#include "global.h" #include "test_battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL); } SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after switch out", s16 damage) { u32 ability; PARAMETRIZE { ability = ABILITY_INTIMIDATE; } PARAMETRIZE { ability = ABILITY_RECKLESS; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_STARAPTOR) { Ability(ability); }; } WHEN { TURN { SWITCH(opponent, 1); } TURN { MOVE(player, MOVE_TACKLE); } } SCENE { if (ability == ABILITY_INTIMIDATE) { ABILITY_POPUP(opponent, ABILITY_INTIMIDATE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Foe Staraptor's Intimidate cuts Wobbuffet's ATTACK!"); } HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage); } } SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after KO", s16 damage) { u32 ability; PARAMETRIZE { ability = ABILITY_INTIMIDATE; } PARAMETRIZE { ability = ABILITY_RECKLESS; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(2); }; OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(1); }; OPPONENT(SPECIES_STARAPTOR) { Ability(ability); Speed(1); }; } WHEN { TURN { MOVE(player, MOVE_TACKLE); SEND_OUT(opponent, 1); } TURN { MOVE(player, MOVE_TACKLE); } } SCENE { HP_BAR(opponent); if (ability == ABILITY_INTIMIDATE) { ABILITY_POPUP(opponent, ABILITY_INTIMIDATE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Foe Staraptor's Intimidate cuts Wobbuffet's ATTACK!"); } HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage); } } DOUBLE_BATTLE_TEST("Intimidate doesn't activate on an empty field in a double battle") { GIVEN { ASSUME(gBattleMoves[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION); PLAYER(SPECIES_WOBBUFFET) { }; PLAYER(SPECIES_WOBBUFFET) { HP(1); }; PLAYER(SPECIES_STARAVIA) { Ability(ABILITY_INTIMIDATE); }; PLAYER(SPECIES_ABRA); OPPONENT(SPECIES_WOBBUFFET) { HP(1); }; OPPONENT(SPECIES_WOBBUFFET) { HP(1); }; OPPONENT(SPECIES_STARAPTOR) { Ability(ABILITY_INTIMIDATE); }; OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(playerLeft, MOVE_EXPLOSION); SEND_OUT(playerLeft, 2); SEND_OUT(opponentLeft, 2); SEND_OUT(playerRight, 3); SEND_OUT(opponentRight, 3); } TURN { MOVE(playerLeft, MOVE_CELEBRATE);} } SCENE { HP_BAR(playerLeft, hp: 0); ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, playerLeft); // Leaving these messages as they're not that important to the test, to not exceed MAX_QUEUED_EVENTS. /* MESSAGE("Foe Wobbuffet fainted!"); MESSAGE("Wobbuffet fainted!"); MESSAGE("Foe Wobbuffet fainted!"); MESSAGE("Wobbuffet fainted!"); */ MESSAGE("Go! Staravia!"); MESSAGE("2 sent out Staraptor!"); MESSAGE("Go! Abra!"); MESSAGE("2 sent out Wynaut!"); ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft); MESSAGE("Staravia's Intimidate cuts Foe Staraptor's ATTACK!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight); MESSAGE("Staravia's Intimidate cuts Foe Wynaut's ATTACK!"); ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); MESSAGE("Foe Staraptor's Intimidate cuts Staravia's ATTACK!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight); MESSAGE("Foe Staraptor's Intimidate cuts Abra's ATTACK!"); } }