BattleFrontier_BattleTowerCorridor_MapScripts:: @ 8241AAA map_script 1, BattleFrontier_BattleTowerCorridor_MapScript1_241AB5 map_script 2, BattleFrontier_BattleTowerCorridor_MapScript2_241AE6 .byte 0 BattleFrontier_BattleTowerCorridor_MapScript1_241AB5: @ 8241AB5 compare VAR_0x8006, 1 goto_if_eq BattleFrontier_BattleTowerCorridor_EventScript_241AD3 setmetatile 12, 0, 519, 0 setmetatile 12, 1, 527, 0 end BattleFrontier_BattleTowerCorridor_EventScript_241AD3:: @ 8241AD3 setmetatile 15, 0, 519, 0 setmetatile 15, 1, 527, 0 end BattleFrontier_BattleTowerCorridor_MapScript2_241AE6: @ 8241AE6 map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerCorridor_EventScript_241AF0 .2byte 0 BattleFrontier_BattleTowerCorridor_EventScript_241AF0:: @ 8241AF0 setvar VAR_TEMP_0, 1 compare VAR_0x8006, 1 goto_if_eq BattleFrontier_BattleTowerCorridor_EventScript_241B16 applymovement 1, BattleFrontier_BattleTowerCorridor_Movement_241B3A applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_241B39 waitmovement 0 goto BattleFrontier_BattleTowerCorridor_EventScript_241B27 BattleFrontier_BattleTowerCorridor_EventScript_241B16:: @ 8241B16 applymovement 1, BattleFrontier_BattleTowerCorridor_Movement_241B37 applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_241B36 waitmovement 0 BattleFrontier_BattleTowerCorridor_EventScript_241B27:: @ 8241B27 setvar VAR_TEMP_0, 0 warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 255, 4, 8 waitstate end BattleFrontier_BattleTowerCorridor_Movement_241B36: @ 8241B36 walk_right BattleFrontier_BattleTowerCorridor_Movement_241B37: @ 8241B37 walk_right walk_right BattleFrontier_BattleTowerCorridor_Movement_241B39: @ 8241B39 walk_right BattleFrontier_BattleTowerCorridor_Movement_241B3A: @ 8241B3A walk_right walk_right walk_right walk_up set_invisible step_end