#ifndef GUARD_CONSTANTS_BATTLE_TENT_H #define GUARD_CONSTANTS_BATTLE_TENT_H #define TENT_MIN_LEVEL 30 // The number of battles in each Battle Tent challenge. // Battle Tent equivalent of FRONTIER_STAGES_PER_CHALLENGE. #define TENT_STAGES_PER_CHALLENGE 3 #define VERDANTURF_TENT_FUNC_INIT 0 #define VERDANTURF_TENT_FUNC_GET_PRIZE 1 #define VERDANTURF_TENT_FUNC_SET_PRIZE 2 #define VERDANTURF_TENT_FUNC_SET_OPPONENT_GFX 3 #define VERDANTURF_TENT_FUNC_GET_OPPONENT_INTRO 4 #define VERDANTURF_TENT_FUNC_SAVE 5 #define VERDANTURF_TENT_FUNC_SET_RANDOM_PRIZE 6 #define VERDANTURF_TENT_FUNC_GIVE_PRIZE 7 #define FALLARBOR_TENT_FUNC_INIT 0 #define FALLARBOR_TENT_FUNC_GET_PRIZE 1 #define FALLARBOR_TENT_FUNC_SET_PRIZE 2 #define FALLARBOR_TENT_FUNC_SAVE 3 #define FALLARBOR_TENT_FUNC_SET_RANDOM_PRIZE 4 #define FALLARBOR_TENT_FUNC_GIVE_PRIZE 5 #define FALLARBOR_TENT_FUNC_GET_OPPONENT_NAME 6 #define SLATEPORT_TENT_FUNC_INIT 0 #define SLATEPORT_TENT_FUNC_GET_PRIZE 1 #define SLATEPORT_TENT_FUNC_SET_PRIZE 2 #define SLATEPORT_TENT_FUNC_SAVE 3 #define SLATEPORT_TENT_FUNC_SET_RANDOM_PRIZE 4 #define SLATEPORT_TENT_FUNC_GIVE_PRIZE 5 #define SLATEPORT_TENT_FUNC_SELECT_RENT_MONS 6 #define SLATEPORT_TENT_FUNC_SWAP_RENT_MONS 7 #define SLATEPORT_TENT_FUNC_GENERATE_OPPONENT_MONS 8 #define SLATEPORT_TENT_FUNC_GENERATE_RENTAL_MONS 9 #endif // GUARD_CONSTANTS_BATTLE_TENT_H