#include "global.h" #include "test_battle.h" SINGLE_BATTLE_TEST("Limber prevents paralysis") { GIVEN { PLAYER(SPECIES_PERSIAN) { Ability(ABILITY_LIMBER); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_THUNDER_SHOCK); } } SCENE { HP_BAR(player); NONE_OF { ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player); } NONE_OF { STATUS_ICON(player, paralysis: TRUE); } } }