#include "global.h" #include "main.h" #include "gpu_regs.h" #include "m4a.h" #include "load_save.h" #include "save.h" #include "new_game.h" #include "overworld.h" #include "alloc.h" void sub_81700F8(void) { u16 imeBackup; imeBackup = REG_IME; REG_IME = 0; RegisterRamReset(0x00000001); ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_FORCED_BLANK); REG_IME = imeBackup; gMain.inBattle = FALSE; SetSaveBlocksPointers(sub_815355C()); sub_808447C(); Save_ResetSaveCounters(); Save_LoadGameData(0); if (gSaveFileStatus == 0 || gSaveFileStatus == 2) Sav2_ClearSetDefault(); SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound); InitHeap(gHeap, HEAP_SIZE); SetMainCallback2(CB2_ContinueSavedGame); }