#include "global.h" #include "test_battle.h" // These tests cover all 3 effects: Stockpile, Spit up and Swallow. ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_STOCKPILE].effect == EFFECT_STOCKPILE); ASSUME(gBattleMoves[MOVE_SWALLOW].effect == EFFECT_SWALLOW); ASSUME(gBattleMoves[MOVE_SPIT_UP].effect == EFFECT_SPIT_UP); } SINGLE_BATTLE_TEST("Stockpile's count can go up only to 3") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_STOCKPILE); } TURN { MOVE(player, MOVE_STOCKPILE); } TURN { MOVE(player, MOVE_STOCKPILE); } TURN { MOVE(player, MOVE_STOCKPILE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player); MESSAGE("Wobbuffet stockpiled 1!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player); MESSAGE("Wobbuffet stockpiled 2!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player); MESSAGE("Wobbuffet stockpiled 3!"); NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player); MESSAGE("Wobbuffet can't stockpile any more!"); } } #define MAX_HP_TEST 400 SINGLE_BATTLE_TEST("Spit Up and Swallow don't work if used without Stockpile") { u32 move; PARAMETRIZE {move = MOVE_SWALLOW ;} PARAMETRIZE {move = MOVE_SPIT_UP ;} GIVEN { PLAYER(SPECIES_WOBBUFFET) {HP(10), MaxHP(MAX_HP_TEST) ;} OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, move); } TURN { MOVE(player, MOVE_STOCKPILE); } TURN { MOVE(player, move); } } SCENE { NOT ANIMATION(ANIM_TYPE_MOVE, move, player); if (move == MOVE_SWALLOW) MESSAGE("But it failed to swallow a thing!"); else MESSAGE("But it failed to spit up a thing!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player); MESSAGE("Wobbuffet stockpiled 1!"); ANIMATION(ANIM_TYPE_MOVE, move, player); if (move == MOVE_SPIT_UP) { HP_BAR(opponent); } else { HP_BAR(player); } } } SINGLE_BATTLE_TEST("Spit Up's power raises depending on Stockpile's count", s16 damage) { u8 count; PARAMETRIZE { count = 1;} PARAMETRIZE { count = 2;} PARAMETRIZE { count = 3;} GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_STOCKPILE); } if (count != 1){ TURN { MOVE(player, MOVE_STOCKPILE); } if (count == 3) { TURN { MOVE(player, MOVE_STOCKPILE); } } } TURN { MOVE(player, MOVE_SPIT_UP); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player); MESSAGE("Wobbuffet stockpiled 1!"); if (count != 1) { ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player); MESSAGE("Wobbuffet stockpiled 2!"); if (count == 3) { ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player); MESSAGE("Wobbuffet stockpiled 3!"); } } ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIT_UP, player); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage); EXPECT_MUL_EQ(results[0].damage, Q_4_12(3.0), results[2].damage); } } SINGLE_BATTLE_TEST("Swallow heals HP depending on Stockpile's count", s16 hpHeal) { u8 count; PARAMETRIZE { count = 1;} PARAMETRIZE { count = 2;} PARAMETRIZE { count = 3;} GIVEN { PLAYER(SPECIES_WOBBUFFET) {HP(1), MaxHP(MAX_HP_TEST); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_STOCKPILE); } if (count != 1){ TURN { MOVE(player, MOVE_STOCKPILE); } if (count == 3) { TURN { MOVE(player, MOVE_STOCKPILE); } } } TURN { MOVE(player, MOVE_SWALLOW); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player); MESSAGE("Wobbuffet stockpiled 1!"); if (count != 1) { ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player); MESSAGE("Wobbuffet stockpiled 2!"); if (count == 3) { ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player); MESSAGE("Wobbuffet stockpiled 3!"); } } ANIMATION(ANIM_TYPE_MOVE, MOVE_SWALLOW, player); HP_BAR(player, captureDamage: &results[i].hpHeal); } FINALLY { EXPECT_EQ(results[0].hpHeal, -(MAX_HP_TEST / 4)); EXPECT_EQ(results[1].hpHeal, -(MAX_HP_TEST / 2)); EXPECT_EQ(results[2].hpHeal, -(MAX_HP_TEST - 1)); } } SINGLE_BATTLE_TEST("Stockpile temporarily raises Def and Sp.Def", s16 dmgPyhsical, s16 dmgSpecial) { u16 move; PARAMETRIZE {move = MOVE_STOCKPILE;} PARAMETRIZE {move = MOVE_CELEBRATE;} GIVEN { ASSUME(B_STOCKPILE_RAISES_DEFS >= GEN_4); ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL); ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL); PLAYER(SPECIES_WOBBUFFET) {Speed(2); } OPPONENT(SPECIES_WOBBUFFET) {Speed(1); } } WHEN { TURN { MOVE(player, move); MOVE(opponent, MOVE_TACKLE); } TURN { MOVE(opponent, MOVE_GUST); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, move, player); if (move == MOVE_STOCKPILE) { MESSAGE("Wobbuffet stockpiled 1!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Wobbuffet's defense rose!"); MESSAGE("Wobbuffet's sp. defense rose!"); } ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent); HP_BAR(player, captureDamage: &results[i].dmgPyhsical); ANIMATION(ANIM_TYPE_MOVE, MOVE_GUST, opponent); HP_BAR(player, captureDamage: &results[i].dmgSpecial); } FINALLY { EXPECT_MUL_EQ(results[0].dmgPyhsical, Q_4_12(1.5), results[1].dmgPyhsical); EXPECT_MUL_EQ(results[0].dmgSpecial, Q_4_12(1.5), results[1].dmgSpecial); } } DOUBLE_BATTLE_TEST("Stockpile's Def and Sp.Def boost is lost after using Spit Up or Swallow", s16 dmgPyhsicalBefore, s16 dmgPhysicalAfter, s16 dmgSpecialBefore, s16 dmgSpecialAfter) { u8 count; u16 move; PARAMETRIZE {count = 1, move = MOVE_SPIT_UP;} PARAMETRIZE {count = 2, move = MOVE_SWALLOW;} PARAMETRIZE {count = 3, move = MOVE_SPIT_UP;} GIVEN { ASSUME(B_STOCKPILE_RAISES_DEFS >= GEN_4); ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL); ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL); PLAYER(SPECIES_WOBBUFFET) {Speed(4); HP(MAX_HP_TEST - 1); MaxHP(MAX_HP_TEST); } PLAYER(SPECIES_WOBBUFFET) {Speed(3); } OPPONENT(SPECIES_WOBBUFFET) {Speed(2); } OPPONENT(SPECIES_WOBBUFFET) {Speed(1); } } WHEN { TURN { MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft, criticalHit:FALSE); MOVE(opponentRight, MOVE_GUST, criticalHit:FALSE, target:playerLeft);} TURN { MOVE(playerLeft, MOVE_STOCKPILE);} if (count != 1) { TURN { MOVE(playerLeft, MOVE_STOCKPILE);} if (count == 3) { TURN { MOVE(playerLeft, MOVE_STOCKPILE);} } } TURN { MOVE(playerLeft, move, target:opponentLeft); MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft, criticalHit:FALSE); MOVE(opponentRight, MOVE_GUST, target:playerLeft, criticalHit:FALSE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft); HP_BAR(playerLeft, captureDamage: &results[i].dmgPyhsicalBefore); ANIMATION(ANIM_TYPE_MOVE, MOVE_GUST, opponentRight); HP_BAR(playerLeft, captureDamage: &results[i].dmgSpecialBefore); ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, playerLeft); if (count != 1) { ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, playerLeft); if (count == 3) { ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, playerLeft); } } ANIMATION(ANIM_TYPE_MOVE, move, playerLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); if (count == 1) { MESSAGE("Wobbuffet's defense fell!"); } else if (count == 2) { MESSAGE("Wobbuffet's defense harshly fell!"); } else { MESSAGE("Wobbuffet's defense severely fell!"); } ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); if (count == 1) { MESSAGE("Wobbuffet's sp. defense fell!"); } else if (count == 2) { MESSAGE("Wobbuffet's sp. defense harshly fell!"); } else { MESSAGE("Wobbuffet's sp. defense severely fell!"); } MESSAGE("Wobbuffet's stockpiled effect wore off!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft); HP_BAR(playerLeft, captureDamage: &results[i].dmgPhysicalAfter); ANIMATION(ANIM_TYPE_MOVE, MOVE_GUST, opponentRight); HP_BAR(playerLeft, captureDamage: &results[i].dmgSpecialAfter); } FINALLY { EXPECT_MUL_EQ(results[0].dmgPyhsicalBefore, UQ_4_12(1.0), results[0].dmgPhysicalAfter); EXPECT_MUL_EQ(results[0].dmgSpecialBefore, UQ_4_12(1.0), results[0].dmgSpecialAfter); EXPECT_MUL_EQ(results[1].dmgPyhsicalBefore, UQ_4_12(1.0), results[1].dmgPhysicalAfter); EXPECT_MUL_EQ(results[1].dmgSpecialBefore, UQ_4_12(1.0), results[1].dmgSpecialAfter); EXPECT_MUL_EQ(results[2].dmgPyhsicalBefore, UQ_4_12(1.0), results[2].dmgPhysicalAfter); EXPECT_MUL_EQ(results[2].dmgSpecialBefore, UQ_4_12(1.0), results[2].dmgSpecialAfter); } }