#include "global.h" #include "test_battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_TAILWIND].effect == EFFECT_TAILWIND); } SINGLE_BATTLE_TEST("Tailwind applies for 4 turns") { GIVEN { ASSUME(B_TAILWIND_TURNS >= GEN_5); PLAYER(SPECIES_WOBBUFFET) { Speed(10); } OPPONENT(SPECIES_WOBBUFFET) { Speed(15); } } WHEN { TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_TAILWIND); } TURN {} TURN {} TURN {} TURN {} } SCENE { MESSAGE("Foe Wobbuffet used Celebrate!"); MESSAGE("Wobbuffet used Tailwind!"); MESSAGE("Wobbuffet used Celebrate!"); MESSAGE("Foe Wobbuffet used Celebrate!"); MESSAGE("Wobbuffet used Celebrate!"); MESSAGE("Foe Wobbuffet used Celebrate!"); MESSAGE("Wobbuffet used Celebrate!"); MESSAGE("Foe Wobbuffet used Celebrate!"); MESSAGE("Foe Wobbuffet used Celebrate!"); MESSAGE("Wobbuffet used Celebrate!"); } } DOUBLE_BATTLE_TEST("Tailwind affects partner on first turn") { GIVEN { ASSUME(B_RECALC_TURN_AFTER_ACTIONS); PLAYER(SPECIES_WOBBUFFET) { Speed(20); } PLAYER(SPECIES_WYNAUT) { Speed(10); } OPPONENT(SPECIES_WOBBUFFET) { Speed(15); } OPPONENT(SPECIES_WYNAUT) { Speed(14); } } WHEN { TURN { MOVE(playerLeft, MOVE_TAILWIND); } } SCENE { MESSAGE("Wobbuffet used Tailwind!"); MESSAGE("Wynaut used Celebrate!"); MESSAGE("Foe Wobbuffet used Celebrate!"); MESSAGE("Foe Wynaut used Celebrate!"); } }