#include "constants/battle.h" #include "constants/battle_anim.h" #include "constants/rgb.h" #include "constants/songs.h" #include "constants/moves.h" .include "asm/macros.inc" .include "asm/macros/battle_anim_script.inc" .include "constants/constants.inc" .section script_data, "aw", %progbits .align 2 gMovesWithQuietBGM:: .2byte MOVE_SING, MOVE_PERISH_SONG, MOVE_GRASS_WHISTLE, 0xFFFF .align 2 gBattleAnims_Moves:: .4byte Move_NONE .4byte Move_POUND .4byte Move_KARATE_CHOP .4byte Move_DOUBLE_SLAP .4byte Move_COMET_PUNCH .4byte Move_MEGA_PUNCH .4byte Move_PAY_DAY .4byte Move_FIRE_PUNCH .4byte Move_ICE_PUNCH .4byte Move_THUNDER_PUNCH .4byte Move_SCRATCH .4byte Move_VICE_GRIP .4byte Move_GUILLOTINE .4byte Move_RAZOR_WIND .4byte Move_SWORDS_DANCE .4byte Move_CUT .4byte Move_GUST .4byte Move_WING_ATTACK .4byte Move_WHIRLWIND .4byte Move_FLY .4byte Move_BIND .4byte Move_SLAM .4byte Move_VINE_WHIP .4byte Move_STOMP .4byte Move_DOUBLE_KICK .4byte Move_MEGA_KICK .4byte Move_JUMP_KICK .4byte Move_ROLLING_KICK .4byte Move_SAND_ATTACK .4byte Move_HEADBUTT .4byte Move_HORN_ATTACK .4byte Move_FURY_ATTACK .4byte Move_HORN_DRILL .4byte Move_TACKLE .4byte Move_BODY_SLAM .4byte Move_WRAP .4byte Move_TAKE_DOWN .4byte Move_THRASH .4byte Move_DOUBLE_EDGE .4byte Move_TAIL_WHIP .4byte Move_POISON_STING .4byte Move_TWINEEDLE .4byte Move_PIN_MISSILE .4byte Move_LEER .4byte Move_BITE .4byte Move_GROWL .4byte Move_ROAR .4byte Move_SING .4byte Move_SUPERSONIC .4byte Move_SONIC_BOOM .4byte Move_DISABLE .4byte Move_ACID .4byte Move_EMBER .4byte Move_FLAMETHROWER .4byte Move_MIST .4byte Move_WATER_GUN .4byte Move_HYDRO_PUMP .4byte Move_SURF .4byte Move_ICE_BEAM .4byte Move_BLIZZARD .4byte Move_PSYBEAM .4byte Move_BUBBLE_BEAM .4byte Move_AURORA_BEAM .4byte Move_HYPER_BEAM .4byte Move_PECK .4byte Move_DRILL_PECK .4byte Move_SUBMISSION .4byte Move_LOW_KICK .4byte Move_COUNTER .4byte Move_SEISMIC_TOSS .4byte Move_STRENGTH .4byte Move_ABSORB .4byte Move_MEGA_DRAIN .4byte Move_LEECH_SEED .4byte Move_GROWTH .4byte Move_RAZOR_LEAF .4byte Move_SOLAR_BEAM .4byte Move_POISON_POWDER .4byte Move_STUN_SPORE .4byte Move_SLEEP_POWDER .4byte Move_PETAL_DANCE .4byte Move_STRING_SHOT .4byte Move_DRAGON_RAGE .4byte Move_FIRE_SPIN .4byte Move_THUNDER_SHOCK .4byte Move_THUNDERBOLT .4byte Move_THUNDER_WAVE .4byte Move_THUNDER .4byte Move_ROCK_THROW .4byte Move_EARTHQUAKE .4byte Move_FISSURE .4byte Move_DIG .4byte Move_TOXIC .4byte Move_CONFUSION .4byte Move_PSYCHIC .4byte Move_HYPNOSIS .4byte Move_MEDITATE .4byte Move_AGILITY .4byte Move_QUICK_ATTACK .4byte Move_RAGE .4byte Move_TELEPORT .4byte Move_NIGHT_SHADE .4byte Move_MIMIC .4byte Move_SCREECH .4byte Move_DOUBLE_TEAM .4byte Move_RECOVER .4byte Move_HARDEN .4byte Move_MINIMIZE .4byte Move_SMOKESCREEN .4byte Move_CONFUSE_RAY .4byte Move_WITHDRAW .4byte Move_DEFENSE_CURL .4byte Move_BARRIER .4byte Move_LIGHT_SCREEN .4byte Move_HAZE .4byte Move_REFLECT .4byte Move_FOCUS_ENERGY .4byte Move_BIDE .4byte Move_METRONOME .4byte Move_MIRROR_MOVE @ doesn't have an actual animation .4byte Move_SELF_DESTRUCT .4byte Move_EGG_BOMB .4byte Move_LICK .4byte Move_SMOG .4byte Move_SLUDGE .4byte Move_BONE_CLUB .4byte Move_FIRE_BLAST .4byte Move_WATERFALL .4byte Move_CLAMP .4byte Move_SWIFT .4byte Move_SKULL_BASH .4byte Move_SPIKE_CANNON .4byte Move_CONSTRICT .4byte Move_AMNESIA .4byte Move_KINESIS .4byte Move_SOFT_BOILED .4byte Move_HI_JUMP_KICK .4byte Move_GLARE .4byte Move_DREAM_EATER .4byte Move_POISON_GAS .4byte Move_BARRAGE .4byte Move_LEECH_LIFE .4byte Move_LOVELY_KISS .4byte Move_SKY_ATTACK .4byte Move_TRANSFORM .4byte Move_BUBBLE .4byte Move_DIZZY_PUNCH .4byte Move_SPORE .4byte Move_FLASH .4byte Move_PSYWAVE .4byte Move_SPLASH .4byte Move_ACID_ARMOR .4byte Move_CRABHAMMER .4byte Move_EXPLOSION .4byte Move_FURY_SWIPES .4byte Move_BONEMERANG .4byte Move_REST .4byte Move_ROCK_SLIDE .4byte Move_HYPER_FANG .4byte Move_SHARPEN .4byte Move_CONVERSION .4byte Move_TRI_ATTACK .4byte Move_SUPER_FANG .4byte Move_SLASH .4byte Move_SUBSTITUTE .4byte Move_STRUGGLE .4byte Move_SKETCH .4byte Move_TRIPLE_KICK .4byte Move_THIEF .4byte Move_SPIDER_WEB .4byte Move_MIND_READER .4byte Move_NIGHTMARE .4byte Move_FLAME_WHEEL .4byte Move_SNORE .4byte Move_CURSE .4byte Move_FLAIL .4byte Move_CONVERSION_2 .4byte Move_AEROBLAST .4byte Move_COTTON_SPORE .4byte Move_REVERSAL .4byte Move_SPITE .4byte Move_POWDER_SNOW .4byte Move_PROTECT .4byte Move_MACH_PUNCH .4byte Move_SCARY_FACE .4byte Move_FAINT_ATTACK .4byte Move_SWEET_KISS .4byte Move_BELLY_DRUM .4byte Move_SLUDGE_BOMB .4byte Move_MUD_SLAP .4byte Move_OCTAZOOKA .4byte Move_SPIKES .4byte Move_ZAP_CANNON .4byte Move_FORESIGHT .4byte Move_DESTINY_BOND .4byte Move_PERISH_SONG .4byte Move_ICY_WIND .4byte Move_DETECT .4byte Move_BONE_RUSH .4byte Move_LOCK_ON .4byte Move_OUTRAGE .4byte Move_SANDSTORM .4byte Move_GIGA_DRAIN .4byte Move_ENDURE .4byte Move_CHARM .4byte Move_ROLLOUT .4byte Move_FALSE_SWIPE .4byte Move_SWAGGER .4byte Move_MILK_DRINK .4byte Move_SPARK .4byte Move_FURY_CUTTER .4byte Move_STEEL_WING .4byte Move_MEAN_LOOK .4byte Move_ATTRACT .4byte Move_SLEEP_TALK .4byte Move_HEAL_BELL .4byte Move_RETURN .4byte Move_PRESENT .4byte Move_FRUSTRATION .4byte Move_SAFEGUARD .4byte Move_PAIN_SPLIT .4byte Move_SACRED_FIRE .4byte Move_MAGNITUDE .4byte Move_DYNAMIC_PUNCH .4byte Move_MEGAHORN .4byte Move_DRAGON_BREATH .4byte Move_BATON_PASS .4byte Move_ENCORE .4byte Move_PURSUIT .4byte Move_RAPID_SPIN .4byte Move_SWEET_SCENT .4byte Move_IRON_TAIL .4byte Move_METAL_CLAW .4byte Move_VITAL_THROW .4byte Move_MORNING_SUN .4byte Move_SYNTHESIS .4byte Move_MOONLIGHT .4byte Move_HIDDEN_POWER .4byte Move_CROSS_CHOP .4byte Move_TWISTER .4byte Move_RAIN_DANCE .4byte Move_SUNNY_DAY .4byte Move_CRUNCH .4byte Move_MIRROR_COAT .4byte Move_PSYCH_UP .4byte Move_EXTREME_SPEED .4byte Move_ANCIENT_POWER .4byte Move_SHADOW_BALL .4byte Move_FUTURE_SIGHT .4byte Move_ROCK_SMASH .4byte Move_WHIRLPOOL .4byte Move_BEAT_UP .4byte Move_FAKE_OUT .4byte Move_UPROAR .4byte Move_STOCKPILE .4byte Move_SPIT_UP .4byte Move_SWALLOW .4byte Move_HEAT_WAVE .4byte Move_HAIL .4byte Move_TORMENT .4byte Move_FLATTER .4byte Move_WILL_O_WISP .4byte Move_MEMENTO .4byte Move_FACADE .4byte Move_FOCUS_PUNCH .4byte Move_SMELLING_SALT .4byte Move_FOLLOW_ME .4byte Move_NATURE_POWER @ doesnt have an actual animation .4byte Move_CHARGE .4byte Move_TAUNT .4byte Move_HELPING_HAND .4byte Move_TRICK .4byte Move_ROLE_PLAY .4byte Move_WISH .4byte Move_ASSIST .4byte Move_INGRAIN .4byte Move_SUPERPOWER .4byte Move_MAGIC_COAT .4byte Move_RECYCLE .4byte Move_REVENGE .4byte Move_BRICK_BREAK .4byte Move_YAWN .4byte Move_KNOCK_OFF .4byte Move_ENDEAVOR .4byte Move_ERUPTION .4byte Move_SKILL_SWAP .4byte Move_IMPRISON .4byte Move_REFRESH .4byte Move_GRUDGE .4byte Move_SNATCH .4byte Move_SECRET_POWER .4byte Move_DIVE .4byte Move_ARM_THRUST .4byte Move_CAMOUFLAGE .4byte Move_TAIL_GLOW .4byte Move_LUSTER_PURGE .4byte Move_MIST_BALL .4byte Move_FEATHER_DANCE .4byte Move_TEETER_DANCE .4byte Move_BLAZE_KICK .4byte Move_MUD_SPORT .4byte Move_ICE_BALL .4byte Move_NEEDLE_ARM .4byte Move_SLACK_OFF .4byte Move_HYPER_VOICE .4byte Move_POISON_FANG .4byte Move_CRUSH_CLAW .4byte Move_BLAST_BURN .4byte Move_HYDRO_CANNON .4byte Move_METEOR_MASH .4byte Move_ASTONISH .4byte Move_WEATHER_BALL .4byte Move_AROMATHERAPY .4byte Move_FAKE_TEARS .4byte Move_AIR_CUTTER .4byte Move_OVERHEAT .4byte Move_ODOR_SLEUTH .4byte Move_ROCK_TOMB .4byte Move_SILVER_WIND .4byte Move_METAL_SOUND .4byte Move_GRASS_WHISTLE .4byte Move_TICKLE .4byte Move_COSMIC_POWER .4byte Move_WATER_SPOUT .4byte Move_SIGNAL_BEAM .4byte Move_SHADOW_PUNCH .4byte Move_EXTRASENSORY .4byte Move_SKY_UPPERCUT .4byte Move_SAND_TOMB .4byte Move_SHEER_COLD .4byte Move_MUDDY_WATER .4byte Move_BULLET_SEED .4byte Move_AERIAL_ACE .4byte Move_ICICLE_SPEAR .4byte Move_IRON_DEFENSE .4byte Move_BLOCK .4byte Move_HOWL .4byte Move_DRAGON_CLAW .4byte Move_FRENZY_PLANT .4byte Move_BULK_UP .4byte Move_BOUNCE .4byte Move_MUD_SHOT .4byte Move_POISON_TAIL .4byte Move_COVET .4byte Move_VOLT_TACKLE .4byte Move_MAGICAL_LEAF .4byte Move_WATER_SPORT .4byte Move_CALM_MIND .4byte Move_LEAF_BLADE .4byte Move_DRAGON_DANCE .4byte Move_ROCK_BLAST .4byte Move_SHOCK_WAVE .4byte Move_WATER_PULSE .4byte Move_DOOM_DESIRE .4byte Move_PSYCHO_BOOST .4byte Move_COUNT @ cannot be reached, because last move is Psycho Boost .align 2 gBattleAnims_StatusConditions:: .4byte Status_Poison .4byte Status_Confusion .4byte Status_Burn .4byte Status_Infatuation .4byte Status_Sleep .4byte Status_Paralysis .4byte Status_Freeze .4byte Status_Curse .4byte Status_Nightmare .align 2 gBattleAnims_General:: .4byte General_CastformChange .4byte General_StatsChange .4byte General_SubstituteFade .4byte General_SubstituteAppear .4byte General_PokeblockThrow .4byte General_ItemKnockoff .4byte General_TurnTrap .4byte General_ItemEffect .4byte General_SmokeballEscape .4byte General_HangedOn .4byte General_Rain .4byte General_Sun .4byte General_Sandstorm .4byte General_Hail .4byte General_LeechSeedDrain .4byte General_MonHit .4byte General_ItemSteal .4byte General_SnatchMove .4byte General_FutureSightHit .4byte General_DoomDesireHit .4byte General_FocusPunchSetUp .4byte General_IngrainHeal .4byte General_WishHeal .align 2 gBattleAnims_Special:: .4byte Special_LevelUp .4byte Special_SwitchOutPlayerMon .4byte Special_SwitchOutOpponentMon .4byte Special_BallThrow .4byte Special_SafariBallThrow .4byte Special_SubstituteToMon .4byte Special_MonToSubstitute Move_NONE: Move_MIRROR_MOVE: Move_POUND: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W003, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_DOUBLE_SLAP: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 choosetwoturnanim DoubleSlapLeft, DoubleSlapRight DoubleSlapContinue: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_W003, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end DoubleSlapLeft: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2 goto DoubleSlapContinue DoubleSlapRight: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, 1, 2 goto DoubleSlapContinue Move_POISON_POWDER: loadspritegfx ANIM_TAG_POISON_POWDER loadspritegfx ANIM_TAG_POISON_BUBBLE loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3 delay 15 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 delay 30 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0 delay 20 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1 waitforvisualfinish end Move_STUN_SPORE: loadspritegfx ANIM_TAG_STUN_SPORE loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3 delay 15 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 delay 30 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0 delay 20 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1 waitforvisualfinish end Move_SLEEP_POWDER: loadspritegfx ANIM_TAG_SLEEP_POWDER loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3 delay 15 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 delay 30 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0 delay 20 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1 waitforvisualfinish end Move_SWIFT: loadspritegfx ANIM_TAG_YELLOW_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1 delay 5 playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 5, 22, -18, 1 delay 5 playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, -10, 22, 15, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 18, 1 delay 5 playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1 delay 5 playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 12, 1 delay 5 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_STRENGTH: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_ATTACKER, 2, 0, 96, 30 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 4 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 18, 6, 2, 4 delay 4 playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 16, 12, 1, 1 delay 4 playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, -12, 1, 1 delay 4 playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 3, 4, 1, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_TACKLE: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_BODY_SLAM: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W036, SOUND_PAN_ATTACKER createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER waitforvisualfinish delay 11 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, 1, 0 loopsewithpan SE_W025B, SOUND_PAN_TARGET, 10, 2 delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SUPERSONIC: loadspritegfx ANIM_TAG_GOLD_RING monbg ANIM_ATK_PARTNER monbgprio_2A ANIM_ATTACKER setalpha 12, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1 call Supersonic1 call Supersonic1 call Supersonic1 call Supersonic1 call Supersonic1 call Supersonic1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end Supersonic1: playsewithpan SE_W048, SOUND_PAN_ATTACKER createsprite gSupersonicWaveSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return Move_SCREECH: loadspritegfx ANIM_TAG_PURPLE_RING createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 2, 1 call Screech1 call Screech1 delay 16 createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 2, ANIM_TARGET waitforvisualfinish end Screech1: playsewithpan SE_W103, SOUND_PAN_ATTACKER createsprite gScreechWaveSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return Move_FLAME_WHEEL: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 0 playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 4 playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 8 playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 12 playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 16 playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 20 playsewithpan SE_W172, SOUND_PAN_ATTACKER delay 2 createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 24 playsewithpan SE_W172, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6 delay 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1 playsewithpan SE_W172B, SOUND_PAN_TARGET call FireMoveEffect delay 7 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 9 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end FlameWheel1: @ Unused createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 50 delay 4 return Move_PIN_MISSILE: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 playsewithpan SE_W026, SOUND_PAN_ATTACKER createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32 delay 15 createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40 delay 4 playsewithpan SE_W030, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 delay 9 createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32 delay 4 playsewithpan SE_W030, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 delay 14 playsewithpan SE_W030, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_ICICLE_SPEAR: loadspritegfx ANIM_TAG_ICICLE_SPEAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 playsewithpan SE_W196, SOUND_PAN_ATTACKER createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32 delay 15 createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40 delay 4 playsewithpan SE_W030, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 delay 9 createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32 delay 4 playsewithpan SE_W030, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 delay 14 playsewithpan SE_W030, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_TAKE_DOWN: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10 delay 35 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, 1, 0 playsewithpan SE_W025B, SOUND_PAN_TARGET delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 0, 0, 4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 2 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_DOUBLE_EDGE: loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 4, 2, RGB_WHITE, 10, 0, 0 waitforvisualfinish delay 10 playsewithpan SE_W207, SOUND_PAN_ATTACKER waitplaysewithpan SE_W207, SOUND_PAN_ATTACKER, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 16, 16, RGB_WHITE createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 delay 3 waitforvisualfinish playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, 1, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3 waitforvisualfinish createvisualtask sub_80D6134, 2, 8, -256, 0, 0 createvisualtask sub_80D6134, 2, 8, -256, 1, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_WHITE waitforvisualfinish createvisualtask sub_80D6134, 2, 8, -256, 0, 1 createvisualtask sub_80D6134, 2, 8, -256, 1, 1 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7 waitforvisualfinish end Move_POISON_STING: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 0, -8, 0, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1 playsewithpan SE_W030, SOUND_PAN_TARGET waitforvisualfinish call PoisonBubblesEffect waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_TWINEEDLE: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 6, 2 createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 10, -4, 0, -4, 20 createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 12, 10, 12, 20 delay 20 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1 createsprite gBattleAnimSpriteTemplate_8597370, ANIM_ATTACKER, 3, 0, -4, 1, 3 loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 2 delay 1 createsprite gBattleAnimSpriteTemplate_8597370, ANIM_ATTACKER, 3, 10, 12, 1, 3 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_FIRE_BLAST: loadspritegfx ANIM_TAG_SMALL_EMBER createsoundtask sub_8158B30, 144, 145 call FireBlast1 call FireBlast1 call FireBlast1 delay 24 createvisualtask sub_8116620, 10, 1, 3, 0, 8, RGB_BLACK waitforvisualfinish delay 19 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 20, 1 call FireBlast2 delay 3 call FireBlast2 delay 3 call FireBlast2 delay 3 call FireBlast2 delay 3 call FireBlast2 delay 3 call FireBlast2 delay 3 call FireBlast2 delay 3 call FireBlast2 delay 3 call FireBlast2 waitforvisualfinish createvisualtask sub_8116620, 10, 1, 2, 8, 0, RGB_BLACK waitforvisualfinish end FireBlast1: createsprite gUnknown_0859551C, ANIM_TARGET, 2, 0, 0, 0 createsprite gUnknown_0859551C, ANIM_TARGET, 2, 0, 0, 51 createsprite gUnknown_0859551C, ANIM_TARGET, 2, 0, 0, 102 createsprite gUnknown_0859551C, ANIM_TARGET, 2, 0, 0, 153 createsprite gUnknown_0859551C, ANIM_TARGET, 2, 0, 0, 204 delay 5 return FireBlast2: createsprite gUnknown_0859556C, ANIM_TARGET, 2, 0, 0, 10, 0, -2 createsprite gUnknown_0859556C, ANIM_TARGET, 2, 0, 0, 13, -2, 0 createsprite gUnknown_0859556C, ANIM_TARGET, 2, 0, 0, 13, 2, 0 createsprite gUnknown_0859556C, ANIM_TARGET, 2, 0, 0, 15, -2, 2 createsprite gUnknown_0859556C, ANIM_TARGET, 2, 0, 0, 15, 2, 2 return Move_LEECH_SEED: loadspritegfx ANIM_TAG_SEED playsewithpan SE_W077, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 0, 24, 35, -32 delay 8 playsewithpan SE_W077, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, -16, 24, 35, -40 delay 8 playsewithpan SE_W077, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 16, 24, 35, -37 delay 12 loopsewithpan SE_W039, SOUND_PAN_TARGET, 10, 8 waitforvisualfinish end Move_EMBER: loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_W052, SOUND_PAN_ATTACKER, 5, 2 createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, -16, 24, 20, 1 delay 4 createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 20, 1 delay 4 createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 16, 24, 20, 1 delay 16 playsewithpan SE_W172, SOUND_PAN_TARGET call Ember1 call Ember1 call Ember1 end Ember1: createsprite gEmberFlareSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, 1, 1 delay 4 return Move_MEGA_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET delay 2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 16, RGB_BLACK setalpha 12, 8 playsewithpan SE_W025, SOUND_PAN_TARGET createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 50 createvisualtask sub_8116620, 10, 4, 2, 0, 7, RGB_WHITE delay 50 call SetImpactBackground createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1 createvisualtask sub_8116620, 10, 4, 2, 0, 0, RGB_WHITE createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 2 restorebg waitbgfadein end SetImpactBackground: delay 2 createvisualtask AnimTask_IsContest, 2 jumprettrue SetImpactContestsBG createvisualtask AnimTask_IsTargetPlayerSide, 2 jumpretfalse SetImpactOpponentBG jumprettrue SetImpactPlayerBG SetImpactBackgroundRet: return SetImpactOpponentBG: changebg BG_IMPACT_OPPONENT goto SetImpactBackgroundRet SetImpactPlayerBG: changebg BG_IMPACT_PLAYER goto SetImpactBackgroundRet SetImpactContestsBG: changebg BG_IMPACT_CONTESTS goto SetImpactBackgroundRet Move_MEGA_KICK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET delay 2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 16, RGB_BLACK setalpha 12, 8 playsewithpan SE_W025, SOUND_PAN_TARGET createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 50 createvisualtask sub_8116620, 10, 4, 2, 0, 7, RGB_WHITE delay 50 playsewithpan SE_W025B, SOUND_PAN_TARGET call SetImpactBackground createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1 createvisualtask sub_8116620, 10, 4, 2, 0, 0, RGB_WHITE createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 2 restorebg waitbgfadein end Move_COMET_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET setalpha 12, 8 choosetwoturnanim CometPunchLeft, CometPunchRight CometPunchContinue: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end CometPunchLeft: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, -8, 1, 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -8, 0, 8, 1, 0 goto CometPunchContinue CometPunchRight: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, -8, 1, 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, 0, 8, 1, 0 goto CometPunchContinue Move_SONIC_BOOM: loadspritegfx ANIM_TAG_AIR_WAVE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 call SonicBoom1 call SonicBoom1 call SonicBoom1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 10, 1 call SonicBoom2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end SonicBoom1: playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gSonicBoomSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 15 delay 4 return SonicBoom2: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 2 delay 4 return Move_THUNDER_SHOCK: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 createvisualtask sub_8116620, 10, 1, 0, 0, 6, RGB_BLACK waitforvisualfinish delay 10 createvisualtask sub_810A7DC, 5, 0, -44, 0 playsewithpan SE_W085, SOUND_PAN_TARGET delay 9 createvisualtask sub_8116620, 10, 4, 0, 0, 13, RGB_BLACK waitforvisualfinish createvisualtask sub_8116620, 10, 4, 0, 13, 0, RGB_BLACK waitforvisualfinish delay 20 call ElectricityEffect waitforvisualfinish delay 20 createvisualtask sub_8116620, 10, 1, 0, 6, 0, RGB_BLACK waitforvisualfinish end Move_THUNDERBOLT: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SHOCK_3 loadspritegfx ANIM_TAG_SPARK_2 createvisualtask sub_8116620, 10, 1, 0, 0, 6, RGB_BLACK waitforvisualfinish delay 10 createvisualtask sub_810A7DC, 5, 24, -52, 0 playsewithpan SE_W085, SOUND_PAN_TARGET delay 7 createvisualtask sub_810A7DC, 5, -24, -52, 0 playsewithpan SE_W085, SOUND_PAN_TARGET delay 7 createvisualtask sub_810A7DC, 5, 0, -60, 1 playsewithpan SE_W085, SOUND_PAN_TARGET delay 9 createvisualtask sub_8116620, 10, 4, 0, 0, 13, RGB_BLACK waitforvisualfinish createvisualtask sub_8116620, 10, 4, 0, 13, 0, RGB_BLACK waitforvisualfinish delay 20 createsprite gBattleAnimSpriteTemplate_85957E0, ANIM_TARGET, 3, 44, 0, 0, 3 createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765 createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765 createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765 createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765 createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765 createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765 createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765 createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765 playsewithpan SE_W063, SOUND_PAN_TARGET delay 0 createvisualtask sub_8116620, 10, 1, 0, 2, 2, RGB_BLACK delay 6 createvisualtask sub_8116620, 10, 1, 0, 6, 6, RGB_BLACK delay 6 createvisualtask sub_8116620, 10, 1, 0, 2, 2, RGB_BLACK delay 6 createvisualtask sub_8116620, 10, 1, 0, 6, 6, RGB_BLACK waitforvisualfinish delay 20 waitplaysewithpan SE_W085B, SOUND_PAN_TARGET, 19 call ElectricityEffect waitforvisualfinish delay 20 createvisualtask sub_8116620, 10, 1, 0, 6, 0, RGB_BLACK waitforvisualfinish end Move_THUNDER_WAVE: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_SPARK_H createvisualtask sub_8116620, 10, 1, 0, 0, 6, RGB_BLACK waitforvisualfinish delay 10 createvisualtask sub_810A7DC, 5, 0, -48, 0 playsewithpan SE_W086, SOUND_PAN_TARGET delay 20 loopsewithpan SE_W085B, SOUND_PAN_TARGET, 10, 4 createsprite gUnknown_08595840, ANIM_TARGET, 2, -16, -16 delay 4 createsprite gUnknown_08595840, ANIM_TARGET, 2, -16, 0 delay 4 createsprite gUnknown_08595840, ANIM_TARGET, 2, -16, 16 waitforvisualfinish createvisualtask sub_8116620, 10, 1, 0, 6, 0, RGB_BLACK waitforvisualfinish end Move_BEAT_UP: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET setalpha 12, 8 choosetwoturnanim BeatUpLeft, BeatUpRight BeatUpContinue: waitforvisualfinish clearmonbg ANIM_TARGET blendoff end BeatUpLeft: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -20, -20, 1, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -20, -12, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, 1, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 8, 8, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET goto BeatUpContinue BeatUpRight: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -20, 1, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 12, -12, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 0, 1, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -12, 8, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET goto BeatUpContinue Move_STOMP: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W104, SOUND_PAN_TARGET createsprite gUnknown_08595F60, ANIM_ATTACKER, 3, 0, -32, 15 delay 19 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 9, 1 playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_TAIL_WHIP: loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 3 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 2, 3 waitforvisualfinish end Move_CUT: loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W015, SOUND_PAN_TARGET createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_HIDDEN_POWER: loadspritegfx ANIM_TAG_RED_ORB playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 31, 19), 12, 5, 1 delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 playsewithpan SE_W179, SOUND_PAN_ATTACKER createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210 delay 52 setarg 7, -1 playsewithpan SE_W115, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 64 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 96 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 128 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 160 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 192 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224 end Move_REVERSAL: loadspritegfx ANIM_TAG_BLUE_ORB loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_W197, SOUND_PAN_ATTACKER createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB_WHITE, 8, 0, 0 waitforvisualfinish delay 30 createvisualtask sub_8115A04, 2, 31, 3, 2, 0, 10, RGB_WHITE delay 10 playsewithpan SE_W179, SOUND_PAN_ATTACKER createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210 waitforvisualfinish delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 8 playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 8, 0, 0 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 createvisualtask sub_80D6388, 5, 0, 1, 8, 1, 0 end Move_PURSUIT: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET fadetobg BG_DARK waitbgfadein delay 0 setalpha 12, 8 choosetwoturnanim PursuitNormal, PursuitOnSwitchout PursuitContinue: waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 0 restorebg waitbgfadein end PursuitNormal: playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 createvisualtask sub_80D6388, 5, 0, 1, 6, 1, 0 goto PursuitContinue PursuitOnSwitchout: playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 createvisualtask sub_80D6388, 5, 0, 1, 6, 1, 0 goto PursuitContinue Move_SPIKE_CANNON: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -4, 0, 4, 6, 8, 4 waitforvisualfinish loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 5, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 10, -8, -8, -8, 20 createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 0, 0, 20 createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 8, 8, 20 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_8597370, ANIM_ATTACKER, 3, -8, -8, 1, 2 createsprite gBattleAnimSpriteTemplate_8597370, ANIM_ATTACKER, 3, 0, 0, 1, 2 createsprite gBattleAnimSpriteTemplate_8597370, ANIM_ATTACKER, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1 loopsewithpan SE_W030, SOUND_PAN_TARGET, 5, 3 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SWORDS_DANCE: loadspritegfx ANIM_TAG_SWORD monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_W014, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 16, 6, 1, 4 createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 delay 22 createvisualtask sub_8115D94, 2, ANIM_TAG_SWORD, 2, 2, RGB(18, 31, 31), 16, 0, 0 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff delay 1 end Move_PSYCH_UP: loadspritegfx ANIM_TAG_SPIRAL monbg ANIM_ATK_PARTNER createvisualtask sub_8115B0C, 2, 1, 2, 6, 1, 11, 0 setalpha 12, 8 loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 5, 10 createsprite gUnknown_08596548, ANIM_ATTACKER, 2, 0, 0, 0, 0 createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, ANIM_ATTACKER delay 127 delay 4 playsewithpan SE_W060, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1 createvisualtask sub_8116620, 9, 2, 2, 10, 0, RGB_YELLOW delay 30 clearmonbg ANIM_ATK_PARTNER blendoff waitforvisualfinish end Move_DIZZY_PUNCH: loadspritegfx ANIM_TAG_DUCK loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 call DizzyPunch1 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, 16, 8, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 16, 0, 1, 1 playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gUnknown_08595F78, ANIM_TARGET, 3, 16, 8, 160, -32 createsprite gUnknown_08595F78, ANIM_TARGET, 3, 16, 8, -256, -40 createsprite gUnknown_08595F78, ANIM_TARGET, 3, 16, 8, 128, -16 createsprite gUnknown_08595F78, ANIM_TARGET, 3, 16, 8, 416, -38 createsprite gUnknown_08595F78, ANIM_TARGET, 3, 16, 8, -128, -22 createsprite gUnknown_08595F78, ANIM_TARGET, 3, 16, 8, -384, -31 delay 10 call DizzyPunch1 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, -16, -8, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -16, -16, 1, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gUnknown_08595F78, ANIM_TARGET, 3, -16, -8, 160, -32 createsprite gUnknown_08595F78, ANIM_TARGET, 3, -16, -8, -256, -40 createsprite gUnknown_08595F78, ANIM_TARGET, 3, -16, -8, 128, -16 createsprite gUnknown_08595F78, ANIM_TARGET, 3, -16, -8, 416, -38 createsprite gUnknown_08595F78, ANIM_TARGET, 3, -16, -8, -128, -22 createsprite gUnknown_08595F78, ANIM_TARGET, 3, -16, -8, -384, -31 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end DizzyPunch1: createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1 return Move_FIRE_SPIN: loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_W221B, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1 call FireSpinEffect call FireSpinEffect call FireSpinEffect waitforvisualfinish end FireSpinEffect: createsprite gUnknown_08596B88, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, 1 delay 2 createsprite gUnknown_08596B88, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, 1 delay 2 createsprite gUnknown_08596B88, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, 1 delay 2 createsprite gUnknown_08596B88, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, 1 delay 2 createsprite gUnknown_08596B88, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, 1 delay 2 createsprite gUnknown_08596B88, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, 1 delay 2 return Move_FURY_CUTTER: loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W013, SOUND_PAN_TARGET createvisualtask AnimTask_IsFuryCutterHitRight, 2 jumpretfalse FuryCutterLeft goto FuryCutterRight FuryCutterContinue: createvisualtask AnimTask_GetFuryCutterHitCount, 2 jumpreteq 1, FuryCutterContinue2 jumpreteq 2, FuryCutterMedium jumpreteq 3, FuryCutterStrong goto FuryCutterStrongest FuryCutterContinue2: delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end FuryCutterLeft: createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 goto FuryCutterContinue FuryCutterRight: createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 1 goto FuryCutterContinue FuryCutterMedium: createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB(9, 8, 10), 4, 0, 0 goto FuryCutterContinue2 FuryCutterStrong: createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB(9, 8, 10), 4, 0, 0 goto FuryCutterContinue2 FuryCutterStrongest: createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB(9, 8, 10), 4, 0, 0 goto FuryCutterContinue2 Move_SELF_DESTRUCT: loadspritegfx ANIM_TAG_EXPLOSION createvisualtask sub_8116620, 10, 2, 1, 0, 9, RGB_RED createvisualtask AnimTask_ShakeMon2, 5, 4, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, 5, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, 6, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, 7, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, 8, 6, 0, 38, 1 call SelfDestruct1 call SelfDestruct1 waitforvisualfinish createvisualtask sub_8116620, 10, 2, 1, 9, 0, RGB_RED end SelfDestruct1: playsewithpan SE_W120, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1 delay 6 return Move_SLAM: loadspritegfx ANIM_TAG_SLAM_HIT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W004, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 3, 0, 4 delay 1 createsprite gSlamHitSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 delay 3 playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1 waitforvisualfinish delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_VINE_WHIP: loadspritegfx ANIM_TAG_WHIP_HIT playsewithpan SE_W026, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 6 playsewithpan SE_W010, SOUND_PAN_TARGET createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0 delay 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 1 end Move_DRILL_PECK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WHIRLWIND_LINES createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 delay 2 loopsewithpan SE_W030, SOUND_PAN_TARGET, 4, 8 createvisualtask sub_810EB88, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 waitforvisualfinish createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6 waitforvisualfinish end Move_WATERFALL: loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1 delay 5 playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gUnknown_08595238, ANIM_ATTACKER, 2, 10, 10, 25, 0 delay 4 playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gUnknown_08595238, ANIM_ATTACKER, 2, -15, 0, 25, 0 delay 4 playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gUnknown_08595238, ANIM_ATTACKER, 2, 20, 10, 25, 0 delay 4 playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gUnknown_08595238, ANIM_ATTACKER, 2, 0, -10, 25, 0 delay 4 playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gUnknown_08595238, ANIM_ATTACKER, 2, -10, 15, 25, 0 delay 4 playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gUnknown_08595238, ANIM_ATTACKER, 2, 25, 20, 25, 0 delay 4 playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gUnknown_08595238, ANIM_ATTACKER, 2, -20, 20, 25, 0 delay 4 playsewithpan SE_W152, SOUND_PAN_ATTACKER createsprite gUnknown_08595238, ANIM_ATTACKER, 2, 12, 0, 25, 0 waitforvisualfinish delay 10 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 5 delay 6 call UnderWaterAttack1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end UnderWaterAttack1: playsewithpan SE_W127, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 17, 1 createsprite gUnknown_08597388, ANIM_ATTACKER, 3, 0, 20, 1, 1 createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 20 createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 20 delay 2 createsprite gUnknown_08597388, ANIM_ATTACKER, 3, 0, 15, 1, 1 createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 15 createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 15 delay 2 createsprite gUnknown_08597388, ANIM_ATTACKER, 3, 0, 10, 1, 1 createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 10 createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 10 delay 2 createsprite gUnknown_08597388, ANIM_ATTACKER, 3, 0, 5, 1, 1 createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 5 createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 5 delay 2 createsprite gUnknown_08597388, ANIM_ATTACKER, 3, 0, 0, 1, 1 createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 0 createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, 0 delay 2 createsprite gUnknown_08597388, ANIM_ATTACKER, 3, 0, -5, 1, 1 createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -5 createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -5 delay 2 createsprite gUnknown_08597388, ANIM_ATTACKER, 3, 0, -10, 1, 1 createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -10 createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -10 delay 2 createsprite gUnknown_08597388, ANIM_ATTACKER, 3, 0, -15, 1, 1 createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -15 createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -15 delay 2 createsprite gUnknown_08597388, ANIM_ATTACKER, 3, 0, -20, 1, 1 createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -20 createsprite gUnknown_08595250, ANIM_ATTACKER, 4, 0, -20 return Move_EXPLOSION: loadspritegfx ANIM_TAG_EXPLOSION createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 9, RGB(26, 8, 8), 8, 0, 8 createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, 7, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, 8, 8, 0, 40, 1 call Explosion1 call Explosion1 waitforvisualfinish createvisualtask sub_8116620, 10, 1, 1, 16, 16, RGB_WHITE delay 50 createvisualtask sub_8116620, 10, 1, 3, 16, 0, RGB_WHITE end Explosion1: playsewithpan SE_W153, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1 delay 6 playsewithpan SE_W153, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1 delay 6 playsewithpan SE_W153, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1 delay 6 playsewithpan SE_W153, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1 delay 6 playsewithpan SE_W153, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1 delay 6 return Move_DEFENSE_CURL: loadspritegfx ANIM_TAG_ECLIPSING_ORB loopsewithpan SE_W161, SOUND_PAN_ATTACKER, 18, 3 createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 0 createvisualtask sub_815B338, 5 waitforvisualfinish createsprite gUnknown_085CE338, ANIM_ATTACKER, 2, 0, 6, 0, 1 waitforvisualfinish createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 1 waitforvisualfinish end Move_PROTECT: loadspritegfx ANIM_TAG_PROTECT monbg ANIM_ATK_PARTNER monbgprio_28 ANIM_ATTACKER waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 16 createsprite gUnknown_08592ADC, ANIM_ATTACKER, 2, 24, 0, 90 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end Move_DETECT: loadspritegfx ANIM_TAG_SPARKLE_4 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 9, RGB_BLACK waitforvisualfinish createvisualtask sub_8116620, 10, 2, 1, 0, 9, RGB_WHITE delay 18 playsewithpan SE_W197, SOUND_PAN_ATTACKER createsprite gUnknown_0853EE84, ANIM_ATTACKER, 13, 20, -20 waitforvisualfinish delay 10 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 9, 0, RGB_BLACK createvisualtask sub_8116620, 10, 2, 2, 9, 0, RGB_WHITE waitforvisualfinish end Move_FRUSTRATION: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ANGER monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_GetFrustrationPowerLevel, 1 jumpreteq 0, Frustration_Strongest jumpreteq 1, Frustration_Strong jumpreteq 2, Frustration_Medium goto Frustration_Weak Frustration_Continue: waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Frustration_Strongest: playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1 createvisualtask sub_8116620, 10, 2, 3, 0, 9, 31 waitforvisualfinish delay 20 playsewithpan SE_W207B, SOUND_PAN_ATTACKER createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish playsewithpan SE_W207B, SOUND_PAN_ATTACKER createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 10 createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, ANIM_ATTACKER delay 5 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 30, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_8116620, 10, 2, 3, 9, 0, 31 goto Frustration_Continue Frustration_Strong: playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1 createvisualtask sub_8116620, 10, 2, 3, 0, 9, 31 waitforvisualfinish delay 20 playsewithpan SE_W207B, SOUND_PAN_ATTACKER createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 5 createvisualtask AnimTask_StrongFrustrationGrowAndShrink, 5 delay 7 playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 8, 1, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1 delay 14 playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, -6, 1, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1 delay 14 playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, -6, 1, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1 waitforvisualfinish createvisualtask sub_8116620, 10, 2, 3, 9, 0, 31 goto Frustration_Continue Frustration_Medium: playsewithpan SE_W207B, SOUND_PAN_ATTACKER createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 5 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 4, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -4, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 goto Frustration_Continue Frustration_Weak: createsprite gWeakFrustrationAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 20, -28 waitforvisualfinish delay 10 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 10, 2 delay 12 playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1 goto Frustration_Continue Move_SAFEGUARD: loadspritegfx ANIM_TAG_GUARD_RING monbg ANIM_ATK_PARTNER setalpha 8, 8 playsewithpan SE_W208, SOUND_PAN_ATTACKER createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2 delay 4 createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2 delay 4 createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2 waitforvisualfinish playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER createvisualtask sub_8115A04, 2, 10, 0, 2, 0, 10, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end Move_PAIN_SPLIT: loadspritegfx ANIM_TAG_PAIN_SPLIT createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -8, -42, ANIM_ATTACKER createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -8, -42, ANIM_TARGET delay 10 playsewithpan SE_W207B, 0 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 0 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 0 waitforvisualfinish createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -24, -42, ANIM_ATTACKER createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -24, -42, ANIM_TARGET delay 10 playsewithpan SE_W207B, 0 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 1 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 1 waitforvisualfinish createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, 8, -42, ANIM_ATTACKER createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, 8, -42, ANIM_TARGET delay 10 playsewithpan SE_W207B, 0 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 2 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 2 end Move_VICE_GRIP: loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W011, SOUND_PAN_TARGET createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 1 delay 9 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 5, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_GUILLOTINE: loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS waitbgfadein playsewithpan SE_W011, SOUND_PAN_TARGET createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 1 createvisualtask sub_8116620, 10, 4, 2, 0, 16, RGB_BLACK delay 9 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 23, 1 delay 0x2E createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 8, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0 playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff restorebg waitbgfadein end Move_PAY_DAY: loadspritegfx ANIM_TAG_COIN loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gCoinThrowSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 1152 waitforvisualfinish playsewithpan SE_W006, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 1, 2 createsprite gFallingCoinSpriteTemplate, ANIM_ATTACKER, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_OUTRAGE: loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_W082, SOUND_PAN_ATTACKER, 8, 3 createvisualtask sub_8115A04, 2, 7, 2, 5, 3, 8, RGB(14, 13, 0) createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 5, 4 delay 0 createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3 delay 0 createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3 delay 0 createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3 delay 0 createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3 delay 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 40, 1 createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3 delay 0 createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3 delay 0 createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3 delay 0 createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3 delay 0 createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3 call Outrage1 call Outrage1 waitforvisualfinish end Outrage1: delay 3 createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3 delay 0 createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3 delay 0 createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3 delay 0 createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3 delay 0 createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3 delay 0 createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3 delay 0 createsprite gBattleAnimSpriteTemplate_8596E7C, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3 return Move_SPARK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK_2 delay 0 createvisualtask sub_8115A04, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22) playsewithpan SE_W085B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0 delay 0 createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0 createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1 delay 0 createvisualtask sub_8115A04, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22) delay 10 createvisualtask sub_8115A04, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22) playsewithpan SE_W085B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0 createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1 delay 0 createsprite gBattleAnimSpriteTemplate_859574C, ANIM_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1 delay 0 createvisualtask sub_8115A04, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22) delay 20 createvisualtask sub_8115A04, 2, 3, -31, 1, 7, 7, RGB(31, 31, 22) playsewithpan SE_W085B, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0 createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0 createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0 createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0 createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0 createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0 createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0 createsprite gBattleAnimSpriteTemplate_85957F8, ANIM_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0 delay 4 waitforvisualfinish createvisualtask sub_8115A04, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22) createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 4 playsewithpan SE_W063, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish createvisualtask sub_8115A04, 2, 4, -31, 2, 0, 6, RGB(31, 31, 22) call ElectricityEffect waitforvisualfinish end Move_ATTRACT: loadspritegfx ANIM_TAG_RED_HEART loopsewithpan SE_W204, SOUND_PAN_ATTACKER, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER delay 15 createsprite gRedHeartProjectileSpriteTemplate, ANIM_TARGET, 3, 20, -8 waitforvisualfinish playsewithpan SE_W213, SOUND_PAN_TARGET createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -32 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -40 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -16 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31 waitforvisualfinish waitplaysewithpan SE_W213B, 0, 15 createvisualtask AnimTask_HeartsBackground, 5 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 16, 256, 0 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 224, 240, 15 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 126, 272, 30 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 80, 224, 45 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 170, 272, 60 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 40, 256, 75 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 112, 256, 90 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 200, 272, 90 delay 75 createvisualtask sub_8115A04, 2, 4, 4, 4, 0, 10, RGB(31, 25, 27) end Move_GROWTH: call Growth1 waitforvisualfinish call Growth1 waitforvisualfinish end Growth1: createvisualtask sub_8115A04, 2, 2, 0, 2, 0, 8, RGB_WHITE playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_ATTACKER, 0 return Move_WHIRLWIND: loadspritegfx ANIM_TAG_WHIRLWIND_LINES createsprite gUnknown_085963D4, ANIM_ATTACKER, 2, 0, -8, 1, 60, 0 createsprite gUnknown_085963D4, ANIM_ATTACKER, 2, 0, 0, 1, 60, 1 createsprite gUnknown_085963D4, ANIM_ATTACKER, 2, 0, 8, 1, 60, 2 createsprite gUnknown_085963D4, ANIM_ATTACKER, 2, 0, 16, 1, 60, 3 createsprite gUnknown_085963D4, ANIM_ATTACKER, 2, 0, 24, 1, 60, 4 createsprite gUnknown_085963D4, ANIM_ATTACKER, 2, 0, 32, 1, 60, 0 delay 5 loopsewithpan SE_W104, SOUND_PAN_TARGET, 10, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 15, 1 delay 0x1D createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 12, 6, 1, 5 delay 7 playsewithpan SE_W081, SOUND_PAN_TARGET createvisualtask sub_80D5DB0, 5, 1, 8 waitforvisualfinish end Move_CONFUSE_RAY: loadspritegfx ANIM_TAG_YELLOW_BALL monbg ANIM_DEF_PARTNER fadetobg BG_GHOST waitbgfadein createvisualtask sub_8159278, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask sub_8115C80, 2, 10013, 0, 6, 0, 14, 351 createsprite gUnknown_08596D14, ANIM_TARGET, 2, 28, 0, 288 waitforvisualfinish setalpha 8, 8 playsewithpan SE_W081B, SOUND_PAN_TARGET createsprite gUnknown_08596D2C, ANIM_TARGET, 2, 0, -16 waitforvisualfinish delay 0 blendoff clearmonbg ANIM_DEF_PARTNER restorebg waitbgfadein end Move_LOCK_ON: loadspritegfx ANIM_TAG_LOCK_ON createsprite gLockOnTargetSpriteTemplate, ANIM_ATTACKER, 40 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 1 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 2 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 3 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 4 delay 120 setarg 7, -1 waitforvisualfinish end Move_MEAN_LOOK: loadspritegfx ANIM_TAG_EYE monbg ANIM_DEF_PARTNER playsewithpan SE_W060, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, RGB_BLACK loopsewithpan SE_W109, SOUND_PAN_TARGET, 15, 4 waitplaysewithpan SE_W043, SOUND_PAN_TARGET, 0x55 createsprite gUnknown_085CE104, ANIM_ATTACKER, 2 delay 120 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK delay 30 clearmonbg ANIM_DEF_PARTNER waitforvisualfinish end Move_ROCK_THROW: loadspritegfx ANIM_TAG_ROCKS createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_TARGET, 2, 6, 1, 15, 1 createsprite gUnknown_08596B04, ANIM_TARGET, 2, 0, 1, 0, 0 playsewithpan SE_W088, SOUND_PAN_TARGET delay 6 createsprite gUnknown_08596B04, ANIM_TARGET, 2, 19, 1, 10, 0 playsewithpan SE_W088, SOUND_PAN_TARGET delay 6 createsprite gUnknown_08596B04, ANIM_TARGET, 2, -23, 2, -10, 0 playsewithpan SE_W088, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 20, 1 delay 6 createsprite gUnknown_08596B04, ANIM_TARGET, 2, -15, 1, -10, 0 playsewithpan SE_W088, SOUND_PAN_TARGET delay 6 createsprite gUnknown_08596B04, ANIM_TARGET, 2, 23, 2, 10, 0 playsewithpan SE_W088, SOUND_PAN_TARGET waitforvisualfinish end Move_ROCK_SLIDE: loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, 7, 1, 11, 1 createsprite gUnknown_08596B04, ANIM_TARGET, 2, -5, 1, -5, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gUnknown_08596B04, ANIM_TARGET, 2, 5, 0, 6, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gUnknown_08596B04, ANIM_TARGET, 2, 19, 1, 10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gUnknown_08596B04, ANIM_TARGET, 2, -23, 2, -10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 5, 50, 1 delay 2 call RockSlide1 call RockSlide1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end RockSlide1: createsprite gUnknown_08596B04, ANIM_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gUnknown_08596B04, ANIM_TARGET, 2, 28, 1, 10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gUnknown_08596B04, ANIM_TARGET, 2, -10, 1, -5, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gUnknown_08596B04, ANIM_TARGET, 2, 10, 0, 6, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gUnknown_08596B04, ANIM_TARGET, 2, 24, 1, 10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gUnknown_08596B04, ANIM_TARGET, 2, -32, 2, -10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gUnknown_08596B04, ANIM_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 createsprite gUnknown_08596B04, ANIM_TARGET, 2, 30, 2, 10, 1 playsewithpan SE_W088, SOUND_PAN_TARGET delay 2 return Move_THIEF: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET delay 1 fadetobg BG_DARK waitbgfadein setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 6 playsewithpan SE_W233, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 8, 1 waitforvisualfinish delay 20 clearmonbg ANIM_TARGET blendoff restorebg waitbgfadein end Move_BUBBLE_BEAM: loadspritegfx ANIM_TAG_BUBBLE loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 delay 1 call Bulbblebeam1 createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, ANIM_TARGET call Bulbblebeam1 call Bulbblebeam1 waitforvisualfinish call WaterBubbleEffect waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Bulbblebeam1: createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50 playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50 playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50 playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50 playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50 playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50 playsewithpan SE_W145, SOUND_PAN_ATTACKER delay 3 return Move_ICY_WIND: loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_ICE_SPIKES monbg ANIM_DEF_PARTNER createvisualtask sub_8116620, 10, 11, 4, 0, 4, RGB_BLACK fadetobg BG_ICE waitbgfadeout playsewithpan SE_W196, 0 waitbgfadein waitforvisualfinish panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call IcyWind1 delay 5 call IcyWind1 playsewithpan SE_W016B, SOUND_PAN_TARGET delay 0x37 call IcyWindEffect2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER restorebg waitbgfadeout createvisualtask sub_8116620, 10, 11, 4, 4, 0, RGB_BLACK waitbgfadein end IcyWind1: createsprite gUnknown_08595B98, ANIM_TARGET, 40, 0, 0, 0, 0, 72, 1 delay 5 createsprite gUnknown_08595B98, ANIM_TARGET, 40, 0, 10, 0, 10, 72, 1 delay 5 createsprite gUnknown_08595B98, ANIM_TARGET, 40, 0, -10, 0, -10, 72, 1 delay 5 createsprite gUnknown_08595B98, ANIM_TARGET, 40, 0, 15, 0, 15, 72, 1 delay 5 createsprite gUnknown_08595B98, ANIM_TARGET, 40, 0, -5, 0, -5, 72, 1 return Move_SMOKESCREEN: loadspritegfx ANIM_TAG_BLACK_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL playsewithpan SE_W104, SOUND_PAN_ATTACKER createsprite gUnknown_085CE050, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25 waitforvisualfinish createvisualtask sub_815A160, 2 delay 2 playsewithpan SE_W028, SOUND_PAN_TARGET createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, -12, 104, 0, 75 createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, -12, 72, 1, 75 createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, -6, 56, 1, 75 createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, -6, 88, 0, 75 createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, 0, 56, 0, 75 createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, 0, 88, 1, 75 createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, 6, 72, 0, 75 createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, 6, 104, 1, 75 createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, 12, 72, 0, 75 createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, 12, 56, 1, 75 createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, 18, 80, 0, 75 createsprite gUnknown_085CE038, ANIM_TARGET, 4, 0, 18, 72, 1, 75 waitforvisualfinish end Move_CONVERSION: loadspritegfx ANIM_TAG_CONVERSION monbg ANIM_ATK_PARTNER monbgprio_28 ANIM_ATTACKER setalpha 16, 0 delay 0 playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, -24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -24 delay 3 playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, -8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -8 delay 3 playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, 8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 8 delay 3 playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, 24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 24 delay 20 playsewithpan SE_W112, SOUND_PAN_ATTACKER createvisualtask sub_8115D94, 2, ANIM_TAG_CONVERSION, 1, 1, 14335, 12, 0, 0 delay 6 createvisualtask AnimTask_ConversionAlphaBlend, 5 waitforvisualfinish delay 1 clearmonbg ANIM_ATK_PARTNER blendoff end Move_CONVERSION_2: loadspritegfx ANIM_TAG_CONVERSION monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET setalpha 0, 16 delay 0 playsewithpan SE_W112, SOUND_PAN_TARGET createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, -24, 60 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, -24, 65 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, -24, 70 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, -24, 75 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, -8, 80 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, -8, 85 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, -8, 90 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 95 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, 8, 100 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, 8, 105 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, 8, 110 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 115 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, 24, 120 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, 24, 125 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, 24, 130 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, 24, 135 createvisualtask AnimTask_Conversion2AlphaBlend, 5 delay 60 playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 playsewithpan SE_W129, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_ROLLING_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4 playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 6 playsewithpan SE_W104, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 createsprite gUnknown_08595EE0, ANIM_ATTACKER, 2, -24, 0, 48, 10, 160, 0 delay 5 playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 8 clearmonbg ANIM_TARGET blendoff end Move_HEADBUTT: loadspritegfx ANIM_TAG_IMPACT createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 createsprite gUnknown_085973E8, ANIM_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish end Move_HORN_ATTACK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 createsprite gUnknown_085973E8, ANIM_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_W030, SOUND_PAN_TARGET waitforvisualfinish end Move_FURY_ATTACK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT createvisualtask sub_80D6134, 2, 4, 256, 0, 2 choosetwoturnanim FuryAttackRight, FuryAttackLeft FuryAttackContinue: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 waitforvisualfinish end FuryAttackRight: createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 8, 8, 10 waitforvisualfinish createsprite gUnknown_085973E8, ANIM_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_W030, SOUND_PAN_TARGET goto FuryAttackContinue FuryAttackLeft: createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, -8, -8, 10 waitforvisualfinish createsprite gUnknown_085973E8, ANIM_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_W030, SOUND_PAN_TARGET goto FuryAttackContinue Move_HORN_DRILL: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT jumpifcontest HornDrillInContest fadetobg BG_DRILL waitbgfadeout createvisualtask sub_8117660, 5, -2304, 768, 1, -1 HornDrillContinue: waitbgfadein setalpha 12, 8 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0, 0, 12 waitforvisualfinish playse SE_BAN createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1 createsprite gUnknown_085973E8, ANIM_TARGET, 3, 0, 0, 1, 3 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gUnknown_085973E8, ANIM_TARGET, 3, 0, 2, 1, 3 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gUnknown_085973E8, ANIM_TARGET, 3, -4, 3, 1, 3 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gUnknown_085973E8, ANIM_TARGET, 3, -8, -5, 1, 3 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gUnknown_085973E8, ANIM_TARGET, 3, 4, -12, 1, 3 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gUnknown_085973E8, ANIM_TARGET, 3, 16, 0, 1, 3 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gUnknown_085973E8, ANIM_TARGET, 3, 5, 18, 1, 3 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gUnknown_085973E8, ANIM_TARGET, 3, -17, 12, 1, 2 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gUnknown_085973E8, ANIM_TARGET, 3, -21, -15, 1, 2 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gUnknown_085973E8, ANIM_TARGET, 3, 8, -27, 1, 2 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gUnknown_085973E8, ANIM_TARGET, 3, 32, 0, 1, 2 playsewithpan SE_W030, SOUND_PAN_TARGET delay 4 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 waitforvisualfinish restorebg waitbgfadeout setarg 7, -1 waitbgfadein end HornDrillInContest: fadetobg BG_DRILL_CONTESTS waitbgfadeout createvisualtask sub_8117660, 5, 2304, 768, 0, -1 goto HornDrillContinue Move_THRASH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET createvisualtask AnimTask_ThrashMoveMonHorizontal, 2 createvisualtask AnimTask_ThrashMoveMonVertical, 2 createsprite gUnknown_08595EB0, ANIM_TARGET, 3, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 playsewithpan SE_W004, SOUND_PAN_TARGET delay 28 createsprite gUnknown_08595EB0, ANIM_TARGET, 3, 1, 10, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 28 createsprite gUnknown_08595EB0, ANIM_TARGET, 3, 1, 10, 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 8, 0, 16, 1 playsewithpan SE_W025B, SOUND_PAN_TARGET end Move_SING: loadspritegfx ANIM_TAG_MUSIC_NOTES monbg ANIM_DEF_PARTNER createvisualtask AnimTask_MusicNotesRainbowBlend, 2 waitforvisualfinish panse_1B SE_W047, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 0, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 3, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 3, 0, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 2, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 3, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 0, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 3, 12 delay 4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2 waitforvisualfinish end Move_LOW_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 createsprite gUnknown_08595EE0, ANIM_TARGET, 2, -24, 28, 40, 8, 160, 0 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 2 createvisualtask sub_80D6134, 2, 6, 384, 1, 2 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4 end Move_EARTHQUAKE: createvisualtask sub_81152DC, 5, 5, 10, 50 createvisualtask sub_81152DC, 5, 4, 10, 50 playsewithpan SE_W089, 0 delay 10 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14 delay 16 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14 end Move_FISSURE: loadspritegfx ANIM_TAG_MUD_SAND createvisualtask sub_81152DC, 3, 5, 10, 50 createvisualtask sub_81152DC, 3, 1, 10, 50 playsewithpan SE_W089, SOUND_PAN_TARGET delay 8 call Fissure1 delay 15 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14 delay 15 call Fissure2 delay 15 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14 delay 15 call Fissure1 delay 50 fadetobg BG_FISSURE waitbgfadeout createvisualtask sub_8115628, 5, 1, 5, -1 waitbgfadein delay 40 restorebg waitbgfadeout setarg 7, -1 waitbgfadein end Fissure1: createsprite gUnknown_085971FC, ANIM_TARGET, 2, 1, 0, 12, -48, -16, 24 createsprite gUnknown_085971FC, ANIM_TARGET, 2, 1, 0, 16, -16, -10, 24 createsprite gUnknown_085971FC, ANIM_TARGET, 2, 1, 1, 14, -52, -18, 24 createsprite gUnknown_085971FC, ANIM_TARGET, 2, 1, 1, 12, -32, -16, 24 playsewithpan SE_W091, SOUND_PAN_TARGET return Fissure2: createsprite gUnknown_085971FC, ANIM_TARGET, 2, 1, 0, 12, -24, -16, 24 createsprite gUnknown_085971FC, ANIM_TARGET, 2, 1, 0, 16, -38, -10, 24 createsprite gUnknown_085971FC, ANIM_TARGET, 2, 1, 1, 14, -20, -18, 24 createsprite gUnknown_085971FC, ANIM_TARGET, 2, 1, 1, 12, -36, -16, 24 playsewithpan SE_W091, SOUND_PAN_TARGET return Move_DIG: choosetwoturnanim DigSetUp, DigUnleash DigEnd: end DigSetUp: loadspritegfx ANIM_TAG_MUD_SAND loadspritegfx ANIM_TAG_DIRT_MOUND createsprite gUnknown_08597214, ANIM_ATTACKER, 1, 0, 0, 180 createsprite gUnknown_08597214, ANIM_ATTACKER, 1, 0, 1, 180 monbg_22 ANIM_ATTACKER delay 1 createvisualtask sub_8114CBC, 2, 0 delay 6 call DigSetUp1 call DigSetUp1 call DigSetUp1 call DigSetUp1 call DigSetUp1 waitforvisualfinish clearmonbg_23 ANIM_ATTACKER delay 1 createvisualtask sub_8114CBC, 2, 1 goto DigEnd DigUnleash: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_DIRT_MOUND createvisualtask sub_8114F14, 2, 0 waitforvisualfinish monbg ANIM_ATTACKER createsprite gUnknown_08597214, ANIM_ATTACKER, 1, 0, 0, 48 createsprite gUnknown_08597214, ANIM_ATTACKER, 1, 0, 1, 48 delay 1 createvisualtask sub_8114F14, 2, 1 delay 16 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 playsewithpan SE_W025B, SOUND_PAN_ATTACKER clearmonbg ANIM_ATTACKER goto DigEnd DigSetUp1: createsprite gUnknown_085971FC, ANIM_ATTACKER, 2, 0, 0, 12, 4, -16, 18 createsprite gUnknown_085971FC, ANIM_ATTACKER, 2, 0, 0, 16, 4, -10, 18 createsprite gUnknown_085971FC, ANIM_ATTACKER, 2, 0, 1, 14, 4, -18, 18 createsprite gUnknown_085971FC, ANIM_ATTACKER, 2, 0, 1, 12, 4, -16, 18 playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 32 return Move_MEDITATE: call SetPsychicBackground createvisualtask sub_810F7D4, 2 playsewithpan SE_W029, SOUND_PAN_ATTACKER delay 16 playsewithpan SE_W036, SOUND_PAN_ATTACKER waitforvisualfinish call UnsetPsychicBackground end Move_AGILITY: monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 4, 4 createvisualtask sub_81169C0, 2, 0, 4, 7, 10 playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 12 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff delay 1 end Move_QUICK_ATTACK: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5 createvisualtask sub_81169C0, 2, 0, 4, 7, 3 playsewithpan SE_W026, SOUND_PAN_ATTACKER delay 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, 1, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff waitforvisualfinish end Move_RAGE: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ANGER monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_ATTACKER, RGB_RED, 10, 0, 2 createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, -28 playsewithpan SE_W207B, SOUND_PAN_ATTACKER delay 20 createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 playsewithpan SE_W207B, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask sub_80D6388, 2, 1, 1, 10, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET end Move_TELEPORT: call SetPsychicBackground createvisualtask sub_810F83C, 2 playsewithpan SE_W100, SOUND_PAN_ATTACKER delay 15 call UnsetPsychicBackground waitforvisualfinish end Move_DOUBLE_TEAM: createvisualtask AnimTask_DoubleTeam, 2 setalpha 12, 8 monbg ANIM_ATK_PARTNER playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 32 playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 24 playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 16 playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_W104, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_W104, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff delay 1 end Move_MINIMIZE: setalpha 10, 8 createvisualtask AnimTask_Minimize, 2 loopsewithpan SE_W107, SOUND_PAN_ATTACKER, 34, 3 waitforvisualfinish blendoff end Move_METRONOME: loadspritegfx ANIM_TAG_FINGER loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 100 playsewithpan SE_W118, SOUND_PAN_ATTACKER delay 6 createsprite gMetronomeFingerSpriteTemplate, ANIM_ATTACKER, 12, 0 delay 24 loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 22, 3 waitforvisualfinish end Move_SKULL_BASH: choosetwoturnanim SkullBashSetUp, SkullBashAttack SkullBashEnd: end SkullBashSetUp: call SkullBashSetUp1 call SkullBashSetUp1 waitforvisualfinish goto SkullBashEnd SkullBashSetUp1: createsprite gUnknown_0857FE88, ANIM_ATTACKER, 2, 0, -24, 0, 0, 10, 0 playsewithpan SE_W036, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_80D6134, 2, 16, 96, 0, 2 waitforvisualfinish createsprite gUnknown_0857FE88, ANIM_ATTACKER, 2, 0, 24, 0, 0, 10, 1 waitforvisualfinish return SkullBashAttack: loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_SkullBashPosition, 2, 0 playsewithpan SE_W036, SOUND_PAN_ATTACKER waitforvisualfinish playse SE_BAN createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1 createsprite gUnknown_085973E8, ANIM_TARGET, 4, 0, 0, 1, 0 loopsewithpan SE_W025B, SOUND_PAN_TARGET, 8, 3 waitforvisualfinish createvisualtask AnimTask_SkullBashPosition, 2, 1 goto SkullBashEnd Move_AMNESIA: loadspritegfx ANIM_TAG_AMNESIA call SetPsychicBackground delay 8 createsprite gUnknown_08596744, ANIM_ATTACKER, 20 playsewithpan SE_W118, SOUND_PAN_ATTACKER delay 54 loopsewithpan SE_W118, SOUND_PAN_ATTACKER, 16, 3 waitforvisualfinish call UnsetPsychicBackground end Move_KINESIS: loadspritegfx ANIM_TAG_ALERT loadspritegfx ANIM_TAG_BENT_SPOON playsewithpan SE_W060, SOUND_PAN_ATTACKER call SetPsychicBackground createsprite gUnknown_085966DC, ANIM_ATTACKER, 20 createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, -8, 0 createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, 16, 1 loopsewithpan SE_W109, SOUND_PAN_ATTACKER, 21, 2 delay 60 playsewithpan SE_W146, SOUND_PAN_ATTACKER delay 30 loopsewithpan SE_W146, SOUND_PAN_ATTACKER, 20, 2 delay 70 playsewithpan SE_W207B, SOUND_PAN_ATTACKER waitforvisualfinish call UnsetPsychicBackground end Move_GLARE: loadspritegfx ANIM_TAG_SMALL_RED_EYE loadspritegfx ANIM_TAG_EYE_SPARKLE createvisualtask AnimTask_GlareEyeDots, 5, 0 playsewithpan SE_W060B, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_8116620, 5, 1, 0, 0, 16, RGB_BLACK waitforvisualfinish createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 createvisualtask AnimTask_ScaryFace, 5 playsewithpan SE_W043, SOUND_PAN_ATTACKER delay 2 createvisualtask sub_810A094, 3, 20, 1, 0 waitforvisualfinish createvisualtask sub_8116620, 5, 1, 0, 16, 0, RGB_BLACK end Move_BARRAGE: loadspritegfx ANIM_TAG_RED_BALL createvisualtask AnimTask_BarrageBall, 3 playsewithpan SE_W207, SOUND_PAN_ATTACKER delay 24 createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, 8, 1, 40, 1 createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 4, 20, 1 createvisualtask AnimTask_ShakeMon, 3, ANIM_DEF_PARTNER, 0, 4, 20, 1 loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 2 end Move_SKY_ATTACK: choosetwoturnanim SkyAttackSetUp, SkyAttackUnleash SkyAttackEnd: end SkyAttackSetUp: monbg ANIM_DEF_PARTNER setalpha 12, 11 createvisualtask AnimTask_GetTargetIsAttackerPartner, 5, ARG_RET_ID jumpretfalse SkyAttackSetUpAgainstOpponent goto SkyAttackSetUpAgainstPartner SkyAttackSetUpAgainstOpponent: createvisualtask sub_8116620, 10, 27, 1, 0, 12, RGB_BLACK waitforvisualfinish delay 12 createvisualtask sub_8116620, 10, 2, 1, 8, 0, RGB_BLACK createvisualtask sub_81152DC, 5, 0, 2, 16 loopsewithpan SE_W287, SOUND_PAN_ATTACKER, 4, 8 createvisualtask sub_8116620, 10, 2, 1, 0, 15, RGB_WHITE delay 20 createvisualtask sub_8116620, 10, 2, 1, 15, 0, RGB_WHITE waitforvisualfinish createvisualtask sub_8116620, 10, 25, 1, 8, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff goto SkyAttackEnd SkyAttackSetUpAgainstPartner: createvisualtask sub_8116664, 10, 1, 1, 0, 12, RGB_BLACK waitforvisualfinish delay 12 createvisualtask sub_8116620, 10, 2, 1, 8, 0, RGB_BLACK createvisualtask sub_81152DC, 5, 0, 2, 16 playsewithpan SE_W287, SOUND_PAN_ATTACKER delay 8 createvisualtask sub_8116620, 10, 2, 1, 0, 15, RGB_WHITE delay 20 createvisualtask sub_8116620, 10, 2, 1, 15, 0, RGB_WHITE waitforvisualfinish createvisualtask sub_8116664, 10, 4, 1, 8, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff goto SkyAttackEnd SkyAttackUnleash: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_BIRD call SetSkyBg monbg ANIM_ATTACKER createvisualtask sub_8116620, 10, 2, 0, 0, 16, RGB_WHITE delay 4 createvisualtask sub_81136E8, 5, 0 waitforvisualfinish createvisualtask sub_8159244, 5, 238, SOUND_PAN_ATTACKER createsprite gUnknown_08596514, ANIM_TARGET, 2 delay 14 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1 createvisualtask sub_8159210, 5, 141, SOUND_PAN_TARGET delay 20 createvisualtask sub_81137E4, 5, 1 delay 2 createvisualtask sub_8116620, 10, 2, 0, 15, 0, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATTACKER call UnsetSkyBg goto SkyAttackEnd Move_FLASH: playsewithpan SE_W043, SOUND_PAN_ATTACKER createvisualtask sub_8117494, 2 waitforvisualfinish end Move_SPLASH: createvisualtask AnimTask_Splash, 2, 0, 3 delay 8 loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 3 waitforvisualfinish end Move_ACID_ARMOR: monbg ANIM_ATTACKER setalpha 15, 0 createvisualtask AnimTask_AcidArmor, 2, ANIM_ATTACKER playsewithpan SE_W151, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER delay 1 end Move_SHARPEN: loadspritegfx ANIM_TAG_SPHERE_TO_CUBE createsprite gSharpenSphereSpriteTemplate, ANIM_ATTACKER, 2 waitforvisualfinish end Move_SUPER_FANG: loadspritegfx ANIM_TAG_FANG_ATTACK createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 1, 0, 20, 1 playsewithpan SE_W082, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 48, 1 createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB(31, 6, 1), 12, 4, 1 waitforvisualfinish delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 4 createsprite gSuperFangSpriteTemplate, ANIM_TARGET, 2 playsewithpan SE_W044, SOUND_PAN_TARGET delay 8 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB(31, 2, 2), 14, 0x7FFF, 14 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 7, 12, 1 waitforvisualfinish blendoff end Move_SLASH: loadspritegfx ANIM_TAG_SLASH createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0 playsewithpan SE_W013, SOUND_PAN_TARGET delay 4 createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish end Move_STRUGGLE: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_MOVEMENT_WAVES monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4 createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 2 loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 12, 4 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SKETCH: loadspritegfx ANIM_TAG_PENCIL monbg ANIM_TARGET createvisualtask sub_8104E74, 2 createsprite gPencilSpriteTemplate, ANIM_TARGET, 2 waitforvisualfinish clearmonbg ANIM_TARGET createvisualtask AnimTask_Splash, 2, 0, 2 loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 2 end Move_NIGHTMARE: fadetobg BG_GHOST waitbgfadein jumpifcontest NightmareInContest monbg ANIM_DEF_PARTNER createvisualtask sub_8111C50, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 40, 1 playsewithpan SE_W171, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER restorebg waitbgfadein end NightmareInContest: createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB_WHITE, 10, 2, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 32, 1 playsewithpan SE_W171, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein end Move_FLAIL: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER loopsewithpan SE_W029, SOUND_PAN_ATTACKER, 8, 2 waitforvisualfinish createsprite gUnknown_085973A0, ANIM_TARGET, 3, 1, 3 createvisualtask sub_80D6388, 2, 0, 1, 30, 1, 0 playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SPITE: fadetobg BG_GHOST playsewithpan SE_W060, SOUND_PAN_ATTACKER waitbgfadein monbg ANIM_DEF_PARTNER createvisualtask sub_8115A04, 2, 2, 2, 6, 0, 8, RGB_WHITE createvisualtask sub_8111E50, 2 loopsewithpan SE_W060, SOUND_PAN_TARGET, 20, 3 waitforvisualfinish restorebg waitbgfadein clearmonbg ANIM_TARGET end Move_MACH_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_ATK_PARTNER createvisualtask AnimTask_GetAttackerSide, 2 jumprettrue MachPunchAgainstPlayer fadetobg BG_HIGHSPEED_OPPONENT MachPunchContinue: waitbgfadeout createvisualtask sub_8117660, 5, -2304, 0, 1, -1 waitbgfadein delay 0 setalpha 9, 8 createvisualtask sub_80A8BC4, 2, 28968, 10 playsewithpan SE_W026, SOUND_PAN_ATTACKER delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff restorebg waitbgfadeout setarg 7, -1 waitbgfadein end MachPunchAgainstPlayer: fadetobg BG_HIGHSPEED_PLAYER goto MachPunchContinue Move_FORESIGHT: loadspritegfx ANIM_TAG_MAGNIFYING_GLASS monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 16, 0 createsprite gForesightMagnifyingGlassSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET delay 17 loopsewithpan SE_W166, SOUND_PAN_TARGET, 16, 4 delay 48 delay 24 playsewithpan SE_W166, SOUND_PAN_TARGET delay 10 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 2, 1 playsewithpan SE_W197, SOUND_PAN_TARGET waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER end Move_DESTINY_BOND: loadspritegfx ANIM_TAG_WHITE_SHADOW fadetobg BG_GHOST playsewithpan SE_W060, SOUND_PAN_ATTACKER waitbgfadein createvisualtask sub_81123C4, 5, 0, 48 playsewithpan SE_W109, SOUND_PAN_ATTACKER delay 48 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 24, 1 createvisualtask sub_8116664, 2, 6, 1, 0, 12, RGB(29, 29, 29) delay 24 createvisualtask sub_8116664, 2, 6, 1, 12, 0, RGB(29, 29, 29) playsewithpan SE_W171, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein blendoff clearmonbg 5 end Move_ENDURE: loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_W082, SOUND_PAN_ATTACKER call EndureEffect delay 8 createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call EndureEffect delay 8 call EndureEffect waitforvisualfinish end EndureEffect: createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 delay 4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 delay 4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 delay 4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 delay 4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return Move_CHARM: loadspritegfx ANIM_TAG_MAGENTA_HEART createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 playsewithpan SE_W204, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20 playsewithpan SE_W204, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20 playsewithpan SE_W204, SOUND_PAN_ATTACKER waitforvisualfinish end Move_ROLLOUT: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_MUD_SAND loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 createvisualtask sub_8110F74, 2 waitforvisualfinish createvisualtask sub_80D6388, 2, 0, 1, 30, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 1, 2 playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_FALSE_SWIPE: loadspritegfx ANIM_TAG_SLASH_2 loadspritegfx ANIM_TAG_IMPACT createsprite gFalseSwipeSliceSpriteTemplate, ANIM_TARGET, 2 playsewithpan SE_W233, SOUND_PAN_TARGET delay 16 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 0 playsewithpan SE_W104, SOUND_PAN_TARGET delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 16 delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 32 playsewithpan SE_W104, SOUND_PAN_TARGET delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 48 delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 64 playsewithpan SE_W104, SOUND_PAN_TARGET delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 80 delay 2 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, 1, 3 playsewithpan SE_W004, SOUND_PAN_TARGET end Move_SWAGGER: loadspritegfx ANIM_TAG_BREATH loadspritegfx ANIM_TAG_ANGER createvisualtask AnimTask_GrowAndShrink, 2 playsewithpan SE_W207, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2 loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2 waitforvisualfinish delay 24 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28 playsewithpan SE_W207B, SOUND_PAN_TARGET delay 12 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28 playsewithpan SE_W207B, SOUND_PAN_TARGET waitforvisualfinish end Move_MILK_DRINK: loadspritegfx ANIM_TAG_MILK_BOTTLE loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_TARGET createsprite gMilkBottleSpriteTemplate, ANIM_ATTACKER, 2 delay 40 playsewithpan SE_W152, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_W152, SOUND_PAN_ATTACKER delay 20 playsewithpan SE_W152, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0 playsewithpan SE_W208, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_TARGET call HealingEffect2 waitforvisualfinish end Move_MAGNITUDE: createvisualtask AnimTask_IsPowerOver99, 2 waitforvisualfinish jumpargeq 15, FALSE, MagnitudeRegular jumpargeq 15, TRUE, MagnitudeIntense MagnitudeEnd: end MagnitudeRegular: createvisualtask sub_81152DC, 5, 5, 0, 50 createvisualtask sub_81152DC, 5, 4, 0, 50 loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 10 goto MagnitudeEnd MagnitudeIntense: createvisualtask sub_81152DC, 5, 5, 0, 50 createvisualtask sub_81152DC, 5, 4, 0, 50 loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 10 delay 10 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14 delay 16 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14 goto MagnitudeEnd Move_RAPID_SPIN: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_RAPID_SPIN monbg ANIM_ATTACKER createsprite gUnknown_085CE288, ANIM_ATTACKER, 2, 0, 0, 32, -32, 40, -2 createvisualtask sub_815ADB0, 2, 0, 2, 0 loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 2 createvisualtask sub_80D6388, 2, 0, 1, 10, 1, 0 playsewithpan SE_W003, SOUND_PAN_TARGET waitforvisualfinish delay 8 createvisualtask sub_815ADB0, 2, 0, 2, 1 loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish clearmonbg ANIM_ATTACKER end Move_MOONLIGHT: loadspritegfx ANIM_TAG_MOON loadspritegfx ANIM_TAG_GREEN_SPARKLE loadspritegfx ANIM_TAG_BLUE_STAR setalpha 0, 16 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, RGB_BLACK waitforvisualfinish createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56 createvisualtask sub_80A7A74, 3, 0, 16, 16, 0, 1 playsewithpan SE_W236, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -12, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -24, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 21, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 0, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 10, 0 delay 20 createvisualtask AnimTask_FadeScreenBlue, 2 waitforvisualfinish call HealingEffect waitforvisualfinish end Move_EXTREME_SPEED: loadspritegfx ANIM_TAG_SPEED_DUST loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_GetAttackerSide, 2 jumprettrue ExtremeSpeedAgainstPlayer fadetobg BG_HIGHSPEED_OPPONENT ExtremeSpeedContinue: waitbgfadeout createvisualtask sub_8117660, 5, -2304, 0, 1, -1 waitbgfadein createvisualtask AnimTask_StretchAttacker, 2 loopsewithpan SE_W013B, SOUND_PAN_ATTACKER, 8, 3 waitforvisualfinish delay 1 createvisualtask AnimTask_ExtremeSpeedMoveTarget, 2 monbg ANIM_TARGET setalpha 12, 8 delay 18 createvisualtask AnimTask_ExtremeSpeedImpact, 2 delay 2 playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_85973B8, ANIM_TARGET, 2, 1, 0, -12, 3 delay 10 playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_85973B8, ANIM_TARGET, 2, 1, 0, 12, 3 delay 10 playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_85973B8, ANIM_TARGET, 2, 1, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_SpeedDust, 2 delay 10 createvisualtask AnimTask_ExtremeSpeedMonReappear, 2 loopsewithpan SE_W104, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish restorebg waitbgfadeout setarg 7, -1 waitbgfadein clearmonbg ANIM_TARGET blendoff delay 1 setarg 7, 0x1000 delay 1 end ExtremeSpeedAgainstPlayer: fadetobg BG_HIGHSPEED_PLAYER goto ExtremeSpeedContinue Move_UPROAR: loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_DEF_PARTNER createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_W253, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 29, -12, 0 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, -29, 1 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_W253, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, -29, 1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -29, -12, 0 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_W253, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_HEAT_WAVE: loadspritegfx ANIM_TAG_FLYING_DIRT createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FLYING_DIRT, 0, 6, 6, RGB_RED createvisualtask AnimTask_LoadSandstormBackground, 5, TRUE createvisualtask AnimTask_BlendBackground, 6, 6, RGB_RED panse_1B SE_W257, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 delay 4 createvisualtask sub_8109DBC, 5 delay 12 createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 10, 2304, 96, 1 delay 10 createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 90, 2048, 96, 1 delay 10 createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 50, 2560, 96, 1 delay 10 createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 20, 2304, 96, 1 delay 10 createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 70, 1984, 96, 1 delay 10 createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 0, 2816, 96, 1 delay 10 createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 60, 2560, 96, 1 end Move_HAIL: loadspritegfx ANIM_TAG_HAIL loadspritegfx ANIM_TAG_ICE_CRYSTALS createvisualtask sub_8116620, 10, 1, 3, 0, 6, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_Hail1, 5 loopsewithpan SE_W258, 0, 8, 10 waitforvisualfinish createvisualtask sub_8116620, 10, 1, 3, 6, 0, RGB_BLACK end Move_TORMENT: loadspritegfx ANIM_TAG_ANGER loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createvisualtask sub_815AFF0, 2 waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_TARGET, RGB_RED, 10, 1, 1 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28 playsewithpan SE_W207B, SOUND_PAN_TARGET delay 20 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28 playsewithpan SE_W207B, SOUND_PAN_TARGET end Move_MEMENTO: setalpha 0, 16 delay 1 createvisualtask sub_81143C0, 2 delay 1 createvisualtask sub_8113BAC, 5 playsewithpan SE_W060, SOUND_PAN_ATTACKER delay 48 playsewithpan SE_W060B, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_8114470, 2 delay 12 setalpha 0, 16 delay 1 monbg_22 ANIM_TARGET createvisualtask sub_8113E78, 5 playsewithpan SE_W060, SOUND_PAN_TARGET waitforvisualfinish clearmonbg_23 ANIM_TARGET delay 1 blendoff delay 1 end Move_FACADE: loadspritegfx ANIM_TAG_SWEAT_DROP createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 3 createvisualtask AnimTask_FacadeColorBlend, 2, ANIM_ATTACKER, 72 loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 24, 3 end Move_SMELLING_SALT: loadspritegfx ANIM_TAG_TAG_HAND loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 2 createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 1, 2 delay 32 createvisualtask AnimTask_SmellingSaltsSquish, 3, ANIM_TARGET, 2 loopsewithpan SE_W003, SOUND_PAN_TARGET, 12, 2 waitforvisualfinish delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 2 createsprite gSmellingSaltExclamationSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 8, 3 loopsewithpan SE_W207B, SOUND_PAN_TARGET, 16, 3 end Move_FOLLOW_ME: loadspritegfx ANIM_TAG_FINGER createsprite gFollowMeFingerSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_W039, SOUND_PAN_ATTACKER delay 18 playsewithpan SE_W213, SOUND_PAN_ATTACKER delay 71 loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 22, 3 end Move_CHARGE: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRICITY monbg ANIM_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask sub_810AAFC, 2, 0, 60, 2, 12 playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_W268, SOUND_PAN_ATTACKER createsprite gUnknown_0859595C, ANIM_ATTACKER, 2, 0 delay 25 playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 20 playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 15 playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 10 delay 6 loopsewithpan SE_W268, SOUND_PAN_ATTACKER, 6, 5 waitforvisualfinish createsprite gUnknown_0859598C, ANIM_ATTACKER, 2, 0, 16, 16 delay 2 createsprite gUnknown_0859598C, ANIM_ATTACKER, 2, 0, -16, -16 playsewithpan SE_W085B, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, RGB_BLACK clearmonbg ANIM_ATTACKER blendoff end Move_TAUNT: loadspritegfx ANIM_TAG_FINGER_2 loadspritegfx ANIM_TAG_THOUGHT_BUBBLE loadspritegfx ANIM_TAG_ANGER createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 45 playsewithpan SE_W118, SOUND_PAN_ATTACKER delay 6 createsprite gTauntFingerSpriteTemplate, ANIM_ATTACKER, 12, 0 delay 4 loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 16, 2 waitforvisualfinish delay 8 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28 playsewithpan SE_W207B, SOUND_PAN_TARGET waitforvisualfinish delay 12 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28 playsewithpan SE_W207B, SOUND_PAN_TARGET end Move_HELPING_HAND: loadspritegfx ANIM_TAG_TAG_HAND createvisualtask AnimTask_HelpingHandAttackerMovement, 5 createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0 createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 1 delay 19 playsewithpan SE_W227, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1 delay 14 playsewithpan SE_W227, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1 delay 20 playsewithpan SE_W227, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 3, 0, 10, 1 createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATK_PARTNER, RGB_YELLOW, 12, 1, 1 end Move_ASSIST: loadspritegfx ANIM_TAG_PAW_PRINT createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 112, -16, 140, 128, 36 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 208, 128, -16, 48, 36 playsewithpan SE_W010, 0 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 112, 256, -16, 36 playsewithpan SE_W010, 0 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 108, 128, 84, -16, 36 playsewithpan SE_W010, 0 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 56, 256, 56, 36 playsewithpan SE_W010, 0 end Move_SUPERPOWER: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_METEOR loadspritegfx ANIM_TAG_FLAT_ROCK monbg ANIM_ATK_PARTNER monbgprio_28 ANIM_ATTACKER setalpha 12, 8 createsprite gUnknown_08595FEC, ANIM_TARGET, 2, 0 playsewithpan SE_W025, SOUND_PAN_ATTACKER delay 20 createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, 4, 1, 180, 1 createvisualtask sub_8159244, 5, 234, 0 delay 40 createsprite gUnknown_08596004, ANIM_ATTACKER, 41, 200, 96, 1, 120 delay 8 createsprite gUnknown_08596004, ANIM_ATTACKER, 41, 20, 248, 4, 112 delay 8 createsprite gUnknown_08596004, ANIM_ATTACKER, 41, 130, 160, 2, 104 delay 8 createsprite gUnknown_08596004, ANIM_ATTACKER, 41, 160, 192, 0, 96 delay 8 createsprite gUnknown_08596004, ANIM_ATTACKER, 41, 60, 288, 3, 88 delay 74 createsprite gUnknown_0859601C, ANIM_TARGET, 3, 0 playsewithpan SE_W207, SOUND_PAN_ATTACKER delay 16 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1 playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff delay 1 end Move_RECYCLE: loadspritegfx ANIM_TAG_RECYCLE monbg ANIM_ATTACKER setalpha 0, 16 delay 1 createsprite gRecycleSpriteTemplate, ANIM_ATTACKER, 2 loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 24, 3 waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 2, 1 playsewithpan SE_W036, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER delay 1 end Move_BRICK_BREAK: loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_TORN_METAL choosetwoturnanim BrickBreakNormal, BrickBreakShatteredWall BrickBreakNormal: monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8 delay 4 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, 1, 1 playsewithpan SE_W233, SOUND_PAN_TARGET delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, 1, 1 playsewithpan SE_W233, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 6, RGB_BLACK delay 37 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 6, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET end BrickBreakShatteredWall: monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8 delay 4 createsprite gUnknown_08595F90, ANIM_ATTACKER, 3, 1, 0, 0, 90, 10 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, 1, 1 playsewithpan SE_W233, SOUND_PAN_TARGET delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, 1, 1 playsewithpan SE_W233, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 6, RGB_BLACK delay 37 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish createsprite gUnknown_08595FA8, ANIM_ATTACKER, 2, 1, 0, -8, -12 createsprite gUnknown_08595FA8, ANIM_ATTACKER, 2, 1, 1, 8, -12 createsprite gUnknown_08595FA8, ANIM_ATTACKER, 2, 1, 2, -8, 12 createsprite gUnknown_08595FA8, ANIM_ATTACKER, 2, 1, 3, 8, 12 playsewithpan SE_W280, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 6, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET end Move_YAWN: loadspritegfx ANIM_TAG_PINK_CLOUD createvisualtask AnimTask_DeepInhale, 2, ANIM_ATTACKER playsewithpan SE_W281, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 2 playsewithpan SE_W255, SOUND_PAN_ATTACKER delay 4 createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 1 delay 4 createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 0 waitforvisualfinish createvisualtask AnimTask_DeepInhale, 2, ANIM_TARGET playsewithpan SE_W281, SOUND_PAN_TARGET end Move_ENDEAVOR: loadspritegfx ANIM_TAG_SWEAT_DROP loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 2 loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 2 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 21, 0), 12, 1, 2 delay 6 createvisualtask sub_80D6388, 5, 0, 1, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -12, 1, 2 playsewithpan SE_W003, SOUND_PAN_TARGET delay 24 createvisualtask sub_80D6388, 5, 0, 1, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 12, 1, 2 playsewithpan SE_W004, SOUND_PAN_TARGET end Move_ERUPTION: loadspritegfx ANIM_TAG_WARM_ROCK createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 2, 0, 4, RGB_RED waitforvisualfinish createvisualtask sub_8109460, 2 waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60 waitforvisualfinish createvisualtask sub_8109460, 2 waitplaysewithpan SE_W153, SOUND_PAN_ATTACKER, 60 waitforvisualfinish delay 30 createsprite gUnknown_085955E8, ANIM_ATTACKER, 40, 200, -32, 0, 100, 0 createsprite gUnknown_085955E8, ANIM_ATTACKER, 40, 30, -32, 16, 90, 1 createsprite gUnknown_085955E8, ANIM_ATTACKER, 40, 150, -32, 32, 60, 2 createsprite gUnknown_085955E8, ANIM_ATTACKER, 40, 90, -32, 48, 80, 3 createsprite gUnknown_085955E8, ANIM_ATTACKER, 40, 110, -32, 64, 50, 0 createsprite gUnknown_085955E8, ANIM_ATTACKER, 40, 60, -32, 80, 70, 1 delay 22 createvisualtask sub_81152DC, 5, 5, 8, 60 createvisualtask sub_81152DC, 5, 4, 8, 60 loopsewithpan SE_W088, SOUND_PAN_TARGET, 16, 12 delay 80 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 40, 31, 4, 4, 0, RGB_RED end Move_SKILL_SWAP: loadspritegfx ANIM_TAG_BLUEGREEN_ORB call SetPsychicBackground createvisualtask sub_810FBF0, 3, 1 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 3, 1 loopsewithpan SE_W179, SOUND_PAN_ATTACKER, 24, 3 delay 16 createvisualtask sub_810FBF0, 3, 0 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 3, 1 waitforvisualfinish call UnsetPsychicBackground end Move_IMPRISON: loadspritegfx ANIM_TAG_HOLLOW_ORB loadspritegfx ANIM_TAG_X_SIGN call SetPsychicBackground monbg ANIM_DEF_PARTNER createvisualtask sub_810F940, 5 delay 8 loopsewithpan SE_W030, SOUND_PAN_ATTACKER, 8, 5 waitforvisualfinish delay 4 createsprite gUnknown_085967AC, ANIM_ATTACKER, 5, 0, 40 createvisualtask sub_81152DC, 5, 4, 1, 10 playsewithpan SE_W063, SOUND_PAN_ATTACKER clearmonbg ANIM_DEF_PARTNER call UnsetPsychicBackground end Move_GRUDGE: loadspritegfx ANIM_TAG_PURPLE_FLAME monbg ANIM_ATTACKER monbgprio_29 fadetobg BG_GHOST playsewithpan SE_W060, SOUND_PAN_ATTACKER waitbgfadein createvisualtask sub_8112C6C, 3 loopsewithpan SE_W052, SOUND_PAN_ATTACKER, 16, 4 delay 10 delay 80 playsewithpan SE_W171, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein clearmonbg ANIM_ATTACKER end Move_CAMOUFLAGE: monbg ANIM_ATK_PARTNER monbgprio_28 ANIM_ATTACKER setalpha 16, 0 createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 3, 0, 14 delay 16 createvisualtask sub_81136E8, 2, 4 playsewithpan SE_W185, SOUND_PAN_ATTACKER waitforvisualfinish delay 8 createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 0, 0, 0 waitforvisualfinish createvisualtask sub_81137E4, 2, 1 waitforvisualfinish blendoff clearmonbg ANIM_ATK_PARTNER end Move_TAIL_GLOW: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, RGB_BLACK waitforvisualfinish createsprite gUnknown_08596AC8, ANIM_ATTACKER, 66, 0 delay 18 loopsewithpan SE_W234, SOUND_PAN_ATTACKER, 16, 6 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, RGB_BLACK clearmonbg ANIM_ATTACKER blendoff delay 1 end Move_LUSTER_PURGE: loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_IMPACT fadetobg BG_PSYCHIC waitbgfadeout createvisualtask sub_815A5C8, 5 waitbgfadein monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_W076, SOUND_PAN_ATTACKER createsprite gUnknown_08596898, ANIM_ATTACKER, 41, 0, 0, 0, 0 delay 20 createvisualtask sub_8116664, 5, 5, 2, 0, 16, RGB_WHITEALPHA createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, 2, 0, 16, RGB_WHITEALPHA waitforvisualfinish createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23) waitforvisualfinish createsprite gUnknown_085973A0, ANIM_TARGET, 3, 1, 2 createvisualtask sub_8159210, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gUnknown_085973A0, ANIM_TARGET, 3, 1, 2 createvisualtask sub_8159210, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gUnknown_085973A0, ANIM_TARGET, 3, 1, 2 createvisualtask sub_8159210, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gUnknown_085973A0, ANIM_TARGET, 3, 1, 2 createvisualtask sub_8159210, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gUnknown_085973A0, ANIM_TARGET, 3, 1, 2 createvisualtask sub_8159210, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gUnknown_085973A0, ANIM_TARGET, 3, 1, 2 createvisualtask sub_8159210, 5, 215, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_8116664, 5, 5, 2, 16, 0, RGB_WHITEALPHA createvisualtask sub_81152DC, 5, 1, 5, 14 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff call UnsetPsychicBackground end Move_MIST_BALL: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_WHITE_FEATHER delay 0 playsewithpan SE_W081, SOUND_PAN_ATTACKER createsprite gUnknown_08595C70, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0 waitforvisualfinish playsewithpan SE_W028, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 10, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 1, 1, RGB(23, 16, 31), 16, 0x7FFF, 16 delay 0 playsewithpan SE_W114, 0 createvisualtask AnimTask_LoadMistTiles, 5 createvisualtask sub_8116620, 10, 4, 3, 0, 16, RGB_WHITE delay 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 70, 0 delay 70 createvisualtask sub_8116620, 10, 4, 2, 16, 0, RGB_WHITE end Move_FEATHER_DANCE: loadspritegfx ANIM_TAG_WHITE_FEATHER monbg ANIM_DEF_PARTNER monbgprio_29 playsewithpan SE_W080, SOUND_PAN_TARGET delay 0 createsprite gUnknown_08596388, ANIM_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1 delay 6 createsprite gUnknown_08596388, ANIM_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1 createsprite gUnknown_08596388, ANIM_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1 delay 6 createsprite gUnknown_08596388, ANIM_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1 createsprite gUnknown_08596388, ANIM_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1 delay 6 createsprite gUnknown_08596388, ANIM_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1 createsprite gUnknown_08596388, ANIM_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1 delay 6 createsprite gUnknown_08596388, ANIM_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_TEETER_DANCE: loadspritegfx ANIM_TAG_MUSIC_NOTES loadspritegfx ANIM_TAG_DUCK createvisualtask AnimTask_TeeterDanceMovement, 5 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, -2 playsewithpan SE_W298, SOUND_PAN_ATTACKER delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -2 playsewithpan SE_W298, SOUND_PAN_ATTACKER delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -2 playsewithpan SE_W298, SOUND_PAN_ATTACKER delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, -8, -2 playsewithpan SE_W298, SOUND_PAN_ATTACKER delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 2, 8, -2 playsewithpan SE_W298, SOUND_PAN_ATTACKER end Move_MUD_SPORT: loadspritegfx ANIM_TAG_MUD_SAND createvisualtask AnimTask_Splash, 2, 0, 6 delay 24 createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, -4, -16 createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, 4, -12 playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 32 createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, -3, -12 createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, 5, -14 playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 32 createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, -5, -18 createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, 3, -14 playsewithpan SE_W091, SOUND_PAN_ATTACKER delay 16 createsprite gUnknown_085971E4, ANIM_TARGET, 2, 1, 220, 60 waitplaysewithpan SE_W145B, 0, 15 delay 2 createsprite gUnknown_085971E4, ANIM_TARGET, 2, 1, 60, 100 waitplaysewithpan SE_W145B, 0, 25 delay 2 createsprite gUnknown_085971E4, ANIM_TARGET, 2, 1, 140, 55 waitplaysewithpan SE_W145B, 0, 14 delay 2 createsprite gUnknown_085971E4, ANIM_TARGET, 2, 1, 180, 50 waitplaysewithpan SE_W145B, 0, 10 delay 2 createsprite gUnknown_085971E4, ANIM_TARGET, 2, 1, 20, 90 waitplaysewithpan SE_W145B, 0, 22 delay 2 createsprite gUnknown_085971E4, ANIM_TARGET, 2, 1, 90, 90 waitplaysewithpan SE_W145B, 0, 22 delay 2 createsprite gUnknown_085971E4, ANIM_TARGET, 2, 1, 160, 60 waitplaysewithpan SE_W145B, 0, 15 delay 2 createsprite gUnknown_085971E4, ANIM_TARGET, 2, 1, 30, 90 waitplaysewithpan SE_W145B, 0, 22 delay 2 createsprite gUnknown_085971E4, ANIM_TARGET, 2, 1, 120, 60 waitplaysewithpan SE_W145B, 0, 15 delay 2 createsprite gUnknown_085971E4, ANIM_TARGET, 2, 1, 200, 40 waitplaysewithpan SE_W145B, 0, 10 end Move_NEEDLE_ARM: loadspritegfx ANIM_TAG_GREEN_SPIKE loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loopsewithpan SE_W030, SOUND_PAN_TARGET, 2, 16 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, -32, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 22, -22, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 30, 0, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 20, 20, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, 28, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -19, 19, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -27, 0, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -18, -18, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, -25, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 17, -17, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 23, 0, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, 16, 16 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0, -24, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 17, -17, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 24, 0, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 17, 17, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0, 24, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -17, 17, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -24, 0, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -17, -17, 10 end Move_SLACK_OFF: loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask AnimTask_SlackOffSquish, 2, ANIM_ATTACKER playsewithpan SE_W281, SOUND_PAN_ATTACKER waitforvisualfinish call HealingEffect waitforvisualfinish end Move_CRUSH_CLAW: loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL loadspritegfx ANIM_TAG_CLAW_SLASH loadspritegfx ANIM_TAG_TORN_METAL monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1 createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, -10, -10, 0 createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, -10, 10, 0 playsewithpan SE_W013, SOUND_PAN_TARGET delay 12 createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, 10, -10, 1 createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, 10, 10, 1 playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish blendoff clearmonbg ANIM_TARGET end Move_AROMATHERAPY: playsewithpan SE_W080, 0 loadspritegfx ANIM_TAG_FLOWER loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 0, 0, 7, RGB(13, 31, 12) delay 1 monbg ANIM_ATTACKER delay 1 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 24, 16, 0, 2, 2, 0, 0 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 64, 24, 0, 3, 1, 1, 0 createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 16, 24, 0, 2, 1, 0, 0 delay 20 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 48, 12, 0, 4, 3, 1, 0 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 100, 16, 0, 3, 2, 0, 0 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 74, 24, 180, 3, 2, 0, 0 delay 10 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 80, 30, 0, 4, 1, 1, 0 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 128, 12, 0, 3, 3, 0, 0 createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 90, 16, 0, 2, 1, 0, 0 waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 0, 7, 0, RGB(13, 31, 12) delay 1 playsewithpan SE_W287, SOUND_PAN_ATTACKER createvisualtask sub_815DFCC, 2, 1 waitforvisualfinish playsewithpan SE_W234, SOUND_PAN_ATTACKER createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 43, 3, 10, 0, RGB(13, 31, 12) createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1 waitforvisualfinish end Move_FAKE_TEARS: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_THOUGHT_BUBBLE loadspritegfx ANIM_TAG_MUSIC_NOTES createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SMALL_BUBBLES, 0, 4, 4, RGB(12, 11, 31) waitforvisualfinish createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 1 loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 12, 4 delay 8 createsprite gUnknown_085970E8, ANIM_ATTACKER, 2, 0, 0 createsprite gUnknown_085970E8, ANIM_ATTACKER, 2, 0, 1 delay 8 createsprite gUnknown_085970E8, ANIM_ATTACKER, 2, 0, 2 createsprite gUnknown_085970E8, ANIM_ATTACKER, 2, 0, 3 delay 8 createsprite gUnknown_085970E8, ANIM_ATTACKER, 2, 0, 0 createsprite gUnknown_085970E8, ANIM_ATTACKER, 2, 0, 1 delay 8 createsprite gUnknown_085970E8, ANIM_ATTACKER, 2, 0, 2 createsprite gUnknown_085970E8, ANIM_ATTACKER, 2, 0, 3 waitforvisualfinish end Move_AIR_CUTTER: loadspritegfx ANIM_TAG_AIR_WAVE loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_IMPACT delay 0 monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 0 createvisualtask AnimTask_AirCutterProjectile, 2, 32, -24, 1536, 2, 128 waitforvisualfinish playsewithpan SE_W015, SOUND_PAN_TARGET createsprite gAirCutterSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0, 2 delay 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 8, 1 waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER delay 0 end Move_ODOR_SLEUTH: monbg ANIM_TARGET createvisualtask AnimTask_OdorSleuthMovement, 5 delay 24 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4 playsewithpan SE_W207, SOUND_PAN_ATTACKER delay 6 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4 playsewithpan SE_W207, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_TARGET delay 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_WHITEALPHA, 16, -1, 0 playsewithpan SE_W043, SOUND_PAN_ATTACKER end Move_GRASS_WHISTLE: loadspritegfx ANIM_TAG_MUSIC_NOTES createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, RGB(18, 31, 12) waitforvisualfinish createvisualtask AnimTask_MusicNotesRainbowBlend, 2 waitforvisualfinish panse_1B SE_W320, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 1, 0 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 0 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 3, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 1, 0 delay 4 waitforvisualfinish createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, RGB(18, 31, 12) waitforvisualfinish end Move_TICKLE: loadspritegfx ANIM_TAG_EYE_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 0, 16, RGB_BLACK waitforvisualfinish createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 playsewithpan SE_W197, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 16, 0, RGB_BLACK waitforvisualfinish delay 20 createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, ANIM_ATTACKER delay 12 createvisualtask AnimTask_RockMonBackAndForth, 3, ANIM_TARGET, 6, 2 loopsewithpan SE_W039, SOUND_PAN_TARGET, 8, 8 waitforvisualfinish end Move_WATER_SPOUT: loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask sub_81080E4, 5 playsewithpan SE_W029, SOUND_PAN_ATTACKER delay 44 playsewithpan SE_W291, SOUND_PAN_ATTACKER waitforvisualfinish delay 16 createvisualtask sub_81085C8, 5 playsewithpan SE_W057, SOUND_PAN_TARGET clearmonbg ANIM_DEF_PARTNER blendoff end Move_SHADOW_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET fadetobg BG_GHOST waitbgfadein monbg ANIM_ATK_PARTNER setalpha 9, 8 createvisualtask sub_80A8BC4, 2, 0, 13 playsewithpan SE_W026, SOUND_PAN_ATTACKER delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_W004, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff restorebg waitbgfadein end Move_EXTRASENSORY: call SetPsychicBackground monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1 createvisualtask sub_810FE14, 5, 0 playsewithpan SE_W020, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1 createvisualtask sub_810FE14, 5, 1 playsewithpan SE_W020, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_8110034, 5, 0 createvisualtask sub_810FE14, 5, 2 playsewithpan SE_W043, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER call UnsetPsychicBackground end Move_AERIAL_ACE: loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5 createvisualtask sub_81169C0, 2, 0, 4, 7, 3 createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 playsewithpan SE_W013B, SOUND_PAN_ATTACKER delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0 playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_IRON_DEFENSE: loopsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 2, RGB_WHITEALPHA, 14, -1, 0 waitforvisualfinish end Move_BLOCK: loadspritegfx ANIM_TAG_X_SIGN createsprite gBlockXSpriteTemplate, ANIM_TARGET, 66 playsewithpan SE_W207, SOUND_PAN_TARGET end Move_HOWL: loadspritegfx ANIM_TAG_NOISE_LINE createvisualtask AnimTask_DeepInhale, 2, 0 delay 12 call RoarEffect createvisualtask sub_8158D8C, 2, 0, 3 waitforvisualfinish delay 30 end Move_BULK_UP: loadspritegfx ANIM_TAG_BREATH createvisualtask AnimTask_GrowAndShrink, 2 playsewithpan SE_W207, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2 loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 4, 2 waitforvisualfinish end Move_COVET: loadspritegfx ANIM_TAG_MAGENTA_HEART loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 playsewithpan SE_W204, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20 playsewithpan SE_W204, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20 playsewithpan SE_W204, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 loopsewithpan SE_W146, SOUND_PAN_TARGET, 4, 3 end Move_VOLT_TACKLE: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRICITY monbg ANIM_ATTACKER setalpha 12, 8 createvisualtask sub_8116620, 10, 1, 0, 0, 8, RGB_BLACK waitforvisualfinish createsprite gUnknown_085959A4, ANIM_ATTACKER, 1 playsewithpan SE_W268, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff delay 8 createvisualtask sub_810AFCC, 5, 0 playsewithpan SE_W085, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_810AFCC, 5, 1 playsewithpan SE_W085, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_810AFCC, 5, 2 playsewithpan SE_W085, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_810AFCC, 5, 3 playsewithpan SE_W085, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_810AFCC, 5, 4 playsewithpan SE_W085, SOUND_PAN_ATTACKER delay 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1 playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gUnknown_0859598C, ANIM_ATTACKER, 2, 1, 16, 16 delay 2 createsprite gUnknown_0859598C, ANIM_ATTACKER, 2, 1, -16, -16 delay 8 createvisualtask sub_810AE5C, 5 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 9, 1 playsewithpan SE_W085B, SOUND_PAN_ATTACKER createsprite gUnknown_0859598C, ANIM_ATTACKER, 2, 0, 16, 16 delay 2 createsprite gUnknown_0859598C, ANIM_ATTACKER, 2, 0, -16, -16 waitforvisualfinish createvisualtask sub_8116620, 10, 1, 0, 8, 0, RGB_BLACK waitforvisualfinish end Move_WATER_SPORT: loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB createvisualtask sub_81088E4, 5 delay 8 playsewithpan SE_W057, SOUND_PAN_ATTACKER delay 44 playsewithpan SE_W057, SOUND_PAN_ATTACKER delay 44 playsewithpan SE_W057, SOUND_PAN_ATTACKER delay 44 panse_1B SE_W057, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 end Move_CALM_MIND: loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_ATK_PARTNER createvisualtask sub_8116664, 5, 0, 0, 0, 16, RGB_BLACK waitforvisualfinish createvisualtask sub_81177E4, 5, 1 waitforvisualfinish createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_W048, SOUND_PAN_ATTACKER delay 14 createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_W048, SOUND_PAN_ATTACKER delay 14 createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_W048, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask sub_81177E4, 5, 0 waitforvisualfinish createvisualtask sub_8116664, 5, 0, 0, 16, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end Move_LEAF_BLADE: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_CROSS_IMPACT createvisualtask AnimTask_LeafBlade, 5 delay 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 playsewithpan SE_W015, SOUND_PAN_TARGET delay 50 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 playsewithpan SE_W015, SOUND_PAN_TARGET delay 50 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 playsewithpan SE_W015, SOUND_PAN_TARGET waitforvisualfinish monbg ANIM_TARGET setalpha 12, 8 delay 12 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 18, 1 createsprite gUnknown_085973D0, ANIM_TARGET, 2, 0, 0, 1, 36 playsewithpan SE_W043, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_DRAGON_DANCE: loadspritegfx ANIM_TAG_HOLLOW_ORB monbg ANIM_ATTACKER monbgprio_28 ANIM_ATTACKER delay 1 createvisualtask sub_81133E8, 5 playsewithpan SE_W100, SOUND_PAN_ATTACKER delay 8 createvisualtask sub_80A7CB4, 5, 10249, 19456, 14, 0, 3 createsprite gUnknown_08596F98, ANIM_ATTACKER, 2, 0 createsprite gUnknown_08596F98, ANIM_ATTACKER, 2, 43 createsprite gUnknown_08596F98, ANIM_ATTACKER, 2, 85 createsprite gUnknown_08596F98, ANIM_ATTACKER, 2, 128 createsprite gUnknown_08596F98, ANIM_ATTACKER, 2, 170 createsprite gUnknown_08596F98, ANIM_ATTACKER, 2, 213 delay 30 playsewithpan SE_W100, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_W100, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 end Move_SHOCK_WAVE: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_LIGHTNING monbg ANIM_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask sub_810AAFC, 2, 0, 20, 0, 2 playsewithpan SE_W268, SOUND_PAN_ATTACKER delay 12 createsprite gUnknown_08595A18, ANIM_ATTACKER, 2 delay 30 createvisualtask sub_810B29C, 5 delay 12 waitforvisualfinish createvisualtask sub_810B55C, 5 playsewithpan SE_W161B, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 18, 1 createvisualtask sub_8116620, 5, 1, 3, 16, 0, RGB_WHITE createvisualtask sub_8116620, 5, 4, 0, 16, 16, RGB_BLACK delay 4 createvisualtask sub_8116620, 5, 4, 0, 0, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end Move_HARDEN: loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0 waitforvisualfinish end Move_BELLY_DRUM: loadspritegfx ANIM_TAG_MUSIC_NOTES loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE createvisualtask AnimTask_MusicNotesRainbowBlend, 2 waitforvisualfinish call BellyDrum1 createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0 playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 15 call BellyDrum2 createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 1, 0 playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 15 call BellyDrum1 createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 3, 3, 128 playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 7 call BellyDrum2 createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 128 playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 7 call BellyDrum1 createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 1, 0 playsewithpan SE_W187, SOUND_PAN_ATTACKER delay 7 call BellyDrum2 createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 3, 0 playsewithpan SE_W187, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2 waitforvisualfinish end BellyDrum2: createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 8, 2, 1 return BellyDrum1: createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 8, 2, 1 return Move_MIND_READER: loadspritegfx ANIM_TAG_TEAL_ALERT loadspritegfx ANIM_TAG_OPENING_EYE loadspritegfx ANIM_TAG_ROUND_WHITE_HALO monbg ANIM_DEF_PARTNER playsewithpan SE_W109, SOUND_PAN_TARGET createsprite gUnknown_085CE07C, ANIM_ATTACKER, 5, 0, 0, 1, 0 createsprite gUnknown_085CE094, ANIM_ATTACKER, 5 delay 40 playsewithpan SE_W043, SOUND_PAN_TARGET createvisualtask sub_8115A04, 2, 1, 1, 2, 0, 10, RGB_BLACK call MindReaderEffect waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end MindReaderEffect: createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 70, 0, 6 createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 40, 40, 6 createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 10, -60, 6 createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, -50, -40, 6 createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, -40, 40, 6 createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 50, -50, 6 delay 2 createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 50, -30, 6 createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 60, 10, 6 createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 0, 60, 6 createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 0, -40, 6 createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, -60, 20, 6 createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, -60, -30, 6 delay 2 createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, -50, 50, 6 createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, -60, 20, 6 createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, -40, -40, 6 createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 20, -60, 6 createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 50, -50, 6 createsprite gUnknown_085CE0AC, ANIM_ATTACKER, 4, 35, 40, 6 delay 2 return Move_ICE_PUNCH: monbg ANIM_DEF_PARTNER setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK createvisualtask sub_8116620, 10, 4, 2, 0, 9, RGB(12, 26, 31) delay 20 playsewithpan SE_W081, SOUND_PAN_TARGET createsprite gUnknown_08595AE8, ANIM_ATTACKER, 2, 0 createsprite gUnknown_08595AE8, ANIM_ATTACKER, 2, 64 createsprite gUnknown_08595AE8, ANIM_ATTACKER, 2, 128 createsprite gUnknown_08595AE8, ANIM_ATTACKER, 2, 192 delay 5 createsprite gUnknown_08595AD0, ANIM_ATTACKER, 2, 32 createsprite gUnknown_08595AD0, ANIM_ATTACKER, 2, 96 createsprite gUnknown_08595AD0, ANIM_ATTACKER, 2, 160 createsprite gUnknown_08595AD0, ANIM_ATTACKER, 2, 224 delay 17 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, -10, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, 1, 1 playsewithpan SE_W004, SOUND_PAN_TARGET delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 3, 1 waitforvisualfinish delay 15 call FreezeEffect1 delay 5 createvisualtask sub_8116620, 10, 4, 2, 9, 0, RGB(12, 26, 31) waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_REST: playsewithpan SE_W173, SOUND_PAN_ATTACKER loadspritegfx ANIM_TAG_LETTER_Z createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 delay 20 createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 delay 20 createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 waitforvisualfinish end Move_CONFUSION: monbg ANIM_DEF_PARTNER call SetPsychicBackground setalpha 8, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 createvisualtask sub_8115A04, 2, 2, 0, 2, 0, 8, RGB_WHITE waitforvisualfinish playsewithpan SE_W048, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_TARGET, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff delay 1 call UnsetPsychicBackground end Move_PSYCHIC: monbg ANIM_DEF_PARTNER call SetPsychicBackground setalpha 8, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 createvisualtask sub_8115A04, 2, 2, 0, 2, 0, 8, RGB(31, 23, 0) waitforvisualfinish loopsewithpan SE_W048, SOUND_PAN_TARGET, 10, 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff delay 1 call UnsetPsychicBackground end Move_FUTURE_SIGHT: goto FutureSight FutureSightContinue: waitforvisualfinish delay 1 call UnsetPsychicBackground end FutureSight: monbg ANIM_ATK_PARTNER playsewithpan SE_W060, SOUND_PAN_ATTACKER call SetPsychicBackground setalpha 8, 8 playsewithpan SE_W048, SOUND_PAN_ATTACKER createvisualtask sub_8115A04, 2, 2, 0, 2, 0, 8, RGB_WHITE createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff goto FutureSightContinue Move_THUNDER: loadspritegfx ANIM_TAG_LIGHTNING fadetobg BG_THUNDER waitbgfadeout createvisualtask sub_8117660, 5, -256, 0, 1, -1 waitbgfadein createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK delay 16 createvisualtask sub_8115F10, 2, 257, 257, 257 playsewithpan SE_W086, SOUND_PAN_TARGET delay 1 createsprite gUnknown_085956C0, ANIM_TARGET, 2, 16, -36 delay 1 createsprite gUnknown_085956C0, ANIM_TARGET, 2, 16, -20 delay 1 createsprite gUnknown_085956C0, ANIM_TARGET, 2, 16, 12 delay 20 createsprite gUnknown_085956C0, ANIM_TARGET, 6, -16, -32 playsewithpan SE_W086, SOUND_PAN_TARGET delay 1 createsprite gUnknown_085956C0, ANIM_TARGET, 6, -16, -16 delay 1 createsprite gUnknown_085956C0, ANIM_TARGET, 6, -16, 16 playsewithpan SE_W086, SOUND_PAN_TARGET delay 5 createvisualtask sub_8115F10, 2, 257, 257, 257 delay 1 createsprite gUnknown_085956C0, ANIM_TARGET, 2, 24, -32 delay 1 createsprite gUnknown_085956C0, ANIM_TARGET, 2, 24, -16 delay 1 createsprite gUnknown_085956C0, ANIM_TARGET, 2, 24, 16 delay 30 createvisualtask sub_8115F10, 2, 257, 257, 257 delay 5 createvisualtask sub_8115F10, 2, 257, 257, 257 delay 1 createsprite gUnknown_085956C0, ANIM_TARGET, 2, 0, -32 playsewithpan SE_W161B, SOUND_PAN_TARGET delay 1 createsprite gUnknown_085956C0, ANIM_TARGET, 2, 0, -16 delay 1 createsprite gUnknown_085956C0, ANIM_TARGET, 2, 0, 16 delay 10 createvisualtask sub_8115F10, 2, 257, 257, 257 delay 1 createvisualtask sub_810A094, 2, 30, 3, 1, 0 delay 2 createvisualtask sub_8115F10, 2, 257, 257, 257 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_TARGET, 2, 1, 2, 16, 0, RGB_BLACK waitforvisualfinish restorebg waitbgfadeout setarg 7, -1 waitbgfadein end Move_THUNDER_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_LIGHTNING monbg ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK waitforvisualfinish playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 delay 1 createvisualtask sub_8115F10, 2, 257, 257, 257 delay 1 createsprite gUnknown_085956C0, ANIM_TARGET, 2, 0, -48 delay 1 createsprite gUnknown_085956C0, ANIM_ATTACKER, 2, 0, -16 delay 1 createsprite gUnknown_085956C0, ANIM_ATTACKER, 2, 0, 16 delay 1 playsewithpan SE_W161B, SOUND_PAN_TARGET createvisualtask sub_8115F10, 2, 257, 257, 257 delay 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK delay 20 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SACRED_FIRE: loadspritegfx ANIM_TAG_FIRE loadspritegfx ANIM_TAG_FIRE_PLUME loopsewithpan SE_W221, SOUND_PAN_ATTACKER, 7, 5 createsprite gUnknown_08595428, ANIM_ATTACKER, 2, -32, 0, 50, 5, -2, 0 delay 1 createsprite gUnknown_08595428, ANIM_ATTACKER, 66, -20, -10, 50, 5, -1, -1 delay 1 createsprite gUnknown_08595428, ANIM_ATTACKER, 66, 0, -16, 50, 5, 0, -1 delay 1 createsprite gUnknown_08595428, ANIM_ATTACKER, 66, 20, -10, 50, 5, 1, -1 delay 1 createsprite gUnknown_08595428, ANIM_ATTACKER, 2, 32, 0, 50, 5, 2, 0 delay 1 createsprite gUnknown_08595428, ANIM_ATTACKER, 2, 20, 10, 50, 5, 1, 1 delay 1 createvisualtask sub_8115F10, 2, 257, 257, 257 delay 1 createsprite gUnknown_08595428, ANIM_ATTACKER, 2, 0, 16, 50, 5, 0, 1 delay 1 createsprite gUnknown_08595428, ANIM_ATTACKER, 2, -20, 10, 50, 5, -1, 1 createvisualtask sub_8115F10, 2, 257, 257, 257 delay 1 waitforvisualfinish playsewithpan SE_W221B, SOUND_PAN_TARGET createsprite gUnknown_085953F8, ANIM_TARGET, 2, -16, 0, 70, 16, 0, 1 delay 10 playsewithpan SE_W221B, SOUND_PAN_TARGET createsprite gUnknown_085953F8, ANIM_TARGET, 2, 0, 0, 70, 16, 0, 1 delay 10 playsewithpan SE_W221B, SOUND_PAN_TARGET createsprite gUnknown_085953F8, ANIM_TARGET, 2, 16, 0, 80, 16, 0, 1 delay 1 createvisualtask sub_8115F10, 2, 257, 257, 257 delay 1 waitforvisualfinish createvisualtask sub_8115F10, 2, 257, 257, 257 delay 1 playsewithpan SE_W172B, SOUND_PAN_TARGET createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0 delay 1 createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1 delay 1 createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1 delay 1 createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1 delay 1 createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1 delay 1 createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1 delay 1 createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2 delay 1 createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1 waitforvisualfinish end Move_SCRATCH: loadspritegfx ANIM_TAG_SCRATCH monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W010, SOUND_PAN_TARGET createsprite gUnknown_085CE020, ANIM_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_DRAGON_BREATH: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET loopsewithpan SE_W172, SOUND_PAN_ATTACKER, 7, 7 createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createvisualtask sub_8116620, 10, 4, 1, 0, 9, RGB_RED createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 21, 1 createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gUnknown_08596EF4, ANIM_TARGET, 2, 0, 0, 0, 0, 20 waitforvisualfinish createvisualtask sub_8116620, 10, 4, 1, 9, 0, RGB_RED waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_ROAR: loadspritegfx ANIM_TAG_NOISE_LINE monbg ANIM_ATTACKER monbgprio_28 ANIM_ATTACKER setalpha 8, 8 createvisualtask sub_8158E9C, 2, 0, 2 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1 call RoarEffect delay 20 createvisualtask sub_80D5DB0, 5, 1, 2 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff waitforvisualfinish createvisualtask sub_8159078, 5 waitforvisualfinish end RoarEffect: createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0 createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2 createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1 delay 15 createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0 createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2 createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1 return Move_GROWL: loadspritegfx ANIM_TAG_NOISE_LINE createvisualtask sub_8158E9C, 2, 0, 255 call RoarEffect delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1 waitforvisualfinish createvisualtask sub_8159078, 5 waitforvisualfinish end Move_SNORE: loadspritegfx ANIM_TAG_SNORE_Z monbg ANIM_ATK_PARTNER setalpha 8, 8 call Snore1 delay 30 call Snore1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end Snore1: playsewithpan SE_W173, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_ATTACKER, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1 createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0 createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0 createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0 createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0 return Move_LIGHT_SCREEN: loadspritegfx ANIM_TAG_SPARKLE_3 loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15 createsprite gUnknown_08596560, ANIM_ATTACKER, 1, 40, 0, 10166 delay 10 call SpecialScreenEffect waitforvisualfinish delay 1 blendoff end SpecialScreenEffect: createsprite gUnknown_08596624, ANIM_ATTACKER, 2, 23, 0, 0, 1 delay 6 createsprite gUnknown_08596624, ANIM_ATTACKER, 2, 31, -8, 0, 1 delay 5 createsprite gUnknown_08596624, ANIM_ATTACKER, 2, 30, 20, 0, 1 delay 7 createsprite gUnknown_08596624, ANIM_ATTACKER, 2, 10, -15, 0, 1 delay 6 createsprite gUnknown_08596624, ANIM_ATTACKER, 2, 20, 10, 0, 1 delay 6 createsprite gUnknown_08596624, ANIM_ATTACKER, 2, 10, 18, 0, 1 return Move_MIRROR_COAT: loadspritegfx ANIM_TAG_SPARKLE_3 loadspritegfx ANIM_TAG_RED_LIGHT_WALL setalpha 0, 16 createsprite gUnknown_08596590, ANIM_ATTACKER, 1, 40, 0, 10168 delay 10 playsewithpan SE_W115, SOUND_PAN_ATTACKER call SpecialScreenEffect waitforvisualfinish delay 1 blendoff end Move_REFLECT: loadspritegfx ANIM_TAG_SPARKLE_4 loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15 createsprite gUnknown_08596578, ANIM_ATTACKER, 1, 40, 0, 10167 delay 20 createsprite gUnknown_085965F4, ANIM_ATTACKER, 2, 30, 0, 0, 1 delay 7 createsprite gUnknown_085965F4, ANIM_ATTACKER, 2, 19, -12, 0, 1 delay 7 createsprite gUnknown_085965F4, ANIM_ATTACKER, 2, 10, 20, 0, 1 waitforvisualfinish delay 1 blendoff end Move_BARRIER: loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15 createsprite gUnknown_085965A8, ANIM_ATTACKER, 3, 40, 0, 10169 waitforvisualfinish delay 1 blendoff end Move_BUBBLE: loadspritegfx ANIM_TAG_BUBBLE loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_TARGET setalpha 12, 8 delay 1 createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100 playsewithpan SE_W145, SOUND_PAN_ATTACKER waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100 playsewithpan SE_W145, SOUND_PAN_ATTACKER waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100 playsewithpan SE_W145, SOUND_PAN_ATTACKER waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100 playsewithpan SE_W145, SOUND_PAN_ATTACKER waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100 playsewithpan SE_W145, SOUND_PAN_ATTACKER waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 delay 6 createsprite gBattleAnimSpriteTemplate_8595068, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100 playsewithpan SE_W145, SOUND_PAN_ATTACKER waitplaysewithpan SE_W145B, SOUND_PAN_TARGET, 100 waitforvisualfinish call WaterBubbleEffect2 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SMOG: loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD monbg ANIM_DEF_PARTNER monbgprio_29 setalpha 12, 8 loopsewithpan SE_W054, SOUND_PAN_TARGET, 17, 10 call Smog1 call Smog1 call Smog1 call Smog1 call Smog1 call Smog1 call Smog1 delay 120 loopsewithpan SE_W092, SOUND_PAN_TARGET, 18, 2 createvisualtask sub_8115A04, 2, 4, 2, 2, 0, 12, RGB(26, 0, 26) delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Smog1: createsprite gUnknown_08595C44, ANIM_ATTACKER, 2, 0, -24, 48, 240, 1, 0 delay 7 return Move_FAINT_ATTACK: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_ATTACKER fadetobg BG_DARK waitbgfadein delay 0 playsewithpan SE_W185, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3 createvisualtask sub_81136E8, 2, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER invisible ANIM_ATTACKER delay 1 createvisualtask AnimTask_ExtremeSpeedMoveTarget, 2 setalpha 12, 8 monbg ANIM_TARGET delay 1 playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 9, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 1 setarg 7, 0x1000 delay 32 createvisualtask sub_8113888, 2 monbg ANIM_ATTACKER createvisualtask sub_81137E4, 2, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 restorebg waitbgfadein end Move_SAND_ATTACK: loadspritegfx ANIM_TAG_MUD_SAND monbg ANIM_ATK_PARTNER monbgprio_28 ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_W028, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 call SandAttack1 call SandAttack1 call SandAttack1 call SandAttack1 call SandAttack1 call SandAttack1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end SandAttack1: createsprite gUnknown_085971A8, ANIM_TARGET, 2, 15, 15, 20, 0, 0 createsprite gUnknown_085971A8, ANIM_TARGET, 2, 15, 15, 20, 10, 10 createsprite gUnknown_085971A8, ANIM_TARGET, 2, 15, 15, 20, -10, -10 createsprite gUnknown_085971A8, ANIM_TARGET, 2, 15, 15, 20, 20, 5 createsprite gUnknown_085971A8, ANIM_TARGET, 2, 15, 15, 20, -20, -5 delay 2 return Move_MUD_SLAP: loadspritegfx ANIM_TAG_MUD_SAND playsewithpan SE_W028, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 call MudSlap1 call MudSlap1 call MudSlap1 call MudSlap1 call MudSlap1 call MudSlap1 waitforvisualfinish end MudSlap1: createsprite gUnknown_085971CC, ANIM_TARGET, 2, 15, 15, 20, 0, 0 createsprite gUnknown_085971CC, ANIM_TARGET, 2, 15, 15, 20, 10, 5 createsprite gUnknown_085971CC, ANIM_TARGET, 2, 15, 15, 20, -10, -5 createsprite gUnknown_085971CC, ANIM_TARGET, 2, 15, 15, 20, 20, 10 createsprite gUnknown_085971CC, ANIM_TARGET, 2, 15, 15, 20, -20, -10 delay 2 return Move_DRAGON_RAGE: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_FIRE_PLUME playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, 0, 15, 0, 0, 4 waitforvisualfinish createsprite gUnknown_08596F80, ANIM_TARGET, 2, 30, 15, 0, 10, 10 waitforvisualfinish loopsewithpan SE_W172B, SOUND_PAN_TARGET, 11, 3 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 25, 1 createsprite gUnknown_08596F28, ANIM_TARGET, 66, 1, 5, 0 delay 1 createsprite gUnknown_08596F28, ANIM_TARGET, 66, 1, -10, -15 delay 1 createsprite gUnknown_08596F28, ANIM_TARGET, 2, 1, 0, 25 delay 1 createsprite gUnknown_08596F28, ANIM_TARGET, 66, 1, 15, 5 delay 1 createsprite gUnknown_08596F28, ANIM_TARGET, 66, 1, -25, 0 delay 1 createsprite gUnknown_08596F28, ANIM_TARGET, 2, 1, 30, 30 delay 1 createsprite gUnknown_08596F28, ANIM_TARGET, 2, 1, -27, 25 delay 1 createsprite gUnknown_08596F28, ANIM_TARGET, 66, 1, 0, 8 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 66, 0, 0, 4 waitforvisualfinish end Move_RAIN_DANCE: loadspritegfx ANIM_TAG_RAIN_DROPS playsewithpan SE_W240, SOUND_PAN_ATTACKER createvisualtask sub_8116620, 10, 0x781, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120 createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120 delay 120 delay 30 waitforvisualfinish createvisualtask sub_8116620, 10, 0x781, 2, 4, 0, RGB_BLACK waitforvisualfinish end Move_BITE: loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W044, SOUND_PAN_TARGET createsprite gUnknown_08597080, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10 createsprite gUnknown_08597080, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 1 end Move_CRUNCH: loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET fadetobg BG_DARK waitbgfadein setalpha 12, 8 playsewithpan SE_W044, SOUND_PAN_TARGET createsprite gUnknown_08597080, ANIM_ATTACKER, 2, -32, -32, 1, 819, 819, 10 createsprite gUnknown_08597080, ANIM_ATTACKER, 2, 32, 32, 5, -819, -819, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2 waitforvisualfinish playsewithpan SE_W044, SOUND_PAN_TARGET createsprite gUnknown_08597080, ANIM_ATTACKER, 2, 32, -32, 7, -819, 819, 10 createsprite gUnknown_08597080, ANIM_ATTACKER, 2, -32, 32, 3, 819, -819, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 1 restorebg waitbgfadein end Move_CLAMP: loadspritegfx ANIM_TAG_CLAMP loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W011, SOUND_PAN_TARGET createsprite gUnknown_08597098, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10 createsprite gUnknown_08597098, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_ICE_BEAM: monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK waitforvisualfinish createsoundtask sub_8158C58, SE_W062B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10 createsprite gUnknown_08595B2C, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20 createsprite gUnknown_08595B2C, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20 delay 1 call IceBeam1 call IceBeam1 call IceBeam1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, -31, 0, 7, RGB(0, 20, 31) createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 25, 1 call IceBeam1 call IceBeam1 call IceBeam1 call IceBeam1 call IceBeam1 call IceBeam1 call IceBeam1 call IceBeam1 createsprite gUnknown_08595B14, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11 delay 1 createsprite gUnknown_08595B14, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11 waitforvisualfinish delay 20 call FreezeEffect1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 5, 7, 0, RGB(0, 20, 31) waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET blendoff end IceBeam1: createsprite gUnknown_08595B2C, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20 createsprite gUnknown_08595B2C, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20 createsprite gUnknown_08595B14, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11 delay 1 return Move_WITHDRAW: playsewithpan SE_W029, SOUND_PAN_ATTACKER createvisualtask AnimTask_Withdraw, 5 waitforvisualfinish end Move_AURORA_BEAM: loadspritegfx ANIM_TAG_RAINBOW_RINGS fadetobg BG_AURORA waitbgfadein playsewithpan SE_W062, SOUND_PAN_ATTACKER setarg 7, 0 createvisualtask sub_8107528, 10, 130 call AuroraBeam1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 17, 1 call AuroraBeam1 call AuroraBeam1 call AuroraBeam1 setarg 7, -1 createsoundtask sub_8158C58, SE_W062B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 6, 0, 10 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 40, 1 call AuroraBeam1 call AuroraBeam1 call AuroraBeam1 call AuroraBeam1 call AuroraBeam1 call AuroraBeam1 waitforvisualfinish restorebg waitbgfadein end AuroraBeam1: createsprite gUnknown_085950B4, ANIM_TARGET, 2, 20, 0, 0, 0, 17 delay 1 createsprite gUnknown_085950B4, ANIM_TARGET, 2, 20, 0, 0, 0, 17 delay 1 createsprite gUnknown_085950B4, ANIM_TARGET, 2, 20, 0, 0, 0, 17 delay 1 createsprite gUnknown_085950B4, ANIM_TARGET, 2, 20, 0, 0, 0, 17 delay 1 return Move_SOLAR_BEAM: loadspritegfx ANIM_TAG_ORBS choosetwoturnanim SolarBeamSetUp, SolarBeamUnleash SolarBeamEnd: waitforvisualfinish end SolarBeamSetUp: monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask sub_8115A04, 2, 2, 1, 4, 0, 11, RGB(31, 31, 11) playsewithpan SE_W025, SOUND_PAN_ATTACKER call SolarBeamSetUp1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff goto SolarBeamEnd SolarBeamSetUp1: createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 40, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -40, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 40, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -40, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, -20, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 20, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -20, 30, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 20, -30, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -20, -30, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 20, 30, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, 0, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 0, 16 delay 2 return SolarBeamUnleash: call SetSolarbeamBg panse_1B SE_W076, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_CreateSmallSolarbeamOrbs, 5 createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0 delay 4 createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1 delay 4 createvisualtask sub_8116620, 10, 4, 1, 0, 10, RGB(25, 31, 0) createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2 delay 4 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1 createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3 delay 4 createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4 delay 4 createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5 delay 4 createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6 delay 4 call SolarBeamUnleash1 call SolarBeamUnleash1 waitforvisualfinish createvisualtask sub_8116620, 10, 4, 1, 10, 0, RGB(25, 31, 0) call UnsetSolarbeamBg goto SolarBeamEnd SolarBeamUnleash1: createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0 delay 4 createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1 delay 4 createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2 delay 4 createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3 delay 4 createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4 delay 4 createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5 delay 4 createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6 delay 4 return Move_BLIZZARD: loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER createvisualtask AnimTask_GetAttackerSide, 2 jumprettrue BlizzardAgainstPlayer fadetobg BG_HIGHSPEED_OPPONENT BlizzardContinue: waitbgfadeout createvisualtask sub_8117660, 5, -2304, 0, 1, -1 waitbgfadein waitforvisualfinish panse_1B SE_W059, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call Blizzard1 call Blizzard1 playsewithpan SE_W059B, SOUND_PAN_TARGET waitforvisualfinish call FreezeEffect2 waitforvisualfinish delay 20 restorebg waitbgfadeout setarg 7, -1 waitbgfadein clearmonbg ANIM_DEF_PARTNER end Blizzard1: createsprite gUnknown_08595B98, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1 createsprite gUnknown_08595BB0, ANIM_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1 delay 3 createsprite gUnknown_08595B98, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1 createsprite gUnknown_08595BB0, ANIM_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1 delay 3 createsprite gUnknown_08595B98, ANIM_ATTACKER, 40, 0, -5, 0, -5, 72, 1 createsprite gUnknown_08595BB0, ANIM_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1 delay 3 createsprite gUnknown_08595B98, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1 createsprite gUnknown_08595BB0, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1 delay 3 createsprite gUnknown_08595B98, ANIM_ATTACKER, 40, 0, -20, 0, -20, 72, 1 createsprite gUnknown_08595BB0, ANIM_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1 delay 3 createsprite gUnknown_08595B98, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1 createsprite gUnknown_08595BB0, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1 delay 3 createsprite gUnknown_08595B98, ANIM_ATTACKER, 40, 0, -25, 0, -25, 72, 1 createsprite gUnknown_08595BB0, ANIM_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1 delay 3 return BlizzardAgainstPlayer: fadetobg BG_HIGHSPEED_PLAYER goto BlizzardContinue Move_POWDER_SNOW: loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 1, 0, 3, RGB_BLACK waitforvisualfinish panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call PowderSnow1 call PowderSnow1 playsewithpan SE_W016B, SOUND_PAN_TARGET waitforvisualfinish waitsound call FreezeEffect2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 20 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 1, 3, 0, RGB_BLACK end PowderSnow1: createsprite gUnknown_08595BC8, ANIM_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1 delay 3 createsprite gUnknown_08595BC8, ANIM_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1 delay 3 createsprite gUnknown_08595BC8, ANIM_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1 delay 3 createsprite gUnknown_08595BC8, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1 delay 3 createsprite gUnknown_08595BC8, ANIM_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1 delay 3 createsprite gUnknown_08595BC8, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1 delay 3 createsprite gUnknown_08595BC8, ANIM_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1 delay 3 return Move_HYDRO_PUMP: loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 delay 6 panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask sub_81076C8, 5, 100 call HydroPump1 call HydroPump1 call HydroPump1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1 call HydroPump2 call HydroPump1 call HydroPump1 call HydroPump2 call HydroPump1 call HydroPump1 call HydroPump2 call HydroPump1 call HydroPump1 call HydroPump2 call HydroPump1 call HydroPump1 call HydroPump2 delay 1 delay 1 call HydroPump2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end HydroPump1: createsprite gUnknown_085950E4, ANIM_ATTACKER, 3, 10, 10, 0, 16 createsprite gUnknown_085950E4, ANIM_ATTACKER, 3, 10, 10, 0, -16 delay 1 createsprite gUnknown_085950E4, ANIM_ATTACKER, 3, 10, 10, 0, 16 createsprite gUnknown_085950E4, ANIM_ATTACKER, 3, 10, 10, 0, -16 delay 1 return HydroPump2: createsprite gUnknown_08597388, ANIM_ATTACKER, 4, 0, 15, 1, 1 createsprite gUnknown_08597388, ANIM_ATTACKER, 4, 0, -15, 1, 1 return Move_SIGNAL_BEAM: loadspritegfx ANIM_TAG_GLOWY_RED_ORB loadspritegfx ANIM_TAG_GLOWY_GREEN_ORB loadspritegfx ANIM_TAG_DUCK createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 25, 1 delay 6 panse_1B SE_W062, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 createvisualtask sub_81076C8, 5, 100 call SignalBeam1 call SignalBeam1 call SignalBeam1 call SignalBeam1 call SignalBeam1 call SignalBeam1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 25, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 8, 5, RGB_RED, 8, 961, 8 call SignalBeam1 call SignalBeam1 call SignalBeam1 call SignalBeam1 call SignalBeam1 call SignalBeam1 call SignalBeam1 call SignalBeam1 call SignalBeam1 call SignalBeam1 call SignalBeam1 call SignalBeam1 call SignalBeam1 call SignalBeam1 call SignalBeam1 call SignalBeam1 call SignalBeam1 waitforvisualfinish end SignalBeam1: createsprite gUnknown_08595114, ANIM_TARGET, 3, 10, 10, 0, 16 createsprite gUnknown_0859512C, ANIM_TARGET, 3, 10, 10, 0, -16 delay 1 return Move_ABSORB: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, RGB(13, 31, 12) waitforvisualfinish playsewithpan SE_W071, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 waitforvisualfinish delay 3 call AbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, RGB(13, 31, 12) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end AbsorbEffect: playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 delay 4 playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 delay 4 playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_W152, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 return Move_MEGA_DRAIN: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 8, RGB(13, 31, 12) waitforvisualfinish playsewithpan SE_W071, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1 delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 waitforvisualfinish delay 3 call MegaDrainEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 8, 0, RGB(13, 31, 12) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end MegaDrainEffect: playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 delay 4 playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 delay 4 playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_W145C, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 return Move_GIGA_DRAIN: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 12, RGB(13, 31, 12) waitforvisualfinish playsewithpan SE_W071, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0 delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 waitforvisualfinish delay 3 call GigaDrainEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 12, 0, RGB(13, 31, 12) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end GigaDrainEffect: playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39 delay 4 playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26 delay 4 playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26 delay 4 playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_W202, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 return Move_LEECH_LIFE: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_ORBS delay 1 loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET setalpha 12, 8 delay 1 createsprite gUnknown_085969C8, ANIM_ATTACKER, 2, -20, 15, 12 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 playsewithpan SE_W071, SOUND_PAN_TARGET delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK waitforvisualfinish call AbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SYNTHESIS: loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 16, RGB(27, 31, 18) playsewithpan SE_W025, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 delay 1 loadspritegfx ANIM_TAG_BLUE_STAR call HealingEffect waitforvisualfinish end Move_TOXIC: loadspritegfx ANIM_TAG_TOXIC_BUBBLE loadspritegfx ANIM_TAG_POISON_BUBBLE call Toxic1 call Toxic1 waitforvisualfinish delay 15 call PoisonBubblesEffect waitforvisualfinish end Toxic1: createsprite gUnknown_08596134, ANIM_TARGET, 2, -24, 16, 1, 1 playsewithpan SE_W092, SOUND_PAN_TARGET delay 15 createsprite gUnknown_08596134, ANIM_TARGET, 2, 8, 16, 1, 1 playsewithpan SE_W092, SOUND_PAN_TARGET delay 15 createsprite gUnknown_08596134, ANIM_TARGET, 2, -8, 16, 1, 1 playsewithpan SE_W092, SOUND_PAN_TARGET delay 15 createsprite gUnknown_08596134, ANIM_TARGET, 2, 24, 16, 1, 1 playsewithpan SE_W092, SOUND_PAN_TARGET delay 15 return Move_SLUDGE: loadspritegfx ANIM_TAG_POISON_BUBBLE playsewithpan SE_W145C, SOUND_PAN_ATTACKER createsprite gUnknown_085961A8, ANIM_TARGET, 2, 20, 0, 40, 0 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 createvisualtask sub_8115A04, 2, 4, 1, 2, 0, 12, RGB(30, 0, 31) call PoisonBubblesEffect waitforvisualfinish end Move_SLUDGE_BOMB: loadspritegfx ANIM_TAG_POISON_BUBBLE call SludgeBomb1 call SludgeBomb1 call SludgeBomb1 call SludgeBomb1 call SludgeBomb1 call SludgeBomb1 call SludgeBomb1 call SludgeBomb1 call SludgeBomb1 call SludgeBomb1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1 createvisualtask sub_8115A04, 2, 4, 1, 2, 0, 12, RGB(30, 0, 31) createsprite gUnknown_085961D8, ANIM_TARGET, 2, 42, 27, 20 createsprite gUnknown_085961D8, ANIM_TARGET, 2, -27, 44, 20 createsprite gUnknown_085961D8, ANIM_TARGET, 2, 39, -28, 20 createsprite gUnknown_085961D8, ANIM_TARGET, 2, -42, -42, 20 playsewithpan SE_W091, SOUND_PAN_TARGET delay 5 createsprite gUnknown_085961D8, ANIM_TARGET, 2, 0, 40, 20 createsprite gUnknown_085961D8, ANIM_TARGET, 2, -8, -44, 20 createsprite gUnknown_085961D8, ANIM_TARGET, 2, -46, -28, 20 createsprite gUnknown_085961D8, ANIM_TARGET, 2, 46, 9, 20 playsewithpan SE_W091, SOUND_PAN_TARGET delay 5 createsprite gUnknown_085961D8, ANIM_TARGET, 2, 42, 0, 20 createsprite gUnknown_085961D8, ANIM_TARGET, 2, -43, -12, 20 createsprite gUnknown_085961D8, ANIM_TARGET, 2, 16, -46, 20 createsprite gUnknown_085961D8, ANIM_TARGET, 2, -16, 44, 20 playsewithpan SE_W091, SOUND_PAN_TARGET delay 0 waitsound waitforvisualfinish call PoisonBubblesEffect waitforvisualfinish end SludgeBomb1: playsewithpan SE_W145C, SOUND_PAN_ATTACKER createsprite gUnknown_085961A8, ANIM_TARGET, 2, 20, 0, 40, 0 delay 3 return Move_ACID: loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_DEF_PARTNER createsprite gUnknown_085961C0, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0 playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 createsprite gUnknown_085961C0, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0 playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 createsprite gUnknown_085961C0, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0 playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 15 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_DEF_PARTNER, 2, 0, 10, 1 createvisualtask sub_8115A04, 2, 20, 2, 2, 0, 12, RGB(30, 0, 31) createsprite gUnknown_0859620C, ANIM_TARGET, 2, 0, -22, 0, 15, 55 playsewithpan SE_W145, SOUND_PAN_TARGET delay 10 createsprite gUnknown_0859620C, ANIM_TARGET, 2, -26, -24, 0, 15, 55 playsewithpan SE_W145, SOUND_PAN_TARGET delay 10 createsprite gUnknown_0859620C, ANIM_TARGET, 2, 15, -27, 0, 15, 50 playsewithpan SE_W145, SOUND_PAN_TARGET delay 10 createsprite gUnknown_0859620C, ANIM_TARGET, 2, -15, -17, 0, 10, 45 playsewithpan SE_W145, SOUND_PAN_TARGET delay 10 createsprite gUnknown_0859620C, ANIM_TARGET, 2, 27, -22, 0, 15, 50 playsewithpan SE_W145, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_BONEMERANG: loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 playsewithpan SE_W155, SOUND_PAN_ATTACKER createsprite gUnknown_08597178, ANIM_ATTACKER, 2 delay 20 playsewithpan SE_W030, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 5, 1 delay 17 playsewithpan SE_W233, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, -4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_BONE_CLUB: loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 playsewithpan SE_W155, SOUND_PAN_TARGET createsprite gUnknown_08597190, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15 delay 12 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, RGB_BLACK, 10, 0, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_BONE_RUSH: loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W155, SOUND_PAN_TARGET createsprite gUnknown_08597190, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15 delay 12 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 5, 1 playsewithpan SE_W030, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SPIKES: loadspritegfx ANIM_TAG_SPIKES monbg ANIM_DEF_PARTNER playsewithpan SE_W026, SOUND_PAN_ATTACKER waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28 createsprite gUnknown_085CE11C, ANIM_TARGET, 2, 20, 0, 0, 24, 30 delay 10 playsewithpan SE_W026, SOUND_PAN_ATTACKER waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28 createsprite gUnknown_085CE11C, ANIM_TARGET, 2, 20, 0, -24, 24, 30 delay 10 waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28 createsprite gUnknown_085CE11C, ANIM_TARGET, 2, 20, 0, 24, 24, 30 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_MEGAHORN: loadspritegfx ANIM_TAG_HORN_HIT_2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER playsewithpan SE_W082, SOUND_PAN_ATTACKER jumpifcontest MegahornInContest fadetobg BG_DRILL waitbgfadeout createvisualtask sub_8117660, 5, -2304, 768, 1, -1 MegahornContinue: waitbgfadein setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1 waitforvisualfinish delay 10 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6 delay 3 createsprite gUnknown_08596974, ANIM_ATTACKER, 3, -42, 25, 0, 0, 6 delay 4 playsewithpan SE_W011, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 4, 1, 4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, -4, 1, 12, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, RGB_WHITE, 10, 0, 0 delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff restorebg waitbgfadeout setarg 7, -1 waitbgfadein end MegahornInContest: fadetobg BG_DRILL_CONTESTS waitbgfadeout createvisualtask sub_8117660, 5, 2304, 768, 0, -1 goto MegahornContinue Move_GUST: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 playsewithpan SE_W016, SOUND_PAN_TARGET createsprite gUnknown_08596270, ANIM_ATTACKER, 2, 0, -16 createvisualtask sub_810DED8, 5, 1, 70 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 7, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 playsewithpan SE_W016B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_WING_ATTACK: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2 createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4 createvisualtask sub_810DED8, 5, 1, 70 createsprite gBattleAnimSpriteTemplate_85962A4, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20 createsprite gBattleAnimSpriteTemplate_85962A4, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20 delay 24 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9 delay 17 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 1, 1 loopsewithpan SE_W003, SOUND_PAN_TARGET, 5, 2 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_PECK: loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_W030, SOUND_PAN_TARGET createvisualtask sub_80D622C, 2, 3, -768, 1, 2 createsprite gUnknown_085973E8, ANIM_TARGET, 3, -12, 0, 1, 3 waitforvisualfinish end Move_AEROBLAST: loadspritegfx ANIM_TAG_AIR_WAVE_2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER call SetSkyBg monbgprio_28 ANIM_TARGET setalpha 12, 8 call Aeroblast1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 50, 1 call Aeroblast1 call Aeroblast1 call Aeroblast1 call Aeroblast1 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0 playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff delay 0 call UnsetSkyBg end Aeroblast1: playsewithpan SE_W026, SOUND_PAN_ATTACKER createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0 createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0 delay 3 playsewithpan SE_W026, SOUND_PAN_ATTACKER createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0 createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0 delay 3 playsewithpan SE_W026, SOUND_PAN_ATTACKER createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0 createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0 delay 3 playsewithpan SE_W026, SOUND_PAN_ATTACKER createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0 createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0 delay 3 return Move_WATER_GUN: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 createsprite gUnknown_08595208, ANIM_ATTACKER, 2, 20, 0, 0, 0, 40, -25 playsewithpan SE_W145, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 8, 1 createsprite gUnknown_08597388, ANIM_ATTACKER, 4, 0, 0, 1, 2 createsprite gUnknown_08595220, ANIM_ATTACKER, 2, 0, -15, 0, 15, 55 playsewithpan SE_W152, SOUND_PAN_TARGET delay 10 createsprite gUnknown_08595220, ANIM_ATTACKER, 2, 15, -20, 0, 15, 50 playsewithpan SE_W152, SOUND_PAN_TARGET delay 10 createsprite gUnknown_08595220, ANIM_ATTACKER, 2, -15, -10, 0, 10, 45 playsewithpan SE_W152, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_CRABHAMMER: loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gUnknown_08597388, ANIM_ATTACKER, 4, 0, 0, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB(13, 21, 31), 10, 0, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4 waitforvisualfinish delay 8 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 4 waitforvisualfinish loopsewithpan SE_W152, SOUND_PAN_TARGET, 20, 3 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 8, 1 createsprite gUnknown_08595238, ANIM_ATTACKER, 2, 10, 10, 20, 1 delay 4 createsprite gUnknown_08595238, ANIM_ATTACKER, 2, 20, -20, 20, 1 delay 4 createsprite gUnknown_08595238, ANIM_ATTACKER, 2, -15, 15, 20, 1 delay 4 createsprite gUnknown_08595238, ANIM_ATTACKER, 2, 0, 0, 20, 1 delay 4 createsprite gUnknown_08595238, ANIM_ATTACKER, 2, -10, -20, 20, 1 delay 4 createsprite gUnknown_08595238, ANIM_ATTACKER, 2, 16, -8, 20, 1 delay 4 createsprite gUnknown_08595238, ANIM_ATTACKER, 2, 5, 8, 20, 1 delay 4 createsprite gUnknown_08595238, ANIM_ATTACKER, 2, -16, 0, 20, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SURF: createvisualtask AnimTask_CreateSurfWave, 2, FALSE delay 24 panse_1B SE_W057, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 waitforvisualfinish end Move_FLAMETHROWER: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1 delay 6 createvisualtask sub_81076C8, 5, 100 panse_1B SE_W053, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call Flamethrower1 call Flamethrower1 call Flamethrower1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 43, 1 call Flamethrower1 call Flamethrower1 call Flamethrower1 call Flamethrower1 call Flamethrower1 call Flamethrower1 call Flamethrower1 call Flamethrower1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Flamethrower1: createsprite gUnknown_08595158, ANIM_ATTACKER, 3, 10, 10, 0, 16 delay 2 createsprite gUnknown_08595158, ANIM_ATTACKER, 3, 10, 10, 0, 16 delay 2 return Move_SANDSTORM: loadspritegfx ANIM_TAG_FLYING_DIRT playsewithpan SE_W201, 0 createvisualtask AnimTask_LoadSandstormBackground, 5, FALSE delay 16 createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 10, 2304, 96, 0 delay 10 createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 90, 2048, 96, 0 delay 10 createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 50, 2560, 96, 0 delay 10 createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 20, 2304, 96, 0 delay 10 createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 70, 1984, 96, 0 delay 10 createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 0, 2816, 96, 0 delay 10 createsprite gBattleAnimSpriteTemplate_8596BA0, ANIM_ATTACKER, 40, 60, 2560, 96, 0 end Move_WHIRLPOOL: loadspritegfx ANIM_TAG_WATER_ORB monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(0, 13, 23) playsewithpan SE_W250, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 50, 1 call WhirlpoolEffect call WhirlpoolEffect call WhirlpoolEffect delay 12 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, RGB(0, 13, 23) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end WhirlpoolEffect: createsprite gUnknown_08596B70, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, 1 delay 2 createsprite gUnknown_08596B70, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, 1 delay 2 createsprite gUnknown_08596B70, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, 1 delay 2 createsprite gUnknown_08596B70, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, 1 delay 2 createsprite gUnknown_08596B70, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, 1 delay 2 createsprite gUnknown_08596B70, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, 1 delay 2 return Move_FLY: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim FlySetUp, FlyUnleash FlyEnd: waitforvisualfinish end FlySetUp: playsewithpan SE_W019, SOUND_PAN_ATTACKER createsprite gUnknown_08596340, ANIM_ATTACKER, 2, 0, 0, 13, 336 goto FlyEnd FlyUnleash: monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W104, SOUND_PAN_ATTACKER createsprite gUnknown_08596358, ANIM_ATTACKER, 2, 20 delay 20 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff goto FlyEnd Move_BOUNCE: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim BounceSetUp, BounceUnleash BounceEnd: end BounceSetUp: playsewithpan SE_W100, SOUND_PAN_ATTACKER createsprite gUnknown_08596420, ANIM_ATTACKER, 2, 0, 0 goto BounceEnd BounceUnleash: monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gUnknown_0859644C, ANIM_TARGET, 3 delay 7 playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff goto BounceEnd Move_KARATE_CHOP: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 playsewithpan SE_W104, SOUND_PAN_TARGET createsprite gUnknown_08595E68, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0 waitforvisualfinish playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_CROSS_CHOP: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_CROSS_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W025, SOUND_PAN_TARGET createsprite gUnknown_08595EC8, ANIM_ATTACKER, 2, 0, 0, 0 createsprite gUnknown_08595EC8, ANIM_ATTACKER, 2, 0, 0, 1 delay 40 playsewithpan SE_W013, SOUND_PAN_TARGET createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 10, 0, 10 createsprite gUnknown_085973D0, ANIM_ATTACKER, 3, 0, 0, 1, 20 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_JUMP_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 3 createsprite gUnknown_08595E80, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1 playsewithpan SE_W026, SOUND_PAN_TARGET waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1 playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_HI_JUMP_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 0, 8 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 3 delay 2 createsprite gUnknown_08595E80, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1 playsewithpan SE_W026, SOUND_PAN_TARGET waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 11, 1 waitforvisualfinish delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_DOUBLE_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gUnknown_08595EB0, ANIM_ATTACKER, 3, 1, 20, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_TRIPLE_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W233B, SOUND_PAN_TARGET jumpifmoveturn 0, TripleKickLeft jumpifmoveturn 1, TripleKickRight goto TripleKickCenter TripleKickContinue: waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end TripleKickLeft: createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, -16, -8, 20, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -16, -16, 1, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 goto TripleKickContinue TripleKickRight: createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 8, 8, 20, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 goto TripleKickContinue TripleKickCenter: createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 20, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -8, 1, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 goto TripleKickContinue Move_DYNAMIC_PUNCH: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_EXPLOSION_6 delay 1 monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1 delay 1 waitsound playsewithpan SE_W120, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 5, 0, 28, 1 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_COUNTER: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4 playsewithpan SE_W233, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -15, 18, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 25, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -15, 18, 8, 1, 0 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -4, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 8, 1, 0 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 15, 9, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 15, 9, 8, 1, 0 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_VITAL_THROW: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W233, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 1, 2 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4 waitforvisualfinish delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7 delay 11 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 10 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_ROCK_SMASH: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 8, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 waitforvisualfinish playsewithpan SE_W088, SOUND_PAN_TARGET createsprite gUnknown_08596B1C, ANIM_ATTACKER, 2, 0, 0, 20, 24, 14, 2 createsprite gUnknown_08596B1C, ANIM_ATTACKER, 2, 5, 0, -20, 24, 14, 1 createsprite gUnknown_08596B1C, ANIM_ATTACKER, 2, 0, 5, 20, -24, 14, 2 createsprite gUnknown_08596B1C, ANIM_ATTACKER, 2, -5, 0, -20, -24, 14, 2 createsprite gUnknown_08596B1C, ANIM_ATTACKER, 2, 0, -5, 30, 18, 8, 2 createsprite gUnknown_08596B1C, ANIM_ATTACKER, 2, 0, 0, 30, -18, 8, 2 createsprite gUnknown_08596B1C, ANIM_ATTACKER, 2, 0, 0, -30, 18, 8, 2 createsprite gUnknown_08596B1C, ANIM_ATTACKER, 2, 0, 0, -30, -18, 8, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SUBMISSION: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W104, SOUND_PAN_ATTACKER waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 10 waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 20 waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 30 waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 40 waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 50 waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 60 waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 70 waitplaysewithpan SE_W104, SOUND_PAN_ATTACKER, 80 waitplaysewithpan SE_W004, SOUND_PAN_TARGET, 0x5A createvisualtask AnimTask_TranslateMonElliptical, 2, 0, -18, 6, 6, 4 createvisualtask AnimTask_TranslateMonElliptical, 2, 1, 18, 6, 6, 4 call Submission1 call Submission1 call Submission1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Submission1: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -12, 1, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, 8, 1, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, 0, 1, 1 delay 8 return Move_SUNNY_DAY: loadspritegfx ANIM_TAG_SUNLIGHT monbg ANIM_ATK_PARTNER setalpha 13, 3 createvisualtask sub_8116620, 10, 0x781, 1, 0, 6, RGB_WHITE waitforvisualfinish panse_26 SE_W080, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 call SunnyDay1 call SunnyDay1 call SunnyDay1 call SunnyDay1 waitforvisualfinish createvisualtask sub_8116620, 10, 0x781, 1, 6, 0, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end SunnyDay1: createsprite gUnknown_085954A0, ANIM_ATTACKER, 40 delay 6 return Move_COTTON_SPORE: loadspritegfx ANIM_TAG_SPORE monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET loopsewithpan SE_W077, SOUND_PAN_TARGET, 18, 10 call CottonSpore1 call CottonSpore1 call CottonSpore1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end CottonSpore1: createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, 85, 80, 0 delay 12 createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 170, 80, 0 delay 12 createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 80, 0 delay 12 return Move_SPORE: loadspritegfx ANIM_TAG_SPORE monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_SporeDoubleBattle, 2 loopsewithpan SE_W077, SOUND_PAN_TARGET, 16, 11 call Spore1 call Spore1 call Spore1 waitforvisualfinish delay 1 clearmonbg ANIM_DEF_PARTNER blendoff end Spore1: createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -20, 85, 80, 1 delay 12 createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -10, 170, 80, 1 delay 12 createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -15, 0, 80, 1 delay 12 return Move_PETAL_DANCE: loadspritegfx ANIM_TAG_FLOWER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W080, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 6, 3 createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 16, -24, 8, 100 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -16, -24, 8, 100 delay 15 createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 32, -24, 8, 100 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -32, -24, 8, 100 delay 15 createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 24, -24, 8, 100 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -24, -24, 8, 100 delay 30 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 16, -24, 0, 100 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -16, -24, 0, 100 delay 30 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 20, -16, 14, 80 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -20, -14, 16, 80 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 5 delay 3 playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 6, 0, 8, 1 waitforvisualfinish delay 8 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_RAZOR_LEAF: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_RAZOR_LEAF loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 1 loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -4, -4, 7 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 3, -3, 11 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -6, 8 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 12 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -4, 13 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -5, 7 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -6, 11 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8 delay 60 playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1 delay 20 playsewithpan SE_W013, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 8, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_NATURE_POWER: Move_ANCIENT_POWER: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, 4, 1, 10, 1 createsprite gUnknown_08596C10, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2 createsprite gUnknown_08596C10, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5 createsprite gUnknown_08596C10, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3 createsprite gUnknown_08596C10, ANIM_ATTACKER, 2, -20, 32, -48, 50, 2 createsprite gUnknown_08596C10, ANIM_ATTACKER, 2, 20, 32, -28, 60, 1 createsprite gUnknown_08596C10, ANIM_ATTACKER, 2, 0, 32, -28, 30, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 30, 1 playsewithpan SE_W082, SOUND_PAN_ATTACKER delay 10 createsprite gUnknown_08596C10, ANIM_ATTACKER, 2, 15, 32, -48, 25, 5 createsprite gUnknown_08596C10, ANIM_ATTACKER, 2, -10, 32, -42, 30, 4 delay 10 createsprite gUnknown_08596C10, ANIM_ATTACKER, 2, 0, 32, -42, 25, 5 createsprite gUnknown_08596C10, ANIM_ATTACKER, 2, -25, 32, -48, 30, 4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 0, 0, 4 delay 3 playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_OCTAZOOKA: loadspritegfx ANIM_TAG_GRAY_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL playsewithpan SE_W025B, SOUND_PAN_ATTACKER createsprite gOctazookaBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 20, 0 waitforvisualfinish playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 0 waitforvisualfinish end Move_MIST: loadspritegfx ANIM_TAG_MIST_CLOUD monbg ANIM_ATK_PARTNER setalpha 12, 8 loopsewithpan SE_W054, SOUND_PAN_ATTACKER, 20, 15 call Mist1 call Mist1 call Mist1 call Mist1 call Mist1 call Mist1 call Mist1 delay 32 createvisualtask sub_8115A04, 2, 10, 8, 2, 0, 14, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end Mist1: createsprite gUnknown_08595C2C, ANIM_ATTACKER, 2, 0, -24, 48, 240, 0, 1 delay 7 return Move_HAZE: waitforvisualfinish playsewithpan SE_W114, 0 createvisualtask AnimTask_Haze1, 5 delay 30 createvisualtask sub_8116620, 10, 0x780, 2, 0, 16, RGB_BLACK delay 0x5A createvisualtask sub_8116620, 10, 0x780, 1, 16, 0, RGB_BLACK end Move_FIRE_PUNCH: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask sub_8116620, 10, 4, 2, 0, 9, RGB_RED createsprite gUnknown_08595368, ANIM_TARGET, 1, 0 createsprite gUnknown_08595368, ANIM_TARGET, 1, 64 createsprite gUnknown_08595368, ANIM_TARGET, 1, 128 createsprite gUnknown_08595368, ANIM_TARGET, 1, 196 playsewithpan SE_W172, SOUND_PAN_TARGET waitforvisualfinish createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 call FireMoveEffect delay 4 playsewithpan SE_W007, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_8116620, 10, 4, 0, 9, 0, RGB_RED waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end FireMoveEffect: createsprite gUnknown_08595380, ANIM_TARGET, 1, 0, 10, 192, 176, 40 createsprite gUnknown_08595380, ANIM_TARGET, 1, 0, 10, -192, 240, 40 createsprite gUnknown_08595380, ANIM_TARGET, 1, 0, 10, 192, -160, 40 createsprite gUnknown_08595380, ANIM_TARGET, 1, 0, 10, -192, -112, 40 createsprite gUnknown_08595380, ANIM_TARGET, 1, 0, 10, 160, 48, 40 createsprite gUnknown_08595380, ANIM_TARGET, 1, 0, 10, -224, -32, 40 createsprite gUnknown_08595380, ANIM_TARGET, 1, 0, 10, 112, -128, 40 return Move_LEER: loadspritegfx ANIM_TAG_LEER monbg ANIM_ATTACKER monbgprio_28 ANIM_ATTACKER setalpha 8, 8 playsewithpan SE_W043, SOUND_PAN_ATTACKER createsprite gUnknown_085CE150, ANIM_ATTACKER, 2, 24, -12 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1 waitforvisualfinish delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff delay 1 waitforvisualfinish end Move_DREAM_EATER: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET playsewithpan SE_W060, SOUND_PAN_ATTACKER call SetPsychicBackground setalpha 8, 8 playsewithpan SE_W107, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1 waitforvisualfinish setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 2, 25, 1 call DreamEaterEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff delay 1 call UnsetPsychicBackground end DreamEaterEffect: playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 return Move_POISON_GAS: loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD loadspritegfx ANIM_TAG_POISON_BUBBLE delay 0 monbg ANIM_DEF_PARTNER monbgprio_29 setalpha 12, 8 delay 0 playsewithpan SE_W054, SOUND_PAN_ATTACKER createsprite gUnknown_08595C9C, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_W054, SOUND_PAN_ATTACKER createsprite gUnknown_08595C9C, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_W054, SOUND_PAN_ATTACKER createsprite gUnknown_08595C9C, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_W054, SOUND_PAN_ATTACKER createsprite gUnknown_08595C9C, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_W054, SOUND_PAN_ATTACKER createsprite gUnknown_08595C9C, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_W054, SOUND_PAN_ATTACKER createsprite gUnknown_08595C9C, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 40 loopsewithpan SE_W054, SOUND_PAN_TARGET, 28, 6 createvisualtask sub_8115A04, 2, 4, 6, 2, 0, 12, RGB(26, 0, 26) waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER delay 0 end Move_BIND: createvisualtask AnimTask_SwayMon, 5, 0, 6, 3328, 4, ANIM_ATTACKER goto BindWrap BindWrap: playsewithpan SE_W020, SOUND_PAN_TARGET call BindWrap1 call BindWrap1 waitforvisualfinish end BindWrap1: createvisualtask AnimTask_ScaleMonAndRestore, 5, 10, -5, 5, ANIM_TARGET, 0 delay 16 return Move_WRAP: createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 6, 4, 2, 4 goto BindWrap Move_PSYBEAM: loadspritegfx ANIM_TAG_GOLD_RING playsewithpan SE_W060, SOUND_PAN_ATTACKER call SetPsychicBackground createsoundtask sub_8158C58, SE_W060B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15 call Psybeam1 call Psybeam1 createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, ANIM_TARGET createvisualtask sub_8115A04, 2, 4, 2, 2, 0, 12, RGB(31, 18, 31) call Psybeam1 call Psybeam1 call Psybeam1 call Psybeam1 call Psybeam1 call Psybeam1 call Psybeam1 call Psybeam1 call Psybeam1 waitforvisualfinish delay 1 call UnsetPsychicBackground end Psybeam1: createsprite gUnknown_0859663C, ANIM_TARGET, 2, 16, 0, 0, 0, 13, 0 delay 4 return Move_HYPNOSIS: loadspritegfx ANIM_TAG_GOLD_RING call SetPsychicBackground call Hypnosis1 call Hypnosis1 call Hypnosis1 createvisualtask sub_8115A04, 2, 4, 2, 2, 0, 12, RGB(31, 18, 31) waitforvisualfinish delay 1 call UnsetPsychicBackground end Hypnosis1: playsewithpan SE_W048, SOUND_PAN_ATTACKER createsprite gUnknown_0859663C, ANIM_TARGET, 2, 0, 8, 0, 8, 27, 0 createsprite gUnknown_0859663C, ANIM_TARGET, 2, 16, -8, 0, -8, 27, 0 delay 6 return Move_PSYWAVE: loadspritegfx ANIM_TAG_BLUE_RING playsewithpan SE_W060, SOUND_PAN_ATTACKER call SetPsychicBackground createvisualtask sub_81076C8, 5, 100 createsoundtask sub_8158C58, SE_W100, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 9, 0, 10 call Psywave1 call Psywave1 createvisualtask sub_8115A04, 2, 4, 1, 4, 0, 12, RGB(31, 18, 31) call Psywave1 call Psywave1 call Psywave1 call Psywave1 waitforvisualfinish delay 1 call UnsetPsychicBackground end Psywave1: createsprite gUnknown_08595170, ANIM_TARGET, 3, 10, 10, 0, 16 delay 4 createsprite gUnknown_08595170, ANIM_TARGET, 3, 10, 10, 0, 16 delay 4 return Move_ZAP_CANNON: loadspritegfx ANIM_TAG_BLACK_BALL_2 loadspritegfx ANIM_TAG_SPARK_2 playsewithpan SE_W086, SOUND_PAN_ATTACKER createsprite gUnknown_08595764, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0 createsprite gUnknown_08595790, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 createsprite gUnknown_08595790, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1 createsprite gUnknown_08595790, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0 createsprite gUnknown_08595790, ANIM_TARGET, 4, 10, 0, 16, 30, 192, 40, 2 createsprite gUnknown_08595790, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0 createsprite gUnknown_08595790, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1 createsprite gUnknown_08595790, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0 createsprite gUnknown_08595790, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 delay 15 waitplaysewithpan SE_W085B, SOUND_PAN_TARGET, 19 call ElectricityEffect waitforvisualfinish end Move_STEEL_WING: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0 waitforvisualfinish monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 loopsewithpan SE_W017, SOUND_PAN_ATTACKER, 20, 2 createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4 createvisualtask sub_810DED8, 5, 1, 70 createsprite gBattleAnimSpriteTemplate_85962A4, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20 createsprite gBattleAnimSpriteTemplate_85962A4, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20 delay 24 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9 delay 17 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 1, 1 playsewithpan SE_W013, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_IRON_TAIL: loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 1, 0, 0 waitforvisualfinish monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 1 clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_POISON_TAIL: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 1, 1, RGB(24, 6, 23) waitforvisualfinish monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 1 clearmonbg ANIM_TARGET blendoff call PoisonBubblesEffect waitforvisualfinish end Move_METAL_CLAW: loadspritegfx ANIM_TAG_CLAW_SLASH loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0 waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 2 playsewithpan SE_W013, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, -10, -10, 0 createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, -10, 10, 0 createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 delay 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 2 playsewithpan SE_W013, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, 10, -10, 1 createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, 10, 10, 1 createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 waitforvisualfinish end Move_NIGHT_SHADE: monbg ANIM_ATTACKER monbgprio_28 ANIM_ATTACKER playsewithpan SE_W060, SOUND_PAN_ATTACKER fadetobg BG_GHOST waitbgfadein delay 10 playsewithpan SE_W043, SOUND_PAN_ATTACKER createvisualtask sub_811188C, 5, 85 delay 70 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1 createvisualtask sub_8115A04, 2, 4, 0, 2, 0, 13, RGB_BLACK waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 restorebg waitbgfadein end Move_EGG_BOMB: loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_LARGE_FRESH_EGG playsewithpan SE_W039, SOUND_PAN_ATTACKER createsprite gEggThrowSpriteTemplate, ANIM_TARGET, 2, 10, 0, 0, 0, 25, -32 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 16, 1 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 6, 5, 1, 0 playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -16, -15, 1, 0 playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 16, -5, 1, 0 playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -12, 18, 1, 0 playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0 playsewithpan SE_W120, SOUND_PAN_TARGET delay 3 waitforvisualfinish end Move_SHADOW_BALL: loadspritegfx ANIM_TAG_SHADOW_BALL fadetobg BG_GHOST waitbgfadein delay 15 createsoundtask sub_8158C58, SE_W054, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 5, 0, 5 createsprite gShadowBallSpriteTemplate, ANIM_TARGET, 2, 16, 16, 8 waitforvisualfinish playsewithpan SE_W028, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1 waitforvisualfinish restorebg waitbgfadein end Move_LICK: loadspritegfx ANIM_TAG_LICK delay 15 playsewithpan SE_W122, SOUND_PAN_TARGET createsprite gUnknown_08596D8C, ANIM_TARGET, 2, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 16, 1 waitforvisualfinish end Move_FOCUS_ENERGY: loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_W082, SOUND_PAN_ATTACKER call EndureEffect delay 8 createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 11, RGB_WHITE createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call EndureEffect delay 8 call EndureEffect waitforvisualfinish end Move_BIDE: choosetwoturnanim BideSetUp, BideUnleash end BideSetUp: loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2 createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 waitforvisualfinish end BideUnleash: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2 createvisualtask sub_8116620, 10, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 12, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 16, 1 playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 18, -8, 1, 1 delay 5 playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -18, 8, 1, 1 delay 5 playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -8, -5, 1, 1 waitforvisualfinish delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7 waitforvisualfinish createvisualtask sub_8116620, 10, 2, 2, 11, 0, RGB_RED waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_STRING_SHOT: loadspritegfx ANIM_TAG_STRING loadspritegfx ANIM_TAG_WEB_THREAD monbg ANIM_DEF_PARTNER delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK waitforvisualfinish loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6 call StringShot1 call StringShot1 call StringShot1 call StringShot1 call StringShot1 call StringShot1 call StringShot1 call StringShot1 call StringShot1 call StringShot1 call StringShot1 call StringShot1 call StringShot1 call StringShot1 call StringShot1 call StringShot1 call StringShot1 call StringShot1 waitforvisualfinish playsewithpan SE_W081B, SOUND_PAN_TARGET createsprite gUnknown_085969F8, ANIM_TARGET, 2, 0, 10 delay 4 createsprite gUnknown_085969F8, ANIM_TARGET, 2, 0, -2 delay 4 createsprite gUnknown_085969F8, ANIM_TARGET, 2, 0, 22 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK end StringShot1: createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 1 delay 1 return Move_SPIDER_WEB: loadspritegfx ANIM_TAG_SPIDER_WEB loadspritegfx ANIM_TAG_WEB_THREAD monbg ANIM_DEF_PARTNER delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK waitforvisualfinish monbgprio_28 ANIM_TARGET loopsewithpan SE_W081, SOUND_PAN_ATTACKER, 9, 6 call SpiderWeb1 call SpiderWeb1 call SpiderWeb1 call SpiderWeb1 call SpiderWeb1 call SpiderWeb1 call SpiderWeb1 call SpiderWeb1 call SpiderWeb1 call SpiderWeb1 call SpiderWeb1 call SpiderWeb1 call SpiderWeb1 call SpiderWeb1 waitforvisualfinish playsewithpan SE_W081B, SOUND_PAN_TARGET createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK end SpiderWeb1: createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 0 delay 1 return Move_RAZOR_WIND: choosetwoturnanim RazorWindSetUp, RazorWindUnleash RazorWindContinue: waitforvisualfinish end RazorWindSetUp: loadspritegfx ANIM_TAG_GUST playsewithpan SE_W016, SOUND_PAN_ATTACKER createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40 createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40 createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40 waitforvisualfinish playsewithpan SE_W016B, SOUND_PAN_ATTACKER goto RazorWindContinue RazorWindUnleash: loadspritegfx ANIM_TAG_AIR_WAVE_2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1 delay 2 playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1 delay 2 playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gUnknown_085962D4, ANIM_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1 delay 17 playsewithpan SE_W013, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 10, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 10, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff goto RazorWindContinue Move_DISABLE: loadspritegfx ANIM_TAG_SPARKLE_4 monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 8, 8 playsewithpan SE_W197, SOUND_PAN_ATTACKER createsprite gUnknown_0853EE84, ANIM_ATTACKER, 13, 24, -16 waitforvisualfinish createvisualtask AnimTask_GrowAndGreyscale, 5 loopsewithpan SE_W020, SOUND_PAN_TARGET, 15, 4 waitforvisualfinish delay 1 clearmonbg ANIM_TARGET blendoff end Move_RECOVER: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATK_PARTNER setalpha 12, 8 loopsewithpan SE_W025, SOUND_PAN_ATTACKER, 13, 3 createvisualtask sub_8115A04, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11) call Recover1 call Recover1 call Recover1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff delay 1 call HealingEffect waitforvisualfinish end Recover1: createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 15, -40, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 25, -20, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 5, -40, 13 delay 3 return Move_MIMIC: loadspritegfx ANIM_TAG_ORBS setalpha 11, 5 monbg_22 ANIM_DEF_PARTNER monbgprio_29 panse_1B SE_W107, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0 createvisualtask sub_80FF458, 5, 128, 24 delay 15 createsprite gMimicOrbSpriteTemplate, ANIM_TARGET, 2, -12, 24 delay 10 setarg 7, -1 waitforvisualfinish playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_8115A04, 2, 2, 0, 2, 0, 11, RGB_WHITE waitforvisualfinish clearmonbg_23 ANIM_DEF_PARTNER blendoff end Move_CONSTRICT: loadspritegfx ANIM_TAG_TENDRILS loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 4 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 2 delay 7 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 2 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 1, 2 delay 7 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0, -8, 1, 2 delay 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 delay 20 playsewithpan SE_W020, SOUND_PAN_TARGET setarg 7, -1 waitforvisualfinish end Move_CURSE: choosetwoturnanim CurseGhost, CurseStats CurseGhost: loadspritegfx ANIM_TAG_NAIL loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT monbg ANIM_ATK_PARTNER createvisualtask sub_8112758, 5 waitforvisualfinish delay 20 createsprite gUnknown_08596DD0, ANIM_ATTACKER, 2 delay 60 call CurseGhost1 delay 41 call CurseGhost1 delay 41 call CurseGhost1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER delay 1 monbg ANIM_DEF_PARTNER playsewithpan SE_W171, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8596DE8, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 16, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end CurseGhost1: createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 4, 0, 10, 0 playsewithpan SE_W020, SOUND_PAN_ATTACKER return CurseStats: createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, ANIM_ATTACKER waitforvisualfinish delay 10 call CurseStats1 waitforvisualfinish end CurseStats1: playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask sub_8116B14, 5 createvisualtask sub_8115A04, 5, 2, 4, 2, 0, 10, RGB_RED return Move_SOFT_BOILED: loadspritegfx ANIM_TAG_BREAKING_EGG loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATK_PARTNER playsewithpan SE_W039, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 2, 6, 1 createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 0 createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 1 delay 120 delay 7 playsewithpan SE_W030, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 10, 0, RGB(12, 24, 30) createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 31, 16, 0, 1 delay 8 createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 31, 16, 0, 1 delay 60 setarg 7, -1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER call HealingEffect2 end Move_HEAL_BELL: loadspritegfx ANIM_TAG_BELL loadspritegfx ANIM_TAG_MUSIC_NOTES_2 loadspritegfx ANIM_TAG_THIN_RING createvisualtask sub_8116620, 10, 10, 0, 0, 10, RGB_WHITE waitforvisualfinish createvisualtask sub_8105CB4, 5 createsprite gBellSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 1 delay 12 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -18, 35, 0, 0 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 20, 30, 1, 1 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -38, -29, 30, 2, 2 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 36, 18, 30, 3, 3 call HealBell1 delay 0x21 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 19, 26, 35, 4, 4 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -34, -12, 30, 5, 5 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 41, -20, 34, 6, 2 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -15, 26, 32, 7, 0 call HealBell1 delay 0x21 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 18, 31, 0, 2 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -20, 30, 2, 5 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 38, 29, 33, 4, 3 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -36, -18, 30, 6, 1 call HealBell1 waitforvisualfinish createvisualtask sub_8105D60, 5 waitforvisualfinish unloadspritegfx ANIM_TAG_BELL unloadspritegfx ANIM_TAG_MUSIC_NOTES_2 unloadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 playsewithpan SE_W234, SOUND_PAN_ATTACKER createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 loadspritegfx ANIM_TAG_THIN_RING playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER createvisualtask sub_8116664, 10, 4, 3, 10, 0, RGB(12, 24, 30) createvisualtask sub_8116620, 10, 10, 3, 10, 0, RGB_WHITE createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1 end HealBell1: createvisualtask sub_8116664, 10, 4, 3, 8, 0, RGB(12, 24, 30) createvisualtask sub_8116620, 10, 10, 3, 2, 10, RGB_WHITE createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 0, 1 playsewithpan SE_W215, SOUND_PAN_ATTACKER return Move_FAKE_OUT: playsewithpan SE_W260, 0 createvisualtask AnimTask_FakeOut, 5 waitforvisualfinish playsewithpan SE_W166, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 createvisualtask sub_8106020, 3 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_WHITE end Move_SCARY_FACE: loadspritegfx ANIM_TAG_EYE_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 27, 3, 0, 16, RGB_BLACK playsewithpan SE_W060, SOUND_PAN_ATTACKER waitforvisualfinish delay 10 playsewithpan SE_W043, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaryFace, 5 delay 13 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 waitforvisualfinish createvisualtask sub_810A094, 3, 20, 1, 0 playsewithpan SE_W081B, SOUND_PAN_TARGET createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 27, 3, 16, 0, RGB_BLACK waitforvisualfinish end Move_SWEET_KISS: loadspritegfx ANIM_TAG_RED_HEART loadspritegfx ANIM_TAG_ANGEL createsprite gAngelSpriteTemplate, ANIM_TARGET, 2, 16, -48 playsewithpan SE_W215, SOUND_PAN_TARGET delay 23 playsewithpan SE_W215, SOUND_PAN_TARGET delay 23 playsewithpan SE_W215, SOUND_PAN_TARGET waitforvisualfinish createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -30 playsewithpan SE_W213, SOUND_PAN_TARGET createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -42 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -14 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31 end Move_LOVELY_KISS: loadspritegfx ANIM_TAG_PINK_HEART loadspritegfx ANIM_TAG_DEVIL createsprite gDevilSpriteTemplate, ANIM_TARGET, 2, 0, -24 playsewithpan SE_W060B, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_W213, SOUND_PAN_TARGET createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -256, -42 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 128, -14 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 416, -38 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -128, -22 end Move_FURY_SWIPES: loadspritegfx ANIM_TAG_SWIPE createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 5 delay 4 playsewithpan SE_W010, SOUND_PAN_TARGET createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, 16, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 5, 1 delay 10 createsprite gHorizontalLungeSpriteTemplate, ANIM_TARGET, 2, 5, 5 delay 4 playsewithpan SE_W010, SOUND_PAN_TARGET createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, -16, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1 end Move_INGRAIN: loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_ORBS createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 16, 26, -1, 2, 150 playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 10 createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -32, 20, 1, 1, 140 playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 10 createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 32, 22, 1, 0, 130 playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 10 createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -16, 25, -1, 3, 120 playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 40 createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 32, 26, -1, 3, 30 delay 5 playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, -48, 20, 1, 2, 30 playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 5 createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 48, 26, -2, 3, 18 playsewithpan SE_W145C, SOUND_PAN_ATTACKER delay 10 waitforvisualfinish end Move_PRESENT: loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_IsHealingMove, 2 createsprite gPresentSpriteTemplate, ANIM_TARGET, 2, 0, -5, 10, 2, -1 playsewithpan SE_W039, SOUND_PAN_ATTACKER delay 14 playsewithpan SE_W145B, SOUND_PAN_ATTACKER delay 14 playsewithpan SE_W145B, 0 delay 20 playsewithpan SE_W145B, SOUND_PAN_TARGET waitforvisualfinish jumpretfalse PresentDamage jumprettrue PresentHeal end PresentDamage: loadspritegfx ANIM_TAG_EXPLOSION playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, 1, 1 end PresentHeal: loadspritegfx ANIM_TAG_GREEN_SPARKLE loadspritegfx ANIM_TAG_BLUE_STAR playsewithpan SE_W234, SOUND_PAN_TARGET createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -16, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 16, 32, -3, -1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 32, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -32, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 0, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 24, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -24, 32, -3, 1 waitforvisualfinish waitsound call HealingEffect2 end Move_BATON_PASS: loadspritegfx ANIM_TAG_POKEBALL playsewithpan SE_W226, SOUND_PAN_ATTACKER createvisualtask sub_8115A04, 2, 31, 1, 2, 0, 11, RGB(31, 22, 30) createsprite gUnknown_085CE370, ANIM_ATTACKER, 2 end Move_PERISH_SONG: loadspritegfx ANIM_TAG_MUSIC_NOTES_2 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 0 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 1, 1, 16 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 2, 1, 32 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 3, 2, 48 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 4, 2, 64 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 5, 0, 80 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 6, 0, 96 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 7, 1, 112 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 8, 2, 128 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 9, 0, 144 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 10, 2, 160 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 11, 0, 176 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 12, 1, 192 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 13, 3, 208 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 14, 3, 224 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 240 createsprite gPerishSongMusicNote2SpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 0 delay 20 panse_1B SE_W195, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 delay 80 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_BLACK createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 4, 0 createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 5, 0 createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 6, 0 createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 7, 0 delay 100 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_BLACK createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 4, 1 createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 5, 1 createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 6, 1 createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 7, 1 waitforvisualfinish end Move_SLEEP_TALK: loadspritegfx ANIM_TAG_LETTER_Z createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, ANIM_ATTACKER delay 20 createsprite gUnknown_085CE190, ANIM_TARGET, 2, 0, 20, 5, -1 playsewithpan SE_W173, SOUND_PAN_ATTACKER delay 6 createsprite gUnknown_085CE190, ANIM_TARGET, 2, 0, 20, 5, -1 delay 6 createsprite gUnknown_085CE190, ANIM_TARGET, 2, 0, 20, 5, -1 delay 20 createsprite gUnknown_085CE190, ANIM_TARGET, 2, 0, 20, 5, -5 playsewithpan SE_W173, SOUND_PAN_ATTACKER delay 6 createsprite gUnknown_085CE190, ANIM_TARGET, 2, 0, 20, 5, -5 delay 6 createsprite gUnknown_085CE190, ANIM_TARGET, 2, 0, 20, 5, -5 delay 20 createsprite gUnknown_085CE190, ANIM_TARGET, 2, 0, 20, 5, -3 playsewithpan SE_W173, SOUND_PAN_ATTACKER delay 6 createsprite gUnknown_085CE190, ANIM_TARGET, 2, 0, 20, 5, -3 delay 6 createsprite gUnknown_085CE190, ANIM_TARGET, 2, 0, 20, 5, -3 waitforvisualfinish end Move_HYPER_FANG: loadspritegfx ANIM_TAG_FANG_ATTACK playsewithpan SE_W044, SOUND_PAN_TARGET delay 1 delay 2 createvisualtask AnimTask_IsContest, 2 jumprettrue HyperFangInContest createvisualtask AnimTask_IsTargetPlayerSide, 2 jumpretfalse HyperFangOnOpponent goto HyperFangOnPlayer HyperFangContinue: waitbgfadeout createsprite gUnknown_085CE1DC, ANIM_TARGET, 2 waitbgfadein createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 10, 10, 1 playsewithpan SE_W043, SOUND_PAN_TARGET delay 20 restorebg waitbgfadein waitforvisualfinish end HyperFangOnOpponent: fadetobg BG_IMPACT_OPPONENT goto HyperFangContinue HyperFangOnPlayer: fadetobg BG_IMPACT_PLAYER goto HyperFangContinue HyperFangInContest: fadetobg BG_IMPACT_CONTESTS goto HyperFangContinue Move_TRI_ATTACK: loadspritegfx ANIM_TAG_TRI_FORCE_TRIANGLE createsprite gUnknown_085CE2F8, ANIM_TARGET, 2, 16, 0 playsewithpan SE_W161, SOUND_PAN_ATTACKER delay 20 playsewithpan SE_W161, SOUND_PAN_ATTACKER delay 20 createsoundtask sub_8158C58, SE_W161, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 6, 0, 7 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK delay 16 loadspritegfx ANIM_TAG_FIRE createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0 playsewithpan SE_W172B, SOUND_PAN_TARGET createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1 delay 1 createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1 delay 1 createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1 delay 1 createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1 delay 1 createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1 delay 1 createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2 delay 1 createsprite gUnknown_08595410, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1 delay 2 createvisualtask sub_810A094, 2, 20, 3, 1, 1 waitforvisualfinish loadspritegfx ANIM_TAG_LIGHTNING createvisualtask sub_8115F10, 2, 257, 257, 257 playsewithpan SE_W161B, SOUND_PAN_TARGET createsprite gUnknown_085956C0, ANIM_TARGET, 2, 0, -48 delay 1 createsprite gUnknown_085956C0, ANIM_TARGET, 2, 0, -16 delay 1 createsprite gUnknown_085956C0, ANIM_TARGET, 2, 0, 16 delay 20 createvisualtask sub_810A094, 2, 20, 3, 1, 0 delay 2 createvisualtask sub_8115F10, 2, 257, 257, 257 waitforvisualfinish loadspritegfx ANIM_TAG_ICE_CRYSTALS call FreezeEffect1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK waitforvisualfinish end Move_WILL_O_WISP: loadspritegfx ANIM_TAG_WISP_FIRE loadspritegfx ANIM_TAG_WISP_ORB monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET playsewithpan SE_W052, SOUND_PAN_ATTACKER waitplaysewithpan SE_W052, SOUND_PAN_ATTACKER, 10 createvisualtask sub_8159278, 2, SOUND_PAN_ATTACKER, SOUND_PAN_ATTACKER, 1, 0 createsprite gUnknown_0859563C, ANIM_ATTACKER, 2, 0, 0, 0 delay 3 createsprite gUnknown_0859563C, ANIM_ATTACKER, 3, 0, 0, 1 delay 3 createsprite gUnknown_0859563C, ANIM_ATTACKER, 4, 0, 0, 2 delay 3 createsprite gUnknown_0859563C, ANIM_ATTACKER, 4, 0, 0, 3 delay 40 createvisualtask sub_8159278, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 waitforvisualfinish monbgprio_29 playsewithpan SE_W172B, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 13, 1 createsprite gUnknown_0859566C, ANIM_ATTACKER, 2, 0 createsprite gUnknown_0859566C, ANIM_ATTACKER, 2, 42 createsprite gUnknown_0859566C, ANIM_ATTACKER, 2, 84 createsprite gUnknown_0859566C, ANIM_ATTACKER, 2, 126 createsprite gUnknown_0859566C, ANIM_ATTACKER, 2, 168 createsprite gUnknown_0859566C, ANIM_ATTACKER, 2, 210 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_ENCORE: loadspritegfx ANIM_TAG_SPOTLIGHT loadspritegfx ANIM_TAG_TAG_HAND createvisualtask sub_815ABEC, 2 createvisualtask sub_8116960, 2, 248, 3, 0, 10, 0 waitforvisualfinish createsprite gUnknown_085CE22C, ANIM_TARGET, 2, 0, -8 createsprite gUnknown_085CE244, ANIM_ATTACKER, 2, -2, 0, 0, 0, 9 createsprite gUnknown_085CE244, ANIM_ATTACKER, 2, 2, 0, 1, 0, 9 createsprite gUnknown_085CE25C, ANIM_ATTACKER, 3, -2, 0, 0, 0, 9 createsprite gUnknown_085CE25C, ANIM_ATTACKER, 3, 2, 0, 1, 0, 9 delay 16 createvisualtask sub_8159244, 5, 223, SOUND_PAN_TARGET createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, ANIM_TARGET waitforvisualfinish createvisualtask sub_8116960, 2, 248, 3, 10, 0, 1 waitforvisualfinish createvisualtask sub_815AC8C, 2 end Move_TRICK: loadspritegfx ANIM_TAG_ITEM_BAG loadspritegfx ANIM_TAG_SPEED_DUST createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 80 createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 208 delay 16 playsewithpan SE_W166, 0 createvisualtask sub_8106020, 3 createvisualtask sub_81060B0, 3 delay 30 playsewithpan SE_W104, 0 delay 24 playsewithpan SE_W104, 0 delay 16 playsewithpan SE_W104, 0 delay 16 playsewithpan SE_W104, 0 delay 16 playsewithpan SE_W104, 0 delay 16 playsewithpan SE_W104, 0 delay 16 playsewithpan SE_W213, 0 createvisualtask AnimTask_ShakeMon, 3, ANIM_ATTACKER, 5, 0, 7, 2 createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 5, 0, 7, 2 waitforvisualfinish end Move_WISH: loadspritegfx ANIM_TAG_GOLD_STARS loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 10, RGB_BLACK waitforvisualfinish panse_27 SE_W115, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0 createsprite gUnknown_085CE388, ANIM_ATTACKER, 40 waitforvisualfinish delay 60 loopsewithpan SE_W215, SOUND_PAN_ATTACKER, 16, 3 call GrantingStarsEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 10, 0, RGB_BLACK waitforvisualfinish end Move_STOCKPILE: loadspritegfx ANIM_TAG_GRAY_ORB playsewithpan SE_W025, SOUND_PAN_ATTACKER createvisualtask sub_8115A04, 2, 2, 8, 1, 0, 12, RGB_WHITE createvisualtask sub_815B65C, 5 call Stockpile1 call Stockpile1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 12, 0, RGB_WHITE end Stockpile1: createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, 55, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, -55, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 55, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -55, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, -34, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, 34, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, -34, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, 34, 13 delay 1 return Move_SPIT_UP: loadspritegfx ANIM_TAG_RED_ORB_2 loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_815B6B4, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2 delay 45 playsewithpan SE_W255, SOUND_PAN_ATTACKER delay 3 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 32, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 64, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 96, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 128, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 160, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 192, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 224, 12 delay 5 jumpifmoveturn 2, SpitUpStrong jumpifmoveturn 3, SpitUpStrongest SpitUpContinue: delay 5 createvisualtask sub_80D6388, 2, 0, 1, 8, 1, 0 playsewithpan SE_W003, SOUND_PAN_TARGET createsprite gUnknown_085973E8, ANIM_TARGET, 3, -12, 10, 1, 1 delay 5 playsewithpan SE_W003, SOUND_PAN_TARGET createsprite gUnknown_085973E8, ANIM_TARGET, 3, 12, -10, 1, 1 waitforvisualfinish end SpitUpStrong: createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 16 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 80 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 144 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 208 goto SpitUpContinue SpitUpStrongest: createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 16 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 48 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 80 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 112 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 144 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 176 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 208 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 240 goto SpitUpContinue Move_SWALLOW: loadspritegfx ANIM_TAG_BLUE_ORB loadspritegfx ANIM_TAG_BLUE_STAR playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_815B778, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2 delay 38 playsewithpan SE_W255, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 12, 1 call SwallowEffect jumpifmoveturn 2, SwallowGood jumpifmoveturn 3, SwallowBest SwallowContinue: waitforvisualfinish call HealingEffect end SwallowEffect: createsprite gUnknown_085CE418, ANIM_ATTACKER, 2, 0, -8 delay 1 createsprite gUnknown_085CE418, ANIM_ATTACKER, 2, -24, -8 delay 1 createsprite gUnknown_085CE418, ANIM_ATTACKER, 2, 16, -8 delay 1 createsprite gUnknown_085CE418, ANIM_ATTACKER, 2, -16, -8 delay 1 createsprite gUnknown_085CE418, ANIM_ATTACKER, 2, 24, -8 delay 1 return SwallowGood: call SwallowEffect goto SwallowContinue SwallowBest: call SwallowEffect call SwallowEffect goto SwallowContinue Move_TRANSFORM: monbg ANIM_ATTACKER playsewithpan SE_W100, SOUND_PAN_ATTACKER waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48 createvisualtask sub_815B7D0, 2, 0 waitforvisualfinish clearmonbg ANIM_ATTACKER end Move_MORNING_SUN: loadspritegfx ANIM_TAG_GREEN_STAR loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask sub_815BB84, 5 delay 8 createvisualtask sub_8116620, 10, 0x781, 8, 0, 12, RGB_WHITE delay 14 call MorningSun1 call MorningSun1 call MorningSun1 call MorningSun1 call MorningSun1 call MorningSun1 call MorningSun1 call MorningSun1 call MorningSun1 call MorningSun1 call MorningSun1 call MorningSun1 call MorningSun1 call MorningSun1 call MorningSun1 createvisualtask sub_8116620, 10, 0x781, 3, 12, 0, RGB_WHITE waitforvisualfinish waitsound call HealingEffect end MorningSun1: createsprite gUnknown_085CE48C, ANIM_ATTACKER, 2, 30, 640 delay 5 return Move_SWEET_SCENT: loadspritegfx ANIM_TAG_PINK_PETAL playsewithpan SE_W230, SOUND_PAN_ATTACKER createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 100 delay 25 setpan 0 call SweetScentEffect createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 55, 0 setpan SOUND_PAN_TARGET createvisualtask sub_8115A04, 2, 20, 1, 5, 5, 13, RGB(31, 21, 21) call SweetScentEffect waitforvisualfinish end SweetScentEffect: createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 70, 1, 64 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 60, 0, 64 delay 5 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 80, 1, 64 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 58, 0, 120 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 90, 0, 64 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 48, 0, 64 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 95, 1, 80 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 75, 1, 64 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 85, 0, 120 delay 2 return Move_HYPER_BEAM: loadspritegfx ANIM_TAG_ORBS createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 0, 16, RGB_BLACK waitforvisualfinish delay 10 playsewithpan SE_W063, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 4, 1 waitforvisualfinish delay 30 createsoundtask sub_8158C58, SE_W063B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1 createvisualtask sub_8115D94, 2, ANIM_TAG_ORBS, 1, 12, 31, 16, 0, 0 call HyperBeam1 call HyperBeam1 call HyperBeam1 call HyperBeam1 call HyperBeam1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1 createvisualtask sub_8116620, 10, 4, 2, 0, 11, RGB(25, 25, 25) call HyperBeam1 call HyperBeam1 call HyperBeam1 call HyperBeam1 call HyperBeam1 call HyperBeam1 call HyperBeam1 call HyperBeam1 call HyperBeam1 call HyperBeam1 call HyperBeam1 call HyperBeam1 call HyperBeam1 call HyperBeam1 call HyperBeam1 call HyperBeam1 call HyperBeam1 call HyperBeam1 call HyperBeam1 call HyperBeam1 call HyperBeam1 createvisualtask sub_8116620, 10, 4, 2, 11, 0, RGB(25, 25, 25) waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 16, 0, RGB_BLACK end HyperBeam1: createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2 createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2 delay 1 return Move_FLATTER: loadspritegfx ANIM_TAG_SPOTLIGHT loadspritegfx ANIM_TAG_CONFETTI createvisualtask sub_8159244, 5, 223, SOUND_PAN_TARGET createvisualtask sub_815ABEC, 2 createvisualtask sub_8116960, 2, 248, 3, 0, 10, 0 waitforvisualfinish createsprite gFlatterSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8, 80 delay 0 createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, ANIM_TARGET delay 10 createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, ANIM_TARGET delay 0 createvisualtask sub_8159210, 5, 229, SOUND_PAN_ATTACKER call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti delay 5 createvisualtask sub_8159210, 5, 229, SOUND_PAN_TARGET waitforvisualfinish createvisualtask sub_8116960, 2, 248, 3, 10, 0, 1 waitforvisualfinish createvisualtask sub_815AC8C, 2 end CreateFlatterConfetti: createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, ANIM_ATTACKER createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, ANIM_TARGET return Move_ROLE_PLAY: monbg ANIM_ATK_PARTNER createvisualtask sub_8116620, 10, 4, 2, 0, 16, RGB_WHITE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 10, RGB_BLACK waitforvisualfinish playsewithpan SE_W161, SOUND_PAN_ATTACKER waitplaysewithpan SE_W197, SOUND_PAN_ATTACKER, 30 createvisualtask AnimTask_RolePlaySilhouette, 2 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER createvisualtask sub_8116620, 10, 4, 2, 16, 0, RGB_WHITE delay 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 10, 0, RGB_BLACK end Move_REFRESH: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 playsewithpan SE_W287, SOUND_PAN_ATTACKER createvisualtask sub_815DFCC, 2, 0 waitforvisualfinish playsewithpan SE_W234, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 10, 0, RGB(12, 24, 30) createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 end Move_BLAZE_KICK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W172, SOUND_PAN_TARGET createsprite gUnknown_08595F14, ANIM_TARGET, 3, 0, 0, 1, 30 createvisualtask sub_8116620, 10, 4, 2, 0, 7, RGB_WHITE delay 30 playsewithpan SE_W007, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 14, 1 createvisualtask sub_8116620, 10, 4, 2, 0, 0, RGB_WHITE createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0 call FireMoveEffect waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_HYPER_VOICE: loadspritegfx ANIM_TAG_THIN_RING createvisualtask sub_81590B8, 5, 0 call HyperVoiceEffect waitforvisualfinish delay 8 createvisualtask sub_81590B8, 5, 1 call HyperVoiceEffect waitforvisualfinish end HyperVoiceEffect: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 8, 0, RGB_YELLOW createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0 createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1 createvisualtask sub_81162A4, 2, 1, 0, 6, 1 createvisualtask sub_8159078, 5 return Move_SAND_TOMB: loadspritegfx ANIM_TAG_MUD_SAND createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 43, 1 playsewithpan SE_W328, SOUND_PAN_TARGET call SandTombEffect call SandTombEffect call SandTombEffect delay 22 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, RGB(19, 17, 0) waitforvisualfinish end SandTombEffect: createsprite gUnknown_08596B34, ANIM_TARGET, 2, 0, 32, 528, 30, 10, 50, 1 delay 2 createsprite gUnknown_08596B34, ANIM_TARGET, 2, 0, 36, 480, 20, 13, -46, 1 delay 2 createsprite gUnknown_08596B34, ANIM_TARGET, 2, 0, 37, 576, 20, 5, 42, 1 delay 2 createsprite gUnknown_08596B34, ANIM_TARGET, 2, 0, 35, 400, 25, 8, -42, 1 delay 2 createsprite gUnknown_08596B34, ANIM_TARGET, 2, 0, 32, 512, 25, 13, 46, 1 delay 2 createsprite gUnknown_08596B34, ANIM_TARGET, 2, 0, 37, 464, 30, 12, -50, 1 delay 2 return Move_SHEER_COLD: fadetobg BG_ICE waitbgfadeout playsewithpan SE_W196, 0 waitbgfadein loadspritegfx ANIM_TAG_ICE_CUBE monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 createvisualtask sub_80A9EF4, 2 waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff restorebg waitbgfadein end Move_ARM_THRUST: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbgprio_28 ANIM_TARGET setalpha 12, 8 createvisualtask sub_80D6134, 5, 8, 5, 0, 0 delay 6 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 3 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gUnknown_08596034, ANIM_TARGET, 2, 10, -8, 14, 3 waitforvisualfinish createvisualtask sub_80D6134, 5, 8, 5, 0, 1 playsewithpan SE_W003, SOUND_PAN_TARGET choosetwoturnanim ArmThrustRight, ArmThrustLeft ArmThrustContinue: createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 waitforvisualfinish blendoff end ArmThrustRight: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, 1, 2 goto ArmThrustContinue ArmThrustLeft: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 0, 1, 2 goto ArmThrustContinue Move_MUDDY_WATER: panse_1B SE_W250, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_CreateSurfWave, 2, TRUE waitforvisualfinish end Move_BULLET_SEED: loadspritegfx ANIM_TAG_SEED createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 30, 1 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 waitforvisualfinish end Move_DRAGON_CLAW: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_CLAW_SLASH playsewithpan SE_W221B, SOUND_PAN_ATTACKER createvisualtask sub_8116620, 10, 2, 4, 0, 8, RGB(31, 19, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 15, 1 call DragonClawEffect call DragonClawEffect createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0 delay 2 createvisualtask sub_8159210, 5, 136, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, -10, -10, 0 createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, -10, 10, 0 createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0 delay 2 createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0 delay 2 createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0 delay 2 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0 delay 2 createvisualtask sub_8159210, 5, 136, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, 10, -10, 1 createsprite gBattleAnimSpriteTemplate_8597138, ANIM_TARGET, 2, 10, 10, 1 createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0 delay 2 createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0 delay 2 createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0 delay 2 createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0 delay 2 createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0 delay 2 createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0 delay 2 createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0 createvisualtask sub_8116620, 10, 2, 4, 8, 0, RGB(31, 19, 0) waitforvisualfinish end DragonClawEffect: createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0 delay 2 createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0 delay 2 createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0 delay 2 createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0 delay 2 createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0 delay 2 createsprite gUnknown_08596B88, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0 delay 2 return End: end Move_MUD_SHOT: loadspritegfx ANIM_TAG_BROWN_ORB monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1 delay 6 createvisualtask sub_81076C8, 5, 100 panse_1B SE_W250, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 call MudShot1 call MudShot1 call MudShot1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 43, 1 call MudShot1 call MudShot1 call MudShot1 call MudShot1 call MudShot1 call MudShot1 call MudShot1 call MudShot1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end MudShot1: createsprite gUnknown_085950FC, ANIM_ATTACKER, 3, 10, 10, 0, 16 delay 2 createsprite gUnknown_085950FC, ANIM_ATTACKER, 3, 10, 10, 0, 16 delay 2 return Move_METEOR_MASH: loadspritegfx ANIM_TAG_GOLD_STARS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET panse_1B SE_W112, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +3, 0 fadetobg BG_COSMIC waitbgfadein waitforvisualfinish createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -48, -64, 72, 32, 30 delay 10 createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -112, -64, 8, 32, 30 delay 40 createsprite gUnknown_08595F14, ANIM_TARGET, 3, 0, 0, 0, 30 createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -80, -64, 40, 32, 30 delay 20 playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 5, 0, 20, 1 waitforvisualfinish delay 10 restorebg waitbgfadein waitforvisualfinish end Move_REVENGE: loadspritegfx ANIM_TAG_PURPLE_SCRATCH monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W036, SOUND_PAN_ATTACKER createsprite gUnknown_08596088, ANIM_ATTACKER, 2, 10, -10 waitforvisualfinish createvisualtask sub_8115A04, 2, 2, 0, 4, 2, 8, RGB_RED waitforvisualfinish unloadspritegfx ANIM_TAG_PURPLE_SCRATCH loadspritegfx ANIM_TAG_PURPLE_SWIPE createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gUnknown_085960D0, ANIM_TARGET, 2, 10, -10 waitforvisualfinish unloadspritegfx ANIM_TAG_PURPLE_SWIPE loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1 createsprite gUnknown_08597400, ANIM_TARGET, 3, -10, -8, 1, 1, 8 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 createsprite gUnknown_08597400, ANIM_TARGET, 3, 10, 8, 1, 1, 8 playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_POISON_FANG: loadspritegfx ANIM_TAG_FANG_ATTACK loadspritegfx ANIM_TAG_POISON_BUBBLE playsewithpan SE_W044, SOUND_PAN_TARGET createsprite gUnknown_085CE1DC, ANIM_TARGET, 2 delay 10 createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 3, 0, 10, 1 waitforvisualfinish createvisualtask sub_8115A04, 2, 4, 0, 4, 0, 12, RGB(26, 0, 26) call PoisonBubblesEffect waitforvisualfinish end Move_SUBSTITUTE: playsewithpan SE_W213, SOUND_PAN_ATTACKER createvisualtask AnimTask_MonToSubstitute, 2 end Move_FRENZY_PLANT: loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 2, 0, 5, RGB_BLACK waitforvisualfinish createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, 2, 0, 0, 100 playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -2, 0, 1, 95 playsewithpan SE_W010, -43 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 30, 8, -4, 0, 0, 90 playsewithpan SE_W010, -22 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 40, -8, 4, 0, 1, 85 playsewithpan SE_W010, 0 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 50, 8, 0, 0, 0, 85 playsewithpan SE_W010, +21 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 60, -8, -2, 0, 1, 85 playsewithpan SE_W010, +42 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 75, 8, 0, 0, 0, 85 playsewithpan SE_W010, SOUND_PAN_TARGET delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, 16, 6, 0, 3, 80 playsewithpan SE_W010, SOUND_PAN_TARGET delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, -16, -6, 0, 2, 75 playsewithpan SE_W010, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -10, 1, 3 playsewithpan SE_W003, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 8, 0, 20, 1 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, 1, 3 playsewithpan SE_W003, SOUND_PAN_TARGET delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -3, 1, 2 playsewithpan SE_W003, SOUND_PAN_TARGET delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -3, 1, 1, 2 playsewithpan SE_W003, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, 1, 1, 1 playsewithpan SE_W003, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 10, 1, 1 playsewithpan SE_W003, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 2, 5, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_METAL_SOUND: loadspritegfx ANIM_TAG_METAL_SOUND_WAVES monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1 call MetalSound1 call MetalSound1 call MetalSound1 call MetalSound1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 0 waitforvisualfinish end MetalSound1: panse_1B SE_W103, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gMetalSoundSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return Move_FOCUS_PUNCH: goto FocusPunch FocusPunchEnd: waitforvisualfinish end FocusPunch: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET delay 1 createvisualtask AnimTask_IsContest, 2 jumprettrue FocusPunchInContest createvisualtask AnimTask_IsTargetPlayerSide, 2 jumpretfalse FocusPunchOnOpponent jumprettrue FocusPunchOnPlayer FocusPunchContinue: waitbgfadein monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gUnknown_08596104, ANIM_TARGET, 2 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 2, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -6, 1, 0 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, 1, 0 playsewithpan SE_W025B, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein clearmonbg ANIM_DEF_PARTNER blendoff goto FocusPunchEnd FocusPunchOnOpponent: fadetobg BG_IMPACT_OPPONENT goto FocusPunchContinue FocusPunchOnPlayer: fadetobg BG_IMPACT_PLAYER goto FocusPunchContinue FocusPunchInContest: fadetobg BG_IMPACT_CONTESTS goto FocusPunchContinue Move_RETURN: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_GetReturnPowerLevel, 2 delay 2 jumpreteq 0, ReturnWeak jumpreteq 1, ReturnMedium jumpreteq 2, ReturnStrong jumpreteq 3, ReturnStrongest ReturnContinue: waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end ReturnWeak: createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_8159210, 5, 139, SOUND_PAN_TARGET goto ReturnContinue ReturnMedium: createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER waitforvisualfinish delay 11 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 createvisualtask sub_8159210, 5, 141, SOUND_PAN_TARGET goto ReturnContinue ReturnStrong: createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1, 2 createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, 1, 2 createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, 1, 2 createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 goto ReturnContinue ReturnStrongest: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 6, RGB_BLACK waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, 1, 2 createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 12, 1, ANIM_ATTACKER createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 waitforvisualfinish delay 4 createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, ANIM_ATTACKER createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 waitforvisualfinish delay 2 createvisualtask sub_81169C0, 2, 0, 4, 5, 1 createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, ANIM_ATTACKER createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 createvisualtask sub_81169C0, 2, 0, 4, 5, 1 waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 2, ANIM_ATTACKER createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2 createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 createvisualtask sub_81169C0, 2, 0, 4, 5, 1 waitforvisualfinish call ReturnStrongest1 call ReturnStrongest1 call ReturnStrongest1 call ReturnStrongest1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 0 createvisualtask sub_8159210, 5, 141, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1, 0 createvisualtask sub_8159210, 5, 141, SOUND_PAN_TARGET delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, 1, 0 createvisualtask sub_8159210, 5, 141, SOUND_PAN_TARGET delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, 1, 0 createvisualtask sub_8159210, 5, 141, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6, 0, RGB_BLACK goto ReturnContinue ReturnStrongest1: createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 3, ANIM_ATTACKER createvisualtask sub_8159244, 5, 167, SOUND_PAN_ATTACKER createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask sub_8159210, 5, 123, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 createvisualtask sub_81169C0, 2, 0, 4, 5, 1 waitforvisualfinish return Move_COSMIC_POWER: loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask sub_8159244, 5, 243, 0 playsewithpan SE_W322, 0 createvisualtask sub_8117610, 2, 0, 0, 15, 0 waitforvisualfinish fadetobg BG_COSMIC waitbgfadeout createvisualtask sub_8117660, 2, 0, 128, 0, -1 waitbgfadein delay 70 createvisualtask sub_8159210, 5, 228, SOUND_PAN_ATTACKER createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60 delay 8 createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60 delay 40 createvisualtask sub_8117610, 2, 0, 15, 0, 0 waitforvisualfinish restorebg waitbgfadeout setarg 7, -1 waitbgfadein waitforvisualfinish end Move_BLAST_BURN: loadspritegfx ANIM_TAG_FIRE_PLUME loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W221, SOUND_PAN_ATTACKER createsprite gUnknown_08595428, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0 createsprite gUnknown_08595428, ANIM_ATTACKER, 2, -20, -10, 24, 0, 0, 0 createsprite gUnknown_08595428, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0 createsprite gUnknown_08595428, ANIM_ATTACKER, 66, 20, -10, 24, 0, 0, 0 createsprite gUnknown_08595428, ANIM_ATTACKER, 66, 32, 0, 24, 0, 0, 0 createsprite gUnknown_08595428, ANIM_ATTACKER, 66, 20, 10, 24, 0, 0, 0 createsprite gUnknown_08595428, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0 createsprite gUnknown_08595428, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0 delay 25 playsewithpan SE_W172B, SOUND_PAN_ATTACKER createsprite gUnknown_08595428, ANIM_ATTACKER, 2, -64, 0, 24, 0, 0, 0 createsprite gUnknown_08595428, ANIM_ATTACKER, 6, -40, -20, 24, 0, 0, 0 createsprite gUnknown_08595428, ANIM_ATTACKER, 70, 0, -32, 24, 0, 0, 0 createsprite gUnknown_08595428, ANIM_ATTACKER, 70, 40, -20, 24, 0, 0, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 createsprite gUnknown_08595428, ANIM_ATTACKER, 66, 64, 0, 24, 0, 0, 0 createsprite gUnknown_08595428, ANIM_ATTACKER, 66, 40, 20, 24, 0, 0, 0 createsprite gUnknown_08595428, ANIM_ATTACKER, 2, 0, 32, 24, 0, 0, 0 createsprite gUnknown_08595428, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0 createvisualtask sub_8115F10, 2, 257, 257, 257 delay 25 playsewithpan SE_W172B, SOUND_PAN_ATTACKER createsprite gUnknown_08595428, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0 createsprite gUnknown_08595428, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0 createsprite gUnknown_08595428, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0 createsprite gUnknown_08595428, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, 3, 1, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 12, 0, 20, 1 createvisualtask sub_81162A4, 2, 2, 0, 10, 1 createsprite gUnknown_08595428, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0 createsprite gUnknown_08595428, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0 createsprite gUnknown_08595428, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0 createsprite gUnknown_08595428, ANIM_ATTACKER, 2, -60, 30, 24, 0, 0, 0 createvisualtask sub_8115F10, 2, 257, 257, 257 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_ROCK_TOMB: loadspritegfx ANIM_TAG_X_SIGN loadspritegfx ANIM_TAG_ROCKS createvisualtask sub_81162A4, 2, 2, 0, 10, 1 waitforvisualfinish createsprite gUnknown_08596C58, ANIM_TARGET, 2, 20, 12, 64, 114, 0 delay 8 createvisualtask sub_81162A4, 2, 0, 2, 3, 1 playsewithpan SE_W070, SOUND_PAN_TARGET delay 8 createsprite gUnknown_08596C58, ANIM_TARGET, 2, -20, 12, 64, 98, 0 delay 8 createvisualtask sub_81162A4, 2, 0, 2, 3, 1 playsewithpan SE_W070, SOUND_PAN_TARGET delay 8 createsprite gUnknown_08596C58, ANIM_TARGET, 66, 3, 6, 64, 82, 0 delay 8 createvisualtask sub_81162A4, 2, 0, 2, 3, 1 playsewithpan SE_W070, SOUND_PAN_TARGET delay 8 createsprite gUnknown_08596C58, ANIM_TARGET, 2, -3, 13, 64, 66, 0 delay 8 createvisualtask sub_81162A4, 2, 0, 2, 3, 1 playsewithpan SE_W070, SOUND_PAN_TARGET delay 24 playsewithpan SE_W063, SOUND_PAN_TARGET createsprite gUnknown_085967AC, ANIM_TARGET, 5, 1, 50 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 20, 1 createvisualtask sub_81162A4, 2, 2, 0, 10, 1 waitforvisualfinish end Move_SILVER_WIND: loadspritegfx ANIM_TAG_SPARKLE_6 panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 playsewithpan SE_W234, 0 delay 0 monbg ANIM_DEF_PARTNER monbgprio_29 delay 0 createvisualtask sub_8116664, 10, 1, 0, 0, 4, RGB_BLACK createvisualtask AnimTask_GetTargetSide, 2 jumprettrue SilverWindOnPlayer fadetobg BG_BUG_OPPONENT waitbgfadeout createvisualtask sub_8117660, 5, 1536, 0, 0, -1 SilverWindContinue: delay 0 createvisualtask sub_8116620, 10, 1, 0, 4, 4, RGB_BLACK waitbgfadein createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 0 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 0 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 6 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 delay 0 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 delay 0 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 waitforvisualfinish playsewithpan SE_W016B, SOUND_PAN_TARGET clearmonbg ANIM_DEF_PARTNER delay 0 restorebg waitbgfadeout createvisualtask sub_8116664, 10, 1, 0, 4, 0, RGB_BLACK setarg 7, -1 waitbgfadein end SilverWindOnPlayer: fadetobg BG_BUG_PLAYER waitbgfadeout createvisualtask sub_8117660, 5, -1536, 0, 0, -1 goto SilverWindContinue Move_SNATCH: playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -12, 4, 10, 10, 12, 6 end Move_DIVE: loadspritegfx ANIM_TAG_SPLASH loadspritegfx ANIM_TAG_SWEAT_BEAD choosetwoturnanim DiveSetUp, DiveAttack DiveSetUp: loadspritegfx ANIM_TAG_ROUND_SHADOW playsewithpan SE_W029, SOUND_PAN_ATTACKER createsprite gUnknown_08596490, ANIM_ATTACKER, 2, 0, 0, 13, 336 waitforvisualfinish playsewithpan SE_W291, SOUND_PAN_ATTACKER createsprite gUnknown_085964CC, ANIM_ATTACKER, 3, 0 call DiveSetUp1 call DiveSetUp1 call DiveSetUp1 call DiveSetUp1 call DiveSetUp1 end DiveSetUp1: createsprite gUnknown_085964E4, ANIM_ATTACKER, 5, 0, 0 createsprite gUnknown_085964E4, ANIM_ATTACKER, 5, 1, 0 return DiveAttack: loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W153, SOUND_PAN_TARGET createsprite gUnknown_085964CC, ANIM_TARGET, 3, 1 call DiveAttack1 call DiveAttack1 call DiveAttack1 call DiveAttack1 call DiveAttack1 delay 12 call UnderWaterAttack1 waitforvisualfinish visible ANIM_ATTACKER clearmonbg ANIM_DEF_PARTNER blendoff end DiveAttack1: createsprite gUnknown_085964E4, ANIM_TARGET, 5, 0, 1 createsprite gUnknown_085964E4, ANIM_TARGET, 5, 1, 1 return Move_ROCK_BLAST: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 3 playsewithpan SE_W207, SOUND_PAN_ATTACKER createsprite gUnknown_08596C98, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 257 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_W088, SOUND_PAN_TARGET createsprite gUnknown_08596B1C, ANIM_TARGET, 2, 0, 0, 20, 24, 14, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 createsprite gUnknown_08596B1C, ANIM_TARGET, 2, 5, 0, -20, 24, 14, 1 createsprite gUnknown_08596B1C, ANIM_TARGET, 2, 0, 5, 20, -24, 14, 2 createsprite gUnknown_08596B1C, ANIM_TARGET, 2, -5, 0, -20, -24, 14, 2 waitforvisualfinish end Move_OVERHEAT: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 18 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 5, RGB(28, 0, 0) waitforvisualfinish createvisualtask sub_8117C44, 5 waitforvisualfinish createvisualtask sub_8117CA0, 5, 0, 1 delay 1 createvisualtask sub_8117DD8, 5, 0 delay 1 playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask sub_8117CA0, 5, 1, 0 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 1, 0, 13, RGB(28, 0, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1 waitforvisualfinish playsewithpan SE_W172B, SOUND_PAN_ATTACKER createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 0, 30, 25, -20 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 32, 30, 25, -20 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 64, 30, 25, -20 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 96, 30, 25, -20 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 128, 30, 25, -20 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 66, 1, 160, 30, 25, -20 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 66, 1, 192, 30, 25, -20 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 66, 1, 224, 30, 25, -20 delay 5 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 0, 30, 25, 0 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 32, 30, 25, 0 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 64, 30, 25, 0 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 96, 30, 25, 0 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 128, 30, 25, 0 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 66, 1, 160, 30, 25, 0 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 66, 1, 192, 30, 25, 0 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 66, 1, 224, 30, 25, 0 delay 5 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 0, 30, 25, 10 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 32, 30, 25, 10 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 64, 30, 25, 10 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 96, 30, 25, 10 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 2, 1, 128, 30, 25, 10 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 66, 1, 160, 30, 25, 10 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 66, 1, 192, 30, 25, 10 createsprite gUnknown_08596FB0, ANIM_ATTACKER, 66, 1, 224, 30, 25, 10 delay 5 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, 3, 1, 0 playsewithpan SE_W007, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 10, 0, 25, 1 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -5, 1, 0 playsewithpan SE_W007, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 10, 1, 0 playsewithpan SE_W007, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0 playsewithpan SE_W007, SOUND_PAN_TARGET createvisualtask sub_8117DD8, 5, 1 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 0, 13, RGB(18, 18, 18) createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 3, 0, 15, 1 waitforvisualfinish createvisualtask sub_8117D3C, 5, 0, 1 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 5, 0, RGB(28, 0, 0) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff waitforvisualfinish delay 15 createvisualtask sub_8117D3C, 5, 1, 0 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 13, 0, RGB(18, 18, 18) waitforvisualfinish createvisualtask sub_8117C70, 5 waitforvisualfinish end Move_HYDRO_CANNON: loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W057, SOUND_PAN_ATTACKER createsprite gUnknown_085951C0, ANIM_TARGET, 2 delay 10 createvisualtask sub_8115F10, 2, 257, 257, 257 delay 30 panse_1B SE_W056, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call HydroCannon1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 10, 0, 40, 1 createsprite gUnknown_08597388, ANIM_TARGET, 2, 0, 0, 1, 0 call HydroCannon1 createsprite gUnknown_08597388, ANIM_TARGET, 2, 0, 0, 1, 0 call HydroCannon1 createsprite gUnknown_08597388, ANIM_TARGET, 2, 0, 0, 1, 0 call HydroCannon1 createsprite gUnknown_08597388, ANIM_TARGET, 2, 0, 0, 1, 0 call HydroCannon1 createsprite gUnknown_08597388, ANIM_TARGET, 2, 0, 0, 1, 0 call HydroCannon1 createsprite gUnknown_08597388, ANIM_TARGET, 2, 0, 0, 1, 0 waitforvisualfinish createvisualtask sub_8115F10, 2, 257, 257, 257 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end HydroCannon1: createsprite gUnknown_085951D8, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 createsprite gUnknown_085951D8, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 createsprite gUnknown_085951D8, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 createsprite gUnknown_085951D8, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 createsprite gUnknown_085951D8, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257 return Move_ASTONISH: loadspritegfx ANIM_TAG_SWEAT_BEAD playsewithpan SE_W227, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 25 createsprite gUnknown_085964E4, ANIM_TARGET, 5, 0, 1 playsewithpan SE_W166, SOUND_PAN_TARGET createsprite gUnknown_085964E4, ANIM_TARGET, 5, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 createvisualtask sub_8106020, 3 waitforvisualfinish end Move_SEISMIC_TOSS: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS setarg 7, 0 monbg ANIM_DEF_PARTNER setalpha 12, 8 waitforvisualfinish createvisualtask AnimTask_GetSeismicTossDamageLevel, 3 delay 1 fadetobg BG_IN_AIR waitbgfadeout createvisualtask sub_811152C, 3 playsewithpan SE_W327, 0 waitbgfadein waitforvisualfinish createvisualtask sub_8111590, 3 jumpreteq 0, SeismicTossWeak jumpreteq 1, SeismicTossMedium jumpreteq 2, SeismicTossStrong SeismicTossContinue: restorebg waitbgfadeout setarg 7, 0xFFF waitbgfadein clearmonbg ANIM_DEF_PARTNER blendoff end SeismicTossWeak: call SeismicToss1 delay 16 call SeismicToss2 goto SeismicTossContinue SeismicTossMedium: call SeismicToss1 delay 14 call SeismicToss2 delay 14 call SeismicToss1 goto SeismicTossContinue SeismicTossStrong: call SeismicToss2 delay 10 call SeismicToss1 delay 10 call SeismicToss2 delay 10 call SeismicToss1 goto SeismicTossContinue SeismicToss1: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, 1, 1 playsewithpan SE_W070, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1 createsprite gUnknown_08596CB0, ANIM_TARGET, 2, -12, 27, 2, 3 createsprite gUnknown_08596CB0, ANIM_TARGET, 2, 8, 28, 3, 4 createsprite gUnknown_08596CB0, ANIM_TARGET, 2, -4, 30, 2, 3 createsprite gUnknown_08596CB0, ANIM_TARGET, 2, 12, 25, 4, 4 return SeismicToss2: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, -8, 1, 1 playsewithpan SE_W088, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1 createsprite gUnknown_08596CB0, ANIM_TARGET, 2, -12, 32, 3, 4 createsprite gUnknown_08596CB0, ANIM_TARGET, 2, 8, 31, 2, 2 createsprite gUnknown_08596CB0, ANIM_TARGET, 2, -4, 28, 2, 3 createsprite gUnknown_08596CB0, ANIM_TARGET, 2, 12, 30, 4, 3 return Move_MAGIC_COAT: loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15 createsprite gUnknown_085965C0, ANIM_ATTACKER, 3, 40, 0, 10170 waitforvisualfinish delay 1 blendoff end Move_WATER_PULSE: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_BLUE_RING_2 monbg ANIM_TARGET monbgprio_28 ANIM_TARGET playsewithpan SE_W145C, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 7, RGB(0, 25, 28) delay 10 createsprite gUnknown_085952F8, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0 createsprite gUnknown_085952F8, ANIM_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1 createsprite gUnknown_085952F8, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0 createsprite gUnknown_085952F8, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0 createsprite gUnknown_085952F8, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_W202, SOUND_PAN_ATTACKER createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15 delay 5 playsewithpan SE_W202, SOUND_PAN_ATTACKER createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15 delay 5 playsewithpan SE_W202, SOUND_PAN_ATTACKER createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15 delay 13 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 8, 18, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, RGB(0, 25, 28) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_PSYCHO_BOOST: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_ATK_PARTNER fadetobg BG_PSYCHIC waitbgfadeout createvisualtask sub_815A5C8, 5 waitbgfadein delay 6 createvisualtask sub_8115A04, 2, 1, 2, 8, 0, 10, RGB_BLACK delay 0 monbgprio_28 ANIM_ATTACKER setalpha 8, 8 delay 10 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 240, 0 loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 14, 10 createsprite gUnknown_08596920, ANIM_ATTACKER, 2 delay 110 loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 7, 10 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, -8, 1, 24, 1 playsewithpan SE_W043, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff call UnsetPsychicBackground end Move_KNOCK_OFF: loadspritegfx ANIM_TAG_SLAM_HIT_2 loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 4 playsewithpan SE_W233, SOUND_PAN_TARGET createsprite gKnockOffStrikeSpriteTemplate, ANIM_TARGET, 2, -16, -16 delay 8 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 2 playsewithpan SE_W004, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 delay 10 waitforvisualfinish end Move_DOOM_DESIRE: createvisualtask sub_8114960, 2 delay 1 monbg ANIM_ATK_PARTNER createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_TARGET, 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, RGB_BLACK waitforvisualfinish setalpha 8, 8 playsewithpan SE_W060, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1 waitforvisualfinish delay 20 createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_TARGET, 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end Move_SKY_UPPERCUT: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET fadetobg BG_IN_AIR waitbgfadeout playsewithpan SE_W327, SOUND_PAN_ATTACKER createvisualtask sub_810DABC, 5, 55 waitbgfadein setalpha 12, 8 delay 38 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 0, 0, 5 delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 6, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -28, 28, 1, 1 delay 1 playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -15, 8, 1, 1 playsewithpan SE_W233B, SOUND_PAN_TARGET delay 1 playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, -12, 1, 1 delay 1 playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -32, 1, 1 delay 1 playsewithpan SE_W233B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, -52, 1, 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -26, 16, 1, 4 delay 4 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1 delay 30 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6 delay 4 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 clearmonbg ANIM_DEF_PARTNER blendoff restorebg waitbgfadeout setarg 7, -1 waitbgfadein end Move_SECRET_POWER: createvisualtask AnimTask_GetBattleTerrain, 5 jumpargeq 0, BATTLE_TERRAIN_GRASS, Move_NEEDLE_ARM jumpargeq 0, BATTLE_TERRAIN_LONG_GRASS, Move_MAGICAL_LEAF jumpargeq 0, BATTLE_TERRAIN_SAND, Move_MUD_SHOT jumpargeq 0, BATTLE_TERRAIN_UNDERWATER, Move_WATERFALL jumpargeq 0, BATTLE_TERRAIN_WATER, Move_SURF jumpargeq 0, BATTLE_TERRAIN_POND, Move_BUBBLE_BEAM jumpargeq 0, BATTLE_TERRAIN_MOUNTAIN, Move_ROCK_THROW jumpargeq 0, BATTLE_TERRAIN_CAVE, Move_BITE jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH goto Move_SLAM Move_TWISTER: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET playsewithpan SE_W239, SOUND_PAN_TARGET createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 120, 70, 5, 70, 30 delay 1 createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 55, 6, 60, 25 delay 1 createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 60, 7, 60, 30 createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 55, 10, 60, 30 delay 3 createsprite gUnknown_08596CC8, ANIM_TARGET, 2, 100, 50, 4, 50, 26 delay 1 createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 105, 25, 8, 60, 20 delay 1 createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 40, 10, 48, 30 delay 3 createsprite gUnknown_08596CC8, ANIM_TARGET, 2, 120, 30, 6, 45, 25 createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 35, 10, 60, 30 delay 3 createsprite gUnknown_08596CC8, ANIM_TARGET, 2, 105, 20, 8, 40, 0 delay 3 createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 20, 255, 15, 32, 0 createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 110, 10, 8, 32, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -32, -16, 1, 3 playsewithpan SE_W004, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1 delay 4 createsprite gUnknown_085973A0, ANIM_TARGET, 3, 1, 3 playsewithpan SE_W004, SOUND_PAN_TARGET delay 4 createsprite gUnknown_085973A0, ANIM_TARGET, 3, 1, 3 playsewithpan SE_W004, SOUND_PAN_TARGET delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 20, 1, 3 playsewithpan SE_W004, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_MAGICAL_LEAF: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_RAZOR_LEAF loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 1 loopsewithpan SE_W077, SOUND_PAN_ATTACKER, 10, 5 createvisualtask sub_81007C4, 5 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -4, -4, 7 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 3, -3, 11 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -6, 8 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 12 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -4, 13 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -5, 7 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -6, 11 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8 delay 60 playsewithpan SE_W013B, SOUND_PAN_ATTACKER createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, 20, 0 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, -20, 0 delay 30 playsewithpan SE_W013, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, -4, 1, 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 10, 4, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 delay 20 setarg 7, -1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_ICE_BALL: loadspritegfx ANIM_TAG_ICE_CHUNK loadspritegfx ANIM_TAG_ICE_CRYSTALS createvisualtask AnimTask_GetRolloutCounter, 5, 0 jumpargeq 0, 4, IceBallSetIceBg IceBallContinue: playsewithpan SE_W196, SOUND_PAN_ATTACKER createsprite gUnknown_08595DE4, ANIM_TARGET, 2, 15, 0, -12, -16, 30, -40 delay 28 playsewithpan SE_W280, SOUND_PAN_TARGET createvisualtask AnimTask_GetRolloutCounter, 5, 0 jumpargeq 0, 0, IceBallWeakest jumpargeq 0, 1, IceBallWeak jumpargeq 0, 2, IceBallMediun jumpargeq 0, 3, IceBallStrong jumpargeq 0, 4, IceBallStrongest IceBallContinue2: createvisualtask AnimTask_GetRolloutCounter, 5, 0 jumpargeq 0, 4, IceBallUnsetIceBg IceBallEnd: end IceBallSetIceBg: fadetobg BG_ICE goto IceBallContinue IceBallUnsetIceBg: waitbgfadein delay 45 restorebg waitbgfadein goto IceBallEnd IceBallWeakest: createvisualtask sub_80D6388, 2, 0, 1, 8, 1, 0 call IceBall1 call IceBall1 call IceBall1 call IceBall1 call IceBall1 goto IceBallContinue2 IceBallWeak: createvisualtask sub_80D6388, 2, 0, 1, 10, 1, 0 call IceBall1 call IceBall1 call IceBall1 call IceBall1 call IceBall1 call IceBall1 call IceBall1 goto IceBallContinue2 IceBallMediun: createvisualtask sub_80D6388, 2, 0, 1, 14, 1, 0 call IceBall1 call IceBall1 call IceBall1 call IceBall1 call IceBall1 call IceBall1 call IceBall1 call IceBall1 call IceBall1 goto IceBallContinue2 IceBallStrong: createvisualtask sub_80D6388, 2, 0, 1, 18, 1, 0 call IceBall1 call IceBall1 call IceBall1 call IceBall1 call IceBall1 call IceBall1 call IceBall1 call IceBall1 call IceBall1 call IceBall1 goto IceBallContinue2 IceBallStrongest: createvisualtask sub_80D6388, 2, 0, 1, 30, 1, 0 call IceBall1 call IceBall1 call IceBall1 call IceBall1 call IceBall1 call IceBall1 call IceBall1 call IceBall1 call IceBall1 call IceBall1 goto IceBallContinue2 IceBall1: createsprite gUnknown_08595DFC, ANIM_TARGET, 4, -12, -16 return Move_WEATHER_BALL: loadspritegfx ANIM_TAG_WEATHER_BALL createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, ANIM_ATTACKER delay 8 playsewithpan SE_W207, SOUND_PAN_ATTACKER createsprite gUnknown_0853EE38, ANIM_ATTACKER, 2 waitforvisualfinish delay 15 playsewithpan SE_W197, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0 waitforvisualfinish createvisualtask AnimTask_GetWeather, 2 delay 1 jumpreteq ANIM_WEATHER_NONE, WeatherBallNormal jumpreteq ANIM_WEATHER_SUN, WeatherBallFire jumpreteq ANIM_WEATHER_RAIN, WeatherBallWater jumpreteq ANIM_WEATHER_SANDSTORM, WeatherBallSandstorm jumpreteq ANIM_WEATHER_HAIL, WeatherBallIce WeatherBallNormal: loadspritegfx ANIM_TAG_IMPACT createsprite gUnknown_0853EE50, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 waitforvisualfinish playsewithpan SE_W025B, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1 waitforvisualfinish end WeatherBallFire: loadspritegfx ANIM_TAG_SMALL_EMBER createsprite gUnknown_0859559C, ANIM_TARGET, 2, -30, -100, 25, 1, 40, 10 playsewithpan SE_W172, SOUND_PAN_TARGET delay 10 createsprite gUnknown_0859559C, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20 playsewithpan SE_W172, SOUND_PAN_TARGET delay 10 createsprite gUnknown_0859559C, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 playsewithpan SE_W172, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_W172B, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1 waitforvisualfinish end WeatherBallWater: loadspritegfx ANIM_TAG_SMALL_BUBBLES createsprite gUnknown_08595328, ANIM_TARGET, 2, -30, -100, 25, 1, 50, 10 playsewithpan SE_W152, SOUND_PAN_TARGET delay 8 createsprite gUnknown_08595328, ANIM_TARGET, 2, -30, -100, 25, 1, -20, 20 playsewithpan SE_W152, SOUND_PAN_TARGET delay 13 createsprite gUnknown_08595328, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 playsewithpan SE_W152, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1 playsewithpan SE_W202, SOUND_PAN_TARGET waitforvisualfinish end WeatherBallSandstorm: loadspritegfx ANIM_TAG_ROCKS createsprite gUnknown_08596CE0, ANIM_TARGET, 2, -30, -100, 25, 1, 30, 0 playsewithpan SE_W088, SOUND_PAN_TARGET delay 5 createsprite gUnknown_08596CE0, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20 playsewithpan SE_W088, SOUND_PAN_TARGET delay 14 createsprite gUnknown_08596CE0, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 playsewithpan SE_W088, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_W070, SOUND_PAN_TARGET createsprite gUnknown_08596CB0, ANIM_TARGET, 2, -12, 27, 2, 3 createsprite gUnknown_08596CB0, ANIM_TARGET, 2, 8, 28, 3, 4 createsprite gUnknown_08596CB0, ANIM_TARGET, 2, -4, 30, 2, 3 createsprite gUnknown_08596CB0, ANIM_TARGET, 2, 12, 25, 4, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 waitforvisualfinish end WeatherBallIce: loadspritegfx ANIM_TAG_HAIL loadspritegfx ANIM_TAG_ICE_CRYSTALS createsprite gUnknown_08595D44, ANIM_TARGET, 2, -30, -100, 25, 25, -40, 20 playsewithpan SE_W258, SOUND_PAN_TARGET delay 10 createsprite gUnknown_08595D44, ANIM_TARGET, 2, -30, -100, 25, 25, 40, 0 playsewithpan SE_W258, SOUND_PAN_TARGET delay 10 createsprite gUnknown_08595D44, ANIM_TARGET, 2, -30, -100, 25, 25, 0, 0 playsewithpan SE_W258, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 playsewithpan SE_W196, SOUND_PAN_TARGET call FreezeEffect1 waitforvisualfinish end Move_COUNT: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W003, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end FreezeEffect1: createsprite gUnknown_08595B68, ANIM_TARGET, 2, -10, -10, 0 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gUnknown_08595B80, ANIM_TARGET, 2, 10, 20, 0 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gUnknown_08595B68, ANIM_TARGET, 2, -5, 10, 0 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gUnknown_08595B80, ANIM_TARGET, 2, 17, -12, 0 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gUnknown_08595B80, ANIM_TARGET, 2, -15, 15, 0 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gUnknown_08595B80, ANIM_TARGET, 2, 0, 0, 0 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gUnknown_08595B68, ANIM_TARGET, 2, 20, 2, 0 playsewithpan SE_W196, SOUND_PAN_TARGET return FreezeEffect2: createsprite gUnknown_08595B68, ANIM_TARGET, 2, -10, -10, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gUnknown_08595B80, ANIM_TARGET, 2, 10, 20, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gUnknown_08595B68, ANIM_TARGET, 2, -29, 0, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gUnknown_08595B80, ANIM_TARGET, 2, 29, -20, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gUnknown_08595B68, ANIM_TARGET, 2, -5, 10, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gUnknown_08595B80, ANIM_TARGET, 2, 17, -12, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gUnknown_08595B68, ANIM_TARGET, 2, -20, 0, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gUnknown_08595B80, ANIM_TARGET, 2, -15, 15, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gUnknown_08595B80, ANIM_TARGET, 2, 26, -5, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gUnknown_08595B80, ANIM_TARGET, 2, 0, 0, 1 playsewithpan SE_W196, SOUND_PAN_TARGET delay 4 createsprite gUnknown_08595B68, ANIM_TARGET, 2, 20, 2, 1 playsewithpan SE_W196, SOUND_PAN_TARGET return IcyWindEffect1: @ Unused loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4 createsprite gUnknown_08595C04, ANIM_TARGET, 2, 0, 24, 0 delay 4 createsprite gUnknown_08595C04, ANIM_TARGET, 2, 8, 24, 0 createsprite gUnknown_08595C04, ANIM_TARGET, 2, -8, 24, 0 delay 4 createsprite gUnknown_08595C04, ANIM_TARGET, 2, 16, 24, 0 createsprite gUnknown_08595C04, ANIM_TARGET, 2, -16, 24, 0 delay 4 createsprite gUnknown_08595C04, ANIM_TARGET, 2, 24, 24, 0 createsprite gUnknown_08595C04, ANIM_TARGET, 2, -24, 24, 0 delay 4 createsprite gUnknown_08595C04, ANIM_TARGET, 2, 32, 24, 0 createsprite gUnknown_08595C04, ANIM_TARGET, 2, -32, 24, 0 return IcyWindEffect2: loopsewithpan SE_W196, SOUND_PAN_TARGET, 6, 4 createsprite gUnknown_08595C04, ANIM_TARGET, 2, 0, 24, 1 delay 4 createsprite gUnknown_08595C04, ANIM_TARGET, 2, 8, 24, 1 createsprite gUnknown_08595C04, ANIM_TARGET, 2, -8, 24, 1 delay 4 createsprite gUnknown_08595C04, ANIM_TARGET, 2, 16, 24, 1 createsprite gUnknown_08595C04, ANIM_TARGET, 2, -16, 24, 1 delay 4 createsprite gUnknown_08595C04, ANIM_TARGET, 2, 24, 24, 1 createsprite gUnknown_08595C04, ANIM_TARGET, 2, -24, 24, 1 delay 4 createsprite gUnknown_08595C04, ANIM_TARGET, 2, 32, 24, 1 createsprite gUnknown_08595C04, ANIM_TARGET, 2, -32, 24, 1 delay 4 createsprite gUnknown_08595C04, ANIM_TARGET, 2, 40, 24, 1 createsprite gUnknown_08595C04, ANIM_TARGET, 2, -40, 24, 1 delay 4 createsprite gUnknown_08595C04, ANIM_TARGET, 2, 48, 24, 1 createsprite gUnknown_08595C04, ANIM_TARGET, 2, -48, 24, 1 return GrantingStarsEffect: createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60 delay 8 createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60 delay 8 return HealingEffect: playsewithpan SE_W071B, SOUND_PAN_ATTACKER createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 0, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, -15, 10, 0, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, -15, -15, 0, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, 10, -5, 0, 0 delay 7 return HealingEffect2: playsewithpan SE_W071B, SOUND_PAN_TARGET createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 0, -5, 1, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, 10, 1, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, -15, 1, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 10, -5, 1, 0 delay 7 return PoisonBubblesEffect: createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 10, 10, 0 playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, -20, 0 playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, 15, 0 playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0 playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, -20, 0 playsewithpan SE_W092, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0 playsewithpan SE_W092, SOUND_PAN_TARGET return WaterBubbleEffect: createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 0 playsewithpan SE_W145C, SOUND_PAN_TARGET return WaterBubbleEffect2: createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -28, -10, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 27, 8, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 1 playsewithpan SE_W145C, SOUND_PAN_TARGET return ElectricityEffect: playsewithpan SE_W085B, SOUND_PAN_TARGET createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0 delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1 delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2 delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0 delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1 delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2 delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0 delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1 return ConfusionEffect: loopsewithpan SE_W146, SOUND_PAN_TARGET, 13, 6 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 0, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 51, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 102, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 153, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 204, 3, 90 return SetPsychicBackground: fadetobg BG_PSYCHIC waitbgfadeout createvisualtask sub_815A504, 5 waitbgfadein return UnsetPsychicBackground: restorebg waitbgfadeout setarg 7, -1 waitbgfadein return SetSkyBg: jumpifcontest SetSkyBgContest fadetobg BG_SKY waitbgfadeout createvisualtask sub_8117660, 5, -2304, 768, 1, -1 SetSkyBgContinue: waitbgfadein return SetSkyBgContest: fadetobg BG_SKY_CONTESTS waitbgfadeout createvisualtask sub_8117660, 5, 2304, 768, 0, -1 goto SetSkyBgContinue UnsetSkyBg: restorebg waitbgfadeout setarg 7, -1 waitbgfadein return SetSolarbeamBg: createvisualtask AnimTask_IsContest, 2 jumprettrue SetSolarbeamBgContest createvisualtask AnimTask_IsTargetPlayerSide, 2 jumpretfalse SetSolarbeamBgOpponent goto SetSolarbeamBgPlayer SetSolarbeamBgContinue: waitbgfadein return SetSolarbeamBgContest: fadetobg BG_SOLARBEAM_CONTESTS goto SetSolarbeamBgContinue SetSolarbeamBgPlayer: fadetobg BG_SOLARBEAM_PLAYER goto SetSolarbeamBgContinue SetSolarbeamBgOpponent: fadetobg BG_SOLARBEAM_OPPONENT goto SetSolarbeamBgContinue UnsetSolarbeamBg: restorebg waitbgfadein return Status_Poison: loopsewithpan SE_W092, SOUND_PAN_TARGET, 13, 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 18, 2 createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 12, RGB(30, 0, 31) end Status_Confusion: loadspritegfx ANIM_TAG_DUCK call ConfusionEffect end Status_Burn: loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_W172, SOUND_PAN_TARGET call Burn1 call Burn1 call Burn1 waitforvisualfinish end Burn1: createsprite gUnknown_08595504, ANIM_TARGET, 2, -24, 24, 24, 24, 20, 1, 1 delay 4 return Status_Infatuation: loadspritegfx ANIM_TAG_MAGENTA_HEART playsewithpan SE_W204, SOUND_PAN_ATTACKER createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 delay 15 playsewithpan SE_W204, SOUND_PAN_ATTACKER createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20 delay 15 playsewithpan SE_W204, SOUND_PAN_ATTACKER createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20 end Status_Sleep: loadspritegfx ANIM_TAG_LETTER_Z playsewithpan SE_W173, SOUND_PAN_ATTACKER createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 delay 30 createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 end Status_Paralysis: loadspritegfx ANIM_TAG_SPARK_2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 call ElectricityEffect end Status_Freeze: playsewithpan SE_W196, 0 loadspritegfx ANIM_TAG_ICE_CUBE monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET waitplaysewithpan SE_W258, SOUND_PAN_TARGET, 17 createvisualtask sub_80A9EF4, 2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Status_Curse: loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT monbg ANIM_DEF_PARTNER playsewithpan SE_W171, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8596DE8, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Status_Nightmare: loadspritegfx ANIM_TAG_DEVIL monbg ANIM_DEF_PARTNER playsewithpan SE_W171, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8596E00, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end General_CastformChange: createvisualtask sub_815BB18, 2 jumpreteq 1, AnimScript_82D7ECA goto AnimScript_82D7EB2 AnimScript_82D7EB2: monbg ANIM_ATTACKER playsewithpan SE_W100, SOUND_PAN_ATTACKER waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48 createvisualtask sub_815B7D0, 2, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER end AnimScript_82D7ECA: createvisualtask sub_815BB58, 2, 1 end General_StatsChange: createvisualtask AnimTask_StatsChange, 5 waitforvisualfinish end General_SubstituteFade: monbg ANIM_ATTACKER createvisualtask sub_8172D98, 5 createvisualtask sub_8116620, 10, 2, 0, 0, 16, RGB_WHITE waitforvisualfinish delay 1 clearmonbg ANIM_ATTACKER delay 2 blendoff createvisualtask sub_8116620, 10, 2, 0, 0, 0, RGB_WHITE createvisualtask sub_8172BF0, 2, 1 end General_SubstituteAppear: createvisualtask AnimTask_MonToSubstitute, 2 end General_PokeblockThrow: createvisualtask sub_817345C, 2, 0 createvisualtask AnimTask_LoadPokeblockGfx, 2 delay 0 waitplaysewithpan SE_W026, SOUND_PAN_ATTACKER, 22 createsprite gPokeblockSpriteTemplate, ANIM_TARGET, 3, -18, 12, 0, 32 delay 50 loopsewithpan SE_W039, SOUND_PAN_TARGET, 19, 2 createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, ANIM_TARGET waitforvisualfinish createvisualtask AnimTask_FreePokeblockGfx, 2 end General_ItemKnockoff: loadspritegfx ANIM_TAG_ITEM_BAG createsprite gKnockOffItemSpriteTemplate, ANIM_TARGET, 2 end General_TurnTrap: createvisualtask AnimTask_GetTrappedMoveAnimId, 5 jumpargeq 0, TRAP_ANIM_FIRE_SPIN, Status_FireSpin jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whrilpool jumpargeq 0, TRAP_ANIM_CLAMP, Status_Clamp jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb goto Status_BindWrap Status_BindWrap: loadspritegfx ANIM_TAG_TENDRILS loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 2 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 1 delay 7 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 1, 1 delay 3 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 delay 20 setarg 7, -1 playsewithpan SE_W020, SOUND_PAN_TARGET waitforvisualfinish end Status_FireSpin: loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_W221B, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1 call FireSpinEffect call FireSpinEffect waitforvisualfinish stopsound end Status_Whrilpool: loadspritegfx ANIM_TAG_WATER_ORB monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(0, 13, 23) playsewithpan SE_W250, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1 call WhirlpoolEffect call WhirlpoolEffect delay 12 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, RGB(0, 13, 23) waitforvisualfinish stopsound clearmonbg ANIM_DEF_PARTNER end Status_Clamp: loadspritegfx ANIM_TAG_CLAMP loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W011, SOUND_PAN_TARGET createsprite gUnknown_08597098, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10 createsprite gUnknown_08597098, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Status_SandTomb: loadspritegfx ANIM_TAG_MUD_SAND createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1 playsewithpan SE_W328, SOUND_PAN_TARGET call SandTombEffect call SandTombEffect delay 22 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, RGB(19, 17, 0) waitforvisualfinish stopsound end General_ItemEffect: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 delay 0 playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_80D622C, 2, 16, 128, 0, 2 waitforvisualfinish playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_80D622C, 2, 16, 128, 0, 2 waitforvisualfinish playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_80D622C, 2, 16, 128, 0, 2 waitforvisualfinish playsewithpan SE_W234, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 3, 7, 0, RGB(17, 31, 25) createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 waitforvisualfinish end General_SmokeballEscape: loadspritegfx ANIM_TAG_PINK_CLOUD monbg ANIM_ATTACKER setalpha 12, 4 delay 0 playsewithpan SE_BOWA2, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_TARGET, 0, 0, 32, 28, 30 delay 4 playsewithpan SE_BOWA2, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 127, 2, 12, 20, 30 delay 12 playsewithpan SE_BOWA2, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 126, 2, -28, 4, 30 delay 12 playsewithpan SE_BOWA2, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 124, 2, 14, -20, 30 delay 4 playsewithpan SE_BOWA2, SOUND_PAN_TARGET createvisualtask sub_81136E8, 2, 2 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 123, 3, 4, 4, 30 delay 14 playsewithpan SE_BOWA2, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 122, 3, -14, 18, 46 delay 0 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 121, 3, 14, -14, 46 delay 0 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 120, 3, -12, -10, 46 delay 0 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 119, 3, 14, 14, 46 delay 0 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 118, 3, 0, 0, 46 waitforvisualfinish clearmonbg ANIM_ATTACKER invisible ANIM_ATTACKER delay 0 blendoff end General_HangedOn: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 7, 0, 9, RGB_RED playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask sub_815DB90, 5, 30, 128, 0, 1, 2, 0, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 4, 9, 0, RGB_RED waitforvisualfinish delay 6 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 0, 0, 0, 15 end General_Rain: loadspritegfx ANIM_TAG_RAIN_DROPS playsewithpan SE_W240, SOUND_PAN_ATTACKER createvisualtask sub_8116620, 10, 0x781, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60 createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60 delay 50 waitforvisualfinish createvisualtask sub_8116620, 10, 0x781, 2, 4, 0, RGB_BLACK waitforvisualfinish end General_Sun: goto Move_SUNNY_DAY General_Sandstorm: goto Move_SANDSTORM General_Hail: goto Move_HAIL General_LeechSeedDrain: createvisualtask AnimTask_GetBattlersFromArg, 5 delay 0 goto Move_ABSORB General_MonHit: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W003, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end General_ItemSteal: loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask sub_8117F30, 2 createvisualtask AnimTask_TargetToEffectBattler, 2 delay 1 createsprite gItemStealSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2, -1 end General_SnatchMove: loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask sub_8117E94, 2 call AnimScript_82D85A3 delay 1 createvisualtask AnimTask_SwayMon, 2, 0, 5, 5120, 4, ANIM_TARGET waitforvisualfinish createvisualtask AnimTask_IsTargetSameSide, 2 jumpretfalse SnatchOpposingMonMove goto SnatchPartnerMonMove SnatchMoveContinue: waitforvisualfinish call AnimScript_82D85C3 end SnatchOpposingMonMove: playsewithpan SE_W104, SOUND_PAN_ATTACKER createvisualtask AnimTask_SnatchOpposingMonMove, 2 goto SnatchMoveContinue SnatchPartnerMonMove: playsewithpan SE_W104, SOUND_PAN_ATTACKER createvisualtask AnimTask_SnatchPartnerMove, 2 goto SnatchMoveContinue General_FutureSightHit: createvisualtask sub_8117F10, 2 monbg ANIM_DEF_PARTNER playsewithpan SE_W060, SOUND_PAN_ATTACKER call SetPsychicBackground setalpha 8, 8 playsewithpan SE_W048, SOUND_PAN_TARGET waitplaysewithpan SE_W048, SOUND_PAN_TARGET, 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_TARGET, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 24, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff waitforvisualfinish delay 1 call UnsetPsychicBackground end General_DoomDesireHit: createvisualtask sub_8117F10, 2 loadspritegfx ANIM_TAG_EXPLOSION createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_WHITE waitforvisualfinish delay 10 createvisualtask sub_815C0A4, 5 delay 9 playsewithpan SE_W109, SOUND_PAN_ATTACKER delay 9 playsewithpan SE_W109, 0 delay 9 playsewithpan SE_W109, SOUND_PAN_TARGET delay 25 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 20, 1 playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_W120, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_WHITE waitforvisualfinish end General_FocusPunchSetUp: loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_W082, SOUND_PAN_ATTACKER call EndureEffect delay 8 createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call EndureEffect delay 8 call EndureEffect waitforvisualfinish end General_IngrainHeal: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, RGB(13, 31, 12) waitforvisualfinish delay 3 call AbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, RGB(13, 31, 12) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end General_WishHeal: loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 10, RGB_BLACK waitforvisualfinish playsewithpan SE_W025, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 loadspritegfx ANIM_TAG_BLUE_STAR call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 10, 0, RGB_BLACK end AnimScript_82D85A3: createvisualtask AnimTask_IsAttackerBehindSubstitute, 2 jumprettrue AnimScript_82D85B4 AnimScript_82D85B2: waitforvisualfinish return AnimScript_82D85B4: createvisualtask sub_8172BF0, 2, 1 waitforvisualfinish goto AnimScript_82D85B2 AnimScript_82D85C3: createvisualtask AnimTask_IsAttackerBehindSubstitute, 2 jumprettrue AnimScript_82D85D4 AnimScript_82D85D2: waitforvisualfinish return AnimScript_82D85D4: createvisualtask sub_8172BF0, 2, 0 waitforvisualfinish goto AnimScript_82D85D2 Special_LevelUp: playsewithpan SE_EXPMAX, 0 createvisualtask sub_8170920, 2 delay 0 createvisualtask sub_8170A0C, 5, 0, 0 waitforvisualfinish createvisualtask sub_81709EC, 2 end Special_SwitchOutPlayerMon: createvisualtask sub_8170BB0, 2 delay 10 createvisualtask sub_8170B04, 2 end Special_SwitchOutOpponentMon: createvisualtask sub_8170BB0, 2 delay 10 createvisualtask sub_8170B04, 2 end Special_BallThrow: createvisualtask sub_8170CFC, 2 delay 0 playsewithpan SE_NAGERU, 0 createvisualtask sub_8170E04, 2 createvisualtask AnimTask_IsBallBlockedByTrainer, 2 jumpreteq -1, BallThrowTrainerBlock BallThrowEnd: waitforvisualfinish createvisualtask sub_8170D24, 2 end BallThrowTrainerBlock: loadspritegfx ANIM_TAG_IMPACT delay 25 monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 0 playsewithpan SE_W003, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, -20, 1, 2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff goto BallThrowEnd Special_SafariBallThrow: createvisualtask sub_8170CFC, 2 delay 0 createvisualtask sub_8170F2C, 2 waitforvisualfinish createvisualtask sub_8170D24, 2 end Special_SubstituteToMon: createvisualtask sub_8172BF0, 2, 1 end Special_MonToSubstitute: createvisualtask sub_8172BF0, 2, 0 end