SootopolisCity_MysteryEventsHouse_B1F_MapScripts:: @ 8227E4F map_script 3, SootopolisCity_MysteryEventsHouse_B1F_MapScript1_227E5A map_script 2, SootopolisCity_MysteryEventsHouse_B1F_MapScript2_227E5E .byte 0 SootopolisCity_MysteryEventsHouse_B1F_MapScript1_227E5A: @ 8227E5A special SetEReaderTrainerGfxId end SootopolisCity_MysteryEventsHouse_B1F_MapScript2_227E5E: @ 8227E5E map_script_2 VAR_TEMP_1, 0, SootopolisCity_MysteryEventsHouse_B1F_EventScript_227E68 .2byte 0 SootopolisCity_MysteryEventsHouse_B1F_EventScript_227E68:: @ 8227E68 lockall applymovement 255, SootopolisCity_MysteryEventsHouse_B1F_Movement_227EF3 waitmovement 0 special CopyEReaderTrainerGreeting msgbox gStringVar4, MSGBOX_DEFAULT closemessage setvar VAR_0x8004, SPECIAL_BATTLE_EREADER setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate compare VAR_RESULT, 3 call_if 1, SootopolisCity_MysteryEventsHouse_B1F_EventScript_227ECF compare VAR_RESULT, 1 call_if 1, SootopolisCity_MysteryEventsHouse_B1F_EventScript_227EDD compare VAR_RESULT, 2 call_if 1, SootopolisCity_MysteryEventsHouse_B1F_EventScript_227EE8 closemessage special HealPlayerParty applymovement 255, SootopolisCity_MysteryEventsHouse_B1F_Movement_227EF9 waitmovement 0 special LoadPlayerParty setvar VAR_TEMP_1, 1 warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F, 255, 3, 1 waitstate releaseall end SootopolisCity_MysteryEventsHouse_B1F_EventScript_227ECF:: @ 8227ECF setvar VAR_0x40C0, 3 msgbox SootopolisCity_MysteryEventsHouse_B1F_Text_227D40, MSGBOX_DEFAULT return SootopolisCity_MysteryEventsHouse_B1F_EventScript_227EDD:: @ 8227EDD setvar VAR_0x40C0, 1 special ShowFieldMessageStringVar4 waitmessage waitbuttonpress return SootopolisCity_MysteryEventsHouse_B1F_EventScript_227EE8:: @ 8227EE8 setvar VAR_0x40C0, 2 special ShowFieldMessageStringVar4 waitmessage waitbuttonpress return SootopolisCity_MysteryEventsHouse_B1F_Movement_227EF3: @ 8227EF3 walk_down walk_down walk_down walk_right walk_right step_end SootopolisCity_MysteryEventsHouse_B1F_Movement_227EF9: @ 8227EF9 walk_left walk_left walk_up walk_up walk_up walk_up delay_8 step_end