#ifndef POKEEMERALD_ROM4_H #define POKEEMERALD_ROM4_H struct UnkPlayerStruct { u8 player_field_0; u8 player_field_1; }; struct LinkPlayerMapObject { u8 active; u8 linkPlayerId; u8 mapObjId; u8 mode; }; struct UCoords32 { u32 x, y; }; extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4]; void strange_npc_table_clear(void); #endif //POKEEMERALD_ROM4_H