BerryTreeScript:: special ObjectEventInteractionGetBerryTreeData switch VAR_0x8004 case BERRY_STAGE_SPARKLING, BerryTree_EventScript_Sparkling case BERRY_STAGE_NO_BERRY, BerryTree_EventScript_CheckSoil case BERRY_STAGE_PLANTED, BerryTree_EventScript_CheckBerryStage1 case BERRY_STAGE_SPROUTED, BerryTree_EventScript_CheckBerryStage2 case BERRY_STAGE_TALLER, BerryTree_EventScript_CheckBerryStage3 case BERRY_STAGE_FLOWERING, BerryTree_EventScript_CheckBerryStage4 case BERRY_STAGE_BERRIES, BerryTree_EventScript_CheckBerryFullyGrown end BerryTree_EventScript_Sparkling:: lockall message BerryTree_Text_ExclamationPoint waitmessage waitbuttonpress releaseall end BerryTree_EventScript_CheckSoil:: lock faceplayer specialvar VAR_RESULT, PlayerHasBerries goto_if_eq VAR_RESULT, TRUE, BerryTree_EventScript_WantToPlant message BerryTree_Text_ItsSoftLoamySoil waitmessage waitbuttonpress release end BerryTree_EventScript_WantToPlant:: msgbox BerryTree_Text_WantToPlant, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, BerryTree_EventScript_ChooseBerryToPlant goto_if_eq VAR_RESULT, NO, BerryTree_EventScript_CancelPlanting end BerryTree_EventScript_ChooseBerryToPlant:: fadescreen FADE_TO_BLACK closemessage special Bag_ChooseBerry waitstate goto_if_eq VAR_ITEM_ID, 0, BerryTree_EventScript_CancelPlanting removeitem VAR_ITEM_ID call BerryTree_EventScript_PlantBerry BerryTree_EventScript_CancelPlanting:: release end BerryTree_EventScript_CheckBerryStage1:: lockall special ObjectEventInteractionGetBerryCountString message BerryTree_Text_BerryGrowthStage1 waitmessage waitbuttonpress goto BerryTree_EventScript_WantToWater BerryTree_EventScript_CheckBerryStage2:: lockall special ObjectEventInteractionGetBerryName message BerryTree_Text_BerryGrowthStage2 waitmessage waitbuttonpress goto BerryTree_EventScript_WantToWater BerryTree_EventScript_CheckBerryStage3:: lockall special ObjectEventInteractionGetBerryName message BerryTree_Text_BerryGrowthStage3 waitmessage waitbuttonpress goto BerryTree_EventScript_WantToWater BerryTree_EventScript_CheckBerryStage4:: call BerryTree_EventScript_GetCareAdverb lockall special ObjectEventInteractionGetBerryName message BerryTree_Text_BerryGrowthStage4 waitmessage waitbuttonpress goto BerryTree_EventScript_WantToWater @ VAR_0x8005 here is the number of times watered @ Buffered by ObjectEventInteractionGetBerryTreeData BerryTree_EventScript_GetCareAdverb:: goto_if_eq VAR_0x8005, 0, BerryTree_EventScript_SetAdverbPoor goto_if_eq VAR_0x8005, 4, BerryTree_EventScript_SetAdverbGreat bufferstring STR_VAR_2, BerryTree_Text_CareAdverbGood return BerryTree_EventScript_SetAdverbGreat:: bufferstring STR_VAR_2, BerryTree_Text_CareAdverbGreat return BerryTree_EventScript_SetAdverbPoor:: bufferstring STR_VAR_2, BerryTree_Text_CareAdverbPoor return @ VAR_0x8006 here is the number of berries BerryTree_EventScript_CheckBerryFullyGrown:: buffernumberstring STR_VAR_2, VAR_0x8006 lock faceplayer special ObjectEventInteractionGetBerryCountString msgbox BerryTree_Text_WantToPick, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, BerryTree_EventScript_PickBerry goto_if_eq VAR_RESULT, NO, BerryTree_EventScript_CancelPickingBerry BerryTree_EventScript_PickBerry:: special ObjectEventInteractionPickBerryTree goto_if_eq VAR_0x8004, 0, BerryTree_EventScript_BerryPocketFull special IncrementDailyPickedBerries special ObjectEventInteractionRemoveBerryTree message BerryTree_Text_PickedTheBerry playfanfare MUS_OBTAIN_BERRY waitmessage waitfanfare waitbuttonpress message BerryTree_Text_PutAwayBerry waitmessage waitbuttonpress release end BerryTree_EventScript_BerryPocketFull:: message BerryTree_Text_BerryPocketFull waitmessage waitbuttonpress release end BerryTree_EventScript_CancelPickingBerry:: message BerryTree_Text_BerryLeftUnpicked waitmessage waitbuttonpress release end BerryTree_EventScript_ItemUsePlantBerry:: lockall special ObjectEventInteractionGetBerryTreeData call BerryTree_EventScript_PlantBerry releaseall end BerryTree_EventScript_WantToWater:: checkitem ITEM_WAILMER_PAIL goto_if_eq VAR_RESULT, FALSE, BerryTree_EventScript_DontWater special ObjectEventInteractionGetBerryName msgbox BerryTree_Text_WantToWater, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, BerryTree_EventScript_WaterBerry goto_if_eq VAR_RESULT, NO, BerryTree_EventScript_DontWater BerryTree_EventScript_DontWater:: releaseall end BerryTree_EventScript_ItemUseWailmerPail:: special ObjectEventInteractionGetBerryTreeData lockall BerryTree_EventScript_WaterBerry:: special ObjectEventInteractionGetBerryName message BerryTree_Text_WateredTheBerry waitmessage special ObjectEventInteractionWaterBerryTree special DoWateringBerryTreeAnim waitstate message BerryTree_Text_PlantIsDelighted waitmessage waitbuttonpress releaseall end BerryTree_EventScript_PlantBerry:: special ObjectEventInteractionPlantBerryTree incrementgamestat GAME_STAT_PLANTED_BERRIES special IncrementDailyPlantedBerries special ObjectEventInteractionGetBerryCountString message BerryTree_Text_PlantedOneBerry waitmessage waitbuttonpress return BerryTree_Text_ItsSoftLoamySoil: .string "It's soft, loamy soil.$" BerryTree_Text_WantToPlant: .string "It's soft, loamy soil.\n" .string "Want to plant a BERRY?$" BerryTree_Text_PlantedOneBerry: .string "{PLAYER} planted one {STR_VAR_1} in\n" .string "the soft, loamy soil.$" BerryTree_Text_BerryGrowthStage1: .string "One {STR_VAR_1} was planted here.$" BerryTree_Text_BerryGrowthStage2: .string "{STR_VAR_1} has sprouted.$" BerryTree_Text_BerryGrowthStage3: .string "This {STR_VAR_1} plant is growing taller.$" BerryTree_Text_BerryGrowthStage4: .string "These {STR_VAR_1} flowers are blooming\n" .string "{STR_VAR_2}.$" BerryTree_Text_CareAdverbGreat: .string "very beautifully$" BerryTree_Text_CareAdverbPoor: .string "cutely$" BerryTree_Text_CareAdverbGood: .string "prettily$" BerryTree_Text_WantToPick: .string "You found {STR_VAR_2} {STR_VAR_1}!\p" .string "Do you want to pick the\n" .string "{STR_VAR_1}?$" BerryTree_Text_PickedTheBerry: .string "{PLAYER} picked the {STR_VAR_2} {STR_VAR_1}.$" BerryTree_Text_PutAwayBerry: .string "{PLAYER} put away the {STR_VAR_1}\n" .string "in the BAG's BERRIES POCKET.\p" .string "The soil returned to its soft and\n" .string "loamy state.$" BerryTree_Text_BerryPocketFull: .string "The BAG's BERRIES POCKET is full.\p" .string "The {STR_VAR_1} couldn't be taken.$" BerryTree_Text_BerryLeftUnpicked: .string "{PLAYER} left the {STR_VAR_1}\n" .string "unpicked.$" BerryTree_Text_WantToWater: .string "Want to water the {STR_VAR_1} with the\n" .string "WAILMER PAIL?$" BerryTree_Text_WateredTheBerry: .string "{PLAYER} watered the {STR_VAR_1}.$" BerryTree_Text_PlantIsDelighted: .string "The plant seems to be delighted.$" BerryTree_Text_ExclamationPoint: .string "!$"