#include "global.h" #include "battle_tent.h" #include "overworld.h" #include "event_data.h" #include "region_map.h" #include "battle.h" #include "battle_setup.h" #include "battle_tower.h" #include "random.h" #include "item.h" #include "battle_factory_screen.h" #include "frontier_util.h" #include "string_util.h" #include "constants/items.h" #include "constants/layouts.h" #include "constants/region_map_sections.h" #include "constants/species.h" // This file's functions. static void sub_81B99D4(void); static void sub_81B9A28(void); static void sub_81B9A44(void); static void sub_81B9A60(void); static void sub_81B9A90(void); static void sub_81B9ABC(void); static void sub_81B9B00(void); static void sub_81B9B28(void); static void sub_81B9BA0(void); static void sub_81B9BF4(void); static void sub_81B9C10(void); static void sub_81B9C2C(void); static void sub_81B9C70(void); static void sub_81B9C98(void); static void sub_81B9CF0(void); static void sub_81B9D28(void); static void sub_81B9D7C(void); static void sub_81B9D98(void); static void sub_81B9DB4(void); static void sub_81B9DF8(void); static void sub_81B9E20(void); static void sub_81B9E78(void); static void sub_81B9E88(void); static void sub_81BA040(void); static void sub_81B9EC0(void); // IWRAM bss static IWRAM_DATA u16 sRandMonSetId; // const rom data void static (*const gUnknown_086160B4[])(void) = { sub_81B99D4, sub_81B9A28, sub_81B9A44, sub_81B9A60, sub_81B9A90, sub_81B9ABC, sub_81B9B00, sub_81B9B28 }; static const u16 sVerdanturfTentRewards[] = {ITEM_NEST_BALL}; void static (*const gUnknown_086160D8[])(void) = { sub_81B9BA0, sub_81B9BF4, sub_81B9C10, sub_81B9C2C, sub_81B9C70, sub_81B9C98, sub_81B9CF0 }; static const u16 sFallarborTentRewards[] = {ITEM_HYPER_POTION}; void static (*const gUnknown_086160F8[])(void) = { sub_81B9D28, sub_81B9D7C, sub_81B9D98, sub_81B9DB4, sub_81B9DF8, sub_81B9E20, sub_81B9E78, sub_81B9E88, sub_81BA040, sub_81B9EC0 }; static const u16 sSlateportTentRewards[] = {ITEM_FULL_HEAL}; // code void sub_81B99B4(void) { gUnknown_086160B4[gSpecialVar_0x8004](); } static void sub_81B99D4(void) { gSaveBlock2Ptr->frontier.field_CA8 = 0; gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0; gSaveBlock2Ptr->frontier.field_CA9_a = FALSE; SetDynamicWarp(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1); } static void sub_81B9A28(void) { gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_E6A; } static void sub_81B9A44(void) { gSaveBlock2Ptr->frontier.field_E6A = gSpecialVar_0x8006; } static void sub_81B9A60(void) { gTrainerBattleOpponent_A = (u32)((Random() % 255) * 5) / 64; SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0); } static void sub_81B9A90(void) { if (gTrainerBattleOpponent_A < 300) FrontierSpeechToString(gFacilityTrainers[gTrainerBattleOpponent_A].speechBefore); } static void sub_81B9ABC(void) { gSaveBlock2Ptr->frontier.field_CA8 = gSpecialVar_0x8005; VarSet(VAR_TEMP_0, 0); gSaveBlock2Ptr->frontier.field_CA9_a = TRUE; sub_81A4C30(); } static void sub_81B9B00(void) { gSaveBlock2Ptr->frontier.field_E6A = sVerdanturfTentRewards[Random() % ARRAY_COUNT(sVerdanturfTentRewards)]; } static void sub_81B9B28(void) { if (AddBagItem(gSaveBlock2Ptr->frontier.field_E6A, 1) == TRUE) { CopyItemName(gSaveBlock2Ptr->frontier.field_E6A, gStringVar1); gSaveBlock2Ptr->frontier.field_E6A = ITEM_NONE; gSpecialVar_Result = TRUE; } else { gSpecialVar_Result = FALSE; } } void sub_81B9B80(void) { gUnknown_086160D8[gSpecialVar_0x8004](); } static void sub_81B9BA0(void) { gSaveBlock2Ptr->frontier.field_CA8 = 0; gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0; gSaveBlock2Ptr->frontier.field_CA9_a = FALSE; SetDynamicWarp(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1); } static void sub_81B9BF4(void) { gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_E6C; } static void sub_81B9C10(void) { gSaveBlock2Ptr->frontier.field_E6C = gSpecialVar_0x8006; } static void sub_81B9C2C(void) { gSaveBlock2Ptr->frontier.field_CA8 = gSpecialVar_0x8005; VarSet(VAR_TEMP_0, 0); gSaveBlock2Ptr->frontier.field_CA9_a = TRUE; sub_81A4C30(); } static void sub_81B9C70(void) { gSaveBlock2Ptr->frontier.field_E6C = sFallarborTentRewards[Random() % ARRAY_COUNT(sFallarborTentRewards)]; } static void sub_81B9C98(void) { if (AddBagItem(gSaveBlock2Ptr->frontier.field_E6C, 1) == TRUE) { CopyItemName(gSaveBlock2Ptr->frontier.field_E6C, gStringVar1); gSaveBlock2Ptr->frontier.field_E6C = ITEM_NONE; gSpecialVar_Result = TRUE; } else { gSpecialVar_Result = FALSE; } } static void sub_81B9CF0(void) { GetFrontierTrainerName(gStringVar1, gTrainerBattleOpponent_A); } void sub_81B9D08(void) { gUnknown_086160F8[gSpecialVar_0x8004](); } static void sub_81B9D28(void) { gSaveBlock2Ptr->frontier.field_CA8 = 0; gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0; gSaveBlock2Ptr->frontier.field_CA9_a = FALSE; SetDynamicWarp(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1); } static void sub_81B9D7C(void) { gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_E6E; } static void sub_81B9D98(void) { gSaveBlock2Ptr->frontier.field_E6E = gSpecialVar_0x8006; } static void sub_81B9DB4(void) { gSaveBlock2Ptr->frontier.field_CA8 = gSpecialVar_0x8005; VarSet(VAR_TEMP_0, 0); gSaveBlock2Ptr->frontier.field_CA9_a = TRUE; sub_81A4C30(); } static void sub_81B9DF8(void) { gSaveBlock2Ptr->frontier.field_E6E = sSlateportTentRewards[Random() % ARRAY_COUNT(sSlateportTentRewards)]; } static void sub_81B9E20(void) { if (AddBagItem(gSaveBlock2Ptr->frontier.field_E6E, 1) == TRUE) { CopyItemName(gSaveBlock2Ptr->frontier.field_E6E, gStringVar1); gSaveBlock2Ptr->frontier.field_E6E = ITEM_NONE; gSpecialVar_Result = TRUE; } else { gSpecialVar_Result = FALSE; } } static void sub_81B9E78(void) { ZeroPlayerPartyMons(); DoBattleFactorySelectScreen(); } static void sub_81B9E88(void) { DoBattleFactorySwapScreen(); } bool8 InSlateportBattleTent(void) { return gMapHeader.regionMapSectionId == MAPSEC_SLATEPORT_CITY && (gMapHeader.mapLayoutId == LAYOUT_BATTLE_TENT_CORRIDOR || gMapHeader.mapLayoutId == LAYOUT_BATTLE_TENT_BATTLE_ROOM); } static void sub_81B9EC0(void) { s32 i, j; u8 firstMonId; u16 monSetId; u16 currSpecies; u16 species[PARTY_SIZE]; u16 monIds[PARTY_SIZE]; u16 heldItems[PARTY_SIZE]; firstMonId = 0; gFacilityTrainers = gSlateportBattleTentTrainers; for (i = 0; i < PARTY_SIZE; i++) { species[i] = 0; monIds[i] = 0; heldItems[i] = 0; } gFacilityTrainerMons = gSlateportBattleTentMons; currSpecies = SPECIES_NONE; i = 0; while (i != PARTY_SIZE) { // Cannot have two pokemon of the same species. monSetId = Random() % 70; for (j = firstMonId; j < firstMonId + i; j++) { u16 monId = monIds[j]; if (monIds[j] == monSetId) break; if (species[j] == gFacilityTrainerMons[monSetId].species) { if (currSpecies == SPECIES_NONE) currSpecies = gFacilityTrainerMons[monSetId].species; else break; } } if (j != i + firstMonId) continue; // Cannot have two same held items. for (j = firstMonId; j < i + firstMonId; j++) { if (heldItems[j] != 0 && heldItems[j] == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]) { if (gFacilityTrainerMons[monSetId].species == currSpecies) currSpecies = SPECIES_NONE; break; } } if (j != i + firstMonId) continue; gSaveBlock2Ptr->frontier.rentalMons[i].monId = monSetId; species[i] = gFacilityTrainerMons[monSetId].species; heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]; monIds[i] = monSetId; i++; } } static void sub_81BA040(void) { u16 trainerId; s32 i, j, k; register const u16 *monSets asm("r9"); // Fix me. Compiler insists on moving that variable into stack. u16 species[3]; u16 heldItems[3]; s32 setsCount = 0; gFacilityTrainers = gSlateportBattleTentTrainers; gFacilityTrainerMons = gSlateportBattleTentMons; while (1) { do { trainerId = Random() % 30; for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum; i++) { if (gSaveBlock2Ptr->frontier.trainerIds[i] == trainerId) break; } } while (i != gSaveBlock2Ptr->frontier.curChallengeBattleNum); gTrainerBattleOpponent_A = trainerId; while (gFacilityTrainers[gTrainerBattleOpponent_A].monSets[setsCount] != 0xFFFF) setsCount++; if (setsCount > 8) break; setsCount = 0; } if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 2) gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum] = gTrainerBattleOpponent_A; monSets = gFacilityTrainers[gTrainerBattleOpponent_A].monSets; i = 0; while (i != 3) { sRandMonSetId = monSets[Random() % setsCount]; for (j = 0; j < 6; j++) { if (gFacilityTrainerMons[sRandMonSetId].species == gFacilityTrainerMons[gSaveBlock2Ptr->frontier.rentalMons[j].monId].species) break; } if (j != 6) continue; for (k = 0; k < i; k++) { if (species[k] == gFacilityTrainerMons[sRandMonSetId].species) break; } if (k != i) continue; for (k = 0; k < i; k++) { if (heldItems[k] != 0 && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[sRandMonSetId].itemTableId]) break; } if (k != i) continue; species[i] = gFacilityTrainerMons[sRandMonSetId].species; heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[sRandMonSetId].itemTableId]; gUnknown_03006298[i] = sRandMonSetId; i++; } }