MauvilleCity_GameCorner_MapScripts:: @ 820FBB8 .byte 0 MauvilleCity_GameCorner_EventScript_20FBB9:: @ 820FBB9 lock faceplayer msgbox MauvilleCity_GameCorner_Text_210460, 4 checkitem ITEM_COIN_CASE, 1 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_20FCB7 message MauvilleCity_GameCorner_Text_2104DF waitmessage showmoneybox 0, 0, 0 showcoinsbox 1, 6 goto MauvilleCity_GameCorner_EventScript_20FBE5 MauvilleCity_GameCorner_EventScript_20FBE5:: @ 820FBE5 multichoicedefault 15, 0, 49, 0, 0 switch VAR_RESULT case 0, MauvilleCity_GameCorner_EventScript_20FC33 case 1, MauvilleCity_GameCorner_EventScript_20FC75 goto MauvilleCity_GameCorner_EventScript_20FCD1 end MauvilleCity_GameCorner_EventScript_20FC0C:: @ 820FC0C multichoicedefault 15, 0, 49, 1, 0 switch VAR_RESULT case 0, MauvilleCity_GameCorner_EventScript_20FC33 case 1, MauvilleCity_GameCorner_EventScript_20FC75 goto MauvilleCity_GameCorner_EventScript_20FCD1 end MauvilleCity_GameCorner_EventScript_20FC33:: @ 820FC33 checkcoins VAR_0x4001 compare_var_to_value VAR_0x4001, 9950 goto_if 4, MauvilleCity_GameCorner_EventScript_20FCE1 checkmoney 0x3e8, 0 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_20FCC1 givecoins 50 takemoney 0x3e8, 0 updatemoneybox 0, 0 nop updatecoinsbox 1, 6 playse SE_REGI msgbox MauvilleCity_GameCorner_Text_210529, 4 hidemoneybox nop nop hidecoinsbox 0, 5 release end MauvilleCity_GameCorner_EventScript_20FC75:: @ 820FC75 checkcoins VAR_0x4001 compare_var_to_value VAR_0x4001, 9500 goto_if 4, MauvilleCity_GameCorner_EventScript_20FCE1 checkmoney 0x2710, 0 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_20FCC1 givecoins 500 takemoney 0x2710, 0 updatemoneybox 0, 0 nop updatecoinsbox 1, 6 playse SE_REGI msgbox MauvilleCity_GameCorner_Text_210529, 4 hidemoneybox nop nop hidecoinsbox 0, 5 release end MauvilleCity_GameCorner_EventScript_20FCB7:: @ 820FCB7 msgbox MauvilleCity_GameCorner_Text_21047E, 4 release end MauvilleCity_GameCorner_EventScript_20FCC1:: @ 820FCC1 msgbox MauvilleCity_GameCorner_Text_210553, 4 hidemoneybox nop nop hidecoinsbox 0, 5 release end MauvilleCity_GameCorner_EventScript_20FCD1:: @ 820FCD1 msgbox MauvilleCity_GameCorner_Text_21059A, 4 hidemoneybox nop nop hidecoinsbox 0, 5 release end MauvilleCity_GameCorner_EventScript_20FCE1:: @ 820FCE1 msgbox MauvilleCity_GameCorner_Text_21057E, 4 hidemoneybox nop nop hidecoinsbox 0, 5 release end MauvilleCity_GameCorner_EventScript_20FCF1:: @ 820FCF1 lock faceplayer msgbox MauvilleCity_GameCorner_Text_2105D7, 4 checkitem ITEM_COIN_CASE, 1 compare_var_to_value VAR_RESULT, 1 goto_eq MauvilleCity_GameCorner_EventScript_20FD0D release end MauvilleCity_GameCorner_EventScript_20FD0D:: @ 820FD0D message MauvilleCity_GameCorner_Text_21060D waitmessage setvar VAR_0x4001, 0 showcoinsbox 1, 1 goto MauvilleCity_GameCorner_EventScript_20FD2B MauvilleCity_GameCorner_EventScript_20FD20:: @ 820FD20 message MauvilleCity_GameCorner_Text_21060D waitmessage goto MauvilleCity_GameCorner_EventScript_20FD2B MauvilleCity_GameCorner_EventScript_20FD2B:: @ 820FD2B multichoice 12, 0, 48, 0 switch VAR_RESULT case 0, MauvilleCity_GameCorner_EventScript_20FD67 case 1, MauvilleCity_GameCorner_EventScript_20FD75 case 2, MauvilleCity_GameCorner_EventScript_20FD83 case 3, MauvilleCity_GameCorner_EventScript_20FE92 goto MauvilleCity_GameCorner_EventScript_20FE92 end MauvilleCity_GameCorner_EventScript_20FD67:: @ 820FD67 setvar VAR_0x4001, 1 bufferdecorationname 0, 88 goto MauvilleCity_GameCorner_EventScript_20FD91 MauvilleCity_GameCorner_EventScript_20FD75:: @ 820FD75 setvar VAR_0x4001, 2 bufferdecorationname 0, 89 goto MauvilleCity_GameCorner_EventScript_20FD91 MauvilleCity_GameCorner_EventScript_20FD83:: @ 820FD83 setvar VAR_0x4001, 3 bufferdecorationname 0, 90 goto MauvilleCity_GameCorner_EventScript_20FD91 MauvilleCity_GameCorner_EventScript_20FD91:: @ 820FD91 msgbox MauvilleCity_GameCorner_Text_210705, 5 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_20FE92 switch VAR_0x4001 case 1, MauvilleCity_GameCorner_EventScript_20FDCB case 2, MauvilleCity_GameCorner_EventScript_20FE05 case 3, MauvilleCity_GameCorner_EventScript_20FE3F end MauvilleCity_GameCorner_EventScript_20FDCB:: @ 820FDCB checkcoins VAR_0x4002 compare_var_to_value VAR_0x4002, 1000 goto_if 0, MauvilleCity_GameCorner_EventScript_20FE79 bufferdecorationname 1, 88 checkdecorspace 88 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_20FE87 takecoins 1000 givedecoration 88 updatecoinsbox 1, 1 playse SE_REGI msgbox MauvilleCity_GameCorner_Text_210646, 4 goto MauvilleCity_GameCorner_EventScript_20FD20 end MauvilleCity_GameCorner_EventScript_20FE05:: @ 820FE05 checkcoins VAR_0x4002 compare_var_to_value VAR_0x4002, 1000 goto_if 0, MauvilleCity_GameCorner_EventScript_20FE79 bufferdecorationname 1, 89 checkdecorspace 89 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_20FE87 takecoins 1000 givedecoration 89 updatecoinsbox 1, 1 playse SE_REGI msgbox MauvilleCity_GameCorner_Text_210646, 4 goto MauvilleCity_GameCorner_EventScript_20FD20 end MauvilleCity_GameCorner_EventScript_20FE3F:: @ 820FE3F checkcoins VAR_0x4002 compare_var_to_value VAR_0x4002, 1000 goto_if 0, MauvilleCity_GameCorner_EventScript_20FE79 bufferdecorationname 1, 90 checkdecorspace 90 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_20FE87 takecoins 1000 givedecoration 90 updatecoinsbox 1, 1 playse SE_REGI msgbox MauvilleCity_GameCorner_Text_210646, 4 goto MauvilleCity_GameCorner_EventScript_20FD20 end MauvilleCity_GameCorner_EventScript_20FE79:: @ 820FE79 msgbox MauvilleCity_GameCorner_Text_210673, 4 goto MauvilleCity_GameCorner_EventScript_20FD20 end MauvilleCity_GameCorner_EventScript_20FE87:: @ 820FE87 call MauvilleCity_GameCorner_EventScript_272071 goto MauvilleCity_GameCorner_EventScript_20FD20 end MauvilleCity_GameCorner_EventScript_20FE92:: @ 820FE92 msgbox MauvilleCity_GameCorner_Text_2106BF, 4 hidecoinsbox 0, 0 release end MauvilleCity_GameCorner_EventScript_20FE9F:: @ 820FE9F lock faceplayer msgbox MauvilleCity_GameCorner_Text_2105D7, 4 checkitem ITEM_COIN_CASE, 1 compare_var_to_value VAR_RESULT, 1 goto_eq MauvilleCity_GameCorner_EventScript_20FEBB release end MauvilleCity_GameCorner_EventScript_20FEBB:: @ 820FEBB message MauvilleCity_GameCorner_Text_21060D waitmessage setvar VAR_0x4001, 0 showcoinsbox 1, 1 goto MauvilleCity_GameCorner_EventScript_20FED9 MauvilleCity_GameCorner_EventScript_20FECE:: @ 820FECE message MauvilleCity_GameCorner_Text_21060D waitmessage goto MauvilleCity_GameCorner_EventScript_20FED9 MauvilleCity_GameCorner_EventScript_20FED9:: @ 820FED9 multichoice 12, 0, 55, 0 switch VAR_RESULT case 0, MauvilleCity_GameCorner_EventScript_20FF2B case 1, MauvilleCity_GameCorner_EventScript_20FF3E case 2, MauvilleCity_GameCorner_EventScript_20FF51 case 3, MauvilleCity_GameCorner_EventScript_20FF64 case 4, MauvilleCity_GameCorner_EventScript_20FF77 case 5, MauvilleCity_GameCorner_EventScript_210118 goto MauvilleCity_GameCorner_EventScript_210118 end MauvilleCity_GameCorner_EventScript_20FF2B:: @ 820FF2B setvar VAR_0x4001, 1 bufferitemname 0, ITEM_TM32 setvar VAR_0x8004, 320 goto MauvilleCity_GameCorner_EventScript_20FF8A MauvilleCity_GameCorner_EventScript_20FF3E:: @ 820FF3E setvar VAR_0x4001, 2 bufferitemname 0, ITEM_TM29 setvar VAR_0x8004, 317 goto MauvilleCity_GameCorner_EventScript_20FF8A MauvilleCity_GameCorner_EventScript_20FF51:: @ 820FF51 setvar VAR_0x4001, 3 bufferitemname 0, ITEM_TM35 setvar VAR_0x8004, 323 goto MauvilleCity_GameCorner_EventScript_20FF8A MauvilleCity_GameCorner_EventScript_20FF64:: @ 820FF64 setvar VAR_0x4001, 4 bufferitemname 0, ITEM_TM24 setvar VAR_0x8004, 312 goto MauvilleCity_GameCorner_EventScript_20FF8A MauvilleCity_GameCorner_EventScript_20FF77:: @ 820FF77 setvar VAR_0x4001, 5 bufferitemname 0, ITEM_TM13 setvar VAR_0x8004, 301 goto MauvilleCity_GameCorner_EventScript_20FF8A MauvilleCity_GameCorner_EventScript_20FF8A:: @ 820FF8A special sub_81398C0 msgbox MauvilleCity_GameCorner_Text_210629, 5 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_210118 switch VAR_0x4001 case 1, MauvilleCity_GameCorner_EventScript_20FFDD case 2, MauvilleCity_GameCorner_EventScript_210017 case 3, MauvilleCity_GameCorner_EventScript_210051 case 4, MauvilleCity_GameCorner_EventScript_21008B case 5, MauvilleCity_GameCorner_EventScript_2100C5 end MauvilleCity_GameCorner_EventScript_20FFDD:: @ 820FFDD checkcoins VAR_0x4002 compare_var_to_value VAR_0x4002, 1500 goto_if 0, MauvilleCity_GameCorner_EventScript_2100FF checkitemspace ITEM_TM32, 1 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_21010D takecoins 1500 giveitem ITEM_TM32, 1 updatecoinsbox 1, 1 playse SE_REGI msgbox MauvilleCity_GameCorner_Text_21071B, 4 goto MauvilleCity_GameCorner_EventScript_20FECE end MauvilleCity_GameCorner_EventScript_210017:: @ 8210017 checkcoins VAR_0x4002 compare_var_to_value VAR_0x4002, 3500 goto_if 0, MauvilleCity_GameCorner_EventScript_2100FF checkitemspace ITEM_TM29, 1 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_21010D takecoins 3500 giveitem ITEM_TM29, 1 updatecoinsbox 1, 1 playse SE_REGI msgbox MauvilleCity_GameCorner_Text_21071B, 4 goto MauvilleCity_GameCorner_EventScript_20FECE end MauvilleCity_GameCorner_EventScript_210051:: @ 8210051 checkcoins VAR_0x4002 compare_var_to_value VAR_0x4002, 4000 goto_if 0, MauvilleCity_GameCorner_EventScript_2100FF checkitemspace ITEM_TM35, 1 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_21010D takecoins 4000 giveitem ITEM_TM35, 1 updatecoinsbox 1, 1 playse SE_REGI msgbox MauvilleCity_GameCorner_Text_21071B, 4 goto MauvilleCity_GameCorner_EventScript_20FECE end MauvilleCity_GameCorner_EventScript_21008B:: @ 821008B checkcoins VAR_0x4002 compare_var_to_value VAR_0x4002, 4000 goto_if 0, MauvilleCity_GameCorner_EventScript_2100FF checkitemspace ITEM_TM24, 1 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_21010D takecoins 4000 giveitem ITEM_TM24, 1 updatecoinsbox 1, 1 playse SE_REGI msgbox MauvilleCity_GameCorner_Text_21071B, 4 goto MauvilleCity_GameCorner_EventScript_20FECE end MauvilleCity_GameCorner_EventScript_2100C5:: @ 82100C5 checkcoins VAR_0x4002 compare_var_to_value VAR_0x4002, 4000 goto_if 0, MauvilleCity_GameCorner_EventScript_2100FF checkitemspace ITEM_TM13, 1 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_21010D takecoins 4000 giveitem ITEM_TM13, 1 updatecoinsbox 1, 1 playse SE_REGI msgbox MauvilleCity_GameCorner_Text_21071B, 4 goto MauvilleCity_GameCorner_EventScript_20FECE end MauvilleCity_GameCorner_EventScript_2100FF:: @ 82100FF msgbox MauvilleCity_GameCorner_Text_210673, 4 goto MauvilleCity_GameCorner_EventScript_20FECE end MauvilleCity_GameCorner_EventScript_21010D:: @ 821010D call MauvilleCity_GameCorner_EventScript_27205E goto MauvilleCity_GameCorner_EventScript_20FECE end MauvilleCity_GameCorner_EventScript_210118:: @ 8210118 msgbox MauvilleCity_GameCorner_Text_2106BF, 4 hidecoinsbox 0, 0 release end MauvilleCity_GameCorner_EventScript_210125:: @ 8210125 msgbox MauvilleCity_GameCorner_Text_2109D3, 2 end MauvilleCity_GameCorner_EventScript_21012E:: @ 821012E msgbox MauvilleCity_GameCorner_Text_210A05, 2 end MauvilleCity_GameCorner_EventScript_210137:: @ 8210137 lock faceplayer checkflag FLAG_0x0E2 goto_eq MauvilleCity_GameCorner_EventScript_210213 msgbox MauvilleCity_GameCorner_Text_210750, 5 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_210209 switch VAR_FIRST_POKE case 0, MauvilleCity_GameCorner_EventScript_21017C case 1, MauvilleCity_GameCorner_EventScript_2101A6 case 2, MauvilleCity_GameCorner_EventScript_2101D0 end MauvilleCity_GameCorner_EventScript_21017C:: @ 821017C bufferdecorationname 1, 88 checkdecorspace 88 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_2101FA msgbox MauvilleCity_GameCorner_Text_21079C, 4 givedecoration_std 88 setflag FLAG_0x0E2 goto MauvilleCity_GameCorner_EventScript_210213 end MauvilleCity_GameCorner_EventScript_2101A6:: @ 82101A6 bufferdecorationname 1, 89 checkdecorspace 89 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_2101FA msgbox MauvilleCity_GameCorner_Text_21079C, 4 givedecoration_std 89 setflag FLAG_0x0E2 goto MauvilleCity_GameCorner_EventScript_210213 end MauvilleCity_GameCorner_EventScript_2101D0:: @ 82101D0 bufferdecorationname 1, 90 checkdecorspace 90 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_2101FA msgbox MauvilleCity_GameCorner_Text_21079C, 4 givedecoration_std 90 setflag FLAG_0x0E2 goto MauvilleCity_GameCorner_EventScript_210213 end MauvilleCity_GameCorner_EventScript_2101FA:: @ 82101FA call MauvilleCity_GameCorner_EventScript_272071 msgbox MauvilleCity_GameCorner_Text_2107A9, 4 release end MauvilleCity_GameCorner_EventScript_210209:: @ 8210209 msgbox MauvilleCity_GameCorner_Text_2107CE, 4 release end MauvilleCity_GameCorner_EventScript_210213:: @ 8210213 msgbox MauvilleCity_GameCorner_Text_2107FB, 4 release end MauvilleCity_GameCorner_EventScript_21021D:: @ 821021D lock faceplayer checkitem ITEM_COIN_CASE, 1 compare_var_to_value VAR_RESULT, 1 goto_eq MauvilleCity_GameCorner_EventScript_21023D msgbox MauvilleCity_GameCorner_Text_210830, 4 goto MauvilleCity_GameCorner_EventScript_2102A9 end MauvilleCity_GameCorner_EventScript_21023D:: @ 821023D checkflag FLAG_0x0E1 goto_eq MauvilleCity_GameCorner_EventScript_21026B checkcoins VAR_0x4001 compare_var_to_value VAR_0x4001, 1 goto_if 4, MauvilleCity_GameCorner_EventScript_21026B setflag FLAG_0x0E1 givecoins 20 msgbox MauvilleCity_GameCorner_Text_2108A0, 4 playse SE_REGI goto MauvilleCity_GameCorner_EventScript_21026B end MauvilleCity_GameCorner_EventScript_21026B:: @ 821026B msgbox MauvilleCity_GameCorner_Text_2108EF, 4 goto MauvilleCity_GameCorner_EventScript_2102A9 end MauvilleCity_GameCorner_EventScript_210279:: @ 8210279 lock faceplayer msgbox MauvilleCity_GameCorner_Text_210932, 4 goto MauvilleCity_GameCorner_EventScript_2102A9 end MauvilleCity_GameCorner_EventScript_210289:: @ 8210289 lock faceplayer msgbox MauvilleCity_GameCorner_Text_21098E, 4 goto MauvilleCity_GameCorner_EventScript_2102A9 end MauvilleCity_GameCorner_EventScript_210299:: @ 8210299 lock faceplayer msgbox MauvilleCity_GameCorner_Text_210A51, 4 goto MauvilleCity_GameCorner_EventScript_2102A9 end MauvilleCity_GameCorner_EventScript_2102A9:: @ 82102A9 closemessage applymovement VAR_LAST_TALKED, MauvilleCity_GameCorner_Movement_2725A2 waitmovement 0 release end MauvilleCity_GameCorner_EventScript_2102B6:: @ 82102B6 lock faceplayer msgbox MauvilleCity_GameCorner_Text_210A82, 4 goto MauvilleCity_GameCorner_EventScript_2102A9 end MauvilleCity_GameCorner_EventScript_2102C6:: @ 82102C6 lock faceplayer msgbox MauvilleCity_GameCorner_Text_210B04, 4 goto MauvilleCity_GameCorner_EventScript_2102A9 end MauvilleCity_GameCorner_EventScript_2102D6:: @ 82102D6 lockall checkitem ITEM_COIN_CASE, 1 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_210456 setvar VAR_0x8004, 0 specialvar VAR_RESULT, sub_8139248 playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_2102F6:: @ 82102F6 lockall checkitem ITEM_COIN_CASE, 1 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_210456 setvar VAR_0x8004, 1 specialvar VAR_RESULT, sub_8139248 playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_210316:: @ 8210316 lockall checkitem ITEM_COIN_CASE, 1 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_210456 setvar VAR_0x8004, 2 specialvar VAR_RESULT, sub_8139248 playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_210336:: @ 8210336 lockall checkitem ITEM_COIN_CASE, 1 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_210456 setvar VAR_0x8004, 3 specialvar VAR_RESULT, sub_8139248 playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_210356:: @ 8210356 lockall checkitem ITEM_COIN_CASE, 1 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_210456 setvar VAR_0x8004, 4 specialvar VAR_RESULT, sub_8139248 playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_210376:: @ 8210376 lockall checkitem ITEM_COIN_CASE, 1 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_210456 setvar VAR_0x8004, 5 specialvar VAR_RESULT, sub_8139248 playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_210396:: @ 8210396 lockall checkitem ITEM_COIN_CASE, 1 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_210456 setvar VAR_0x8004, 6 specialvar VAR_RESULT, sub_8139248 playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_2103B6:: @ 82103B6 lockall checkitem ITEM_COIN_CASE, 1 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_210456 setvar VAR_0x8004, 7 specialvar VAR_RESULT, sub_8139248 playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_2103D6:: @ 82103D6 lockall checkitem ITEM_COIN_CASE, 1 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_210456 setvar VAR_0x8004, 8 specialvar VAR_RESULT, sub_8139248 playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_2103F6:: @ 82103F6 lockall checkitem ITEM_COIN_CASE, 1 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_210456 setvar VAR_0x8004, 9 specialvar VAR_RESULT, sub_8139248 playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_210416:: @ 8210416 lockall checkitem ITEM_COIN_CASE, 1 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_210456 setvar VAR_0x8004, 10 specialvar VAR_RESULT, sub_8139248 playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_210436:: @ 8210436 lockall checkitem ITEM_COIN_CASE, 1 compare_var_to_value VAR_RESULT, 0 goto_eq MauvilleCity_GameCorner_EventScript_210456 setvar VAR_0x8004, 11 specialvar VAR_RESULT, sub_8139248 playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_210456:: @ 8210456 msgbox MauvilleCity_GameCorner_Text_210C2E, 4 releaseall end MauvilleCity_GameCorner_Text_210460: @ 8210460 .string "This is MAUVILLE GAME CORNER.$" MauvilleCity_GameCorner_Text_21047E: @ 821047E .string "Okay, you wanted some COINS for\n" .string "the games?\p" .string "But you don’t have a COIN CASE for\n" .string "stowing the COINS.$" MauvilleCity_GameCorner_Text_2104DF: @ 82104DF .string "Were you looking for COINS?\p" .string "It’s ¥1000 for 50 COINS.\n" .string "Would you like some?$" MauvilleCity_GameCorner_Text_210529: @ 8210529 .string "Thank you very much!\n" .string "Here are your COINS!$" MauvilleCity_GameCorner_Text_210553: @ 8210553 .string "Um… You don’t appear to have\n" .string "enough money…$" MauvilleCity_GameCorner_Text_21057E: @ 821057E .string "Oh?\n" .string "Your COIN CASE is full.$" MauvilleCity_GameCorner_Text_21059A: @ 821059A .string "Oh… You don’t need COINS, then?\n" .string "Good luck on your adventure!$" MauvilleCity_GameCorner_Text_2105D7: @ 82105D7 .string "Welcome.\p" .string "You can exchange your COINS for\n" .string "prizes here.$" MauvilleCity_GameCorner_Text_21060D: @ 821060D .string "Which prize would you like?$" MauvilleCity_GameCorner_Text_210629: @ 8210629 .string "So your choice is\n" .string "the {STR_VAR_1} {STR_VAR_2}?$" MauvilleCity_GameCorner_Text_210646: @ 8210646 .string "Thank you!\n" .string "We’ll send it to your PC at home.$" MauvilleCity_GameCorner_Text_210673: @ 8210673 .string "You don’t have enough COINS.$" MauvilleCity_GameCorner_Text_210690: @ 8210690 .string "There isn’t any room available for\n" .string "placing {STR_VAR_1}.$" MauvilleCity_GameCorner_Text_2106BF: @ 82106BF .string "Oh, is that so? \n" .string "You need to save some COINS before\l" .string "coming back here.$" MauvilleCity_GameCorner_Text_210705: @ 8210705 .string "So your choice is {STR_VAR_1}?$" MauvilleCity_GameCorner_Text_21071B: @ 821071B .string "Here you go!$" MauvilleCity_GameCorner_Text_210728: @ 8210728 .string "Oh, you can’t carry any more than that.$" MauvilleCity_GameCorner_Text_210750: @ 8210750 .string "I made a mistake and got two of\n" .string "the same DOLLS.\p" .string "Would you like one of them?$" MauvilleCity_GameCorner_Text_21079C: @ 821079C .string "Here you go!$" MauvilleCity_GameCorner_Text_2107A9: @ 82107A9 .string "Huh?\n" .string "You want it, but not right now?$" MauvilleCity_GameCorner_Text_2107CE: @ 82107CE .string "Oh, don’t be so negative!\n" .string "You can have this!$" MauvilleCity_GameCorner_Text_2107FB: @ 82107FB .string "There’s a prize I want, but I can’t win\n" .string "the jackpot.$" MauvilleCity_GameCorner_Text_210830: @ 8210830 .string "Hey, kid, if you want to play here,\n" .string "you need a COIN CASE.\p" .string "I think the young lady next door\n" .string "had one. Go see her!$" MauvilleCity_GameCorner_Text_2108A0: @ 82108A0 .string "My luck can only last so long.\n" .string "This is too much for me.\l" .string "Here, take some COINS!$" MauvilleCity_GameCorner_Text_2108EF: @ 82108EF .string "MAUVILLE has something for\n" .string "everyone.\p" .string "For me, it’s the GAME CORNER.$" MauvilleCity_GameCorner_Text_210932: @ 8210932 .string "The ROULETTE tables have different\n" .string "rates.\p" .string "Check your COINS if you’re going to\n" .string "pick a table.$" MauvilleCity_GameCorner_Text_21098E: @ 821098E .string "It’s easy to lose track of time in here. \n" .string "I should get back to work.$" MauvilleCity_GameCorner_Text_2109D3: @ 82109D3 .string "COINS are needed to play here\n" .string "in the GAME CORNER.$" MauvilleCity_GameCorner_Text_210A05: @ 8210A05 .string "This ROULETTE thing…\n" .string "It’s rather demanding.\p" .string "Win or lose, it’s only by luck.$" MauvilleCity_GameCorner_Text_210A51: @ 8210A51 .string "Up to three COINS can be used to play\n" .string "the SLOTS.$" MauvilleCity_GameCorner_Text_210A82: @ 8210A82 .string "It’s very difficult to make it stop\n" .string "right on “7.”\p" .string "If it stops on “7” during the REEL TIME\n" .string "bonus game, you’ll receive extra COINS.$" MauvilleCity_GameCorner_Text_210B04: @ 8210B04 .string "Here’s some information for you\n" .string "about the SLOTS.\p" .string "The more lightning bolts you stock,\n" .string "the more REEL TIME chances you get.\p" .string "In a game with the maximum five\n" .string "REEL TIME chances…\p" .string "It is possible to receive four regular\n" .string "bonuses, then a big bonus.\p" .string "That would total 660 COINS, but it’s\n" .string "very difficult to get.$" MauvilleCity_GameCorner_Text_210C2E: @ 8210C2E .string "You can’t play if you don’t have\n" .string "a COIN CASE.$"