#include "global.h" #include "data2.h" #include "graphics.h" #include "malloc.h" const u16 gUnknown_082FF1D8[] = INCBIN_U16("graphics/link/minigame_digits.gbapal"); const u32 gUnknown_082FF1F8[] = INCBIN_U32("graphics/link/minigame_digits.4bpp.lz"); const u32 gUnknown_082FF2B8[] = INCBIN_U32("graphics/link/minigame_digits2.4bpp.lz"); const struct SpriteFrameImage gUnknown_082FF3A8[] = { gHeap + 0x8000, 0x800, gHeap + 0x8800, 0x800, gHeap + 0x9000, 0x800, gHeap + 0x9800, 0x800, }; const struct SpriteFrameImage gUnknown_082FF3C8[] = { gHeap + 0xA000, 0x800, gHeap + 0xA800, 0x800, gHeap + 0xB000, 0x800, gHeap + 0xB800, 0x800, }; const struct SpriteFrameImage gUnknown_082FF3E8[] = { gHeap + 0xC000, 0x800, gHeap + 0xC800, 0x800, gHeap + 0xD000, 0x800, gHeap + 0xD800, 0x800, }; const struct SpriteFrameImage gUnknown_082FF408[] = { gHeap + 0xE000, 0x800, gHeap + 0xE800, 0x800, gHeap + 0xF000, 0x800, gHeap + 0xF800, 0x800, }; const struct SpriteFrameImage gUnknown_082FF428[] = { gTrainerBackPic_Brendan, 0x0800, gTrainerBackPic_Brendan + 0x0800, 0x0800, gTrainerBackPic_Brendan + 0x1000, 0x0800, gTrainerBackPic_Brendan + 0x1800, 0x0800, }; const struct SpriteFrameImage gUnknown_082FF448[] = { gTrainerBackPic_May, 0x0800, gTrainerBackPic_May + 0x0800, 0x0800, gTrainerBackPic_May + 0x1000, 0x0800, gTrainerBackPic_May + 0x1800, 0x0800, }; const struct SpriteFrameImage gUnknown_082FF468[] = { gTrainerBackPic_Red, 0x0800, gTrainerBackPic_Red + 0x0800, 0x0800, gTrainerBackPic_Red + 0x1000, 0x0800, gTrainerBackPic_Red + 0x1800, 0x0800, gTrainerBackPic_Red + 0x2000, 0x0800, }; const struct SpriteFrameImage gUnknown_082FF490[] = { gTrainerBackPic_Leaf, 0x0800, gTrainerBackPic_Leaf + 0x0800, 0x0800, gTrainerBackPic_Leaf + 0x1000, 0x0800, gTrainerBackPic_Leaf + 0x1800, 0x0800, gTrainerBackPic_Leaf + 0x2000, 0x0800, }; const struct SpriteFrameImage gUnknown_082FF4B8[] = { gTrainerBackPic_RubySapphireBrendan, 0x0800, gTrainerBackPic_RubySapphireBrendan + 0x0800, 0x0800, gTrainerBackPic_RubySapphireBrendan + 0x1000, 0x0800, gTrainerBackPic_RubySapphireBrendan + 0x1800, 0x0800, }; const struct SpriteFrameImage gUnknown_082FF4D8[] = { gTrainerBackPic_RubySapphireMay, 0x0800, gTrainerBackPic_RubySapphireMay + 0x0800, 0x0800, gTrainerBackPic_RubySapphireMay + 0x1000, 0x0800, gTrainerBackPic_RubySapphireMay + 0x1800, 0x0800, }; const struct SpriteFrameImage gUnknown_082FF4F8[] = { gTrainerBackPic_Wally, 0x0800, gTrainerBackPic_Wally + 0x0800, 0x0800, gTrainerBackPic_Wally + 0x1000, 0x0800, gTrainerBackPic_Wally + 0x1800, 0x0800, }; const struct SpriteFrameImage gUnknown_082FF518[] = { gTrainerBackPic_Steven, 0x0800, gTrainerBackPic_Steven + 0x0800, 0x0800, gTrainerBackPic_Steven + 0x1000, 0x0800, gTrainerBackPic_Steven + 0x1800, 0x0800, }; const union AnimCmd gAnimCmd_General_Frame0[] = { ANIMCMD_FRAME(0, 0), ANIMCMD_END, }; const union AnimCmd AnimCmd_82FF540[] = { ANIMCMD_FRAME(3, 0), ANIMCMD_END, }; const union AffineAnimCmd gUnknown_082FF548[] = { AFFINEANIMCMD_FRAME(0x0100, 0x0100, 0x00, 0x00), AFFINEANIMCMD_END, }; const union AffineAnimCmd gUnknown_082FF558[] = { AFFINEANIMCMD_FRAME(0xff00, 0x0100, 0x00, 0x00), AFFINEANIMCMD_END, }; const union AffineAnimCmd gUnknown_082FF568[] = { AFFINEANIMCMD_FRAME(0x0028, 0x0028, 0x00, 0x00), AFFINEANIMCMD_FRAME(0x0012, 0x0012, 0x00, 0x0c), AFFINEANIMCMD_END, }; const union AffineAnimCmd gUnknown_082FF580[] = { AFFINEANIMCMD_FRAME(0xfffe, 0xfffe, 0x00, 0x12), AFFINEANIMCMD_FRAME(0xfff0, 0xfff0, 0x00, 0x0f), AFFINEANIMCMD_END, }; const union AffineAnimCmd gUnknown_082FF598[] = { AFFINEANIMCMD_FRAME(0x00a0, 0x0100, 0x00, 0x00), AFFINEANIMCMD_FRAME(0x0004, 0x0000, 0x00, 0x08), AFFINEANIMCMD_FRAME(0xfffc, 0x0000, 0x00, 0x08), AFFINEANIMCMD_JUMP(1), }; const union AffineAnimCmd gUnknown_082FF5B8[] = { AFFINEANIMCMD_FRAME(0x0002, 0x0002, 0x00, 0x14), AFFINEANIMCMD_END, }; const union AffineAnimCmd gUnknown_082FF5C8[] = { AFFINEANIMCMD_FRAME(0xfffe, 0xfffe, 0x00, 0x14), AFFINEANIMCMD_END, }; const union AffineAnimCmd gUnknown_082FF5D8[] = { AFFINEANIMCMD_FRAME(0x0100, 0x0100, 0x00, 0000), AFFINEANIMCMD_FRAME(0xfff0, 0xfff0, 0x00, 0x09), AFFINEANIMCMD_END, }; const union AffineAnimCmd gUnknown_082FF5F0[] = { AFFINEANIMCMD_FRAME(0x0004, 0x0004, 0x00, 0x3f), AFFINEANIMCMD_END, }; const union AffineAnimCmd gUnknown_082FF600[] = { AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfd, 0x05), AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x03, 0x05), AFFINEANIMCMD_END, }; const union AffineAnimCmd * const gUnknown_082FF618[] = { gUnknown_082FF548, gUnknown_082FF568, gUnknown_082FF580, gUnknown_082FF598, gUnknown_082FF5B8, gUnknown_082FF5C8, gUnknown_082FF5F0, gUnknown_082FF600, gUnknown_082FF5D8, }; const union AffineAnimCmd gUnknown_082FF63C[] = { AFFINEANIMCMD_FRAME(0xfffc, 0xfffc, 0x04, 0x3f), AFFINEANIMCMD_END, }; const union AffineAnimCmd gUnknown_082FF64C[] = { AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x03, 0x05), AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfd, 0x05), AFFINEANIMCMD_END, }; const union AffineAnimCmd gUnknown_082FF664[] = { AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfb, 0x14), AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x00, 0x14), AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x05, 0x14), AFFINEANIMCMD_END, }; const union AffineAnimCmd gUnknown_082FF684[] = { AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x09, 0x6e), AFFINEANIMCMD_END, }; const union AffineAnimCmd * const gUnknown_082FF694[] = { gUnknown_082FF548, gUnknown_082FF568, gUnknown_082FF580, gUnknown_082FF598, gUnknown_082FF5B8, gUnknown_082FF5C8, gUnknown_082FF63C, gUnknown_082FF64C, gUnknown_082FF664, gUnknown_082FF5D8, gUnknown_082FF684, }; const union AffineAnimCmd * const gUnknown_082FF6C0[] = { gUnknown_082FF558, gUnknown_082FF568, gUnknown_082FF580, gUnknown_082FF598, gUnknown_082FF5B8, gUnknown_082FF5C8, gUnknown_082FF63C, gUnknown_082FF64C, gUnknown_082FF664, gUnknown_082FF5D8, gUnknown_082FF684, }; #include "data/pokemon_graphics/unknown_anims.h" #include "data/pokemon_graphics/front_pic_coordinates.h" #include "data/pokemon_graphics/still_front_pic_table.h" #include "data/pokemon_graphics/back_pic_coordinates.h" #include "data/pokemon_graphics/back_pic_table.h" #include "data/pokemon_graphics/palette_table.h" #include "data/pokemon_graphics/shiny_palette_table.h" #include "data/trainer_graphics/front_pic_anims.h" #include "data/trainer_graphics/front_pic_tables.h" #include "data/trainer_graphics/back_pic_anims.h" #include "data/trainer_graphics/back_pic_tables.h" #include "data/pokemon_graphics/enemy_mon_elevation.h" #include "data/pokemon_graphics/front_anims.h" #include "data/pokemon_graphics/front_pic_table.h" const u32 gUnknown830AF4C[] = // Potentially part of battle_data.c { 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000088, 0x00000888, 0x00000888, 0x00000886, 0x00000888, 0x00000886, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000886, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000886, 0x00000886, 0x00000888, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000888, 0x00000886, 0x00000888, 0x00000888, 0x00000888, 0x00000886, 0x00000886, 0x00000888, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000886, 0x00000886, 0x00000088, 0x00000886, 0x00000886, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000886, 0x00000888, 0x00000088, 0x00000088, 0x00000888, 0x00000888, 0x00000888, 0x00000886, 0x00000888, 0x00000888, 0x00000888, 0x00000886, 0x00000886, 0x00000886, 0x00000886, 0x00000886, 0x00000886, 0x00000886, 0x00000888, 0x00000888, 0x00000886, 0x00000886, 0x00000886, 0x00000886, 0x00000886, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000886, 0x00000886, 0x00000888, 0x00000886, 0x00000886, 0x00000888, 0x00000888, 0x00000088, 0x00000088, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000886, 0x00000886, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000088, 0x00000886, 0x00000888, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000888, 0x00000886, 0x00000888, 0x00000088, 0x00000088, 0x00000886, 0x00000886, 0x00000088, 0x00000088, 0x00000888, 0x00000886, 0x00000886, 0x00000888, 0x00000888, 0x00000088, 0x00000888, 0x00000886, 0x00000886, 0x00000888, 0x00000886, 0x00000888, 0x00000888, 0x00000886, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000088, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000088, 0x00000888, 0x00000888, 0x00000886, 0x00000886, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000886, 0x00000888, 0x00000886, 0x00000088, 0x00000088, 0x00000088, 0x00000888, 0x00000088, 0x00000888, 0x00000888, 0x00000088, 0x00000088, 0x00000888, 0x00000886, 0x00000888, 0x00000886, 0x00000886, 0x00000886, 0x00000888, 0x00000888, 0x00000888, 0x00000088, 0x00000888, 0x00000888, 0x00000888, 0x00000088, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000088, 0x00000088, 0x00000886, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000088, 0x00000888, 0x00000886, 0x00000888, 0x00000088, 0x00000088, 0x00000888, 0x00000888, 0x00000088, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000088, 0x00000888, 0x00000888, 0x00000088, 0x00000088, 0x00000088, 0x00000888, 0x00000088, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000886, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000886, 0x00000886, 0x00000886, 0x00000088, 0x00000088, 0x00000088, 0x00000886, 0x00000088, 0x00000886, 0x00000886, 0x00000886, 0x00000088, 0x00000886, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000886, 0x00000886, 0x00000886, 0x00000888, 0x00000888, 0x00000886, 0x00000886, 0x00000886, 0x00000886, 0x00000088, 0x00000088, 0x00000886, 0x00000886, 0x00001882, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000886, 0x00000886, 0x00000886, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000886, 0x00000088, 0x00000886, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000886, 0x00000886, 0x00000088, 0x00000088, 0x00000088, 0x00000886, 0x00000886, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000886, 0x00000088, 0x00000088, 0x00000886, 0x00000886, 0x00000886, 0x00000886, 0x00000886, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000886, 0x00000886, 0x00000886, 0x00000886, 0x00000088, 0x00000886, 0x00000088, 0x00000886, 0x00000886, 0x00000886, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000886, 0x00000886, 0x00000886, 0x00000888, 0x00000886, 0x00000886, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000886, 0x00000886, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000088, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, 0x00000888, };