#include "global.h" #include "battle.h" #include "battle_anim.h" #include "decompress.h" #include "gpu_regs.h" #include "palette.h" #include "sprite.h" #include "task.h" #include "trig.h" #include "util.h" #include "constants/battle_anim.h" #include "constants/rgb.h" extern const struct CompressedSpriteSheet gBattleAnimPicTable[]; extern const struct CompressedSpritePalette gBattleAnimPaletteTable[]; extern const u8 *const gBattleAnims_StatusConditions[]; extern const struct OamData gUnknown_08524904; extern const struct OamData gUnknown_08524A3C; // This file's functions. static void sub_80A9DB4(u8 taskId); static void sub_80A9FD0(u8 taskId); static void sub_80AA020(u8 taskId); static void sub_80AA0D0(u8 taskId); static void sub_80AA124(u8 taskId); static void Task_DoStatusAnimation(u8 taskId); static void sub_80A9E44(struct Sprite *sprite); static void sub_80A9E78(struct Sprite *sprite); // const rom data static const struct Subsprite gUnknown_0853EF30[] = { {.x = -16, .y = -16, .shape = ST_OAM_SQUARE, .size = 3, .tileOffset = 0, .priority = 2}, {.x = -16, .y = 48, .shape = ST_OAM_H_RECTANGLE, .size = 3, .tileOffset = 64, .priority = 2}, {.x = 48, .y = -16, .shape = ST_OAM_V_RECTANGLE, .size = 3, .tileOffset = 96, .priority = 2}, {.x = 48, .y = 48, .shape = ST_OAM_SQUARE, .size = 2, .tileOffset = 128, .priority = 2}, }; static const struct SubspriteTable gUnknown_0853EF40[] = { {ARRAY_COUNT(gUnknown_0853EF30), gUnknown_0853EF30}, }; static const struct SpriteTemplate gUnknown_0853EF48 = { .tileTag = ANIM_TAG_ICE_CUBE, .paletteTag = ANIM_TAG_ICE_CUBE, .oam = &gUnknown_08524A3C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }; static const struct SpriteTemplate gUnknown_0853EF60 = { .tileTag = ANIM_TAG_CIRCLE_IMPACT, .paletteTag = ANIM_TAG_CIRCLE_IMPACT, .oam = &gUnknown_08524904, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80A9E44, }; // code u8 sub_80A9C70(u8 battlerId, bool8 b) { u8 battlerSpriteId = gBattlerSpriteIds[battlerId]; u8 taskId = CreateTask(sub_80A9DB4, 10); u8 spriteId2; u8 i; LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]); LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]); gTasks[taskId].data[0] = battlerId; if (b) { gTasks[taskId].data[1] = RGB_RED; for (i = 0; i < 10; i++) { spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0); gSprites[spriteId2].data[0] = i * 51; gSprites[spriteId2].data[1] = -256; gSprites[spriteId2].invisible = TRUE; if (i > 4) gSprites[spriteId2].data[6] = 21; } } else { gTasks[taskId].data[1] = RGB_BLUE; for (i = 0; i < 10; i++) { spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0); gSprites[spriteId2].data[0] = i * 51; gSprites[spriteId2].data[1] = 256; gSprites[spriteId2].invisible = TRUE; if (i > 4) gSprites[spriteId2].data[6] = 21; } } gSprites[spriteId2].data[7] = 1; return taskId; } static void sub_80A9DB4(u8 taskId) { if (gTasks[taskId].data[2] == 2) { gTasks[taskId].data[2] = 0; BlendPalette(0x100 + gTasks[taskId].data[0] * 16, 16, gTasks[taskId].data[4], gTasks[taskId].data[1]); if (gTasks[taskId].data[5] == 0) { gTasks[taskId].data[4]++; if (gTasks[taskId].data[4] > 8) gTasks[taskId].data[5] ^= 1; } else { u16 var = gTasks[taskId].data[4]; gTasks[taskId].data[4]--; if (gTasks[taskId].data[4] < 0) { gTasks[taskId].data[4] = var; gTasks[taskId].data[5] ^= 1; gTasks[taskId].data[3]++; if (gTasks[taskId].data[3] == 2) DestroyTask(taskId); } } } else { gTasks[taskId].data[2]++; } } static void sub_80A9E44(struct Sprite *sprite) { if (sprite->data[6] == 0) { sprite->invisible = FALSE; sprite->callback = sub_80A9E78; sub_80A9E78(sprite); } else { sprite->data[6]--; } } static void sub_80A9E78(struct Sprite *sprite) { sprite->pos2.x = Cos(sprite->data[0], 32); sprite->pos2.y = Sin(sprite->data[0], 8); if (sprite->data[0] < 128) sprite->subpriority = 29; else sprite->subpriority = 31; sprite->data[0] = (sprite->data[0] + 8) & 0xFF; sprite->data[5] += sprite->data[1]; sprite->pos2.y += sprite->data[5] >> 8; sprite->data[2]++; if (sprite->data[2] == 52) { if (sprite->data[7]) DestroySpriteAndFreeResources(sprite); else DestroySprite(sprite); } } void sub_80A9EF4(u8 taskId) { s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32; s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_3) - 36; u8 spriteId; if (IsContest()) x -= 6; SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); spriteId = CreateSprite(&gUnknown_0853EF48, x, y, 4); if (GetSpriteTileStartByTag(ANIM_TAG_ICE_CUBE) == 0xFFFF) gSprites[spriteId].invisible = TRUE; SetSubspriteTables(&gSprites[spriteId], gUnknown_0853EF40); gTasks[taskId].data[15] = spriteId; gTasks[taskId].func = sub_80A9FD0; } static void sub_80A9FD0(u8 taskId) { gTasks[taskId].data[1]++; if (gTasks[taskId].data[1] == 10) { gTasks[taskId].func = sub_80AA020; gTasks[taskId].data[1] = 0; } else { u8 var = gTasks[taskId].data[1]; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var)); } } static void sub_80AA020(u8 taskId) { u8 palIndex = IndexOfSpritePaletteTag(ANIM_TAG_ICE_CUBE); if (gTasks[taskId].data[1]++ > 13) { gTasks[taskId].data[2]++; if (gTasks[taskId].data[2] == 3) { u16 temp; temp = gPlttBufferFaded[0x100 + palIndex * 16 + 13]; gPlttBufferFaded[0x100 + palIndex * 16 + 13] = gPlttBufferFaded[0x100 + palIndex * 16 + 14]; gPlttBufferFaded[0x100 + palIndex * 16 + 14] = gPlttBufferFaded[0x100 + palIndex * 16 + 15]; gPlttBufferFaded[0x100 + palIndex * 16 + 15] = temp; gTasks[taskId].data[2] = 0; gTasks[taskId].data[3]++; if (gTasks[taskId].data[3] == 3) { gTasks[taskId].data[3] = 0; gTasks[taskId].data[1] = 0; gTasks[taskId].data[4]++; if (gTasks[taskId].data[4] == 2) { gTasks[taskId].data[1] = 9; gTasks[taskId].func = sub_80AA0D0; } } } } } static void sub_80AA0D0(u8 taskId) { gTasks[taskId].data[1]--; if (gTasks[taskId].data[1] == -1) { gTasks[taskId].func = sub_80AA124; gTasks[taskId].data[1] = 0; } else { u8 var = gTasks[taskId].data[1]; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var)); } } static void sub_80AA124(u8 taskId) { gTasks[taskId].data[1]++; if (gTasks[taskId].data[1] == 37) { u8 spriteId = gTasks[taskId].data[15]; FreeSpriteOamMatrix(&gSprites[spriteId]); DestroySprite(&gSprites[spriteId]); } else if (gTasks[taskId].data[1] == 39) { SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); DestroyAnimVisualTask(taskId); } } #define CASE(by, stat) case (STAT_ANIM_##by + stat - 1) void AnimTask_StatsChange(u8 taskId) { bool16 goesDown = FALSE; s16 animStatId = 0; bool16 sharply = FALSE; switch (gBattleSpritesDataPtr->animationData->animArg) { CASE(PLUS1, STAT_ATK): goesDown = FALSE; animStatId = 0; break; CASE(PLUS1, STAT_DEF): goesDown = FALSE; animStatId = 1; break; CASE(PLUS1, STAT_SPEED): goesDown = FALSE; animStatId = 3; break; CASE(PLUS1, STAT_SPATK): goesDown = FALSE; animStatId = 5; break; CASE(PLUS1, STAT_SPDEF): goesDown = FALSE; animStatId = 6; break; CASE(PLUS1, STAT_ACC): goesDown = FALSE; animStatId = 2; break; CASE(PLUS1, STAT_EVASION): goesDown = FALSE; animStatId = 4; break; CASE(MINUS1, STAT_ATK): goesDown = TRUE; animStatId = 0; break; CASE(MINUS1, STAT_DEF): goesDown = TRUE; animStatId = 1; break; CASE(MINUS1, STAT_SPEED): goesDown = TRUE; animStatId = 3; break; CASE(MINUS1, STAT_SPATK): goesDown = TRUE; animStatId = 5; break; CASE(MINUS1, STAT_SPDEF): goesDown = TRUE; animStatId = 6; break; CASE(MINUS1, STAT_ACC): goesDown = TRUE; animStatId = 2; break; CASE(MINUS1, STAT_EVASION): goesDown = TRUE; animStatId = 4; break; CASE(PLUS2, STAT_ATK): goesDown = FALSE; animStatId = 0; sharply = TRUE; break; CASE(PLUS2, STAT_DEF): goesDown = FALSE; animStatId = 1; sharply = TRUE; break; CASE(PLUS2, STAT_SPEED): goesDown = FALSE; animStatId = 3; sharply = TRUE; break; CASE(PLUS2, STAT_SPATK): goesDown = FALSE; animStatId = 5; sharply = TRUE; break; CASE(PLUS2, STAT_SPDEF): goesDown = FALSE; animStatId = 6; sharply = TRUE; break; CASE(PLUS2, STAT_ACC): goesDown = FALSE; animStatId = 2; sharply = TRUE; break; CASE(PLUS2, STAT_EVASION): goesDown = FALSE; animStatId = 4; sharply = TRUE; break; CASE(MINUS2, STAT_ATK): goesDown = TRUE; animStatId = 0; sharply = TRUE; break; CASE(MINUS2, STAT_DEF): goesDown = TRUE; animStatId = 1; sharply = TRUE; break; CASE(MINUS2, STAT_SPEED): goesDown = TRUE; animStatId = 3; sharply = TRUE; break; CASE(MINUS2, STAT_SPATK): goesDown = TRUE; animStatId = 5; sharply = TRUE; break; CASE(MINUS2, STAT_SPDEF): goesDown = TRUE; animStatId = 6; sharply = TRUE; break; CASE(MINUS2, STAT_ACC): goesDown = TRUE; animStatId = 2; sharply = TRUE; break; CASE(MINUS2, STAT_EVASION): goesDown = TRUE; animStatId = 4; sharply = TRUE; break; case STAT_ANIM_MULTIPLE_PLUS1: goesDown = FALSE; animStatId = 0xFF; sharply = FALSE; break; case STAT_ANIM_MULTIPLE_PLUS2: goesDown = FALSE; animStatId = 0xFF; sharply = TRUE; break; case STAT_ANIM_MULTIPLE_MINUS1: goesDown = TRUE; animStatId = 0xFF; sharply = FALSE; break; case STAT_ANIM_MULTIPLE_MINUS2: goesDown = TRUE; animStatId = 0xFF; sharply = TRUE; break; default: DestroyAnimVisualTask(taskId); return; } gBattleAnimArgs[0] = goesDown; gBattleAnimArgs[1] = animStatId; gBattleAnimArgs[2] = 0; gBattleAnimArgs[3] = 0; gBattleAnimArgs[4] = sharply; gTasks[taskId].func = sub_8116EB4; sub_8116EB4(taskId); } #undef CASE void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId) { u8 taskId; gBattleAnimAttacker = battlerId; gBattleAnimTarget = battlerId; LaunchBattleAnimation(gBattleAnims_StatusConditions, statusAnimId, 0); taskId = CreateTask(Task_DoStatusAnimation, 10); gTasks[taskId].data[0] = battlerId; } static void Task_DoStatusAnimation(u8 taskId) { gAnimScriptCallback(); if (!gAnimScriptActive) { gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].data[0]].statusAnimActive = FALSE; DestroyTask(taskId); } }