#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Dire Hit increases a battler's critical hit chance by 2 stages") { ASSUME(B_CRIT_CHANCE >= GEN_7); PASSES_RANDOMLY(1, 2, RNG_CRITICAL_HIT); GIVEN { ASSUME(gItems[ITEM_DIRE_HIT].battleUsage == EFFECT_ITEM_SET_FOCUS_ENERGY); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_DIRE_HIT, partyIndex: 0); } TURN { MOVE(player, MOVE_SCRATCH); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FOCUS_ENERGY, player); MESSAGE("Wobbuffet used Dire Hit to get pumped!"); MESSAGE("Wobbuffet used Scratch!"); MESSAGE("A critical hit!"); } }