#include "global.h" #include "test_battle.h" SINGLE_BATTLE_TEST("Volt Absorb heals 25% when hit by electric type moves") { GIVEN { ASSUME(gBattleMoves[MOVE_THUNDER_SHOCK].type == TYPE_ELECTRIC); PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(100); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_THUNDER_SHOCK); } } SCENE { ABILITY_POPUP(player, ABILITY_VOLT_ABSORB); HP_BAR(player, damage: -25); MESSAGE("Jolteon restored HP using its Volt Absorb!"); } } SINGLE_BATTLE_TEST("Volt Absorb does not activate if protected") { GIVEN { ASSUME(gBattleMoves[MOVE_THUNDER_SHOCK].type == TYPE_ELECTRIC); PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(100); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_PROTECT); MOVE(opponent, MOVE_THUNDER_SHOCK); } } SCENE { NONE_OF { ABILITY_POPUP(player, ABILITY_VOLT_ABSORB); HP_BAR(player); MESSAGE("Jolteon restored HP using its Volt Absorb!"); } } } SINGLE_BATTLE_TEST("Volt Absorb activates on status moves") { GIVEN { ASSUME(gBattleMoves[MOVE_THUNDER_WAVE].type == TYPE_ELECTRIC); ASSUME(gBattleMoves[MOVE_THUNDER_WAVE].split == SPLIT_STATUS); PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(100); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_THUNDER_WAVE); } } SCENE { ABILITY_POPUP(player, ABILITY_VOLT_ABSORB); HP_BAR(player, damage: -25); MESSAGE("Jolteon restored HP using its Volt Absorb!"); } } SINGLE_BATTLE_TEST("Volt Absorb is only triggered once on multi strike moves") { GIVEN { ASSUME(gBattleMoves[MOVE_FURY_SWIPES].type == TYPE_NORMAL); ASSUME(gBattleMoves[MOVE_FURY_SWIPES].effect == EFFECT_MULTI_HIT); PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(100); } OPPONENT(SPECIES_GRAVELER_ALOLAN) { Ability(ABILITY_GALVANIZE); } } WHEN { TURN { MOVE(opponent, MOVE_FURY_SWIPES); } } SCENE { ABILITY_POPUP(player, ABILITY_VOLT_ABSORB); HP_BAR(player, damage: -25); MESSAGE("Jolteon restored HP using its Volt Absorb!"); } } DOUBLE_BATTLE_TEST("Volt Absorb does not stop Electric Typed Explosion from damaging other pokemon") // Fixed issue #1961 { s16 damage1, damage2; GIVEN { ASSUME(gBattleMoves[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION); ASSUME(gBattleMoves[MOVE_EXPLOSION].type == TYPE_NORMAL); PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(100); } PLAYER(SPECIES_ABRA); OPPONENT(SPECIES_GRAVELER_ALOLAN) { Ability(ABILITY_GALVANIZE); } OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(opponentLeft, MOVE_EXPLOSION); } } SCENE { ABILITY_POPUP(playerLeft, ABILITY_VOLT_ABSORB); HP_BAR(playerLeft, damage: -25); MESSAGE("Jolteon restored HP using its Volt Absorb!"); HP_BAR(playerRight, captureDamage: &damage1); HP_BAR(opponentRight, captureDamage: &damage2); } THEN { EXPECT_NE(damage1, 0); EXPECT_NE(damage2, 0); } } SINGLE_BATTLE_TEST("Volt Absorb prevents Cell Battery from activating") { GIVEN { ASSUME(gBattleMoves[MOVE_THUNDER_SHOCK].type == TYPE_ELECTRIC); PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(100); Item(ITEM_CELL_BATTERY); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_THUNDER_SHOCK); } } SCENE { ABILITY_POPUP(player, ABILITY_VOLT_ABSORB); HP_BAR(player, damage: -25); MESSAGE("Jolteon restored HP using its Volt Absorb!"); NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Using Cell Battery, the Attack of Jolteon rose!"); } } }