.set LOCALID_ATTENDANT, 1 BattleFrontier_BattleTowerElevator_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerElevator_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerElevator_OnWarp .byte 0 BattleFrontier_BattleTowerElevator_OnFrame: map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerElevator_EventScript_EnterElevator .2byte 0 BattleFrontier_BattleTowerElevator_EventScript_EnterElevator:: setvar VAR_TEMP_0, 1 applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantEnter applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerEnter waitmovement 0 special BufferBattleTowerElevatorFloors waitse special MoveElevator waitstate delay 48 applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantExit applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerExit waitmovement 0 call BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoom end BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoom:: compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES call_if_eq BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridor compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES call_if_eq BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridor compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS call_if_eq BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoomMulti compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS call_if_eq BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridorMulti return BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridor:: warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR, 255, 8, 1 waitstate return BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoomMulti:: goto_if_unset FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER, BattleFrontier_BattleTowerElevator_EventScript_WarpToPartnerRoom warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR, 255, 7, 2 waitstate return BattleFrontier_BattleTowerElevator_EventScript_WarpToCorridorMulti:: warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR, 255, 7, 2 waitstate return BattleFrontier_BattleTowerElevator_EventScript_WarpToPartnerRoom:: warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM, 255, 10, 1 waitstate return BattleFrontier_BattleTowerElevator_Movement_AttendantEnter: walk_up walk_right face_down step_end BattleFrontier_BattleTowerElevator_Movement_PlayerEnter: walk_up walk_up face_down step_end BattleFrontier_BattleTowerElevator_Movement_AttendantExit: walk_down walk_down set_invisible step_end BattleFrontier_BattleTowerElevator_Movement_PlayerExit: walk_right walk_down walk_down step_end BattleFrontier_BattleTowerElevator_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerElevator_EventScript_TurnPlayerNorth .2byte 0 BattleFrontier_BattleTowerElevator_EventScript_TurnPlayerNorth:: setvar VAR_TEMP_1, 1 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end