#ifndef GUARD_BATTLE_GFX_SFX_UTIL_H #define GUARD_BATTLE_GFX_SFX_UTIL_H void AllocateBattleSpritesData(void); void FreeBattleSpritesData(void); u16 ChooseMoveAndTargetInBattlePalace(u32 battler); void SpriteCB_WaitForBattlerBallReleaseAnim(struct Sprite *sprite); void SpriteCB_TrainerSlideIn(struct Sprite *sprite); void InitAndLaunchChosenStatusAnimation(u32 battler, bool32 isStatus2, u32 status); bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattlerId, u8 attacker, u8 target, u8 tableId, u16 argument); void InitAndLaunchSpecialAnimation(u8 activeBattlerId, u8 attacker, u8 target, u8 tableId); bool8 IsBattleSEPlaying(u8 battler); void BattleLoadMonSpriteGfx(struct Pokemon *mon, u32 battler); void BattleGfxSfxDummy2(u16 species); void DecompressTrainerFrontPic(u16 frontPicId, u8 battler); void DecompressTrainerBackPic(u16 backPicId, u8 battler); void FreeTrainerFrontPicPalette(u16 frontPicId); bool8 BattleLoadAllHealthBoxesGfx(u8 state); void LoadBattleBarGfx(u8 unused); bool8 BattleInitAllSprites(u8 *state1, u8 *battler); void ClearSpritesHealthboxAnimData(void); void CopyAllBattleSpritesInvisibilities(void); void CopyBattleSpriteInvisibility(u8 battler); void HandleSpeciesGfxDataChange(u8 attacker, u8 target, bool32 megaEvo, bool8 trackEnemyPersonality); void BattleLoadSubstituteOrMonSpriteGfx(u8 battler, bool8 loadMonSprite); void LoadBattleMonGfxAndAnimate(u8 battler, bool8 loadMonSprite, u8 spriteId); void TrySetBehindSubstituteSpriteBit(u8 battler, u16 move); void ClearBehindSubstituteBit(u8 battler); void HandleLowHpMusicChange(struct Pokemon *mon, u8 battler); void BattleStopLowHpSound(void); u8 GetMonHPBarLevel(struct Pokemon *mon); void HandleBattleLowHpMusicChange(void); void SetBattlerSpriteAffineMode(u8 affineMode); void LoadAndCreateEnemyShadowSprites(void); void SpriteCB_SetInvisible(struct Sprite *sprite); void SetBattlerShadowSpriteCallback(u8 battler, u16 species); void HideBattlerShadowSprite(u8 battler); void FillAroundBattleWindows(void); void ClearTemporarySpeciesSpriteData(u8 battler, bool8 dontClearSubstitute); void AllocateMonSpritesGfx(void); void FreeMonSpritesGfx(void); bool32 ShouldPlayNormalMonCry(struct Pokemon *mon); #endif // GUARD_BATTLE_GFX_SFX_UTIL_H