#include "global.h" #include "test_battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_TAIL_GLOW].effect == EFFECT_SPECIAL_ATTACK_UP_3); } SINGLE_BATTLE_TEST("Tail Glow drastically raises Special Attack", s16 damage) { bool32 raiseSpecialAttack; PARAMETRIZE { raiseSpecialAttack = FALSE; } PARAMETRIZE { raiseSpecialAttack = TRUE; } GIVEN { ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { if (raiseSpecialAttack) TURN { MOVE(player, MOVE_TAIL_GLOW); } TURN { MOVE(player, MOVE_GUST); } } SCENE { if (raiseSpecialAttack) { ANIMATION(ANIM_TYPE_MOVE, MOVE_TAIL_GLOW, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Wobbuffet's sp. attack drastically rose!"); } ANIMATION(ANIM_TYPE_MOVE, MOVE_GUST, player); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.5), results[1].damage); } }