FallarborTown_BattleTentLobby_MapScripts:: @ 81FFE66 map_script 2, FallarborTown_BattleTentLobby_MapScript2_1FFE85 map_script 4, FallarborTown_BattleTentLobby_MapScript2_1FFE71 .byte 0 FallarborTown_BattleTentLobby_MapScript2_1FFE71: @ 81FFE71 map_script_2 VAR_0x4001, 0, FallarborTown_BattleTentLobby_EventScript_1FFE7B .2byte 0 FallarborTown_BattleTentLobby_EventScript_1FFE7B:: @ 81FFE7B setvar VAR_0x4001, 1 turnobject 255, 2 end FallarborTown_BattleTentLobby_MapScript2_1FFE85: @ 81FFE85 map_script_2 VAR_0x4000, 0, FallarborTown_BattleTentLobby_EventScript_1FFEAF map_script_2 VAR_0x4000, 1, FallarborTown_BattleTentLobby_EventScript_1FFEB8 map_script_2 VAR_0x4000, 2, FallarborTown_BattleTentLobby_EventScript_1FFFCD map_script_2 VAR_0x4000, 3, FallarborTown_BattleTentLobby_EventScript_1FFEED map_script_2 VAR_0x4000, 4, FallarborTown_BattleTentLobby_EventScript_1FFF93 .2byte 0 FallarborTown_BattleTentLobby_EventScript_1FFEAF:: @ 81FFEAF setvar VAR_0x8004, 0 special sub_81A1780 end FallarborTown_BattleTentLobby_EventScript_1FFEB8:: @ 81FFEB8 lockall msgbox FallarborTown_BattleTentLobby_Text_2C4DED, 4 closemessage setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 0 special sub_81A1780 setvar VAR_0x4000, 255 setvar VAR_0x8004, 2 setvar VAR_0x8005, 1 setvar VAR_0x8006, 0 special sub_81A1780 releaseall end FallarborTown_BattleTentLobby_EventScript_1FFEED:: @ 81FFEED lockall msgbox FallarborTown_BattleTentLobby_Text_2C4EC3, 4 message FallarborTown_BattleTentLobby_Text_2C4EFF waitmessage setvar VAR_0x8004, 4 special sub_81B9B80 setvar VAR_0x8004, 2 setvar VAR_0x8005, 1 setvar VAR_0x8006, 0 special sub_81A1780 setvar VAR_0x8004, 3 setvar VAR_0x8005, 0 special sub_81B9B80 playse SE_SAVE waitse FallarborTown_BattleTentLobby_EventScript_1FFF27:: @ 81FFF27 msgbox FallarborTown_BattleTentLobby_Text_2C4F22, 4 setvar VAR_0x8004, 5 special sub_81B9B80 switch VAR_RESULT case 0, FallarborTown_BattleTentLobby_EventScript_1FFF73 setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 0 special sub_81A1780 message FallarborTown_BattleTentLobby_Text_2C4F69 waitmessage playfanfare BGM_FANFA4 waitfanfare msgbox FallarborTown_BattleTentLobby_Text_2C501F, 4 closemessage setvar VAR_0x4000, 255 releaseall end FallarborTown_BattleTentLobby_EventScript_1FFF73:: @ 81FFF73 msgbox FallarborTown_BattleTentLobby_Text_2C4F83, 4 waitmessage closemessage setvar VAR_0x4000, 255 releaseall end FallarborTown_BattleTentLobby_EventScript_1FFF84:: @ 81FFF84 lockall msgbox FallarborTown_BattleTentLobby_Text_2C4EC3, 4 goto FallarborTown_BattleTentLobby_EventScript_1FFF27 end FallarborTown_BattleTentLobby_EventScript_1FFF93:: @ 81FFF93 lockall message FallarborTown_BattleTentLobby_Text_2C4FD7 waitmessage setvar VAR_0x8004, 2 setvar VAR_0x8005, 1 setvar VAR_0x8006, 0 special sub_81A1780 setvar VAR_0x8004, 3 setvar VAR_0x8005, 0 special sub_81B9B80 playse SE_SAVE waitse msgbox FallarborTown_BattleTentLobby_Text_2C501F, 4 closemessage setvar VAR_0x4000, 255 releaseall end FallarborTown_BattleTentLobby_EventScript_1FFFCD:: @ 81FFFCD lockall message FallarborTown_BattleTentLobby_Text_2C504C waitmessage setvar VAR_0x8004, 3 setvar VAR_0x8005, 1 special sub_81B9B80 playse SE_SAVE waitse setvar VAR_0x8004, 2 setvar VAR_0x8005, 3 setvar VAR_0x8006, 0 special sub_81A1780 setvar VAR_0x4000, 255 goto FallarborTown_BattleTentLobby_EventScript_20013C FallarborTown_BattleTentLobby_EventScript_200001:: @ 8200001 lock faceplayer setvar VAR_0x8004, 1 special sub_81B9B80 compare_var_to_value VAR_RESULT, 0 goto_if 5, FallarborTown_BattleTentLobby_EventScript_1FFF84 special copy_player_party_to_sav1 msgbox FallarborTown_BattleTentLobby_Text_2C47EB, 4 FallarborTown_BattleTentLobby_EventScript_200021:: @ 8200021 message FallarborTown_BattleTentLobby_Text_2C4843 waitmessage multichoice 17, 6, 23, 0 switch VAR_RESULT case 0, FallarborTown_BattleTentLobby_EventScript_20005D case 1, FallarborTown_BattleTentLobby_EventScript_200169 case 2, FallarborTown_BattleTentLobby_EventScript_2001C5 case 127, FallarborTown_BattleTentLobby_EventScript_2001C5 FallarborTown_BattleTentLobby_EventScript_20005D:: @ 820005D setvar VAR_FRONTIER_FACILITY, 3 setvar VAR_0x40CE, 0 setvar VAR_RESULT, 2 setvar VAR_0x8004, 15 special sub_81A1780 compare_var_to_value VAR_0x8004, 1 goto_eq FallarborTown_BattleTentLobby_EventScript_200176 setvar VAR_0x8004, 2 setvar VAR_0x8005, 1 setvar VAR_0x8006, 2 special sub_81A1780 msgbox FallarborTown_BattleTentLobby_Text_2C4BC8, 4 fadescreen 1 setvar VAR_0x8004, 2 setvar VAR_0x8005, 3 special sub_80F9490 waitstate compare_var_to_value VAR_RESULT, 0 goto_eq FallarborTown_BattleTentLobby_EventScript_2001C2 msgbox FallarborTown_BattleTentLobby_Text_2C4B35, 5 switch VAR_RESULT case 0, FallarborTown_BattleTentLobby_EventScript_2001C2 case 1, FallarborTown_BattleTentLobby_EventScript_2000E2 case 127, FallarborTown_BattleTentLobby_EventScript_2001C2 FallarborTown_BattleTentLobby_EventScript_2000E2:: @ 82000E2 setvar VAR_0x4000, 0 setvar VAR_0x8004, 2 setvar VAR_0x8005, 4 special sub_81A1780 setvar VAR_0x8004, 0 special sub_81B9B80 setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 1 special sub_81A1780 setvar VAR_0x8004, 2 setvar VAR_0x8005, 3 setvar VAR_0x8006, 0 special sub_81A1780 special copy_player_party_from_sav1 closemessage delay 2 call FallarborTown_BattleTentLobby_EventScript_27134F setvar VAR_0x4000, 255 compare_var_to_value VAR_RESULT, 0 goto_eq FallarborTown_BattleTentLobby_EventScript_2001AB FallarborTown_BattleTentLobby_EventScript_20013C:: @ 820013C special copy_player_party_to_sav1 setvar VAR_0x8004, 3 setvar VAR_0x8005, 3 special sub_81A1780 msgbox FallarborTown_BattleTentLobby_Text_2C4DC3, 4 closemessage call FallarborTown_BattleTentLobby_EventScript_2001CF warp FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR, 255, 2, 7 setvar VAR_0x4000, 0 waitstate end FallarborTown_BattleTentLobby_EventScript_200169:: @ 8200169 msgbox FallarborTown_BattleTentLobby_Text_2C48AC, 4 goto FallarborTown_BattleTentLobby_EventScript_200021 FallarborTown_BattleTentLobby_EventScript_200176:: @ 8200176 switch VAR_RESULT case 0, FallarborTown_BattleTentLobby_EventScript_200191 case 1, FallarborTown_BattleTentLobby_EventScript_20019E FallarborTown_BattleTentLobby_EventScript_200191:: @ 8200191 msgbox FallarborTown_BattleTentLobby_Text_2C4BFA, 4 goto FallarborTown_BattleTentLobby_EventScript_2001CD FallarborTown_BattleTentLobby_EventScript_20019E:: @ 820019E msgbox FallarborTown_BattleTentLobby_Text_2C4CC0, 4 goto FallarborTown_BattleTentLobby_EventScript_2001CD FallarborTown_BattleTentLobby_EventScript_2001AB:: @ 82001AB setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 0 special sub_81A1780 goto FallarborTown_BattleTentLobby_EventScript_2001C5 FallarborTown_BattleTentLobby_EventScript_2001C2:: @ 82001C2 special copy_player_party_from_sav1 FallarborTown_BattleTentLobby_EventScript_2001C5:: @ 82001C5 msgbox FallarborTown_BattleTentLobby_Text_2C487F, 4 FallarborTown_BattleTentLobby_EventScript_2001CD:: @ 82001CD release end FallarborTown_BattleTentLobby_EventScript_2001CF:: @ 82001CF applymovement 1, FallarborTown_BattleTentLobby_Movement_2001FE applymovement 255, FallarborTown_BattleTentLobby_Movement_200205 waitmovement 0 opendoor 6, 1 waitdooranim applymovement 1, FallarborTown_BattleTentLobby_Movement_200202 applymovement 255, FallarborTown_BattleTentLobby_Movement_200209 waitmovement 0 closedoor 6, 1 waitdooranim return FallarborTown_BattleTentLobby_Movement_2001FE: @ 82001FE step_up step_up step_up step_end FallarborTown_BattleTentLobby_Movement_200202: @ 8200202 step_up step_54 step_end FallarborTown_BattleTentLobby_Movement_200205: @ 8200205 step_up step_up step_up step_end FallarborTown_BattleTentLobby_Movement_200209: @ 8200209 step_up step_up step_54 step_end FallarborTown_BattleTentLobby_EventScript_20020D:: @ 820020D msgbox FallarborTown_BattleTentLobby_Text_20045A, 2 end FallarborTown_BattleTentLobby_EventScript_200216:: @ 8200216 msgbox FallarborTown_BattleTentLobby_Text_200304, 2 end FallarborTown_BattleTentLobby_EventScript_20021F:: @ 820021F msgbox FallarborTown_BattleTentLobby_Text_200382, 2 end FallarborTown_BattleTentLobby_EventScript_200228:: @ 8200228 lock faceplayer checkflag FLAG_0x1CD goto_eq FallarborTown_BattleTentLobby_EventScript_200245 msgbox FallarborTown_BattleTentLobby_Text_200501, 4 addvar VAR_0x40D1, 1 setflag FLAG_0x1CD release end FallarborTown_BattleTentLobby_EventScript_200245:: @ 8200245 msgbox FallarborTown_BattleTentLobby_Text_200653, 4 release end FallarborTown_BattleTentLobby_EventScript_20024F:: @ 820024F lockall msgbox FallarborTown_BattleTentLobby_Text_256DB8, 4 goto FallarborTown_BattleTentLobby_EventScript_20025E end FallarborTown_BattleTentLobby_EventScript_20025E:: @ 820025E message FallarborTown_BattleTentLobby_Text_256DDF waitmessage multichoice 17, 0, 112, 0 switch VAR_RESULT case 0, FallarborTown_BattleTentLobby_EventScript_2002BC case 1, FallarborTown_BattleTentLobby_EventScript_2002CA case 2, FallarborTown_BattleTentLobby_EventScript_2002D8 case 3, FallarborTown_BattleTentLobby_EventScript_2002E6 case 4, FallarborTown_BattleTentLobby_EventScript_2002F4 case 5, FallarborTown_BattleTentLobby_EventScript_200302 case 127, FallarborTown_BattleTentLobby_EventScript_200302 end FallarborTown_BattleTentLobby_EventScript_2002BC:: @ 82002BC msgbox FallarborTown_BattleTentLobby_Text_2C67CD, 4 goto FallarborTown_BattleTentLobby_EventScript_20025E end FallarborTown_BattleTentLobby_EventScript_2002CA:: @ 82002CA msgbox FallarborTown_BattleTentLobby_Text_256E02, 4 goto FallarborTown_BattleTentLobby_EventScript_20025E end FallarborTown_BattleTentLobby_EventScript_2002D8:: @ 82002D8 msgbox FallarborTown_BattleTentLobby_Text_256F43, 4 goto FallarborTown_BattleTentLobby_EventScript_20025E end FallarborTown_BattleTentLobby_EventScript_2002E6:: @ 82002E6 msgbox FallarborTown_BattleTentLobby_Text_256FF2, 4 goto FallarborTown_BattleTentLobby_EventScript_20025E end FallarborTown_BattleTentLobby_EventScript_2002F4:: @ 82002F4 msgbox FallarborTown_BattleTentLobby_Text_257202, 4 goto FallarborTown_BattleTentLobby_EventScript_20025E end FallarborTown_BattleTentLobby_EventScript_200302:: @ 8200302 releaseall end FallarborTown_BattleTentLobby_Text_200304: @ 8200304 .string "Fufufufufu.\p" .string "I’m going to make everyone think\n" .string "I’m just a kid and let them play down.\p" .string "Then, I’ll shock them and grab\n" .string "the title!$" FallarborTown_BattleTentLobby_Text_200382: @ 8200382 .string "You know how BATTLE TENTS offer\n" .string "different events in different towns?\p" .string "My favorite is definitely the BATTLE\n" .string "TENT in FALLARBOR TOWN.\p" .string "I think it’s fantastic how TRAINERS\n" .string "try to win with all their faith in\l" .string "their POKéMON.$" FallarborTown_BattleTentLobby_Text_20045A: @ 820045A .string "I heard something about some tent,\n" .string "so I came to camp out.\p" .string "I didn’t know that tents these days\n" .string "are so luxurious!\p" .string "Since I’m here, I may as well try\n" .string "my hand at battling!$" FallarborTown_BattleTentLobby_Text_200501: @ 8200501 .string "SCOTT: Hi, {PLAYER}{KUN}!\n" .string "So you came out to this BATTLE TENT!\p" .string "The people in these parts tend to be\n" .string "easygoing and laid-back.\p" .string "But, you see, what I’m looking for are\n" .string "people with…\p" .string "How should I say this?\p" .string "Someone bursting with the desire\n" .string "and the drive to win.\p" .string "If there were a TRAINER like that,\n" .string "I’d immediately…\p" .string "Whoops! Never mind!\n" .string "Keep working at it!$" FallarborTown_BattleTentLobby_Text_200653: @ 8200653 .string "SCOTT: Instead of wasting your\n" .string "time with the likes of me, why not\l" .string "make a challenge?$"