FarawayIsland_Interior_MapScripts:: @ 8267CFA map_script MAP_SCRIPT_ON_RESUME, FarawayIsland_Interior_OnResume map_script MAP_SCRIPT_ON_TRANSITION, FarawayIsland_Interior_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, FarawayIsland_Interior_OnFrame map_script MAP_SCRIPT_ON_RETURN_TO_FIELD, FarawayIsland_Interior_OnReturnToField .byte 0 FarawayIsland_Interior_OnReturnToField: @ 8267D0F call_if_set FLAG_SYS_CTRL_OBJ_DELETE, FarawayIsland_Interior_EventScript_267D19 end FarawayIsland_Interior_EventScript_267D19:: @ 8267D19 specialvar VAR_RESULT, GetBattleOutcome compare VAR_RESULT, B_OUTCOME_WON goto_if_eq FarawayIsland_Interior_EventScript_267D4B compare VAR_RESULT, B_OUTCOME_RAN goto_if_eq FarawayIsland_Interior_EventScript_267D4B compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED goto_if_eq FarawayIsland_Interior_EventScript_267D4B compare VAR_RESULT, B_OUTCOME_MON_TELEPORTED goto_if_eq FarawayIsland_Interior_EventScript_267D4B return FarawayIsland_Interior_EventScript_267D4B:: @ 8267D4B setvar VAR_0x8004, 1 special sub_81D4A90 return FarawayIsland_Interior_OnResume: @ 8267D54 call_if_set FLAG_SYS_CTRL_OBJ_DELETE, FarawayIsland_Interior_EventScript_TryRemoveMew end FarawayIsland_Interior_EventScript_TryRemoveMew:: @ 8267D5E specialvar VAR_RESULT, GetBattleOutcome compare VAR_RESULT, B_OUTCOME_CAUGHT goto_if_ne Common_EventScript_NopReturn removeobject VAR_LAST_TALKED return FarawayIsland_Interior_OnTransition: @ 8267D72 setvar VAR_FARAWAY_ISLAND_STEP_COUNTER, 0 setvar VAR_TEMP_1, 1 call_if_unset FLAG_CAUGHT_MEW, FarawayIsland_Interior_EventScript_TryShowMew end FarawayIsland_Interior_EventScript_TryShowMew:: @ 8267D86 goto_if_set FLAG_DEFEATED_MEW, Common_EventScript_NopReturn clearflag FLAG_HIDE_MEW setvar VAR_TEMP_1, 0 return FarawayIsland_Interior_OnFrame: @ 8267D98 map_script_2 VAR_TEMP_1, 0, FarawayIsland_Interior_EventScript_FindMew .2byte 0 FarawayIsland_Interior_EventScript_FindMew:: @ 8267DA2 lockall playse SE_PIN applymovement 1, Common_Movement_ExclamationMark waitmovement 0 applymovement 1, Common_Movement_Delay48 waitmovement 0 applymovement 1, FarawayIsland_Interior_Movement_MewMoveAndHide waitmovement 0 copyobjectxytoperm 1 setvar VAR_TEMP_1, 1 releaseall end FarawayIsland_Interior_Movement_MewMoveAndHide: @ 8267DCE walk_up walk_up walk_up walk_in_place_fastest_down set_invisible step_end FarawayIsland_Interior_Movement_MewAppear: @ 8267DD4 set_visible step_end FarawayIsland_Interior_Movement_MewHideDown: @ 8267DD6 lock_facing_direction walk_fast_up walk_fast_up unlock_facing_direction walk_in_place_down walk_in_place_down step_end FarawayIsland_Interior_Movement_MewHideUp: @ 8267DDD lock_facing_direction walk_fast_up walk_fast_up unlock_facing_direction walk_in_place_up walk_in_place_up step_end FarawayIsland_Interior_Movement_MewHideRight: @ 8267DE4 lock_facing_direction walk_fast_up walk_fast_up unlock_facing_direction walk_in_place_right walk_in_place_right step_end FarawayIsland_Interior_Movement_MewHideLeft: @ 8267DEB lock_facing_direction walk_fast_up walk_fast_up unlock_facing_direction walk_in_place_left walk_in_place_left step_end FarawayIsland_Interior_EventScript_Mew:: @ 8267DF2 lock faceplayer applymovement 1, FarawayIsland_Interior_Movement_MewAppear waitmovement 0 setvar VAR_0x8004, 0 special sub_81D4A90 message FarawayIsland_Interior_Text_Mew waitse playmoncry SPECIES_MEW, 2 compare VAR_FACING, DIR_NORTH call_if_eq FarawayIsland_Interior_EventScript_MewHideDown compare VAR_FACING, DIR_SOUTH call_if_eq FarawayIsland_Interior_EventScript_MewHideUp compare VAR_FACING, DIR_WEST call_if_eq FarawayIsland_Interior_EventScript_MewHideRight compare VAR_FACING, DIR_EAST call_if_eq FarawayIsland_Interior_EventScript_MewHideLeft special sub_81D4BEC delay 40 waitmoncry setvar VAR_0x8004, SPECIES_MEW setvar VAR_0x8005, 30 @ level setvar VAR_0x8006, ITEM_NONE special CreateObedientEnemyMon setflag FLAG_SYS_CTRL_OBJ_DELETE special BattleSetup_StartLegendaryBattle waitstate clearflag FLAG_SYS_CTRL_OBJ_DELETE specialvar VAR_RESULT, GetBattleOutcome compare VAR_RESULT, B_OUTCOME_WON goto_if_eq FarawayIsland_Interior_EventScript_MewDefeated compare VAR_RESULT, B_OUTCOME_RAN goto_if_eq FarawayIsland_Interior_EventScript_PlayerOrMewRan compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED goto_if_eq FarawayIsland_Interior_EventScript_PlayerOrMewRan compare VAR_RESULT, B_OUTCOME_MON_TELEPORTED goto_if_eq FarawayIsland_Interior_EventScript_PlayerOrMewRan setflag FLAG_CAUGHT_MEW release end FarawayIsland_Interior_EventScript_MewDefeated:: @ 8267E96 setflag FLAG_DEFEATED_MEW setvar VAR_0x8004, SPECIES_MEW goto Common_EventScript_LegendaryFlewAway end FarawayIsland_Interior_EventScript_PlayerOrMewRan:: @ 8267EA4 setvar VAR_0x8004, SPECIES_MEW goto Common_EventScript_LegendaryFlewAway end FarawayIsland_Interior_EventScript_MewHideDown:: @ 8267EAF applymovement 1, FarawayIsland_Interior_Movement_MewHideDown waitmovement 0 return FarawayIsland_Interior_EventScript_MewHideUp:: @ 8267EBA applymovement 1, FarawayIsland_Interior_Movement_MewHideUp waitmovement 0 return FarawayIsland_Interior_EventScript_MewHideRight:: @ 8267EC5 applymovement 1, FarawayIsland_Interior_Movement_MewHideRight waitmovement 0 return FarawayIsland_Interior_EventScript_MewHideLeft:: @ 8267ED0 applymovement 1, FarawayIsland_Interior_Movement_MewHideLeft waitmovement 0 return FarawayIsland_Interior_EventScript_HideMewWhenGrassCut:: @ 8267EDB lockall fadescreenswapbuffers FADE_TO_BLACK setflag FLAG_HIDE_MEW removeobject 1 fadescreenswapbuffers FADE_FROM_BLACK msgbox FarawayIsland_Interior_Text_TheFeelingOfBeingWatchedFaded, MSGBOX_DEFAULT closemessage releaseall end FarawayIsland_Interior_Text_TheFeelingOfBeingWatchedFaded: @ 8267EF1 .string "The feeling of being watched faded…$"