GraniteCave_StevensRoom_MapScripts:: @ 822DC7A .byte 0 GraniteCave_StevensRoom_EventScript_22DC7B:: @ 822DC7B lock faceplayer msgbox GraniteCave_StevensRoom_Text_22DD5A, MSGBOX_DEFAULT setvar VAR_0x8004, 274 call GraniteCave_StevensRoom_EventScript_2723E4 setflag FLAG_0x0BD msgbox GraniteCave_StevensRoom_Text_22DDBD, MSGBOX_DEFAULT giveitem_std ITEM_TM47 compare VAR_RESULT, 0 call_if 1, GraniteCave_StevensRoom_EventScript_22DD3C msgbox GraniteCave_StevensRoom_Text_22DE6B, MSGBOX_DEFAULT closemessage delay 30 playfanfare MUS_ME_TORE_EYE msgbox GraniteCave_StevensRoom_Text_22DF6A, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_0x131 msgbox GraniteCave_StevensRoom_Text_22DF8C, MSGBOX_DEFAULT closemessage compare VAR_FACING, 2 call_if 1, GraniteCave_StevensRoom_EventScript_22DD0D compare VAR_FACING, 1 call_if 1, GraniteCave_StevensRoom_EventScript_22DD2A compare VAR_FACING, 3 call_if 1, GraniteCave_StevensRoom_EventScript_22DD18 compare VAR_FACING, 4 call_if 1, GraniteCave_StevensRoom_EventScript_22DD18 playse SE_KAIDAN removeobject 1 release end GraniteCave_StevensRoom_EventScript_22DD0D:: @ 822DD0D applymovement 1, GraniteCave_StevensRoom_Movement_22DD45 waitmovement 0 return GraniteCave_StevensRoom_EventScript_22DD18:: @ 822DD18 applymovement EVENT_OBJ_ID_PLAYER, GraniteCave_StevensRoom_Movement_22DD4C applymovement 1, GraniteCave_StevensRoom_Movement_22DD45 waitmovement 0 return GraniteCave_StevensRoom_EventScript_22DD2A:: @ 822DD2A applymovement EVENT_OBJ_ID_PLAYER, GraniteCave_StevensRoom_Movement_22DD4C applymovement 1, GraniteCave_StevensRoom_Movement_22DD51 waitmovement 0 return GraniteCave_StevensRoom_EventScript_22DD3C:: @ 822DD3C msgbox GraniteCave_StevensRoom_Text_22DFAA, MSGBOX_DEFAULT return GraniteCave_StevensRoom_Movement_22DD45: @ 822DD45 walk_up walk_up walk_up walk_up walk_up delay_8 step_end GraniteCave_StevensRoom_Movement_22DD4C: @ 822DD4C delay_16 delay_16 delay_16 walk_in_place_fastest_up step_end GraniteCave_StevensRoom_Movement_22DD51: @ 822DD51 walk_left walk_up walk_up walk_up walk_right walk_up walk_up delay_8 step_end GraniteCave_StevensRoom_Text_22DD5A: @ 822DD5A .string "My name is STEVEN.\p" .string "I'm interested in rare stones,\n" .string "so I travel here and there.\p" .string "Oh?\n" .string "A LETTER for me?$" GraniteCave_StevensRoom_Text_22DDBD: @ 822DDBD .string "STEVEN: Okay, thank you.\p" .string "You went through all this trouble to\n" .string "deliver that. I need to thank you.\p" .string "Let me see…\n" .string "I'll give you this TM.\p" .string "It contains my favorite move,\n" .string "STEEL WING.$" GraniteCave_StevensRoom_Text_22DE6B: @ 822DE6B .string "STEVEN: Your POKéMON appear quite\n" .string "capable.\p" .string "If you keep training, you could even\n" .string "become the CHAMPION of the POKéMON\l" .string "LEAGUE one day. That's what I think.\p" .string "I know, since we've gotten to know each\n" .string "other, let's register one another in\l" .string "our POKéNAVS.\p" .string "… … … … … …$" GraniteCave_StevensRoom_Text_22DF6A: @ 822DF6A .string "Registered STEVEN\n" .string "in the POKéNAV.$" GraniteCave_StevensRoom_Text_22DF8C: @ 822DF8C .string "Now, I've got to hurry along.$" GraniteCave_StevensRoom_Text_22DFAA: @ 822DFAA .string "Oh, your BAG is full…\n" .string "That's too bad, then.$"