#include "global.h" #include "event_data.h" #include "event_object_lock.h" #include "event_object_movement.h" #include "field_player_avatar.h" #include "script_movement.h" #include "task.h" #include "trainer_see.h" #include "constants/event_objects.h" bool8 IsPlayerStandingStill(void) { if (gPlayerAvatar.tileTransitionState == T_TILE_TRANSITION) return FALSE; else return TRUE; } static void sub_80983A4(u8 taskId) { if (IsPlayerStandingStill()) { sub_808B864(); DestroyTask(taskId); } } bool8 sub_80983C4(void) { if (FuncIsActiveTask(sub_80983A4)) { return FALSE; } else { sub_808BCF4(); return TRUE; } } void ScriptFreezeObjectEvents(void) { FreezeObjectEvents(); CreateTask(sub_80983A4, 80); } static void sub_8098400(u8 taskId) { struct Task *task = &gTasks[taskId]; if (!task->data[0] && IsPlayerStandingStill() == TRUE) { sub_808B864(); task->data[0] = 1; } if (!task->data[1] && !gObjectEvents[gSelectedObjectEvent].singleMovementActive) { FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]); task->data[1] = 1; } if (task->data[0] && task->data[1]) DestroyTask(taskId); } bool8 sub_809847C(void) { if (FuncIsActiveTask(sub_8098400)) { return FALSE; } else { sub_808BCF4(); return TRUE; } } void LockSelectedObjectEvent(void) { u8 taskId; FreezeObjectEventsExceptOne(gSelectedObjectEvent); taskId = CreateTask(sub_8098400, 80); if (!gObjectEvents[gSelectedObjectEvent].singleMovementActive) { FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]); gTasks[taskId].data[1] = 1; } } void ScriptUnfreezeObjectEvents(void) { u8 playerObjectId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0); ObjectEventClearHeldMovementIfFinished(&gObjectEvents[playerObjectId]); ScriptMovement_UnfreezeObjectEvents(); UnfreezeObjectEvents(); } void UnionRoom_UnlockPlayerAndChatPartner(void) { u8 playerObjectId; if (gObjectEvents[gSelectedObjectEvent].active) ObjectEventClearHeldMovementIfFinished(&gObjectEvents[gSelectedObjectEvent]); playerObjectId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0); ObjectEventClearHeldMovementIfFinished(&gObjectEvents[playerObjectId]); ScriptMovement_UnfreezeObjectEvents(); UnfreezeObjectEvents(); } void Script_FacePlayer(void) { ObjectEventFaceOppositeDirection(&gObjectEvents[gSelectedObjectEvent], gSpecialVar_Facing); } void Script_ClearHeldMovement(void) { ObjectEventClearHeldMovementIfActive(&gObjectEvents[gSelectedObjectEvent]); } static void sub_80985BC(u8 taskId) { struct Task *task = &gTasks[taskId]; u8 objectEventId = task->data[2]; if (!task->data[0] && IsPlayerStandingStill() == TRUE) { sub_808B864(); task->data[0] = 1; } if (!task->data[1] && !gObjectEvents[objectEventId].singleMovementActive) { FreezeObjectEvent(&gObjectEvents[objectEventId]); task->data[1] = 1; } if (task->data[0] && task->data[1]) DestroyTask(taskId); } void sub_8098630(void) { u8 trainerObjectId1, trainerObjectId2, taskId; trainerObjectId1 = GetChosenApproachingTrainerObjectEventId(0); if(gNoOfApproachingTrainers == 2) { trainerObjectId2 = GetChosenApproachingTrainerObjectEventId(1); sub_8098074(trainerObjectId1, trainerObjectId2); taskId = CreateTask(sub_80985BC, 80); gTasks[taskId].data[2] = trainerObjectId1; if(!gObjectEvents[trainerObjectId1].singleMovementActive) { FreezeObjectEvent(&gObjectEvents[trainerObjectId1]); gTasks[taskId].data[1] = 1; } taskId = CreateTask(sub_80985BC, 81); gTasks[taskId].data[2] = trainerObjectId2; if(!gObjectEvents[trainerObjectId2].singleMovementActive) { FreezeObjectEvent(&gObjectEvents[trainerObjectId2]); gTasks[taskId].data[1] = 1; } } else { FreezeObjectEventsExceptOne(trainerObjectId1); taskId = CreateTask(sub_80985BC, 80); gTasks[taskId].data[2] = trainerObjectId1; if(!gObjectEvents[trainerObjectId1].singleMovementActive) { FreezeObjectEvent(&gObjectEvents[trainerObjectId1]); gTasks[taskId].data[1] = 1; } } } bool8 sub_8098734(void) { if (FuncIsActiveTask(sub_80985BC)) { return FALSE; } else { sub_808BCF4(); return TRUE; } }