAR_0x8004, 7 setvar VAR_0x8005, 0 special sub_8161F74 msgbox 0x2021fc4, 4 waitmessage call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E switch VAR_RESULT case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241C2F BattleFrontier_BattleTowerBattleRoom_EventScript_241C03:: @ 8241C03 BattleFrontier_BattleTowerMultiBattleRoom_EventScript_241C03:: @ 8241C03 setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 4 special sub_81A1780 setvar VAR_0x8004, 2 setvar VAR_0x8005, 3 special sub_8161F74 setvar VAR_0x8004, 3 special sub_813BF7C goto BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8 BattleFrontier_BattleTowerBattleRoom_EventScript_241C2F:: @ 8241C2F call BattleFrontier_BattleTowerBattleRoom_EventScript_241EBA setvar VAR_0x8004, 4 special sub_8161F74 switch VAR_RESULT case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6 applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_242188 waitmovement 0 removeobject 1 setvar VAR_0x8004, 9 special sub_81A1780 compare_var_to_value VAR_RESULT, 0 call_if 5, BattleFrontier_BattleTowerBattleRoom_EventScript_241EC3 applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_24218D waitmovement 0 applymovement 255, BattleFrontier_BattleTowerBattleRoom_Movement_24217E waitmovement 0 msgbox BattleFrontier_BattleTowerBattleRoom_Text_242217, 4 playfanfare BGM_ME_ASA waitfanfare special sp000_heal_pokemon BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F:: @ 8241C8F setvar VAR_0x8004, 9 special sub_81A1780 copyvar VAR_0x400F, VAR_RESULT compare_var_to_value VAR_RESULT, 0 goto_if 5, BattleFrontier_BattleTowerBattleRoom_EventScript_241F0A setvar VAR_0x8004, 1 setvar VAR_0x8005, 2 special sub_81A1780 call BattleFrontier_BattleTowerBattleRoom_EventScript_241E44 call BattleFrontier_BattleTowerBattleRoom_EventScript_23E8E0 compare_var_to_value VAR_RESULT, 1 goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241D0A multichoice 19, 4, 103, 1 switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D40 case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA case 127, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F BattleFrontier_BattleTowerBattleRoom_EventScript_241D0A:: @ 8241D0A multichoice 20, 6, 104, 1 switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA case 127, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F BattleFrontier_BattleTowerBattleRoom_EventScript_241D40:: @ 8241D40 message BattleFrontier_BattleTowerBattleRoom_Text_2423A3 waitmessage multichoicedefault 20, 8, 94, 1, 0 switch VAR_RESULT case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241D72 case 127, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F BattleFrontier_BattleTowerBattleRoom_EventScript_241D72:: @ 8241D72 call BattleFrontier_BattleTowerBattleRoom_EventScript_23E8B4 goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C:: @ 8241D7C msgbox BattleFrontier_BattleTowerBattleRoom_Text_2423FC, 5 switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241E22 case 127, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA:: @ 8241DAA message BattleFrontier_BattleTowerBattleRoom_Text_24244C waitmessage multichoicedefault 20, 8, 94, 1, 0 switch VAR_RESULT case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_24220E case 127, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC:: @ 8241DDC closemessage applymovement 255, BattleFrontier_BattleTowerBattleRoom_Movement_242180 waitmovement 0 applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_242192 waitmovement 0 goto BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3 BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6:: @ 8241DF6 setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 3 special sub_81A1780 setvar VAR_0x8004, 2 setvar VAR_0x8005, 3 special sub_8161F74 setvar VAR_0x8004, 3 special sub_813BF7C goto BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8 BattleFrontier_BattleTowerBattleRoom_EventScript_241E22:: @ 8241E22 message BattleFrontier_BattleTowerBattleRoom_Text_242426 waitmessage setvar VAR_0x8004, 6 setvar VAR_0x8005, 2 special sub_8161F74 playse SE_SAVE waitse fadescreen 1 setvar VAR_0x8004, 4 special sub_81A1780 end BattleFrontier_BattleTowerBattleRoom_EventScript_241E44:: @ 8241E44 copyvar VAR_0x400F, VAR_RESULT switch VAR_0x400F case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241E90 case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241E97 case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241E9E case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_241EA5 case 5, BattleFrontier_BattleTowerBattleRoom_EventScript_241EAC case 6, BattleFrontier_BattleTowerBattleRoom_EventScript_241EB3 BattleFrontier_BattleTowerBattleRoom_EventScript_241E90:: @ 8241E90 message BattleFrontier_BattleTowerBattleRoom_Text_242277 waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_241E97:: @ 8241E97 message BattleFrontier_BattleTowerBattleRoom_Text_2422A9 waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_241E9E:: @ 8241E9E message BattleFrontier_BattleTowerBattleRoom_Text_2422DB waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_241EA5:: @ 8241EA5 message BattleFrontier_BattleTowerBattleRoom_Text_24230D waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_241EAC:: @ 8241EAC message BattleFrontier_BattleTowerBattleRoom_Text_24233F waitmessage return BattleFrontier_BattleTowerBattleRoom_EventScript_241EB3:: @ 8241EB3 message BattleFrontier_BattleTowerBattleRoom_Text_242371 waitmessage return BattleFrontier_BattleArenaBattleRoom_EventScript_241EBA:: @ 8241EBA BattleFrontier_BattleDomeLobby_EventScript_241EBA:: @ 8241EBA BattleFrontier_BattleFactoryBattleRoom_EventScript_241EBA:: @ 8241EBA BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA:: @ 8241EBA BattleFrontier_BattleTowerBattleRoom2_EventScript_241EBA:: @ 8241EBA BattleFrontier_BattleTowerBattleRoom_EventScript_241EBA:: @ 8241EBA setvar VAR_0x8004, 17 special sub_81A1780 return BattleFrontier_BattleTowerBattleRoom_EventScript_241EC3:: @ 8241EC3 applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_24219A waitmovement 0 applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_2725B6 waitmovement 0 playse SE_PIN applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_272598 waitmovement 0 applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_27259A waitmovement 0 applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_2421A6 applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_2421AB waitmovement 0 applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_2421A1 waitmovement 0 return BattleFrontier_BattleTowerBattleRoom_EventScript_241F0A:: @ 8241F0A compare_var_to_value VAR_0x4002, 1 goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241F22 msgbox BattleFrontier_BattleTowerBattleRoom_Text_2424C2, 4 setvar VAR_0x4002, 1 BattleFrontier_BattleTowerBattleRoom_EventScript_241F22:: @ 8241F22 message BattleFrontier_BattleTowerBattleRoom_Text_242542 waitmessage call BattleFrontier_BattleTowerBattleRoom_EventScript_23E8E0 compare_var_to_value VAR_RESULT, 1 goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241F79 multichoice 19, 4, 103, 1 switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D40 case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA case 127, BattleFrontier_BattleTowerBattleRoom_EventScript_241F22 BattleFrontier_BattleTowerBattleRoom_EventScript_241F79:: @ 8241F79 multichoice 20, 6, 104, 1 switch VAR_RESULT case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA case 127, BattleFrontier_BattleTowerBattleRoom_EventScript_241F22 BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF:: @ 8241FAF call BattleFrontier_BattleTowerBattleRoom_EventScript_242170 closemessage applymovement 255, BattleFrontier_BattleTowerBattleRoom_Movement_242180 waitmovement 0 applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_242192 waitmovement 0 addobject 1 applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_2421B2 waitmovement 0 switch VAR_0x400F case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_242085 case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_242029 case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2 setvar VAR_0x8004, 1 setvar VAR_0x8005, 7 special sub_81A1780 compare_var_to_value VAR_RESULT, 0 goto_if 5, BattleFrontier_BattleTowerBattleRoom_EventScript_242029 msgbox BattleFrontier_BattleTowerBattleRoom_Text_242579, 4 setvar VAR_0x8004, 2 setvar VAR_0x8005, 7 special sub_81A1780 BattleFrontier_BattleTowerBattleRoom_EventScript_242029:: @ 8242029 msgbox BattleFrontier_BattleTowerBattleRoom_Text_24268C, 4 call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E compare_var_to_value VAR_RESULT, 1 goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_242046 goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03 BattleFrontier_BattleTowerBattleRoom_EventScript_242046:: @ 8242046 call BattleFrontier_BattleTowerBattleRoom_EventScript_241EBA setvar VAR_0x8004, 12 special sub_81A1780 compare_var_to_value VAR_RESULT, 0 goto_if 5, BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6 msgbox BattleFrontier_BattleTowerBattleRoom_Text_2426B4, 4 playfanfare BGM_ME_BATTLE_SYMBOL message BattleFrontier_BattleTowerBattleRoom_Text_24270E waitmessage waitfanfare setvar VAR_0x8004, 13 special sub_81A1780 msgbox BattleFrontier_BattleTowerBattleRoom_Text_242744, 4 goto BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6 BattleFrontier_BattleTowerBattleRoom_EventScript_242085:: @ 8242085 setvar VAR_0x8004, 1 setvar VAR_0x8005, 7 special sub_81A1780 compare_var_to_value VAR_RESULT, 0 goto_if 5, BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2 msgbox BattleFrontier_BattleTowerBattleRoom_Text_2427F9, 4 setvar VAR_0x8004, 2 setvar VAR_0x8005, 7 special sub_81A1780 BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2:: @ 82420B2 msgbox BattleFrontier_BattleTowerBattleRoom_Text_2428E0, 4 call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E compare_var_to_value VAR_RESULT, 1 goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2420CF goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03 BattleFrontier_BattleTowerBattleRoom_EventScript_2420CF:: @ 82420CF call BattleFrontier_BattleTowerBattleRoom_EventScript_241EBA setvar VAR_0x8004, 12 special sub_81A1780 compare_var_to_value VAR_RESULT, 2 goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6 msgbox BattleFrontier_BattleTowerBattleRoom_Text_2428F7, 4 playfanfare BGM_ME_BATTLE_SYMBOL message BattleFrontier_BattleTowerBattleRoom_Text_242932 waitmessage waitfanfare setvar VAR_0x8004, 13 special sub_81A1780 msgbox BattleFrontier_BattleTowerBattleRoom_Text_24295D, 4 goto BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6 BattleFrontier_BattleTowerBattleRoom2_EventScript_24210E:: @ 824210E BattleFrontier_BattleTowerBattleRoom_EventScript_24210E:: @ 824210E closemessage setvar VAR_0x4002, 0 setvar VAR_0x8004, 2 setvar VAR_0x8005, 6 setvar VAR_0x8006, 0 special sub_81A1780 special sp000_heal_pokemon setvar VAR_0x8004, 0 setvar VAR_0x8005, 0 special sub_8163AC4 waitstate copyvar VAR_0x8004, VAR_0x40CE compare_var_to_value VAR_0x8004, 3 goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_24215A setvar VAR_0x8004, 18 special sub_81A1780 special sp000_heal_pokemon setvar VAR_0x8004, 21 special sub_81A1780 BattleFrontier_BattleTowerBattleRoom_EventScript_24215A:: @ 824215A setvar VAR_0x8004, 15 special sub_8161F74 setvar VAR_0x8004, 1 setvar VAR_0x8005, 5 special sub_81A1780 return BattleFrontier_BattleArenaBattleRoom_EventScript_242170:: @ 8242170 BattleFrontier_BattleDomeBattleRoom_EventScript_242170:: @ 8242170 BattleFrontier_BattleFactoryBattleRoom_EventScript_242170:: @ 8242170 BattleFrontier_BattlePalaceBattleRoom_EventScript_242170:: @ 8242170 BattleFrontier_BattlePyramidTop_EventScript_242170:: @ 8242170 BattleFrontier_BattleTowerBattleRoom_EventScript_242170:: @ 8242170 setvar VAR_0x8004, 22 special sub_81A1780 return BattleFrontier_BattleTowerBattleRoom_Movement_242179: @ 8242179 step_up step_up step_up step_03 step_end BattleFrontier_BattleTowerBattleRoom_Movement_24217E: @ 824217E step_00 step_end BattleFrontier_BattleTowerBattleRoom_Movement_242180: @ 8242180 step_03 step_end BattleFrontier_BattleTowerBattleRoom_Movement_242182: @ 8242182 step_down step_down step_down step_down step_02 step_end BattleFrontier_BattleTowerBattleRoom_Movement_242188: @ 8242188 step_up step_up step_up step_up step_end BattleFrontier_BattleTowerBattleRoom_Movement_24218D: @ 824218D step_right step_right step_right step_up step_end BattleFrontier_BattleTowerBattleRoom_Movement_242192: @ 8242192 step_down step_left step_left step_left step_03 step_end BattleFrontier_BattleTowerBattleRoom_Movement_242198: @ 8242198 step_54 step_end BattleFrontier_BattleTowerBattleRoom_Movement_24219A: @ 824219A step_55 step_14 step_up step_left step_left step_13 step_end BattleFrontier_BattleTowerBattleRoom_Movement_2421A1: @ 82421A1 step_right step_right step_down step_54 step_end BattleFrontier_BattleTowerBattleRoom_Movement_2421A6: @ 82421A6 step_14 step_14 step_14 step_14 step_end BattleFrontier_BattleTowerBattleRoom_Movement_2421AB: @ 82421AB step_03 step_14 step_14 step_14 step_14 step_20 step_end BattleFrontier_BattleTowerBattleRoom_Movement_2421B2: @ 82421B2 slow_step_down slow_step_down slow_step_down slow_step_down step_02 step_end BattleFrontier_BattleTowerBattleRoom2_EventScript_2421B8:: @ 82421B8 BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8:: @ 82421B8 copyvar VAR_RESULT, VAR_0x40CE compare_var_to_value VAR_RESULT, 1 goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421E8 compare_var_to_value VAR_RESULT, 2 goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421F2 compare_var_to_value VAR_RESULT, 3 goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421FC warp BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 6, 6 waitstate end BattleFrontier_BattleTowerBattleRoom_EventScript_2421E8:: @ 82421E8 warp BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 10, 6 waitstate end BattleFrontier_BattleTowerBattleRoom_EventScript_2421F2:: @ 82421F2 warp BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 14, 6 waitstate end BattleFrontier_BattleTowerBattleRoom_EventScript_2421FC:: @ 82421FC setvar VAR_0x8004, 13 special sub_8161F74 warp BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 18, 6 waitstate end BattleFrontier_BattleTowerBattleRoom_EventScript_24220E:: @ 824220E setflag FLAG_0x077 goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03 end BattleFrontier_BattleTowerBattleRoom2_Text_242217: @ 8242217 BattleFrontier_BattleTowerBattleRoom_Text_242217: @ 8242217 .string "We will restore your POKéMON to\n" .string "full health.$" BattleFrontier_BattleTowerBattleRoom_Text_242244: @ 8242244 .string "You will be facing opponent no. {STR_VAR_1}.\n" .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom_Text_242277: @ 8242277 .string "You will be facing opponent no. 2.\n" .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom_Text_2422A9: @ 82422A9 .string "You will be facing opponent no. 3.\n" .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom_Text_2422DB: @ 82422DB .string "You will be facing opponent no. 4.\n" .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom_Text_24230D: @ 824230D .string "You will be facing opponent no. 5.\n" .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom_Text_24233F: @ 824233F .string "You will be facing opponent no. 6.\n" .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom_Text_242371: @ 8242371 .string "You will be facing opponent no. 7.\n" .string "Are you ready?$" BattleFrontier_BattleTowerBattleRoom2_Text_2423A3: @ 82423A3 BattleFrontier_BattleTowerBattleRoom_Text_2423A3: @ 82423A3 .string "Record your battle on your\n" .string "FRONTIER PASS?$" BattleFrontier_BattleTowerLobby_Text_2423CD: @ 82423CD .string "{PLAYER}’s battle was recorded\n" .string "on the FRONTIER PASS.$" BattleFrontier_BattleTowerBattleRoom2_Text_2423FC: @ 82423FC BattleFrontier_BattleTowerBattleRoom_Text_2423FC: @ 82423FC .string "Would you like to save and\n" .string "quit the game?$" BattleFrontier_BattleTowerBattleRoom2_Text_242426: @ 8242426 BattleFrontier_BattleTowerBattleRoom_Text_242426: @ 8242426 .string "Saving your battle data.\n" .string "Please wait.$" BattleFrontier_BattleTowerBattleRoom2_Text_24244C: @ 824244C BattleFrontier_BattleTowerBattleRoom_Text_24244C: @ 824244C .string "Would you like to cancel your BATTLE\n" .string "ROOM challenge?$" gText_BattleRecordCouldntBeSaved:: @ 8242481 .string "There was an error of some sort.\n" .string "Your record could not be saved.$" BattleFrontier_BattleTowerBattleRoom_Text_2424C2: @ 82424C2 .string "Excuse me, but…\p" .string "Our leader, the SALON MAIDEN, is on\n" .string "her way here in hopes of battling you.\p" .string "She should be arriving very shortly.$" BattleFrontier_BattleTowerBattleRoom_Text_242542: @ 8242542 .string "You will be facing the SALON MAIDEN.\n" .string "Are you prepared?$" BattleFrontier_BattleTowerBattleRoom_Text_242579: @ 8242579 .string "Greetings…\n" .string "My name is ANABEL.\p" .string "I am the SALON MAIDEN, and I am in\n" .string "charge of running the BATTLE TOWER…\p" .string "I have heard several rumors\n" .string "about you…\p" .string "In all honesty, what I have heard does\n" .string "not seem attractive in any way…\p" .string "The reason I’ve come to see you…\n" .string "Well, there is but one reason…$" BattleFrontier_BattleTowerBattleRoom_Text_24268C: @ 824268C .string "Let me see your talent in\n" .string "its entirety…$" BattleFrontier_BattleTowerBattleRoom_Text_2426B4: @ 82426B4 .string "ANABEL: Fufufu, nicely done…\p" .string "Your FRONTIER PASS, please…\n" .string "Your talent shall be recognized.$" BattleFrontier_BattleTowerBattleRoom_Text_24270E: @ 824270E .string "The Ability Symbol was embossed on\n" .string "the FRONTIER PASS!$" BattleFrontier_BattleTowerBattleRoom_Text_242744: @ 8242744 .string "… … … … … …\p" .string "You have confidence in your POKéMON\n" .string "battling talent, don’t you?\p" .string "I urge you to keep battling and\n" .string "keep on winning.\p" .string "I will be waiting for you.\n" .string "Until the next time we meet…$" BattleFrontier_BattleTowerBattleRoom_Text_2427F9: @ 82427F9 .string "ANABEL: You really did come back to\n" .string "see me…\p" .string "… … … … … …\p" .string "You’ve won straight matches to see me…\n" .string "I won’t have to hold back against you…\p" .string "It’s been too long now…\p" .string "Too long since I’ve been able to battle\n" .string "without thinking about anything…$" BattleFrontier_BattleTowerBattleRoom_Text_2428E0: @ 82428E0 .string "Let’s begin, shall we?$" BattleFrontier_BattleTowerBattleRoom_Text_2428F7: @ 82428F7 .string "ANABEL: Fufu, congratulations…\n" .string "Your FRONTIER PASS, please…$" BattleFrontier_BattleTowerBattleRoom_Text_242932: @ 8242932 .string "The Ability Symbol took on\n" .string "a golden shine!$" BattleFrontier_BattleTowerBattleRoom_Text_24295D: @ 824295D .string "That was fun…\p" .string "I have never had a POKéMON battle\n" .string "so enjoyable before…\p" .string "I wish I could battle with you again…$"