#ifndef GUARD_LINK_RFU_H #define GUARD_LINK_RFU_H #include "librfu.h" #include "link.h" #include "AgbRfu_LinkManager.h" #define RFU_COMMAND_0x4400 0x4400 #define RFU_COMMAND_0x8800 0x8800 #define RFU_COMMAND_0x8900 0x8900 #define RFU_COMMAND_0xA100 0xA100 #define RFU_COMMAND_0x7700 0x7700 #define RFU_COMMAND_0x7800 0x7800 #define RFU_COMMAND_0x6600 0x6600 #define RFU_COMMAND_0x5F00 0x5F00 #define RFU_COMMAND_0x2F00 0x2F00 #define RFU_COMMAND_0xBE00 0xBE00 #define RFU_COMMAND_0xEE00 0xEE00 #define RFU_COMMAND_0xED00 0xED00 #define RFU_SERIAL_7F7D 0x7F7D #define RECV_QUEUE_NUM_SLOTS 32 #define RECV_QUEUE_SLOT_LENGTH (14 * MAX_RFU_PLAYERS) #define SEND_QUEUE_NUM_SLOTS 40 #define SEND_QUEUE_SLOT_LENGTH 14 #define BACKUP_QUEUE_NUM_SLOTS 2 #define BACKUP_QUEUE_SLOT_LENGTH 14 #define RFU_STATUS_OK 0 #define RFU_STATUS_FATAL_ERROR 1 #define RFU_STATUS_CONNECTION_ERROR 2 #define RFU_STATUS_CHILD_SEND_COMPLETE 3 #define RFU_STATUS_NEW_CHILD_DETECTED 4 #define RFU_STATUS_JOIN_GROUP_OK 5 #define RFU_STATUS_JOIN_GROUP_NO 6 #define RFU_STATUS_WAIT_ACK_JOIN_GROUP 7 #define RFU_STATUS_LEAVE_GROUP_NOTICE 8 #define RFU_STATUS_LEAVE_GROUP 9 #define RFU_STATUS_10 10 #define RFU_STATUS_11 11 #define RFU_STATUS_ACK_JOIN_GROUP 12 // RfuTgtData.gname is read as these structs. struct GFtgtGnameSub { u16 language:4; u16 hasNews:1; u16 hasCard:1; u16 unknown:1; // Never read u16 isChampion:1; u16 hasNationalDex:1; u16 gameClear:1; u16 version:4; u8 playerTrainerId[2]; }; struct __attribute__((packed, aligned(2))) GFtgtGname { struct GFtgtGnameSub unk_00; u8 child_sprite_gender[RFU_CHILD_MAX]; // u8 sprite_idx:3; // u8 gender:1; // u8 unk_4:3 // u8 active:1 u16 species:10; u16 type:6; u8 activity:7; u8 started:1; u8 playerGender:1; u8 level:7; u8 padding; }; // size: RFU_GNAME_SIZE struct RfuBlockSend { /* 0x00 */ u16 next; /* 0x02 */ u16 count; /* 0x04 */ const u8 *payload; /* 0x08 */ u32 receivedFlags; /* 0x0c */ u32 failedFlags; /* 0x10 */ bool8 sending; /* 0x11 */ u8 owner; /* 0x12 */ u8 receiving; }; struct RfuRecvQueue { /* 0x000 */ u8 slots[RECV_QUEUE_NUM_SLOTS][RECV_QUEUE_SLOT_LENGTH]; /* 0x8c0 */ vu8 recvSlot; /* 0x8c1 */ vu8 sendSlot; /* 0x8c2 */ vu8 count; /* 0x8c3 */ vu8 full; }; struct RfuSendQueue { /* 0x000 */ u8 slots[SEND_QUEUE_NUM_SLOTS][SEND_QUEUE_SLOT_LENGTH]; /* 0x230 */ vu8 recvSlot; /* 0x231 */ vu8 sendSlot; /* 0x232 */ vu8 count; /* 0x233 */ vu8 full; }; struct RfuBackupQueue { /* 0x00 */ u8 slots[BACKUP_QUEUE_NUM_SLOTS][BACKUP_QUEUE_SLOT_LENGTH]; /* 0x1c */ vu8 recvSlot; /* 0x1d */ vu8 sendSlot; /* 0x1e */ vu8 count; }; struct GFRfuManager { /* 0x000 */ void (*callback)(void); /* 0x004 */ u16 state; /* 0x006 */ u8 filler_06[4]; /* 0x00a */ u16 linkmanMsg; /* 0x00c */ u8 parentChild; /* 0x00d */ u8 playerCount; /* 0x00e */ bool8 unk_0e; /* 0x00f */ u8 unk_0f; /* 0x010 */ u16 unk_10; /* 0x012 */ u16 unk_12; /* 0x014 */ u8 unk_14[RFU_CHILD_MAX][14]; /* 0x04c */ u8 unk_4c[14]; /* 0x05a */ u8 unk_5a; /* 0x05b */ u8 unk_5b; /* 0x05c */ bool8 blockReceived[MAX_RFU_PLAYERS]; /* 0x061 */ bool8 numBlocksReceived[MAX_RFU_PLAYERS]; /* 0x066 */ u8 idleTaskId; /* 0x067 */ u8 searchTaskId; /* 0x068 */ u8 filler_68[4]; /* 0x06c */ struct RfuBlockSend sendBlock; /* 0x080 */ struct RfuBlockSend recvBlock[MAX_RFU_PLAYERS]; /* 0x0e4 */ u8 unk_e4[5]; /* 0x0e9 */ u8 unk_e9[5]; /* 0x0ee */ vu8 errorState; /* 0x0ef */ bool8 isShuttingDown; /* 0x0f0 */ u8 linkLossRecoveryState; /* 0x0f1 */ u8 status; /* 0x0f2 */ u16 unk_f2[6]; /* 0x0fe */ u16 unk_fe; /* 0x100 */ u16 unk_100; /* 0x102 */ u8 unk_102; /* 0x103 */ u8 filler_103[0x10A - 0x103]; /* 0x10A */ struct GFtgtGname unk_10A; u8 filler_; u8 playerName[PLAYER_NAME_LENGTH + 1]; /* 0x124 */ struct RfuRecvQueue recvQueue; /* 0x9e8 */ struct RfuSendQueue sendQueue; /* 0xc1c */ struct RfuBackupQueue backupQueue; /* 0xc3c */ vu8 linkRecovered; /* 0xc3d */ u8 unk_c3d; /* 0xc3e */ vu8 childSlot; /* 0xc3f */ u8 unk_c3f[70]; /* 0xc85 */ u8 unk_c85; /* 0xc86 */ u8 recvStatus; /* 0xc87 */ u8 recvCmds[5][7][2]; /* 0xccd */ u8 parentId; /* 0xcce */ u8 multiplayerId; /* 0xccf */ u8 unk_ccf; /* 0xcd0 */ vu8 unk_cd0; /* 0xcd1 */ u8 partnerSendStatuses[RFU_CHILD_MAX]; /* 0xcd5 */ u8 partnerRecvStatuses[RFU_CHILD_MAX]; /* 0xcd9 */ u8 unk_cd9; /* 0xcda */ u8 unk_cda; /* 0xcdb */ vbool8 unk_cdb; /* 0xcdc */ vbool8 unk_cdc; /* 0xcdd */ u8 unk_cdd; /* 0xcde */ u8 linkPlayerIdx[RFU_CHILD_MAX]; /* 0xce2 */ u8 unk_ce2; /* 0xce2 */ u8 unk_ce3; /* 0xce4 */ u8 unk_ce4; /* 0xce5 */ u8 unk_ce5; /* 0xce5 */ u8 unk_ce6; /* 0xce7 */ u8 acceptSlot_flag; /* 0xce8 */ u8 unk_ce8; /* 0xce9 */ u8 unk_ce9; /* 0xcea */ u8 unk_cea[4]; /* 0xcee */ u8 unk_cee[4]; }; // size = 0xcf4 // Exported RAM declarations extern struct GFtgtGname gHostRFUtgtGnameBuffer; extern u8 gHostRFUtgtUnameBuffer[]; extern struct GFRfuManager Rfu; extern u8 gWirelessStatusIndicatorSpriteId; // Exported ROM declarations void WipeTrainerNameRecords(void); void InitRFUAPI(void); void LinkRfu_Shutdown(void); void Rfu_SetBlockReceivedFlag(u8 who); void Rfu_ResetBlockReceivedFlag(u8 who); bool32 IsSendingKeysToRfu(void); void StartSendingKeysToRfu(void); void sub_800F850(void); u8 Rfu_GetBlockReceivedStatus(void); bool32 Rfu_InitBlockSend(const u8 *src, size_t size); void ClearLinkRfuCallback(void); u8 Rfu_GetLinkPlayerCount(void); u8 Rfu_GetMultiplayerId(void); bool8 sub_8010100(u8 a0); bool8 IsLinkRfuTaskFinished(void); bool8 Rfu_IsMaster(void); void task_add_05_task_del_08FA224_when_no_RfuFunc(void); void sub_8010434(void); void ResetLinkRfuGFLayer(void); void UpdateWirelessStatusIndicatorSprite(void); void InitRFU(void); bool32 sub_8010EC0(void); bool32 sub_8010F1C(void); bool32 RfuHasErrored(void); bool32 IsRfuRecvQueueEmpty(void); u32 GetRfuRecvQueueLength(void); void RfuVSync(void); void sub_80111B0(bool32 a0); u8 RfuGetStatus(void); struct GFtgtGname *GetHostRFUtgtGname(void); void UpdateGameData_GroupLockedIn(u8 a0); void GetLinkmanErrorParams(u32 a0); void RfuSetStatus(u8 a0, u16 a1); u8 sub_801048C(bool32 a0); void LinkRfu3_SetGnameUnameFromStaticBuffers(struct GFtgtGname *buff1, u8 *buff2); void SetHostRFUtgtGname(u8 activity, u32 child_sprite_genders, bool32 started); void InitializeRfuLinkManager_LinkLeader(u32 a0); bool32 sub_8012240(void); void LinkRfu_StopManagerAndFinalizeSlots(void); bool32 sub_80105EC(void); bool32 HasTrainerLeftPartnersList(u16 trainerId, const u8 *name); void SendRfuStatusToPartner(u8 status, u16 trainerId, const u8 *name); u32 WaitSendRfuStatusToPartner(u16 trainerId, const u8 *name); void RequestDisconnectSlotByTrainerNameAndId(const u8 *a0, u16 a1); bool8 LmanAcceptSlotFlagIsNotZero(void); bool32 WaitRfuState(bool32 a0); void sub_801103C(void); void InitializeRfuLinkManager_JoinGroup(void); void SendLeaveGroupNotice(void); void RecordMixTrainerNames(void); void LinkRfu_CreateConnectionAsParent(void); void LinkRfu_StopManagerBeforeEnteringChat(void); void UpdateGameData_SetActivity(u8 activity, u32 flags, bool32 started); void CreateTask_RfuReconnectWithParent(const u8 *src, u16 trainerId); void SetGnameBufferWonderFlags(bool32 a0, bool32 a1); void ClearAndInitHostRFUtgtGname(void); void SetTradeBoardRegisteredMonInfo(u32 type, u32 species, u32 level); void InitializeRfuLinkManager_EnterUnionRoom(void); void sub_8012188(const u8 *name, struct GFtgtGname *structPtr, u8 a2); bool32 IsUnionRoomListenTaskActive(void); void sub_800FE50(void *a0); bool32 PlayerHasMetTrainerBefore(u16 id, u8 *name); void sub_8011DE0(u32 arg0); u8 sub_801100C(s32 a0); void sub_800EF7C(void); bool8 LinkRfu_GetNameIfCompatible(struct GFtgtGname *buff1, u8 *buff2, u8 idx); bool8 LinkRfu_GetNameIfSerial7F7D(struct GFtgtGname *buff1, u8 *buff2, u8 idx); s32 sub_800E87C(u8 idx); void CreateTask_RfuIdle(void); void DestroyTask_RfuIdle(void); void sub_8011AC8(void); void LinkRfu_FatalError(void); bool32 sub_8011A9C(void); void sub_80104B0(void); void sub_8011A50(void); void sub_80110B8(u32 a0); bool32 IsRfuSerialNumberValid(u32 serialNo); bool8 IsRfuRecoveringFromLinkLoss(void); void RfuRecvQueue_Reset(struct RfuRecvQueue *queue); void RfuSendQueue_Reset(struct RfuSendQueue *queue); void RfuRecvQueue_Enqueue(struct RfuRecvQueue *queue, u8 *data); void RfuSendQueue_Enqueue(struct RfuSendQueue *queue, u8 *data); bool8 RfuRecvQueue_Dequeue(struct RfuRecvQueue *queue, u8 *dest); bool8 RfuSendQueue_Dequeue(struct RfuSendQueue *queue, u8 *dest); void RfuBackupQueue_Enqueue(struct RfuBackupQueue *queue, const u8 *q2); bool8 RfuBackupQueue_Dequeue(struct RfuBackupQueue *queue, u8 *q2); void InitHostRFUtgtGname(struct GFtgtGname *data, u8 activity, bool32 started, s32 child_sprite_genders); void CreateWirelessStatusIndicatorSprite(u8 x, u8 y); void DestroyWirelessStatusIndicatorSprite(void); void LoadWirelessStatusIndicatorSpriteGfx(void); #endif //GUARD_LINK_RFU_H