#include "global.h" #include "berry.h" #include "bike.h" #include "field_camera.h" #include "field_player_avatar.h" #include "fieldmap.h" #include "event_object_movement.h" #include "gpu_regs.h" #include "menu.h" #include "overworld.h" #include "rotating_gate.h" #include "sprite.h" #include "text.h" EWRAM_DATA bool8 gUnusedBikeCameraAheadPanback = FALSE; // Static type declarations struct FieldCameraUnknownStruct { u8 unk0; u8 unk1; u8 unk2; u8 unk3; bool8 unk4; }; // static functions static void RedrawMapSliceNorth(struct FieldCameraUnknownStruct *a, const struct MapLayout *mapLayout); static void RedrawMapSliceSouth(struct FieldCameraUnknownStruct *a, const struct MapLayout *mapLayout); static void RedrawMapSliceEast(struct FieldCameraUnknownStruct *a, const struct MapLayout *mapLayout); static void RedrawMapSliceWest(struct FieldCameraUnknownStruct *a, const struct MapLayout *mapLayout); static s32 MapPosToBgTilemapOffset(struct FieldCameraUnknownStruct *a, s32 x, s32 y); static void DrawWholeMapViewInternal(int x, int y, const struct MapLayout *mapLayout); static void DrawMetatileAt(const struct MapLayout *mapLayout, u16, int, int); static void DrawMetatile(s32 a, u16 *b, u16 c); static void CameraPanningCB_PanAhead(void); // IWRAM bss vars static IWRAM_DATA struct FieldCameraUnknownStruct gUnknown_03000E20; static IWRAM_DATA s16 gUnknown_03000E28; static IWRAM_DATA s16 gUnknown_03000E2A; static IWRAM_DATA u8 gUnknown_03000E2C; static IWRAM_DATA void (*gUnknown_03000E30)(void); struct CameraObject gUnknown_03005DD0; u16 gUnknown_03005DE8; u16 gUnknown_03005DEC; // text static void move_tilemap_camera_to_upper_left_corner_(struct FieldCameraUnknownStruct *a) { a->unk2 = 0; a->unk3 = 0; a->unk0 = 0; a->unk1 = 0; a->unk4 = TRUE; } static void tilemap_move_something(struct FieldCameraUnknownStruct *a, u32 b, u32 c) { a->unk2 += b; a->unk2 %= 32; a->unk3 += c; a->unk3 %= 32; } static void coords8_add(struct FieldCameraUnknownStruct *a, u32 b, u32 c) { a->unk0 += b; a->unk1 += c; } void move_tilemap_camera_to_upper_left_corner(void) { move_tilemap_camera_to_upper_left_corner_(&gUnknown_03000E20); } void FieldUpdateBgTilemapScroll(void) { u32 r4, r5; r5 = gUnknown_03000E20.unk0 + gUnknown_03000E28; r4 = gUnknown_03000E2A + gUnknown_03000E20.unk1 + 8; SetGpuReg(REG_OFFSET_BG1HOFS, r5); SetGpuReg(REG_OFFSET_BG1VOFS, r4); SetGpuReg(REG_OFFSET_BG2HOFS, r5); SetGpuReg(REG_OFFSET_BG2VOFS, r4); SetGpuReg(REG_OFFSET_BG3HOFS, r5); SetGpuReg(REG_OFFSET_BG3VOFS, r4); } void sub_8089C08(s16 *a, s16 *b) { *a = gUnknown_03000E20.unk0 + gUnknown_03000E28; *b = gUnknown_03000E20.unk1 + gUnknown_03000E2A + 8; } void DrawWholeMapView(void) { DrawWholeMapViewInternal(gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y, gMapHeader.mapLayout); gUnknown_03000E20.unk4 = TRUE; } static void DrawWholeMapViewInternal(int x, int y, const struct MapLayout *mapLayout) { u8 i; u8 j; u32 r6; u8 temp; for (i = 0; i < 32; i += 2) { temp = gUnknown_03000E20.unk3 + i; if (temp >= 32) temp -= 32; r6 = temp * 32; for (j = 0; j < 32; j += 2) { temp = gUnknown_03000E20.unk2 + j; if (temp >= 32) temp -= 32; DrawMetatileAt(mapLayout, r6 + temp, x + j / 2, y + i / 2); } } } static void RedrawMapSlicesForCameraUpdate(struct FieldCameraUnknownStruct *a, int x, int y) { const struct MapLayout *mapLayout = gMapHeader.mapLayout; if (x > 0) RedrawMapSliceWest(a, mapLayout); if (x < 0) RedrawMapSliceEast(a, mapLayout); if (y > 0) RedrawMapSliceNorth(a, mapLayout); if (y < 0) RedrawMapSliceSouth(a, mapLayout); a->unk4 = TRUE; } static void RedrawMapSliceNorth(struct FieldCameraUnknownStruct *a, const struct MapLayout *mapLayout) { u8 i; u8 temp; u32 r7; temp = a->unk3 + 28; if (temp >= 32) temp -= 32; r7 = temp * 32; for (i = 0; i < 32; i += 2) { temp = a->unk2 + i; if (temp >= 32) temp -= 32; DrawMetatileAt(mapLayout, r7 + temp, gSaveBlock1Ptr->pos.x + i / 2, gSaveBlock1Ptr->pos.y + 14); } } static void RedrawMapSliceSouth(struct FieldCameraUnknownStruct *a, const struct MapLayout *mapLayout) { u8 i; u8 temp; u32 r7 = a->unk3 * 32; for (i = 0; i < 32; i += 2) { temp = a->unk2 + i; if (temp >= 32) temp -= 32; DrawMetatileAt(mapLayout, r7 + temp, gSaveBlock1Ptr->pos.x + i / 2, gSaveBlock1Ptr->pos.y); } } static void RedrawMapSliceEast(struct FieldCameraUnknownStruct *a, const struct MapLayout *mapLayout) { u8 i; u8 temp; u32 r6 = a->unk2; for (i = 0; i < 32; i += 2) { temp = a->unk3 + i; if (temp >= 32) temp -= 32; DrawMetatileAt(mapLayout, temp * 32 + r6, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y + i / 2); } } static void RedrawMapSliceWest(struct FieldCameraUnknownStruct *a, const struct MapLayout *mapLayout) { u8 i; u8 temp; u8 r5 = a->unk2 + 28; if (r5 >= 32) r5 -= 32; for (i = 0; i < 32; i += 2) { temp = a->unk3 + i; if (temp >= 32) temp -= 32; DrawMetatileAt(mapLayout, temp * 32 + r5, gSaveBlock1Ptr->pos.x + 14, gSaveBlock1Ptr->pos.y + i / 2); } } void CurrentMapDrawMetatileAt(int a, int b) { int offset = MapPosToBgTilemapOffset(&gUnknown_03000E20, a, b); if (offset >= 0) { DrawMetatileAt(gMapHeader.mapLayout, offset, a, b); gUnknown_03000E20.unk4 = TRUE; } } void DrawDoorMetatileAt(int x, int y, u16 *arr) { int offset = MapPosToBgTilemapOffset(&gUnknown_03000E20, x, y); if (offset >= 0) { DrawMetatile(1, arr, offset); gUnknown_03000E20.unk4 = TRUE; } } static void DrawMetatileAt(const struct MapLayout *mapLayout, u16 b, int c, int d) { u16 metatileId = MapGridGetMetatileIdAt(c, d); u16 *metatiles; if (metatileId > NUM_METATILES_TOTAL) metatileId = 0; if (metatileId < NUM_METATILES_IN_PRIMARY) metatiles = mapLayout->primaryTileset->metatiles; else { metatiles = mapLayout->secondaryTileset->metatiles; metatileId -= NUM_METATILES_IN_PRIMARY; } DrawMetatile(MapGridGetMetatileLayerTypeAt(c, d), metatiles + metatileId * 8, b); } static void DrawMetatile(s32 a, u16 *b, u16 c) { switch (a) { case 2: gBGTilemapBuffers3[c] = b[0]; gBGTilemapBuffers3[c + 1] = b[1]; gBGTilemapBuffers3[c + 0x20] = b[2]; gBGTilemapBuffers3[c + 0x21] = b[3]; gBGTilemapBuffers1[c] = 0; gBGTilemapBuffers1[c + 1] = 0; gBGTilemapBuffers1[c + 0x20] = 0; gBGTilemapBuffers1[c + 0x21] = 0; gBGTilemapBuffers2[c] = b[4]; gBGTilemapBuffers2[c + 1] = b[5]; gBGTilemapBuffers2[c + 0x20] = b[6]; gBGTilemapBuffers2[c + 0x21] = b[7]; break; case 1: gBGTilemapBuffers3[c] = b[0]; gBGTilemapBuffers3[c + 1] = b[1]; gBGTilemapBuffers3[c + 0x20] = b[2]; gBGTilemapBuffers3[c + 0x21] = b[3]; gBGTilemapBuffers1[c] = b[4]; gBGTilemapBuffers1[c + 1] = b[5]; gBGTilemapBuffers1[c + 0x20] = b[6]; gBGTilemapBuffers1[c + 0x21] = b[7]; gBGTilemapBuffers2[c] = 0; gBGTilemapBuffers2[c + 1] = 0; gBGTilemapBuffers2[c + 0x20] = 0; gBGTilemapBuffers2[c + 0x21] = 0; break; case 0: gBGTilemapBuffers3[c] = 0x3014; gBGTilemapBuffers3[c + 1] = 0x3014; gBGTilemapBuffers3[c + 0x20] = 0x3014; gBGTilemapBuffers3[c + 0x21] = 0x3014; gBGTilemapBuffers1[c] = b[0]; gBGTilemapBuffers1[c + 1] = b[1]; gBGTilemapBuffers1[c + 0x20] = b[2]; gBGTilemapBuffers1[c + 0x21] = b[3]; gBGTilemapBuffers2[c] = b[4]; gBGTilemapBuffers2[c + 1] = b[5]; gBGTilemapBuffers2[c + 0x20] = b[6]; gBGTilemapBuffers2[c + 0x21] = b[7]; break; } schedule_bg_copy_tilemap_to_vram(1); schedule_bg_copy_tilemap_to_vram(2); schedule_bg_copy_tilemap_to_vram(3); } static s32 MapPosToBgTilemapOffset(struct FieldCameraUnknownStruct *a, s32 x, s32 y) { x -= gSaveBlock1Ptr->pos.x; x *= 2; if (x >= 32 || x < 0) return -1; x = x + a->unk2; if (x >= 32) x -= 32; y = (y - gSaveBlock1Ptr->pos.y) * 2; if (y >= 32 || y < 0) return -1; y = y + a->unk3; if (y >= 32) y -= 32; return y * 32 + x; } static void CameraUpdateCallback(struct CameraObject *a) { if (a->spriteId != 0) { a->unk8 = gSprites[a->spriteId].data[2]; a->unkC = gSprites[a->spriteId].data[3]; } } void ResetCameraUpdateInfo(void) { gUnknown_03005DD0.unk8 = 0; gUnknown_03005DD0.unkC = 0; gUnknown_03005DD0.x = 0; gUnknown_03005DD0.y = 0; gUnknown_03005DD0.spriteId = 0; gUnknown_03005DD0.callback = NULL; } u32 InitCameraUpdateCallback(u8 a) { if (gUnknown_03005DD0.spriteId != 0) DestroySprite(&gSprites[gUnknown_03005DD0.spriteId]); gUnknown_03005DD0.spriteId = AddCameraObject(a); gUnknown_03005DD0.callback = CameraUpdateCallback; return 0; } void CameraUpdate(void) { int deltaX; int deltaY; int r0; int r1; int r7; int r8; if (gUnknown_03005DD0.callback != NULL) gUnknown_03005DD0.callback(&gUnknown_03005DD0); r7 = gUnknown_03005DD0.unk8; r8 = gUnknown_03005DD0.unkC; deltaX = 0; deltaY = 0; r1 = gUnknown_03005DD0.x; r0 = gUnknown_03005DD0.y; if (r1 == 0 && r7 != 0) { if (r7 > 0) deltaX = 1; else deltaX = -1; } if (r0 == 0 && r8 != 0) { if (r8 > 0) deltaY = 1; else deltaY = -1; } if (r1 != 0 && r1 == -r7) { if (r7 > 0) deltaX = 1; else deltaX = -1; } if (r0 != 0 && r0 == -r8) { if (r8 > 0) deltaX = 1; else deltaX = -1; } gUnknown_03005DD0.x += r7; gUnknown_03005DD0.x = gUnknown_03005DD0.x - 16 * (gUnknown_03005DD0.x / 16); gUnknown_03005DD0.y += r8; gUnknown_03005DD0.y = gUnknown_03005DD0.y - 16 * (gUnknown_03005DD0.y / 16); if (deltaX != 0 || deltaY != 0) { CameraMove(deltaX, deltaY); UpdateEventObjectsForCameraUpdate(deltaX, deltaY); RotatingGatePuzzleCameraUpdate(deltaX, deltaY); ResetBerryTreeSparkleFlags(); tilemap_move_something(&gUnknown_03000E20, deltaX * 2, deltaY * 2); RedrawMapSlicesForCameraUpdate(&gUnknown_03000E20, deltaX * 2, deltaY * 2); } coords8_add(&gUnknown_03000E20, r7, r8); gUnknown_03005DEC -= r7; gUnknown_03005DE8 -= r8; } void camera_move_and_redraw(int a, int b) //unused { CameraMove(a, b); UpdateEventObjectsForCameraUpdate(a, b); DrawWholeMapView(); gUnknown_03005DEC -= a * 16; gUnknown_03005DE8 -= b * 16; } void SetCameraPanningCallback(void (*a)(void)) { gUnknown_03000E30 = a; } void SetCameraPanning(s16 a, s16 b) { gUnknown_03000E28 = a; gUnknown_03000E2A = b + 32; } void InstallCameraPanAheadCallback(void) { gUnknown_03000E30 = CameraPanningCB_PanAhead; gUnknown_03000E2C = 0; gUnknown_03000E28 = 0; gUnknown_03000E2A = 32; } void UpdateCameraPanning(void) { if (gUnknown_03000E30 != NULL) gUnknown_03000E30(); //Update sprite offset of overworld objects gSpriteCoordOffsetX = gUnknown_03005DEC - gUnknown_03000E28; gSpriteCoordOffsetY = gUnknown_03005DE8 - gUnknown_03000E2A - 8; } static void CameraPanningCB_PanAhead(void) { u8 var; if (gUnusedBikeCameraAheadPanback == FALSE) { InstallCameraPanAheadCallback(); } else { // this code is never reached. if (gPlayerAvatar.tileTransitionState == T_TILE_TRANSITION) { gUnknown_03000E2C ^= 1; if (gUnknown_03000E2C == 0) return; } else { gUnknown_03000E2C = 0; } var = GetPlayerMovementDirection(); if (var == 2) { if (gUnknown_03000E2A > -8) gUnknown_03000E2A -= 2; } else if (var == 1) { if (gUnknown_03000E2A < 72) gUnknown_03000E2A += 2; } else if (gUnknown_03000E2A < 32) { gUnknown_03000E2A += 2; } else if (gUnknown_03000E2A > 32) { gUnknown_03000E2A -= 2; } } }