#ifndef GUARD_BATTLE_SCRIPTS_H #define GUARD_BATTLE_SCRIPTS_H extern const u8 BattleScript_HitFromCritCalc[]; extern const u8 BattleScript_MoveEnd[]; extern const u8 BattleScript_MakeMoveMissed[]; extern const u8 BattleScript_PrintMoveMissed[]; extern const u8 BattleScript_MoveMissedPause[]; extern const u8 BattleScript_MoveMissed[]; extern const u8 BattleScript_ButItFailed[]; extern const u8 BattleScript_StatUp[]; extern const u8 BattleScript_StatDown[]; extern const u8 BattleScript_AlreadyAtFullHp[]; extern const u8 BattleScript_PresentHealTarget[]; extern const u8 BattleScript_MoveUsedMustRecharge[]; extern const u8 BattleScript_FaintAttacker[]; extern const u8 BattleScript_FaintTarget[]; extern const u8 BattleScript_GiveExp[]; extern const u8 BattleScript_HandleFaintedMon[]; extern const u8 BattleScript_LocalTrainerBattleWon[]; extern const u8 BattleScript_LocalTwoTrainersDefeated[]; extern const u8 BattleScript_LocalBattleWonLoseTexts[]; extern const u8 BattleScript_LocalBattleWonReward[]; extern const u8 BattleScript_PayDayMoneyAndPickUpItems[]; extern const u8 BattleScript_LocalBattleLost[]; extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[]; extern const u8 BattleScript_LocalBattleLostEnd[]; extern const u8 BattleScript_CheckDomeDrew[]; extern const u8 BattleScript_FlushMessageBox[]; extern const u8 BattleScript_LinkBattleWonOrLost[]; extern const u8 BattleScript_FrontierTrainerBattleWon[]; extern const u8 BattleScript_SmokeBallEscape[]; extern const u8 BattleScript_RanAwayUsingMonAbility[]; extern const u8 BattleScript_GotAwaySafely[]; extern const u8 BattleScript_WildMonFled[]; extern const u8 BattleScript_PrintCantRunFromTrainer[]; extern const u8 BattleScript_PrintFailedToRunString[]; extern const u8 BattleScript_PrintCantEscapeFromBattle[]; extern const u8 BattleScript_PrintFullBox[]; extern const u8 BattleScript_ActionSwitch[]; extern const u8 BattleScript_Pausex20[]; extern const u8 BattleScript_LevelUp[]; extern const u8 BattleScript_RainContinuesOrEnds[]; extern const u8 BattleScript_DamagingWeatherContinues[]; extern const u8 BattleScript_SandStormHailEnds[]; extern const u8 BattleScript_SunlightContinues[]; extern const u8 BattleScript_SunlightFaded[]; extern const u8 BattleScript_OverworldWeatherStarts[]; extern const u8 BattleScript_SideStatusWoreOff[]; extern const u8 BattleScript_SafeguardProtected[]; extern const u8 BattleScript_SafeguardEnds[]; extern const u8 BattleScript_LeechSeedTurnDrain[]; extern const u8 BattleScript_BideStoringEnergy[]; extern const u8 BattleScript_BideAttack[]; extern const u8 BattleScript_BideNoEnergyToAttack[]; extern const u8 BattleScript_SuccessForceOut[]; extern const u8 BattleScript_MistProtected[]; extern const u8 BattleScript_RageIsBuilding[]; extern const u8 BattleScript_MoveUsedIsDisabled[]; extern const u8 BattleScript_SelectingDisabledMove[]; extern const u8 BattleScript_DisabledNoMore[]; extern const u8 BattleScript_SelectingDisabledMoveInPalace[]; extern const u8 BattleScript_SelectingUnusableMoveInPalace[]; extern const u8 BattleScript_EncoredNoMore[]; extern const u8 BattleScript_DestinyBondTakesLife[]; extern const u8 BattleScript_DmgHazardsOnAttacker[]; extern const u8 BattleScript_DmgHazardsOnTarget[]; extern const u8 BattleScript_DmgHazardsOnFaintedBattler[]; extern const u8 BattleScript_PerishSongTakesLife[]; extern const u8 BattleScript_PerishSongCountGoesDown[]; extern const u8 BattleScript_AllStatsUp[]; extern const u8 BattleScript_RapidSpinAway[]; extern const u8 BattleScript_WrapFree[]; extern const u8 BattleScript_LeechSeedFree[]; extern const u8 BattleScript_SpikesFree[]; extern const u8 BattleScript_MonTookFutureAttack[]; extern const u8 BattleScript_NoMovesLeft[]; extern const u8 BattleScript_SelectingMoveWithNoPP[]; extern const u8 BattleScript_NoPPForMove[]; extern const u8 BattleScript_SelectingTormentedMove[]; extern const u8 BattleScript_MoveUsedIsTormented[]; extern const u8 BattleScript_SelectingTormentedMoveInPalace[]; extern const u8 BattleScript_SelectingNotAllowedMoveTaunt[]; extern const u8 BattleScript_MoveUsedIsTaunted[]; extern const u8 BattleScript_SelectingNotAllowedMoveTauntInPalace[]; extern const u8 BattleScript_WishComesTrue[]; extern const u8 BattleScript_IngrainTurnHeal[]; extern const u8 BattleScript_AtkDefDown[]; extern const u8 BattleScript_DefSpDefDown[]; extern const u8 BattleScript_KnockedOff[]; extern const u8 BattleScript_MoveUsedIsImprisoned[]; extern const u8 BattleScript_SelectingImprisionedMove[]; extern const u8 BattleScript_SelectingImprisionedMoveInPalace[]; extern const u8 BattleScript_GrudgeTakesPp[]; extern const u8 BattleScript_MagicCoatBounce[]; extern const u8 BattleScript_SnatchedMove[]; extern const u8 BattleScript_EnduredMsg[]; extern const u8 BattleScript_OneHitKOMsg[]; extern const u8 BattleScript_SAtkDown2[]; extern const u8 BattleScript_FocusPunchSetUp[]; extern const u8 BattleScript_MoveUsedIsAsleep[]; extern const u8 BattleScript_MoveUsedWokeUp[]; extern const u8 BattleScript_MonWokeUpInUproar[]; extern const u8 BattleScript_PoisonTurnDmg[]; extern const u8 BattleScript_BurnTurnDmg[]; extern const u8 BattleScript_MoveUsedIsFrozen[]; extern const u8 BattleScript_MoveUsedUnfroze[]; extern const u8 BattleScript_DefrostedViaFireMove[]; extern const u8 BattleScript_MoveUsedIsParalyzed[]; extern const u8 BattleScript_MoveUsedFlinched[]; extern const u8 BattleScript_PrintUproarOverTurns[]; extern const u8 BattleScript_ThrashConfuses[]; extern const u8 BattleScript_MoveUsedIsConfused[]; extern const u8 BattleScript_MoveUsedIsConfusedNoMore[]; extern const u8 BattleScript_PrintPayDayMoneyString[]; extern const u8 BattleScript_WrapTurnDmg[]; extern const u8 BattleScript_WrapEnds[]; extern const u8 BattleScript_MoveUsedIsInLove[]; extern const u8 BattleScript_MoveUsedIsParalyzedCantAttack[]; extern const u8 BattleScript_NightmareTurnDmg[]; extern const u8 BattleScript_CurseTurnDmg[]; extern const u8 BattleScript_TargetPRLZHeal[]; extern const u8 BattleScript_MoveEffectSleep[]; extern const u8 BattleScript_YawnMakesAsleep[]; extern const u8 BattleScript_MoveEffectPoison[]; extern const u8 BattleScript_MoveEffectBurn[]; extern const u8 BattleScript_MoveEffectFreeze[]; extern const u8 BattleScript_MoveEffectParalysis[]; extern const u8 BattleScript_MoveEffectUproar[]; extern const u8 BattleScript_MoveEffectToxic[]; extern const u8 BattleScript_MoveEffectPayDay[]; extern const u8 BattleScript_MoveEffectWrap[]; extern const u8 BattleScript_MoveEffectConfusion[]; extern const u8 BattleScript_MoveEffectRecoil[]; extern const u8 BattleScript_DoRecoil33[]; extern const u8 BattleScript_Recoil33End[]; extern const u8 BattleScript_ItemSteal[]; extern const u8 BattleScript_DrizzleActivates[]; extern const u8 BattleScript_SpeedBoostActivates[]; extern const u8 BattleScript_TraceActivates[]; extern const u8 BattleScript_RainDishActivates[]; extern const u8 BattleScript_SandstreamActivates[]; extern const u8 BattleScript_ShedSkinActivates[]; extern const u8 BattleScript_WeatherFormChanges[]; extern const u8 BattleScript_WeatherFormChangesLoop[]; extern const u8 BattleScript_CastformChange[]; extern const u8 BattleScript_IntimidateActivatesEnd3[]; extern const u8 BattleScript_IntimidateActivates[]; extern const u8 BattleScript_DroughtActivates[]; extern const u8 BattleScript_TookAttack[]; extern const u8 BattleScript_SturdyPreventsOHKO[]; extern const u8 BattleScript_DampStopsExplosion[]; extern const u8 BattleScript_MoveHPDrain_PPLoss[]; extern const u8 BattleScript_MoveHPDrain[]; extern const u8 BattleScript_MonMadeMoveUseless_PPLoss[]; extern const u8 BattleScript_MonMadeMoveUseless[]; extern const u8 BattleScript_FlashFireBoost_PPLoss[]; extern const u8 BattleScript_FlashFireBoost[]; extern const u8 BattleScript_AbilityNoStatLoss[]; extern const u8 BattleScript_BRNPrevention[]; extern const u8 BattleScript_PRLZPrevention[]; extern const u8 BattleScript_PSNPrevention[]; extern const u8 BattleScript_ObliviousPreventsAttraction[]; extern const u8 BattleScript_FlinchPrevention[]; extern const u8 BattleScript_OwnTempoPrevents[]; extern const u8 BattleScript_SoundproofProtected[]; extern const u8 BattleScript_AbilityNoSpecificStatLoss[]; extern const u8 BattleScript_StickyHoldActivates[]; extern const u8 BattleScript_ColorChangeActivates[]; extern const u8 BattleScript_RoughSkinActivates[]; extern const u8 BattleScript_CuteCharmActivates[]; extern const u8 BattleScript_ApplySecondaryEffect[]; extern const u8 BattleScript_SynchronizeActivates[]; extern const u8 BattleScript_NoItemSteal[]; extern const u8 BattleScript_AbilityCuredStatus[]; extern const u8 BattleScript_IgnoresWhileAsleep[]; extern const u8 BattleScript_IgnoresAndUsesRandomMove[]; extern const u8 BattleScript_MoveUsedLoafingAround[]; extern const u8 BattleScript_IgnoresAndFallsAsleep[]; extern const u8 BattleScript_IgnoresAndHitsItself[]; extern const u8 BattleScript_SubstituteFade[]; extern const u8 BattleScript_BerryCurePrlzEnd2[]; extern const u8 BattleScript_BerryCureParRet[]; extern const u8 BattleScript_BerryCurePsnEnd2[]; extern const u8 BattleScript_BerryCurePsnRet[]; extern const u8 BattleScript_BerryCureBrnEnd2[]; extern const u8 BattleScript_BerryCureBrnRet[]; extern const u8 BattleScript_BerryCureFrzEnd2[]; extern const u8 BattleScript_BerryCureFrzRet[]; extern const u8 BattleScript_BerryCureSlpEnd2[]; extern const u8 BattleScript_BerryCureSlpRet[]; extern const u8 BattleScript_BerryCureConfusionEnd2[]; extern const u8 BattleScript_BerryCureConfusionRet[]; extern const u8 BattleScript_BerryCureChosenStatusEnd2[]; extern const u8 BattleScript_BerryCureChosenStatusRet[]; extern const u8 BattleScript_WhiteHerbEnd2[]; extern const u8 BattleScript_WhiteHerbRet[]; extern const u8 BattleScript_ItemHealHP_RemoveItem[]; extern const u8 BattleScript_BerryPPHealEnd2[]; extern const u8 BattleScript_ItemHealHP_End2[]; extern const u8 BattleScript_ItemHealHP_Ret[]; extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[]; extern const u8 BattleScript_HangedOnMsg[]; extern const u8 BattleScript_BerryConfuseHealEnd2[]; extern const u8 BattleScript_BerryStatRaiseEnd2[]; extern const u8 BattleScript_BerryFocusEnergyEnd2[]; extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[]; extern const u8 BattleScript_ArenaTurnBeginning[]; extern const u8 BattleScript_82DB881[]; extern const u8 BattleScript_82DB8F3[]; extern const u8 BattleScript_82DAA0B[]; extern const u8 BattleScript_AskIfWantsToForfeitMatch[]; extern const u8 BattleScript_PrintPlayerForfeited[]; extern const u8 BattleScript_PrintPlayerForfeitedLinkBattle[]; extern const u8 BattleScript_BallThrow[]; extern const u8 BattleScript_BallThrowByWally[]; extern const u8 BattleScript_SafariBallThrow[]; extern const u8 BattleScript_SuccessBallThrow[]; extern const u8 BattleScript_WallyBallThrow[]; extern const u8 BattleScript_ShakeBallThrow[]; extern const u8 BattleScript_TrainerBallBlock[]; extern const u8 BattleScript_RunByUsingItem[]; extern const u8 BattleScript_ActionWatchesCarefully[]; extern const u8 BattleScript_ActionGetNear[]; extern const u8 BattleScript_ActionThrowPokeblock[]; extern const u8 BattleScript_EmbargoEndTurn[]; extern const u8 BattleScript_MagnetRiseEndTurn[]; extern const u8 BattleScript_TelekinesisEndTurn[]; extern const u8 BattleScript_HealBlockEndTurn[]; extern const u8 BattleScript_AquaRingHeal[]; extern const u8 BattleScript_AuroraVeilEnds[]; extern const u8 BattleScript_LuckyChantEnds[]; extern const u8 BattleScript_TailwindEnds[]; extern const u8 BattleScript_TrickRoomEnds[]; extern const u8 BattleScript_WonderRoomEnds[]; extern const u8 BattleScript_MagicRoomEnds[]; extern const u8 BattleScript_ElectricTerrainEnds[]; extern const u8 BattleScript_MistyTerrainEnds[]; extern const u8 BattleScript_GrassyTerrainEnds[]; extern const u8 BattleScript_PsychicTerrainEnds[]; extern const u8 BattleScript_MudSportEnds[]; extern const u8 BattleScript_WaterSportEnds[]; extern const u8 BattleScript_SturdiedMsg[]; extern const u8 BattleScript_GravityEnds[]; extern const u8 BattleScript_MoveStatDrain[]; extern const u8 BattleScript_MoveStatDrain_PPLoss[]; extern const u8 BattleScript_TargetAbilityStatRaise[]; extern const u8 BattleScript_AngryPointActivates[]; extern const u8 BattleScript_AttackerAbilityStatRaise[]; extern const u8 BattleScript_AttackerAbilityStatRaiseEnd3[]; extern const u8 BattleScript_PoisonHealActivates[]; extern const u8 BattleScript_BadDreamsActivates[]; extern const u8 BattleScript_SwitchInAbilityMsg[]; extern const u8 BattleScript_ToxicSpikesPoisoned[]; extern const u8 BattleScript_ToxicSpikesAbsorbed[]; extern const u8 BattleScript_StickyWebOnSwitchIn[]; extern const u8 BattleScript_SolarPowerActivates[]; extern const u8 BattleScript_CursedBodyActivates[]; extern const u8 BattleScript_MummyActivates[]; extern const u8 BattleScript_WeakArmorActivates[]; extern const u8 BattleScript_FellStingerRaisesStat[]; extern const u8 BattleScript_SnowWarningActivates[]; extern const u8 BattleScript_HarvestActivates[]; extern const u8 BattleScript_ImposterActivates[]; extern const u8 BattleScript_SelectingNotAllowedMoveAssaultVest[]; extern const u8 BattleScript_SelectingNotAllowedMoveGravity[]; extern const u8 BattleScript_MoveUsedGravityPrevents[]; extern const u8 BattleScript_SelectingNotAllowedMoveGravityInPalace[]; extern const u8 BattleScript_SelectingNotAllowedMoveHealBlock[]; extern const u8 BattleScript_MoveUsedHealBlockPrevents[]; extern const u8 BattleScript_SelectingNotAllowedMoveHealBlockInPalace[]; extern const u8 BattleScript_ToxicSpikesFree[]; extern const u8 BattleScript_StickyWebFree[]; extern const u8 BattleScript_StealthRockFree[]; extern const u8 BattleScript_MegaEvolution[]; extern const u8 BattleScript_MoveEffectRecoilWithStatus[]; extern const u8 BattleScript_EffectWithChance[]; extern const u8 BattleScript_MoveEffectClearSmog[]; extern const u8 BattleScript_ForceRandomSwitch[]; extern const u8 BattleScript_SideStatusWoreOffReturn[]; extern const u8 BattleScript_MoveEffectSmackDown[]; #endif // GUARD_BATTLE_SCRIPTS_H