#include "global.h" #include "sprite.h" #include "main.h" #include "palette.h" #define MAX_SPRITE_COPY_REQUESTS 64 #define OAM_MATRIX_COUNT 32 #define sAnchorX data[6] #define sAnchorY data[7] #define SET_SPRITE_TILE_RANGE(index, start, count) \ { \ sSpriteTileRanges[index * 2] = start; \ (sSpriteTileRanges + 1)[index * 2] = count; \ } #define ALLOC_SPRITE_TILE(n) \ { \ sSpriteTileAllocBitmap[(n) / 8] |= (1 << ((n) % 8)); \ } #define FREE_SPRITE_TILE(n) \ { \ sSpriteTileAllocBitmap[(n) / 8] &= ~(1 << ((n) % 8)); \ } #define SPRITE_TILE_IS_ALLOCATED(n) ((sSpriteTileAllocBitmap[(n) / 8] >> ((n) % 8)) & 1) struct SpriteCopyRequest { const u8 *src; u8 *dest; u16 size; }; struct OamDimensions32 { s32 width; s32 height; }; struct OamDimensions { s8 width; s8 height; }; static void SortSprites(u32 *spritePriorities, s32 n); static u8 CreateSpriteAt(u8 index, const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority); static void ResetOamMatrices(void); static void ResetSprite(struct Sprite *sprite); static s16 AllocSpriteTiles(u16 tileCount); static void RequestSpriteFrameImageCopy(u16 index, u16 tileNum, const struct SpriteFrameImage *images); static void ResetAllSprites(void); static void BeginAnim(struct Sprite *sprite); static void ContinueAnim(struct Sprite *sprite); static void AnimCmd_frame(struct Sprite *sprite); static void AnimCmd_end(struct Sprite *sprite); static void AnimCmd_jump(struct Sprite *sprite); static void AnimCmd_loop(struct Sprite *sprite); static void BeginAnimLoop(struct Sprite *sprite); static void ContinueAnimLoop(struct Sprite *sprite); static void JumpToTopOfAnimLoop(struct Sprite *sprite); static void BeginAffineAnim(struct Sprite *sprite); static void ContinueAffineAnim(struct Sprite *sprite); static void AffineAnimDelay(u8 matrixNum, struct Sprite *sprite); static void AffineAnimCmd_loop(u8 matrixNum, struct Sprite *sprite); static void BeginAffineAnimLoop(u8 matrixNum, struct Sprite *sprite); static void ContinueAffineAnimLoop(u8 matrixNum, struct Sprite *sprite); static void JumpToTopOfAffineAnimLoop(u8 matrixNum, struct Sprite *sprite); static void AffineAnimCmd_jump(u8 matrixNum, struct Sprite *sprite); static void AffineAnimCmd_end(u8 matrixNum, struct Sprite *sprite); static void AffineAnimCmd_frame(u8 matrixNum, struct Sprite *sprite); static void CopyOamMatrix(u8 destMatrixIndex, struct OamMatrix *srcMatrix); static u8 GetSpriteMatrixNum(struct Sprite *sprite); static void SetSpriteOamFlipBits(struct Sprite *sprite, u8 hFlip, u8 vFlip); static void AffineAnimStateRestartAnim(u8 matrixNum); static void AffineAnimStateStartAnim(u8 matrixNum, u8 animNum); static void AffineAnimStateReset(u8 matrixNum); static void ApplyAffineAnimFrameAbsolute(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd); static void DecrementAnimDelayCounter(struct Sprite *sprite); static bool8 DecrementAffineAnimDelayCounter(struct Sprite *sprite, u8 matrixNum); static void ApplyAffineAnimFrameRelativeAndUpdateMatrix(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd); static s16 ConvertScaleParam(s16 scale); static void GetAffineAnimFrame(u8 matrixNum, struct Sprite *sprite, struct AffineAnimFrameCmd *frameCmd); static void ApplyAffineAnimFrame(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd); static u8 IndexOfSpriteTileTag(u16 tag); static void AllocSpriteTileRange(u16 tag, u16 start, u16 count); static void DoLoadSpritePalette(const u16 *src, u16 paletteOffset); static void UpdateSpriteMatrixAnchorPos(struct Sprite *, s32, s32); typedef void (*AnimFunc)(struct Sprite *); typedef void (*AnimCmdFunc)(struct Sprite *); typedef void (*AffineAnimCmdFunc)(u8 matrixNum, struct Sprite *); #define DUMMY_OAM_DATA \ { \ .y = DISPLAY_HEIGHT, \ .affineMode = ST_OAM_AFFINE_OFF, \ .objMode = 0, \ .mosaic = FALSE, \ .bpp = 0, \ .shape = SPRITE_SHAPE(8x8), \ .x = DISPLAY_WIDTH + 64, \ .matrixNum = 0, \ .size = SPRITE_SIZE(8x8), \ .tileNum = 0, \ .priority = 3, /* lowest priority */ \ .paletteNum = 0, \ .affineParam = 0 \ } #define ANIM_END 0xFFFF #define AFFINE_ANIM_END 0x7FFF // forward declarations const union AnimCmd * const gDummySpriteAnimTable[]; const union AffineAnimCmd * const gDummySpriteAffineAnimTable[]; const struct SpriteTemplate gDummySpriteTemplate; // Unreferenced data. Also unreferenced in R/S. static const u8 sUnknownData[24] = { 0x01, 0x04, 0x10, 0x40, 0x02, 0x04, 0x08, 0x20, 0x02, 0x04, 0x08, 0x20, 0x01, 0x04, 0x10, 0x40, 0x02, 0x04, 0x08, 0x20, 0x02, 0x04, 0x08, 0x20, }; static const u8 sCenterToCornerVecTable[3][4][2] = { { // square { -4, -4 }, { -8, -8 }, { -16, -16 }, { -32, -32 }, }, { // horizontal rectangle { -8, -4 }, { -16, -4 }, { -16, -8 }, { -32, -16 }, }, { // vertical rectangle { -4, -8 }, { -4, -16 }, { -8, -16 }, { -16, -32 }, }, }; static const struct Sprite sDummySprite = { .oam = DUMMY_OAM_DATA, .anims = gDummySpriteAnimTable, .affineAnims = gDummySpriteAffineAnimTable, .template = &gDummySpriteTemplate, .callback = SpriteCallbackDummy, .x = DISPLAY_WIDTH + 64, .y = DISPLAY_HEIGHT, .subpriority = 0xFF }; const struct OamData gDummyOamData = DUMMY_OAM_DATA; static const union AnimCmd sDummyAnim = { ANIM_END }; const union AnimCmd * const gDummySpriteAnimTable[] = { &sDummyAnim }; static const union AffineAnimCmd sDummyAffineAnim = { AFFINE_ANIM_END }; const union AffineAnimCmd * const gDummySpriteAffineAnimTable[] = { &sDummyAffineAnim }; const struct SpriteTemplate gDummySpriteTemplate = { .tileTag = 0, .paletteTag = TAG_NONE, .oam = &gDummyOamData, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const AnimFunc sAnimFuncs[] = { ContinueAnim, BeginAnim, }; static const AnimFunc sAffineAnimFuncs[] = { ContinueAffineAnim, BeginAffineAnim, }; static const AnimCmdFunc sAnimCmdFuncs[] = { AnimCmd_loop, AnimCmd_jump, AnimCmd_end, AnimCmd_frame, }; static const AffineAnimCmdFunc sAffineAnimCmdFuncs[] = { AffineAnimCmd_loop, AffineAnimCmd_jump, AffineAnimCmd_end, AffineAnimCmd_frame, }; static const struct OamDimensions32 sOamDimensions32[3][4] = { [ST_OAM_SQUARE] = { [SPRITE_SIZE(8x8)] = { 8, 8 }, [SPRITE_SIZE(16x16)] = { 16, 16 }, [SPRITE_SIZE(32x32)] = { 32, 32 }, [SPRITE_SIZE(64x64)] = { 64, 64 }, }, [ST_OAM_H_RECTANGLE] = { [SPRITE_SIZE(16x8)] = { 16, 8 }, [SPRITE_SIZE(32x8)] = { 32, 8 }, [SPRITE_SIZE(32x16)] = { 32, 16 }, [SPRITE_SIZE(64x32)] = { 64, 32 }, }, [ST_OAM_V_RECTANGLE] = { [SPRITE_SIZE(8x16)] = { 8, 16 }, [SPRITE_SIZE(8x32)] = { 8, 32 }, [SPRITE_SIZE(16x32)] = { 16, 32 }, [SPRITE_SIZE(32x64)] = { 32, 64 }, }, }; static const struct OamDimensions sOamDimensions[3][4] = { [ST_OAM_SQUARE] = { [SPRITE_SIZE(8x8)] = { 8, 8 }, [SPRITE_SIZE(16x16)] = { 16, 16 }, [SPRITE_SIZE(32x32)] = { 32, 32 }, [SPRITE_SIZE(64x64)] = { 64, 64 }, }, [ST_OAM_H_RECTANGLE] = { [SPRITE_SIZE(16x8)] = { 16, 8 }, [SPRITE_SIZE(32x8)] = { 32, 8 }, [SPRITE_SIZE(32x16)] = { 32, 16 }, [SPRITE_SIZE(64x32)] = { 64, 32 }, }, [ST_OAM_V_RECTANGLE] = { [SPRITE_SIZE(8x16)] = { 8, 16 }, [SPRITE_SIZE(8x32)] = { 8, 32 }, [SPRITE_SIZE(16x32)] = { 16, 32 }, [SPRITE_SIZE(32x64)] = { 32, 64 }, }, }; // iwram bss static u16 sSpriteTileRangeTags[MAX_SPRITES]; static u16 sSpriteTileRanges[MAX_SPRITES * 2]; static struct AffineAnimState sAffineAnimStates[OAM_MATRIX_COUNT]; static u16 sSpritePaletteTags[16]; // iwram common u32 gOamMatrixAllocBitmap; u8 gReservedSpritePaletteCount; EWRAM_DATA struct Sprite gSprites[MAX_SPRITES + 1] = {0}; EWRAM_DATA static u8 sSpriteOrder[MAX_SPRITES] = {0}; EWRAM_DATA static bool8 sShouldProcessSpriteCopyRequests = 0; EWRAM_DATA static u8 sSpriteCopyRequestCount = 0; EWRAM_DATA static struct SpriteCopyRequest sSpriteCopyRequests[MAX_SPRITES] = {0}; EWRAM_DATA u8 gOamLimit = 0; static EWRAM_DATA u8 gOamDummyIndex = 0; EWRAM_DATA u16 gReservedSpriteTileCount = 0; EWRAM_DATA static u8 sSpriteTileAllocBitmap[128] = {0}; EWRAM_DATA s16 gSpriteCoordOffsetX = 0; EWRAM_DATA s16 gSpriteCoordOffsetY = 0; EWRAM_DATA struct OamMatrix gOamMatrices[OAM_MATRIX_COUNT] = {0}; EWRAM_DATA bool8 gAffineAnimsDisabled = FALSE; void ResetSpriteData(void) { ResetOamRange(0, 128); gOamDummyIndex = 0; ResetAllSprites(); ClearSpriteCopyRequests(); ResetAffineAnimData(); FreeSpriteTileRanges(); gOamLimit = 64; gReservedSpriteTileCount = 0; AllocSpriteTiles(0); gSpriteCoordOffsetX = 0; gSpriteCoordOffsetY = 0; } void AnimateSprites(void) { u8 i; for (i = 0; i < MAX_SPRITES; i++) { struct Sprite *sprite = &gSprites[i]; if (sprite->inUse) { sprite->callback(sprite); if (sprite->inUse) AnimateSprite(sprite); } } } void BuildOamBuffer(void) { bool32 oamLoadDisabled; u32 i, stride; u8 oamIndex; // All attributes which affect sorting packed into a single u32: // { priority:2, subpriority:8, y:9, :5, index:8 }. // Index has its own byte even though it only needs 6 bits so that // we can load it with a ldrb instead of having to mask out the // bottom 6 bits. u32 spritePriorities[MAX_SPRITES]; s32 toSort = 0; u8 skippedSprites[MAX_SPRITES]; u32 skippedSpritesN = 0; u32 matrices = 0; for (i = 0; i < MAX_SPRITES; i++) { // Reuse existing sSpriteOrder because we expect the order to be // relatively stable between frames. u32 index = sSpriteOrder[i]; struct Sprite *sprite = &gSprites[index]; s32 y; if (!sprite->inUse || sprite->invisible) { skippedSprites[skippedSpritesN++] = index; continue; } if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK) matrices |= 1 << sprite->oam.matrixNum; if (sprite->coordOffsetEnabled) { sprite->oam.x = sprite->x + sprite->x2 + sprite->centerToCornerVecX + gSpriteCoordOffsetX; sprite->oam.y = sprite->y + sprite->y2 + sprite->centerToCornerVecY + gSpriteCoordOffsetY; } else { sprite->oam.x = sprite->x + sprite->x2 + sprite->centerToCornerVecX; sprite->oam.y = sprite->y + sprite->y2 + sprite->centerToCornerVecY; } y = sprite->oam.y; if (y >= DISPLAY_HEIGHT) { y -= 256; } else if (sprite->oam.affineMode == ST_OAM_AFFINE_DOUBLE && sprite->oam.size == ST_OAM_SIZE_3) { u32 shape = sprite->oam.shape; if (shape == ST_OAM_SQUARE || shape == ST_OAM_V_RECTANGLE) { if (y > 128) y -= 256; } } // y in [-128...159], so (159 - y) in [0..287]. spritePriorities[toSort++] = (sprite->oam.priority << 30) | (sprite->subpriority << 22) | (((159 - y) & 0x1FF) << 13) | (index << 0); } SortSprites(spritePriorities, toSort); for (i = 0; i < toSort; i++) sSpriteOrder[i] = spritePriorities[i] & 0xFF; for (i = 0; i < skippedSpritesN; i++) sSpriteOrder[toSort + i] = skippedSprites[i]; oamLoadDisabled = gMain.oamLoadDisabled; gMain.oamLoadDisabled = TRUE; for (i = 0, oamIndex = 0; i < toSort; i++) { if (AddSpriteToOamBuffer(&gSprites[spritePriorities[i] & 0xFF], &oamIndex)) break; } for (i = oamIndex; i < gOamDummyIndex; i++) gMain.oamBuffer[i] = gDummyOamData; gOamDummyIndex = oamIndex; for (i = 0; matrices != 0; i++, matrices >>= 1) { if (matrices & 1) { u32 base = 4 * i; gMain.oamBuffer[base + 0].affineParam = gOamMatrices[i].a; gMain.oamBuffer[base + 1].affineParam = gOamMatrices[i].b; gMain.oamBuffer[base + 2].affineParam = gOamMatrices[i].c; gMain.oamBuffer[base + 3].affineParam = gOamMatrices[i].d; } } gMain.oamLoadDisabled = oamLoadDisabled; sShouldProcessSpriteCopyRequests = TRUE; } static inline void InsertionSort(u32 *spritePriorities, s32 n) { s32 i = 1; while (i < n) { u32 x = spritePriorities[i]; s32 j = i - 1; while (j >= 0 && spritePriorities[j] > x) { spritePriorities[j + 1] = spritePriorities[j]; j--; } spritePriorities[j + 1] = x; i++; } } static void SortSprites(u32 *spritePriorities, s32 n) { InsertionSort(spritePriorities, n); } u8 CreateSprite(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority) { u8 i; for (i = 0; i < MAX_SPRITES; i++) if (!gSprites[i].inUse) return CreateSpriteAt(i, template, x, y, subpriority); return MAX_SPRITES; } u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority) { s16 i; for (i = MAX_SPRITES - 1; i > -1; i--) if (!gSprites[i].inUse) return CreateSpriteAt(i, template, x, y, subpriority); return MAX_SPRITES; } u8 CreateInvisibleSprite(void (*callback)(struct Sprite *)) { u8 index = CreateSprite(&gDummySpriteTemplate, 0, 0, 31); if (index == MAX_SPRITES) { return MAX_SPRITES; } else { gSprites[index].invisible = TRUE; gSprites[index].callback = callback; return index; } } u8 CreateSpriteAt(u8 index, const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority) { struct Sprite *sprite = &gSprites[index]; ResetSprite(sprite); sprite->inUse = TRUE; sprite->animBeginning = TRUE; sprite->affineAnimBeginning = TRUE; sprite->usingSheet = TRUE; sprite->subpriority = subpriority; sprite->oam = *template->oam; sprite->anims = template->anims; sprite->affineAnims = template->affineAnims; sprite->template = template; sprite->callback = template->callback; sprite->x = x; sprite->y = y; CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); if (template->tileTag == TAG_NONE) { s16 tileNum; sprite->images = template->images; tileNum = AllocSpriteTiles((u8)(sprite->images->size / TILE_SIZE_4BPP)); if (tileNum == -1) { ResetSprite(sprite); return MAX_SPRITES; } sprite->oam.tileNum = tileNum; sprite->usingSheet = FALSE; sprite->sheetTileStart = 0; } else { sprite->sheetTileStart = GetSpriteTileStartByTag(template->tileTag); SetSpriteSheetFrameTileNum(sprite); } if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK) InitSpriteAffineAnim(sprite); if (template->paletteTag != TAG_NONE) sprite->oam.paletteNum = IndexOfSpritePaletteTag(template->paletteTag); return index; } u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority) { u8 i; for (i = 0; i < MAX_SPRITES; i++) { struct Sprite *sprite = &gSprites[i]; if (!gSprites[i].inUse) { u8 index = CreateSpriteAt(i, template, x, y, subpriority); if (index == MAX_SPRITES) return MAX_SPRITES; gSprites[i].callback(sprite); if (gSprites[i].inUse) AnimateSprite(sprite); return index; } } return MAX_SPRITES; } void DestroySprite(struct Sprite *sprite) { if (sprite->inUse) { if (!sprite->usingSheet) { u16 i; u16 tileEnd = (sprite->images->size / TILE_SIZE_4BPP) + sprite->oam.tileNum; for (i = sprite->oam.tileNum; i < tileEnd; i++) FREE_SPRITE_TILE(i); } ResetSprite(sprite); } } void ResetOamRange(u8 start, u8 end) { u8 i; for (i = start; i < end; i++) gMain.oamBuffer[i] = *(struct OamData *)&gDummyOamData; } void LoadOam(void) { if (!gMain.oamLoadDisabled) CpuCopy32(gMain.oamBuffer, (void *)OAM, sizeof(gMain.oamBuffer)); } void ClearSpriteCopyRequests(void) { u8 i; sShouldProcessSpriteCopyRequests = FALSE; sSpriteCopyRequestCount = 0; for (i = 0; i < MAX_SPRITE_COPY_REQUESTS; i++) { sSpriteCopyRequests[i].src = 0; sSpriteCopyRequests[i].dest = 0; sSpriteCopyRequests[i].size = 0; } } void ResetOamMatrices(void) { u8 i; for (i = 0; i < OAM_MATRIX_COUNT; i++) { // set to identity matrix gOamMatrices[i].a = 0x0100; gOamMatrices[i].b = 0x0000; gOamMatrices[i].c = 0x0000; gOamMatrices[i].d = 0x0100; } } void SetOamMatrix(u8 matrixNum, u16 a, u16 b, u16 c, u16 d) { gOamMatrices[matrixNum].a = a; gOamMatrices[matrixNum].b = b; gOamMatrices[matrixNum].c = c; gOamMatrices[matrixNum].d = d; } void ResetSprite(struct Sprite *sprite) { *sprite = sDummySprite; } void CalcCenterToCornerVec(struct Sprite *sprite, u8 shape, u8 size, u8 affineMode) { u8 x = sCenterToCornerVecTable[shape][size][0]; u8 y = sCenterToCornerVecTable[shape][size][1]; if (affineMode & ST_OAM_AFFINE_DOUBLE_MASK) { x *= 2; y *= 2; } sprite->centerToCornerVecX = x; sprite->centerToCornerVecY = y; } s16 AllocSpriteTiles(u16 tileCount) { u16 i; s16 start; u16 numTilesFound; if (tileCount == 0) { // Free all unreserved tiles if the tile count is 0. for (i = gReservedSpriteTileCount; i < TOTAL_OBJ_TILE_COUNT; i++) FREE_SPRITE_TILE(i); return 0; } i = gReservedSpriteTileCount; for (;;) { while (SPRITE_TILE_IS_ALLOCATED(i)) { i++; if (i == TOTAL_OBJ_TILE_COUNT) return -1; } start = i; numTilesFound = 1; while (numTilesFound != tileCount) { i++; if (i == TOTAL_OBJ_TILE_COUNT) return -1; if (!SPRITE_TILE_IS_ALLOCATED(i)) numTilesFound++; else break; } if (numTilesFound == tileCount) break; } for (i = start; i < tileCount + start; i++) ALLOC_SPRITE_TILE(i); return start; } u8 SpriteTileAllocBitmapOp(u16 bit, u8 op) { u8 index = bit / 8; u8 shift = bit % 8; u8 val = bit % 8; u8 retVal = 0; if (op == 0) { val = ~(1 << val); sSpriteTileAllocBitmap[index] &= val; } else if (op == 1) { val = (1 << val); sSpriteTileAllocBitmap[index] |= val; } else { retVal = 1 << shift; retVal &= sSpriteTileAllocBitmap[index]; } return retVal; } void SpriteCallbackDummy(struct Sprite *sprite) { } void ProcessSpriteCopyRequests(void) { if (sShouldProcessSpriteCopyRequests) { u8 i = 0; while (sSpriteCopyRequestCount > 0) { CpuCopy16(sSpriteCopyRequests[i].src, sSpriteCopyRequests[i].dest, sSpriteCopyRequests[i].size); sSpriteCopyRequestCount--; i++; } sShouldProcessSpriteCopyRequests = FALSE; } } void RequestSpriteFrameImageCopy(u16 index, u16 tileNum, const struct SpriteFrameImage *images) { if (sSpriteCopyRequestCount < MAX_SPRITE_COPY_REQUESTS) { sSpriteCopyRequests[sSpriteCopyRequestCount].src = images[index].data; sSpriteCopyRequests[sSpriteCopyRequestCount].dest = (u8 *)OBJ_VRAM0 + TILE_SIZE_4BPP * tileNum; sSpriteCopyRequests[sSpriteCopyRequestCount].size = images[index].size; sSpriteCopyRequestCount++; } } void RequestSpriteCopy(const u8 *src, u8 *dest, u16 size) { if (sSpriteCopyRequestCount < MAX_SPRITE_COPY_REQUESTS) { sSpriteCopyRequests[sSpriteCopyRequestCount].src = src; sSpriteCopyRequests[sSpriteCopyRequestCount].dest = dest; sSpriteCopyRequests[sSpriteCopyRequestCount].size = size; sSpriteCopyRequestCount++; } } void CopyFromSprites(u8 *dest) { u32 i; u8 *src = (u8 *)gSprites; for (i = 0; i < sizeof(struct Sprite) * MAX_SPRITES; i++) { *dest = *src; dest++; src++; } } void CopyToSprites(u8 *src) { u32 i; u8 *dest = (u8 *)gSprites; for (i = 0; i < sizeof(struct Sprite) * MAX_SPRITES; i++) { *dest = *src; src++; dest++; } } void ResetAllSprites(void) { u32 i; for (i = 0; i < MAX_SPRITES; i++) { ResetSprite(&gSprites[i]); sSpriteOrder[i] = i; } ResetSprite(&gSprites[i]); } void FreeSpriteTiles(struct Sprite *sprite) { // UB: template pointer may point to freed temporary storage #ifdef UBFIX if (!sprite || !sprite->template) return; #endif if (sprite->template->tileTag != TAG_NONE) FreeSpriteTilesByTag(sprite->template->tileTag); } void FreeSpritePalette(struct Sprite *sprite) { // UB: template pointer may point to freed temporary storage #ifdef UBFIX if (!sprite || !sprite->template) return; #endif FreeSpritePaletteByTag(sprite->template->paletteTag); } void FreeSpriteOamMatrix(struct Sprite *sprite) { if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK) { FreeOamMatrix(sprite->oam.matrixNum); sprite->oam.affineMode = ST_OAM_AFFINE_OFF; } } void DestroySpriteAndFreeResources(struct Sprite *sprite) { FreeSpriteTiles(sprite); FreeSpritePalette(sprite); FreeSpriteOamMatrix(sprite); DestroySprite(sprite); } void AnimateSprite(struct Sprite *sprite) { sAnimFuncs[sprite->animBeginning](sprite); if (!gAffineAnimsDisabled) sAffineAnimFuncs[sprite->affineAnimBeginning](sprite); } void BeginAnim(struct Sprite *sprite) { s16 imageValue; u8 duration; u8 hFlip; u8 vFlip; sprite->animCmdIndex = 0; sprite->animEnded = FALSE; sprite->animLoopCounter = 0; imageValue = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.imageValue; if (imageValue != -1) { sprite->animBeginning = FALSE; duration = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.duration; hFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.hFlip; vFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.vFlip; if (duration) duration--; sprite->animDelayCounter = duration; if (!(sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)) SetSpriteOamFlipBits(sprite, hFlip, vFlip); if (sprite->usingSheet) sprite->oam.tileNum = sprite->sheetTileStart + imageValue; else RequestSpriteFrameImageCopy(imageValue, sprite->oam.tileNum, sprite->images); } } void ContinueAnim(struct Sprite *sprite) { if (sprite->animDelayCounter) { u8 hFlip; u8 vFlip; DecrementAnimDelayCounter(sprite); hFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.hFlip; vFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.vFlip; if (!(sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)) SetSpriteOamFlipBits(sprite, hFlip, vFlip); } else if (!sprite->animPaused) { s16 type; s16 funcIndex; sprite->animCmdIndex++; type = sprite->anims[sprite->animNum][sprite->animCmdIndex].type; funcIndex = 3; if (type < 0) funcIndex = type + 3; sAnimCmdFuncs[funcIndex](sprite); } } void AnimCmd_frame(struct Sprite *sprite) { s16 imageValue; u8 duration; u8 hFlip; u8 vFlip; imageValue = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.imageValue; duration = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.duration; hFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.hFlip; vFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.vFlip; if (duration) duration--; sprite->animDelayCounter = duration; if (!(sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)) SetSpriteOamFlipBits(sprite, hFlip, vFlip); if (sprite->usingSheet) sprite->oam.tileNum = sprite->sheetTileStart + imageValue; else RequestSpriteFrameImageCopy(imageValue, sprite->oam.tileNum, sprite->images); } void AnimCmd_end(struct Sprite *sprite) { sprite->animCmdIndex--; sprite->animEnded = TRUE; } void AnimCmd_jump(struct Sprite *sprite) { s16 imageValue; u8 duration; u8 hFlip; u8 vFlip; sprite->animCmdIndex = sprite->anims[sprite->animNum][sprite->animCmdIndex].jump.target; imageValue = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.imageValue; duration = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.duration; hFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.hFlip; vFlip = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.vFlip; if (duration) duration--; sprite->animDelayCounter = duration; if (!(sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)) SetSpriteOamFlipBits(sprite, hFlip, vFlip); if (sprite->usingSheet) sprite->oam.tileNum = sprite->sheetTileStart + imageValue; else RequestSpriteFrameImageCopy(imageValue, sprite->oam.tileNum, sprite->images); } void AnimCmd_loop(struct Sprite *sprite) { if (sprite->animLoopCounter) ContinueAnimLoop(sprite); else BeginAnimLoop(sprite); } void BeginAnimLoop(struct Sprite *sprite) { sprite->animLoopCounter = sprite->anims[sprite->animNum][sprite->animCmdIndex].loop.count; JumpToTopOfAnimLoop(sprite); ContinueAnim(sprite); } void ContinueAnimLoop(struct Sprite *sprite) { sprite->animLoopCounter--; JumpToTopOfAnimLoop(sprite); ContinueAnim(sprite); } void JumpToTopOfAnimLoop(struct Sprite *sprite) { if (sprite->animLoopCounter) { sprite->animCmdIndex--; while (sprite->anims[sprite->animNum][sprite->animCmdIndex - 1].type != -3) { if (sprite->animCmdIndex == 0) break; sprite->animCmdIndex--; } sprite->animCmdIndex--; } } void BeginAffineAnim(struct Sprite *sprite) { if ((sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK) && sprite->affineAnims[0][0].type != 32767) { struct AffineAnimFrameCmd frameCmd; u8 matrixNum = GetSpriteMatrixNum(sprite); AffineAnimStateRestartAnim(matrixNum); GetAffineAnimFrame(matrixNum, sprite, &frameCmd); sprite->affineAnimBeginning = FALSE; sprite->affineAnimEnded = FALSE; ApplyAffineAnimFrame(matrixNum, &frameCmd); sAffineAnimStates[matrixNum].delayCounter = frameCmd.duration; if (sprite->anchored) UpdateSpriteMatrixAnchorPos(sprite, sprite->sAnchorX, sprite->sAnchorY); } } void ContinueAffineAnim(struct Sprite *sprite) { if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK) { u8 matrixNum = GetSpriteMatrixNum(sprite); if (sAffineAnimStates[matrixNum].delayCounter) AffineAnimDelay(matrixNum, sprite); else if (sprite->affineAnimPaused) return; else { s16 type; s16 funcIndex; sAffineAnimStates[matrixNum].animCmdIndex++; type = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].type; funcIndex = 3; if (type >= 32765) funcIndex = type - 32765; sAffineAnimCmdFuncs[funcIndex](matrixNum, sprite); } if (sprite->anchored) UpdateSpriteMatrixAnchorPos(sprite, sprite->sAnchorX, sprite->sAnchorY); } } void AffineAnimDelay(u8 matrixNum, struct Sprite *sprite) { if (!DecrementAffineAnimDelayCounter(sprite, matrixNum)) { struct AffineAnimFrameCmd frameCmd; GetAffineAnimFrame(matrixNum, sprite, &frameCmd); ApplyAffineAnimFrameRelativeAndUpdateMatrix(matrixNum, &frameCmd); } } void AffineAnimCmd_loop(u8 matrixNum, struct Sprite *sprite) { if (sAffineAnimStates[matrixNum].loopCounter) ContinueAffineAnimLoop(matrixNum, sprite); else BeginAffineAnimLoop(matrixNum, sprite); } void BeginAffineAnimLoop(u8 matrixNum, struct Sprite *sprite) { sAffineAnimStates[matrixNum].loopCounter = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].loop.count; JumpToTopOfAffineAnimLoop(matrixNum, sprite); ContinueAffineAnim(sprite); } void ContinueAffineAnimLoop(u8 matrixNum, struct Sprite *sprite) { sAffineAnimStates[matrixNum].loopCounter--; JumpToTopOfAffineAnimLoop(matrixNum, sprite); ContinueAffineAnim(sprite); } void JumpToTopOfAffineAnimLoop(u8 matrixNum, struct Sprite *sprite) { if (sAffineAnimStates[matrixNum].loopCounter) { sAffineAnimStates[matrixNum].animCmdIndex--; while (sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex - 1].type != 32765) { if (sAffineAnimStates[matrixNum].animCmdIndex == 0) break; sAffineAnimStates[matrixNum].animCmdIndex--; } sAffineAnimStates[matrixNum].animCmdIndex--; } } void AffineAnimCmd_jump(u8 matrixNum, struct Sprite *sprite) { struct AffineAnimFrameCmd frameCmd; sAffineAnimStates[matrixNum].animCmdIndex = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].jump.target; GetAffineAnimFrame(matrixNum, sprite, &frameCmd); ApplyAffineAnimFrame(matrixNum, &frameCmd); sAffineAnimStates[matrixNum].delayCounter = frameCmd.duration; } void AffineAnimCmd_end(u8 matrixNum, struct Sprite *sprite) { struct AffineAnimFrameCmd dummyFrameCmd = {0}; sprite->affineAnimEnded = TRUE; sAffineAnimStates[matrixNum].animCmdIndex--; ApplyAffineAnimFrameRelativeAndUpdateMatrix(matrixNum, &dummyFrameCmd); } void AffineAnimCmd_frame(u8 matrixNum, struct Sprite *sprite) { struct AffineAnimFrameCmd frameCmd; GetAffineAnimFrame(matrixNum, sprite, &frameCmd); ApplyAffineAnimFrame(matrixNum, &frameCmd); sAffineAnimStates[matrixNum].delayCounter = frameCmd.duration; } void CopyOamMatrix(u8 destMatrixIndex, struct OamMatrix *srcMatrix) { gOamMatrices[destMatrixIndex].a = srcMatrix->a; gOamMatrices[destMatrixIndex].b = srcMatrix->b; gOamMatrices[destMatrixIndex].c = srcMatrix->c; gOamMatrices[destMatrixIndex].d = srcMatrix->d; } u8 GetSpriteMatrixNum(struct Sprite *sprite) { u8 matrixNum = 0; if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK) matrixNum = sprite->oam.matrixNum; return matrixNum; } // Used to shift a sprite's position as it scales. // Only used by the minigame countdown, so that for instance the numbers don't slide up as they squish down before jumping. void SetSpriteMatrixAnchor(struct Sprite *sprite, s16 x, s16 y) { sprite->sAnchorX = x; sprite->sAnchorY = y; sprite->anchored = TRUE; } static s32 GetAnchorCoord(s32 a0, s32 a1, s32 coord) { s32 subResult, var1; subResult = a1 - a0; if (subResult < 0) var1 = -(subResult) >> 9; else var1 = -(subResult >> 9); return coord - ((u32)(coord * a1) / (u32)(a0) + var1); } static void UpdateSpriteMatrixAnchorPos(struct Sprite *sprite, s32 x, s32 y) { s32 dimension, var1, var2; u32 matrixNum = sprite->oam.matrixNum; if (x != NO_ANCHOR) { dimension = sOamDimensions32[sprite->oam.shape][sprite->oam.size].width; var1 = dimension << 8; var2 = (dimension << 16) / gOamMatrices[matrixNum].a; sprite->x2 = GetAnchorCoord(var1, var2, x); } if (y != NO_ANCHOR) { dimension = sOamDimensions32[sprite->oam.shape][sprite->oam.size].height; var1 = dimension << 8; var2 = (dimension << 16) / gOamMatrices[matrixNum].d; sprite->y2 = GetAnchorCoord(var1, var2, y); } } void SetSpriteOamFlipBits(struct Sprite *sprite, u8 hFlip, u8 vFlip) { sprite->oam.matrixNum &= 0x7; sprite->oam.matrixNum |= (((hFlip ^ sprite->hFlip) & 1) << 3); sprite->oam.matrixNum |= (((vFlip ^ sprite->vFlip) & 1) << 4); } void AffineAnimStateRestartAnim(u8 matrixNum) { sAffineAnimStates[matrixNum].animCmdIndex = 0; sAffineAnimStates[matrixNum].delayCounter = 0; sAffineAnimStates[matrixNum].loopCounter = 0; } void AffineAnimStateStartAnim(u8 matrixNum, u8 animNum) { sAffineAnimStates[matrixNum].animNum = animNum; sAffineAnimStates[matrixNum].animCmdIndex = 0; sAffineAnimStates[matrixNum].delayCounter = 0; sAffineAnimStates[matrixNum].loopCounter = 0; sAffineAnimStates[matrixNum].xScale = 0x0100; sAffineAnimStates[matrixNum].yScale = 0x0100; sAffineAnimStates[matrixNum].rotation = 0; } void AffineAnimStateReset(u8 matrixNum) { sAffineAnimStates[matrixNum].animNum = 0; sAffineAnimStates[matrixNum].animCmdIndex = 0; sAffineAnimStates[matrixNum].delayCounter = 0; sAffineAnimStates[matrixNum].loopCounter = 0; sAffineAnimStates[matrixNum].xScale = 0x0100; sAffineAnimStates[matrixNum].yScale = 0x0100; sAffineAnimStates[matrixNum].rotation = 0; } void ApplyAffineAnimFrameAbsolute(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd) { sAffineAnimStates[matrixNum].xScale = frameCmd->xScale; sAffineAnimStates[matrixNum].yScale = frameCmd->yScale; sAffineAnimStates[matrixNum].rotation = frameCmd->rotation << 8; } void DecrementAnimDelayCounter(struct Sprite *sprite) { if (!sprite->animPaused) sprite->animDelayCounter--; } bool8 DecrementAffineAnimDelayCounter(struct Sprite *sprite, u8 matrixNum) { if (!sprite->affineAnimPaused) --sAffineAnimStates[matrixNum].delayCounter; return sprite->affineAnimPaused; } void ApplyAffineAnimFrameRelativeAndUpdateMatrix(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd) { struct ObjAffineSrcData srcData; struct OamMatrix matrix; sAffineAnimStates[matrixNum].xScale += frameCmd->xScale; sAffineAnimStates[matrixNum].yScale += frameCmd->yScale; sAffineAnimStates[matrixNum].rotation = (sAffineAnimStates[matrixNum].rotation + (frameCmd->rotation << 8)) & ~0xFF; srcData.xScale = ConvertScaleParam(sAffineAnimStates[matrixNum].xScale); srcData.yScale = ConvertScaleParam(sAffineAnimStates[matrixNum].yScale); srcData.rotation = sAffineAnimStates[matrixNum].rotation; ObjAffineSet(&srcData, &matrix, 1, 2); CopyOamMatrix(matrixNum, &matrix); } s16 ConvertScaleParam(s16 scale) { s32 val = 0x10000; return SAFE_DIV(val, scale); } void GetAffineAnimFrame(u8 matrixNum, struct Sprite *sprite, struct AffineAnimFrameCmd *frameCmd) { frameCmd->xScale = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].frame.xScale; frameCmd->yScale = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].frame.yScale; frameCmd->rotation = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].frame.rotation; frameCmd->duration = sprite->affineAnims[sAffineAnimStates[matrixNum].animNum][sAffineAnimStates[matrixNum].animCmdIndex].frame.duration; } void ApplyAffineAnimFrame(u8 matrixNum, struct AffineAnimFrameCmd *frameCmd) { struct AffineAnimFrameCmd dummyFrameCmd = {0}; if (frameCmd->duration) { frameCmd->duration--; ApplyAffineAnimFrameRelativeAndUpdateMatrix(matrixNum, frameCmd); } else { ApplyAffineAnimFrameAbsolute(matrixNum, frameCmd); ApplyAffineAnimFrameRelativeAndUpdateMatrix(matrixNum, &dummyFrameCmd); } } void StartSpriteAnim(struct Sprite *sprite, u8 animNum) { sprite->animNum = animNum; sprite->animBeginning = TRUE; sprite->animEnded = FALSE; } void StartSpriteAnimIfDifferent(struct Sprite *sprite, u8 animNum) { if (sprite->animNum != animNum) StartSpriteAnim(sprite, animNum); } void SeekSpriteAnim(struct Sprite *sprite, u8 animCmdIndex) { u8 temp = sprite->animPaused; sprite->animCmdIndex = animCmdIndex - 1; sprite->animDelayCounter = 0; sprite->animBeginning = FALSE; sprite->animEnded = FALSE; sprite->animPaused = FALSE; ContinueAnim(sprite); if (sprite->animDelayCounter) sprite->animDelayCounter++; sprite->animPaused = temp; } void StartSpriteAffineAnim(struct Sprite *sprite, u8 animNum) { u8 matrixNum = GetSpriteMatrixNum(sprite); AffineAnimStateStartAnim(matrixNum, animNum); sprite->affineAnimBeginning = TRUE; sprite->affineAnimEnded = FALSE; } void StartSpriteAffineAnimIfDifferent(struct Sprite *sprite, u8 animNum) { u8 matrixNum = GetSpriteMatrixNum(sprite); if (sAffineAnimStates[matrixNum].animNum != animNum) StartSpriteAffineAnim(sprite, animNum); } void ChangeSpriteAffineAnim(struct Sprite *sprite, u8 animNum) { u8 matrixNum = GetSpriteMatrixNum(sprite); sAffineAnimStates[matrixNum].animNum = animNum; sprite->affineAnimBeginning = TRUE; sprite->affineAnimEnded = FALSE; } void ChangeSpriteAffineAnimIfDifferent(struct Sprite *sprite, u8 animNum) { u8 matrixNum = GetSpriteMatrixNum(sprite); if (sAffineAnimStates[matrixNum].animNum != animNum) ChangeSpriteAffineAnim(sprite, animNum); } void SetSpriteSheetFrameTileNum(struct Sprite *sprite) { if (sprite->usingSheet) { s16 tileOffset = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.imageValue; if (tileOffset < 0) tileOffset = 0; sprite->oam.tileNum = sprite->sheetTileStart + tileOffset; } } void ResetAffineAnimData(void) { u8 i; gAffineAnimsDisabled = FALSE; gOamMatrixAllocBitmap = 0; ResetOamMatrices(); for (i = 0; i < OAM_MATRIX_COUNT; i++) AffineAnimStateReset(i); } u8 AllocOamMatrix(void) { u8 i = 0; u32 bit = 1; u32 bitmap = gOamMatrixAllocBitmap; while (i < OAM_MATRIX_COUNT) { if (!(bitmap & bit)) { gOamMatrixAllocBitmap |= bit; return i; } i++; bit <<= 1; } return 0xFF; } void FreeOamMatrix(u8 matrixNum) { u8 i = 0; u32 bit = 1; while (i < matrixNum) { i++; bit <<= 1; } gOamMatrixAllocBitmap &= ~bit; SetOamMatrix(matrixNum, 0x100, 0, 0, 0x100); } void InitSpriteAffineAnim(struct Sprite *sprite) { u8 matrixNum = AllocOamMatrix(); if (matrixNum != 0xFF) { CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); sprite->oam.matrixNum = matrixNum; sprite->affineAnimBeginning = TRUE; AffineAnimStateReset(matrixNum); } } void SetOamMatrixRotationScaling(u8 matrixNum, s16 xScale, s16 yScale, u16 rotation) { struct ObjAffineSrcData srcData; struct OamMatrix matrix; srcData.xScale = ConvertScaleParam(xScale); srcData.yScale = ConvertScaleParam(yScale); srcData.rotation = rotation; ObjAffineSet(&srcData, &matrix, 1, 2); CopyOamMatrix(matrixNum, &matrix); } u16 LoadSpriteSheet(const struct SpriteSheet *sheet) { s16 tileStart = AllocSpriteTiles(sheet->size / TILE_SIZE_4BPP); if (tileStart < 0) { return 0; } else { AllocSpriteTileRange(sheet->tag, (u16)tileStart, sheet->size / TILE_SIZE_4BPP); CpuCopy16(sheet->data, (u8 *)OBJ_VRAM0 + TILE_SIZE_4BPP * tileStart, sheet->size); return (u16)tileStart; } } void LoadSpriteSheets(const struct SpriteSheet *sheets) { u8 i; for (i = 0; sheets[i].data != NULL; i++) LoadSpriteSheet(&sheets[i]); } void FreeSpriteTilesByTag(u16 tag) { u8 index = IndexOfSpriteTileTag(tag); if (index != 0xFF) { u16 i; u16 *rangeStarts; u16 *rangeCounts; u16 start; u16 count; rangeStarts = sSpriteTileRanges; start = rangeStarts[index * 2]; rangeCounts = sSpriteTileRanges + 1; count = rangeCounts[index * 2]; for (i = start; i < start + count; i++) FREE_SPRITE_TILE(i); sSpriteTileRangeTags[index] = TAG_NONE; } } void FreeSpriteTileRanges(void) { u8 i; for (i = 0; i < MAX_SPRITES; i++) { sSpriteTileRangeTags[i] = TAG_NONE; SET_SPRITE_TILE_RANGE(i, 0, 0); } } u16 GetSpriteTileStartByTag(u16 tag) { u8 index = IndexOfSpriteTileTag(tag); if (index == 0xFF) return 0xFFFF; return sSpriteTileRanges[index * 2]; } u8 IndexOfSpriteTileTag(u16 tag) { u8 i; for (i = 0; i < MAX_SPRITES; i++) if (sSpriteTileRangeTags[i] == tag) return i; return 0xFF; } u16 GetSpriteTileTagByTileStart(u16 start) { u8 i; for (i = 0; i < MAX_SPRITES; i++) { if (sSpriteTileRangeTags[i] != TAG_NONE && sSpriteTileRanges[i * 2] == start) return sSpriteTileRangeTags[i]; } return TAG_NONE; } void AllocSpriteTileRange(u16 tag, u16 start, u16 count) { u8 freeIndex = IndexOfSpriteTileTag(TAG_NONE); sSpriteTileRangeTags[freeIndex] = tag; SET_SPRITE_TILE_RANGE(freeIndex, start, count); } void FreeAllSpritePalettes(void) { u8 i; gReservedSpritePaletteCount = 0; for (i = 0; i < 16; i++) sSpritePaletteTags[i] = TAG_NONE; } u8 LoadSpritePalette(const struct SpritePalette *palette) { u8 index = IndexOfSpritePaletteTag(palette->tag); if (index != 0xFF) return index; index = IndexOfSpritePaletteTag(TAG_NONE); if (index == 0xFF) { return 0xFF; } else { sSpritePaletteTags[index] = palette->tag; DoLoadSpritePalette(palette->data, PLTT_ID(index)); return index; } } void LoadSpritePalettes(const struct SpritePalette *palettes) { u8 i; for (i = 0; palettes[i].data != NULL; i++) if (LoadSpritePalette(&palettes[i]) == 0xFF) break; } void DoLoadSpritePalette(const u16 *src, u16 paletteOffset) { LoadPalette(src, OBJ_PLTT_OFFSET + paletteOffset, PLTT_SIZE_4BPP); } u8 AllocSpritePalette(u16 tag) { u8 index = IndexOfSpritePaletteTag(TAG_NONE); if (index == 0xFF) { return 0xFF; } else { sSpritePaletteTags[index] = tag; return index; } } u8 IndexOfSpritePaletteTag(u16 tag) { u8 i; for (i = gReservedSpritePaletteCount; i < 16; i++) if (sSpritePaletteTags[i] == tag) return i; return 0xFF; } u16 GetSpritePaletteTagByPaletteNum(u8 paletteNum) { return sSpritePaletteTags[paletteNum]; } void FreeSpritePaletteByTag(u16 tag) { u8 index = IndexOfSpritePaletteTag(tag); if (index != 0xFF) sSpritePaletteTags[index] = TAG_NONE; } void SetSubspriteTables(struct Sprite *sprite, const struct SubspriteTable *subspriteTables) { sprite->subspriteTables = subspriteTables; sprite->subspriteTableNum = 0; sprite->subspriteMode = SUBSPRITES_ON; } bool8 AddSpriteToOamBuffer(struct Sprite *sprite, u8 *oamIndex) { if (*oamIndex >= gOamLimit) return 1; if (!sprite->subspriteTables || sprite->subspriteMode == SUBSPRITES_OFF) { gMain.oamBuffer[*oamIndex] = sprite->oam; (*oamIndex)++; return 0; } else { return AddSubspritesToOamBuffer(sprite, &gMain.oamBuffer[*oamIndex], oamIndex); } } bool8 AddSubspritesToOamBuffer(struct Sprite *sprite, struct OamData *destOam, u8 *oamIndex) { const struct SubspriteTable *subspriteTable; struct OamData *oam; if (*oamIndex >= gOamLimit) return 1; subspriteTable = &sprite->subspriteTables[sprite->subspriteTableNum]; oam = &sprite->oam; if (!subspriteTable || !subspriteTable->subsprites) { *destOam = *oam; (*oamIndex)++; return 0; } else { u16 tileNum; u16 baseX; u16 baseY; u8 subspriteCount; u8 hFlip; u8 vFlip; u8 i; tileNum = oam->tileNum; subspriteCount = subspriteTable->subspriteCount; hFlip = ((s32)oam->matrixNum >> 3) & 1; vFlip = ((s32)oam->matrixNum >> 4) & 1; baseX = oam->x - sprite->centerToCornerVecX; baseY = oam->y - sprite->centerToCornerVecY; for (i = 0; i < subspriteCount; i++, (*oamIndex)++) { u16 x; u16 y; if (*oamIndex >= gOamLimit) return 1; x = subspriteTable->subsprites[i].x; y = subspriteTable->subsprites[i].y; if (hFlip) { s8 width = sOamDimensions[subspriteTable->subsprites[i].shape][subspriteTable->subsprites[i].size].width; s16 right = x; right += width; x = right; x = ~x + 1; } if (vFlip) { s8 height = sOamDimensions[subspriteTable->subsprites[i].shape][subspriteTable->subsprites[i].size].height; s16 bottom = y; bottom += height; y = bottom; y = ~y + 1; } destOam[i] = *oam; destOam[i].shape = subspriteTable->subsprites[i].shape; destOam[i].size = subspriteTable->subsprites[i].size; destOam[i].x = (s16)baseX + (s16)x; destOam[i].y = baseY + y; destOam[i].tileNum = tileNum + subspriteTable->subsprites[i].tileOffset; if (sprite->subspriteMode != SUBSPRITES_IGNORE_PRIORITY) destOam[i].priority = subspriteTable->subsprites[i].priority; } } return 0; }