#ifndef GUARD_BATTLE_TOWER_H #define GUARD_BATTLE_TOWER_H struct RSBattleTowerRecord { /*0x00*/ u8 battleTowerLevelType; // 0 = level 50, 1 = level 100 /*0x01*/ u8 trainerClass; /*0x02*/ u16 winStreak; /*0x04*/ u8 name[8]; /*0x0C*/ u8 trainerId[4]; /*0x10*/ struct { u16 easyChat[6]; } greeting; /*0x1C*/ struct UnknownPokemonStruct party[3]; /*0xA0*/ u32 checksum; /*0xA4*/ u16 unk_11c8; }; struct EmeraldBattleTowerRecord { /*0x00*/ u8 battleTowerLevelType; // 0 = level 50, 1 = level 100 /*0x01*/ u8 trainerClass; /*0x02*/ u16 winStreak; /*0x04*/ u8 name[8]; /*0x0C*/ u8 trainerId[4]; /*0x10*/ struct { u16 easyChat[6]; } greeting; /*0x1C*/ u8 filler_1c[0x18]; /*0x34*/ struct UnknownPokemonStruct party[4]; /*0xe4*/ u8 language; u8 filler_e5[7]; }; union BattleTowerRecord { struct RSBattleTowerRecord ruby_sapphire; struct EmeraldBattleTowerRecord emerald; }; u16 sub_8164FCC(u8, u8); void sub_81659DC(union BattleTowerRecord *a0, union BattleTowerRecord *a1); bool32 sub_816587C(union BattleTowerRecord *, union BattleTowerRecord *); bool32 sub_8164F70(union BattleTowerRecord *); void sub_81628A0(union BattleTowerRecord *); #endif //GUARD_BATTLE_TOWER_H