#include "global.h" #include "battle.h" #include "battle_controllers.h" #include "battle_message.h" #include "battle_interface.h" #include "battle_anim.h" #include "battle_link_817C95C.h" #include "battle_ai_script_commands.h" #include "pokemon.h" #include "link.h" #include "util.h" #include "main.h" #include "item.h" #include "constants/items.h" #include "constants/songs.h" #include "sound.h" #include "constants/moves.h" #include "window.h" #include "m4a.h" #include "palette.h" #include "task.h" #include "text.h" #include "string_util.h" #include "bg.h" #include "reshow_battle_screen.h" #include "random.h" #include "pokeball.h" #include "data2.h" extern u32 gBattleExecBuffer; extern u8 gActiveBank; extern u8 gBankTarget; extern u8 gAbsentBankFlags; extern bool8 gDoingBattleAnim; extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; extern struct MusicPlayerInfo gMPlay_BGM; extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT]; extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); extern void *gUnknown_020244D8; extern void *gUnknown_020244DC; extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; extern struct SpriteTemplate gUnknown_0202499C; extern struct UnusedControllerStruct gUnknown_02022D0C; extern u16 gTrainerBattleOpponent_A; extern u16 gTrainerBattleOpponent_B; extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT]; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; extern u16 gUnknown_020243FC; extern u8 gUnknown_020244B4[]; extern void (*gPreBattleCallback1)(void); extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; extern const struct BattleMove gBattleMoves[]; extern void sub_8172EF0(u8 bank, struct Pokemon *mon); extern void sub_806A068(u16, u8); extern void sub_81A57E4(u8 bank, u16 stringId); extern u8 sub_81A4CB0(void); extern u8 sub_81D5588(u16 trainerId); extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); extern u8 GetEreaderTrainerFrontSpriteId(void); // this file's functions static void OpponentHandleGetMonData(void); static void OpponentHandleGetRawMonData(void); static void OpponentHandleSetMonData(void); static void OpponentHandleSetRawMonData(void); static void OpponentHandleLoadMonSprite(void); static void OpponentHandleSwitchInAnim(void); static void OpponentHandleReturnMonToBall(void); static void OpponentHandleDrawTrainerPic(void); static void OpponentHandleTrainerSlide(void); static void OpponentHandleTrainerSlideBack(void); static void OpponentHandleFaintAnimation(void); static void OpponentHandlePaletteFade(void); static void OpponentHandleSuccessBallThrowAnim(void); static void OpponentHandleBallThrow(void); static void OpponentHandlePause(void); static void OpponentHandleMoveAnimation(void); static void OpponentHandlePrintString(void); static void OpponentHandlePrintSelectionString(void); static void OpponentHandleChooseAction(void); static void OpponentHandleUnknownYesNoBox(void); static void OpponentHandleChooseMove(void); static void OpponentHandleChooseItem(void); static void OpponentHandleChoosePokemon(void); static void OpponentHandleCmd23(void); static void OpponentHandleHealthBarUpdate(void); static void OpponentHandleExpUpdate(void); static void OpponentHandleStatusIconUpdate(void); static void OpponentHandleStatusAnimation(void); static void OpponentHandleStatusXor(void); static void OpponentHandleDataTransfer(void); static void OpponentHandleDMA3Transfer(void); static void OpponentHandlePlayBGM(void); static void OpponentHandleCmd32(void); static void OpponentHandleTwoReturnValues(void); static void OpponentHandleChosenMonReturnValue(void); static void OpponentHandleOneReturnValue(void); static void OpponentHandleOneReturnValue_Duplicate(void); static void OpponentHandleCmd37(void); static void OpponentHandleCmd38(void); static void OpponentHandleCmd39(void); static void OpponentHandleCmd40(void); static void OpponentHandleHitAnimation(void); static void OpponentHandleCmd42(void); static void OpponentHandlePlaySE(void); static void OpponentHandlePlayFanfareOrBGM(void); static void OpponentHandleFaintingCry(void); static void OpponentHandleIntroSlide(void); static void OpponentHandleIntroTrainerBallThrow(void); static void OpponentHandleDrawPartyStatusSummary(void); static void OpponentHandleCmd49(void); static void OpponentHandleCmd50(void); static void OpponentHandleSpriteInvisibility(void); static void OpponentHandleBattleAnimation(void); static void OpponentHandleLinkStandbyMsg(void); static void OpponentHandleResetActionMoveSelection(void); static void OpponentHandleCmd55(void); static void nullsub_91(void); static void OpponentBufferRunCommand(void); static void OpponentBufferExecCompleted(void); static void sub_805FC80(void); static u32 GetOpponentMonData(u8 monId, u8 *dst); static void SetOpponentMonData(u8 monId); static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit); static void DoSwitchOutAnimation(void); static void OpponentDoMoveAnimation(void); static void sub_806280C(struct Sprite *sprite); static void sub_8062828(u8 taskId); static void sub_8062A2C(void); static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) = { OpponentHandleGetMonData, OpponentHandleGetRawMonData, OpponentHandleSetMonData, OpponentHandleSetRawMonData, OpponentHandleLoadMonSprite, OpponentHandleSwitchInAnim, OpponentHandleReturnMonToBall, OpponentHandleDrawTrainerPic, OpponentHandleTrainerSlide, OpponentHandleTrainerSlideBack, OpponentHandleFaintAnimation, OpponentHandlePaletteFade, OpponentHandleSuccessBallThrowAnim, OpponentHandleBallThrow, OpponentHandlePause, OpponentHandleMoveAnimation, OpponentHandlePrintString, OpponentHandlePrintSelectionString, OpponentHandleChooseAction, OpponentHandleUnknownYesNoBox, OpponentHandleChooseMove, OpponentHandleChooseItem, OpponentHandleChoosePokemon, OpponentHandleCmd23, OpponentHandleHealthBarUpdate, OpponentHandleExpUpdate, OpponentHandleStatusIconUpdate, OpponentHandleStatusAnimation, OpponentHandleStatusXor, OpponentHandleDataTransfer, OpponentHandleDMA3Transfer, OpponentHandlePlayBGM, OpponentHandleCmd32, OpponentHandleTwoReturnValues, OpponentHandleChosenMonReturnValue, OpponentHandleOneReturnValue, OpponentHandleOneReturnValue_Duplicate, OpponentHandleCmd37, OpponentHandleCmd38, OpponentHandleCmd39, OpponentHandleCmd40, OpponentHandleHitAnimation, OpponentHandleCmd42, OpponentHandlePlaySE, OpponentHandlePlayFanfareOrBGM, OpponentHandleFaintingCry, OpponentHandleIntroSlide, OpponentHandleIntroTrainerBallThrow, OpponentHandleDrawPartyStatusSummary, OpponentHandleCmd49, OpponentHandleCmd50, OpponentHandleSpriteInvisibility, OpponentHandleBattleAnimation, OpponentHandleLinkStandbyMsg, OpponentHandleResetActionMoveSelection, OpponentHandleCmd55, nullsub_91 }; // unknown unused data static const u8 sUnknown_0831C7AC[] = {0xB0, 0xB0, 0xC8, 0x98, 0x28, 0x28, 0x28, 0x20}; static void nullsub_26(void) { } void SetControllerToOpponent(void) { gBattleBankFunc[gActiveBank] = OpponentBufferRunCommand; } static void OpponentBufferRunCommand(void) { if (gBattleExecBuffer & gBitTable[gActiveBank]) { if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(sOpponentBufferCommands)) sOpponentBufferCommands[gBattleBufferA[gActiveBank][0]](); else OpponentBufferExecCompleted(); } } static void CompleteOnBankSpriteCallbackDummy(void) { if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) OpponentBufferExecCompleted(); } static void CompleteOnBankSpriteCallbackDummy2(void) { if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) OpponentBufferExecCompleted(); } static void sub_805F240(void) { if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) { FreeTrainerFrontPicPalette(gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam); FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); OpponentBufferExecCompleted(); } } static void sub_805F2A8(void) { if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF) { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0; OpponentBufferExecCompleted(); } } static void sub_805F2F0(void) { bool8 var = FALSE; bool8 var2; if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)) || (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS))) { if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) var = TRUE; var2 = FALSE; } else { if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy) var = TRUE; var2 = TRUE; } gUnknown_020244D8 = &gBattleSpritesDataPtr->healthBoxesData[gActiveBank]; gUnknown_020244DC = &gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON]; if (var) { if (var2 == TRUE) { if (var2 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1) { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); } else return; } else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1) { if (GetBankIdentity(gActiveBank) == 3) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 == 0 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 == 0) { FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); } else return; } gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; } else return; gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3; gBattleBankFunc[gActiveBank] = sub_805F2A8; } } static void sub_805F560(void) { bool32 sp = FALSE; bool32 r10 = FALSE; if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1) sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]); if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && IsDoubleBattle() && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1) sub_8172EF0(gActiveBank ^ BIT_MON, &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]]); if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].ballAnimActive) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL); sub_8076918(gActiveBank ^ BIT_MON); SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]); } UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); sub_8076918(gActiveBank); SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); } gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1; } if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40 && !IsCryPlayingOrClearCrySongs()) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) { if (GetBankIdentity(gActiveBank) == 1) m4aMPlayContinue(&gMPlay_BGM); } else m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100); } gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1; sp = TRUE; } if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) { r10 = TRUE; } } else { if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy && gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy && gSprites[gBankSpriteIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy) { r10 = TRUE; } } if (sp && r10) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]); SetBankEnemyShadowSpriteCallback(gActiveBank ^ BIT_MON, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank ^ BIT_MON]], MON_DATA_SPECIES)); } DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES)); gBattleSpritesDataPtr->animationData->field_9_x1 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0; gBattleBankFunc[gActiveBank] = sub_805F2F0; } } static void sub_805F994(void) { if (gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1) sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]); if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1) { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); OpponentBufferExecCompleted(); } } static void CompleteOnHealthbarDone(void) { s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], HEALTH_BAR, 0); SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); if (hpValue != -1) { UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT); } else OpponentBufferExecCompleted(); } static void sub_805FAC4(void) { if (!gSprites[gBankSpriteIds[gActiveBank]].inUse) { SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); OpponentBufferExecCompleted(); } } static void sub_805FB08(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) { FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); EnemyShadowCallbackToSetInvisible(gActiveBank); SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); OpponentBufferExecCompleted(); } } static void CompleteOnInactiveTextPrinter(void) { if (!IsTextPrinterActive(0)) OpponentBufferExecCompleted(); } static void DoHitAnimBlinkSpriteEffect(void) { u8 spriteId = gBankSpriteIds[gActiveBank]; if (gSprites[spriteId].data[1] == 32) { gSprites[spriteId].data[1] = 0; gSprites[spriteId].invisible = 0; gDoingBattleAnim = FALSE; OpponentBufferExecCompleted(); } else { if ((gSprites[spriteId].data[1] % 4) == 0) gSprites[spriteId].invisible ^= 1; gSprites[spriteId].data[1]++; } } static void sub_805FC10(void) { if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) { if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); gBattleBankFunc[gActiveBank] = sub_805FC80; } } static void sub_805FC80(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive && !IsCryPlayingOrClearCrySongs()) { if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy || gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy_2) { m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100); OpponentBufferExecCompleted(); } } } static void sub_805FD00(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0); UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); sub_8076918(gActiveBank); SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); CopyBattleSpriteInvisibility(gActiveBank); gBattleBankFunc[gActiveBank] = sub_805FC10; } } static void sub_805FDF0(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) sub_8172EF0(gActiveBank, &gEnemyParty[gBattlePartyID[gActiveBank]]); if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive) { DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES)); gBattleBankFunc[gActiveBank] = sub_805FD00; } } static void CompleteOnFinishedStatusAnimation(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive) OpponentBufferExecCompleted(); } static void CompleteOnFinishedBattleAnimation(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive) OpponentBufferExecCompleted(); } static void OpponentBufferExecCompleted(void) { gBattleBankFunc[gActiveBank] = OpponentBufferRunCommand; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); gBattleBufferA[gActiveBank][0] = CONTROLLER_TERMINATOR_NOP; } else { gBattleExecBuffer &= ~gBitTable[gActiveBank]; } } static void OpponentHandleGetMonData(void) { u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data u32 size = 0; u8 monToCheck; s32 i; if (gBattleBufferA[gActiveBank][2] == 0) { size += GetOpponentMonData(gBattlePartyID[gActiveBank], monData); } else { monToCheck = gBattleBufferA[gActiveBank][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) size += GetOpponentMonData(i, monData + size); monToCheck >>= 1; } } EmitDataTransfer(1, size, monData); OpponentBufferExecCompleted(); } static u32 GetOpponentMonData(u8 monId, u8 *dst) { struct BattlePokemon battleMon; struct MovePpInfo moveData; u8 nickname[20]; u8 *src; s16 data16; u32 data32; s32 size = 0; switch (gBattleBufferA[gActiveBank][1]) { case REQUEST_ALL_BATTLE: battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES); battleMon.item = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM); for (size = 0; size < 4; size++) { battleMon.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size); battleMon.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); } battleMon.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); battleMon.friendship = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP); battleMon.experience = GetMonData(&gEnemyParty[monId], MON_DATA_EXP); battleMon.hpIV = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV); battleMon.attackIV = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV); battleMon.defenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV); battleMon.speedIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV); battleMon.spAttackIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV); battleMon.spDefenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV); battleMon.personality = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY); battleMon.status1 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS); battleMon.level = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL); battleMon.hp = GetMonData(&gEnemyParty[monId], MON_DATA_HP); battleMon.maxHP = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP); battleMon.attack = GetMonData(&gEnemyParty[monId], MON_DATA_ATK); battleMon.defense = GetMonData(&gEnemyParty[monId], MON_DATA_DEF); battleMon.speed = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED); battleMon.spAttack = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK); battleMon.spDefense = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF); battleMon.isEgg = GetMonData(&gEnemyParty[monId], MON_DATA_IS_EGG); battleMon.altAbility = GetMonData(&gEnemyParty[monId], MON_DATA_ALT_ABILITY); battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID); GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname); StringCopy10(battleMon.nickname, nickname); GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName); src = (u8 *)&battleMon; for (size = 0; size < sizeof(battleMon); size++) dst[size] = src[size]; break; case REQUEST_SPECIES_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_HELDITEM_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_MOVES_PP_BATTLE: for (size = 0; size < 4; size++) { moveData.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size); moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); } moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); src = (u8*)(&moveData); for (size = 0; size < sizeof(moveData); size++) dst[size] = src[size]; break; case REQUEST_MOVE1_BATTLE: case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_PP_DATA_BATTLE: for (size = 0; size < 4; size++) dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size); dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES); size++; break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE); size = 1; break; case REQUEST_OTID_BATTLE: data32 = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; size = 3; break; case REQUEST_EXP_BATTLE: data32 = GetMonData(&gEnemyParty[monId], MON_DATA_EXP); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; size = 3; break; case REQUEST_HP_EV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_EV); size = 1; break; case REQUEST_ATK_EV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV); size = 1; break; case REQUEST_DEF_EV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV); size = 1; break; case REQUEST_SPEED_EV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV); size = 1; break; case REQUEST_SPATK_EV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV); size = 1; break; case REQUEST_SPDEF_EV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV); size = 1; break; case REQUEST_FRIENDSHIP_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP); size = 1; break; case REQUEST_POKERUS_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKERUS); size = 1; break; case REQUEST_MET_LOCATION_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION); size = 1; break; case REQUEST_MET_LEVEL_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL); size = 1; break; case REQUEST_MET_GAME_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME); size = 1; break; case REQUEST_POKEBALL_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL); size = 1; break; case REQUEST_ALL_IVS_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV); dst[1] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV); dst[2] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV); dst[3] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV); dst[4] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV); dst[5] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV); size = 6; break; case REQUEST_HP_IV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV); size = 1; break; case REQUEST_ATK_IV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV); size = 1; break; case REQUEST_DEF_IV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV); size = 1; break; case REQUEST_SPEED_IV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV); size = 1; break; case REQUEST_SPATK_IV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV); size = 1; break; case REQUEST_SPDEF_IV_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV); size = 1; break; case REQUEST_PERSONALITY_BATTLE: data32 = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; dst[3] = (data32 & 0xFF000000) >> 24; size = 4; break; case REQUEST_CHECKSUM_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_STATUS_BATTLE: data32 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; dst[3] = (data32 & 0xFF000000) >> 24; size = 4; break; case REQUEST_LEVEL_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL); size = 1; break; case REQUEST_HP_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HP); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_MAX_HP_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_ATK_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_ATK); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_DEF_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_DEF); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPEED_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPATK_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPDEF_BATTLE: data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_COOL_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL); size = 1; break; case REQUEST_BEAUTY_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY); size = 1; break; case REQUEST_CUTE_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE); size = 1; break; case REQUEST_SMART_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART); size = 1; break; case REQUEST_TOUGH_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH); size = 1; break; case REQUEST_SHEEN_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SHEEN); size = 1; break; case REQUEST_COOL_RIBBON_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON); size = 1; break; case REQUEST_BEAUTY_RIBBON_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON); size = 1; break; case REQUEST_CUTE_RIBBON_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON); size = 1; break; case REQUEST_SMART_RIBBON_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON); size = 1; break; case REQUEST_TOUGH_RIBBON_BATTLE: dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON); size = 1; break; } return size; } static void OpponentHandleGetRawMonData(void) { struct BattlePokemon battleMon; u8 *src = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; u8 *dst = (u8 *)&battleMon + gBattleBufferA[gActiveBank][1]; u8 i; for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) dst[i] = src[i]; EmitDataTransfer(1, gBattleBufferA[gActiveBank][2], dst); OpponentBufferExecCompleted(); } static void OpponentHandleSetMonData(void) { u8 monToCheck; u8 i; if (gBattleBufferA[gActiveBank][2] == 0) { SetOpponentMonData(gBattlePartyID[gActiveBank]); } else { monToCheck = gBattleBufferA[gActiveBank][2]; for (i = 0; i < 6; i++) { if (monToCheck & 1) SetOpponentMonData(i); monToCheck >>= 1; } } OpponentBufferExecCompleted(); } static void SetOpponentMonData(u8 monId) { struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3]; struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3]; s32 i; switch (gBattleBufferA[gActiveBank][1]) { case REQUEST_ALL_BATTLE: { u8 iv; SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &battlePokemon->species); SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item); for (i = 0; i < 4; i++) { SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]); } SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &battlePokemon->experience); iv = battlePokemon->hpIV; SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &iv); iv = battlePokemon->attackIV; SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &iv); iv = battlePokemon->defenseIV; SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &iv); iv = battlePokemon->speedIV; SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &iv); iv = battlePokemon->spAttackIV; SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &iv); iv = battlePokemon->spDefenseIV; SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &iv); SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality); SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &battlePokemon->status1); SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &battlePokemon->level); SetMonData(&gEnemyParty[monId], MON_DATA_HP, &battlePokemon->hp); SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP); SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &battlePokemon->attack); SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &battlePokemon->defense); SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &battlePokemon->speed); SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack); SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense); } break; case REQUEST_SPECIES_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_HELDITEM_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_MOVES_PP_BATTLE: for (i = 0; i < 4; i++) { SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]); SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]); } SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses); break; case REQUEST_MOVE1_BATTLE: case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_PP_DATA_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]); SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]); SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]); SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]); SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]); break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_OTID_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_EXP_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_HP_EV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_ATK_EV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_DEF_EV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPEED_EV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPATK_EV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPDEF_EV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_FRIENDSHIP_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_POKERUS_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_MET_LOCATION_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_MET_LEVEL_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_MET_GAME_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_POKEBALL_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_ALL_IVS_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]); SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]); SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][6]); SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]); SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]); break; case REQUEST_HP_IV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_ATK_IV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_DEF_IV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPEED_IV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPATK_IV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPDEF_IV_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_PERSONALITY_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_CHECKSUM_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_STATUS_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_LEVEL_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_HP_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_MAX_HP_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_ATK_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_DEF_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPEED_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPATK_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPDEF_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_COOL_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_BEAUTY_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_CUTE_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SMART_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_TOUGH_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SHEEN_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_COOL_RIBBON_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_BEAUTY_RIBBON_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_CUTE_RIBBON_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SMART_RIBBON_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_TOUGH_RIBBON_BATTLE: SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); break; } } static void OpponentHandleSetRawMonData(void) { u8 *dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; u8 i; for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) dst[i] = gBattleBufferA[gActiveBank][3 + i]; OpponentBufferExecCompleted(); } static void OpponentHandleLoadMonSprite(void) { u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank); sub_806A068(species, GetBankIdentity(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, GetBankPosition(gActiveBank, 2), GetBankSpriteDefault_Y(gActiveBank), sub_80A82E4(gActiveBank)); gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240; gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank; gSprites[gBankSpriteIds[gActiveBank]].data[2] = species; gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]); SetBankEnemyShadowSpriteCallback(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES)); gBattleBankFunc[gActiveBank] = sub_805F994; } static void OpponentHandleSwitchInAnim(void) { *(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6; gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1]; sub_80613DC(gActiveBank, gBattleBufferA[gActiveBank][2]); gBattleBankFunc[gActiveBank] = sub_805FDF0; } static void sub_80613DC(u8 bank, bool8 dontClearSubstituteBit) { u16 species; ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit); gBattlePartyID[bank] = gBattleBufferA[bank][1]; species = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank); sub_806A068(species, GetBankIdentity(bank)); gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankPosition(bank, 2), GetBankSpriteDefault_Y(bank), sub_80A82E4(bank)); gSprites[gBankSpriteIds[bank]].data[0] = bank; gSprites[gBankSpriteIds[bank]].data[2] = species; gSprites[gUnknown_03005D7C[bank]].data[1] = gBankSpriteIds[bank]; gSprites[gUnknown_03005D7C[bank]].data[2] = bank; gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]); gSprites[gBankSpriteIds[bank]].invisible = TRUE; gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; gSprites[gUnknown_03005D7C[bank]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT); } static void OpponentHandleReturnMonToBall(void) { if (gBattleBufferA[gActiveBank][1] == 0) { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation; } else { FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); EnemyShadowCallbackToSetInvisible(gActiveBank); SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); OpponentBufferExecCompleted(); } } static void DoSwitchOutAnimation(void) { switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) { case 0: if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; break; case 1: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_OPPONENT_MON); gBattleBankFunc[gActiveBank] = sub_805FB08; } break; } } static void OpponentHandleDrawTrainerPic(void) { u32 trainerPicId; s16 xPos; if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE) { trainerPicId = GetSecretBaseTrainerPicIndex(); } else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE) { trainerPicId = sub_81A4CB0(); } else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) { if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { if (gActiveBank == 1) trainerPicId = sub_81D5588(gTrainerBattleOpponent_A); else trainerPicId = sub_81D5588(gTrainerBattleOpponent_B); } else { trainerPicId = sub_81D5588(gTrainerBattleOpponent_A); } } else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) { if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000)) { if (gActiveBank == 1) trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A); else trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B); } else { trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A); } } else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER) { trainerPicId = GetEreaderTrainerFrontSpriteId(); } else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { if (gActiveBank != 1) trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic; else trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic; } else { trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic; } if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS)) { if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon xPos = 152; else // first mon xPos = 200; } else { xPos = 176; } DecompressTrainerFrontPic(trainerPicId, gActiveBank); sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, sub_80A82E4(gActiveBank)); gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240; gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2; gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId; gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy; } static void OpponentHandleTrainerSlide(void) { u32 trainerPicId; if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE) { trainerPicId = GetSecretBaseTrainerPicIndex(); } else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE) { trainerPicId = sub_81A4CB0(); } else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) { if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { if (gActiveBank == 1) trainerPicId = sub_81D5588(gTrainerBattleOpponent_A); else trainerPicId = sub_81D5588(gTrainerBattleOpponent_B); } else { trainerPicId = sub_81D5588(gTrainerBattleOpponent_A); } } else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) { if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000)) { if (gActiveBank == 1) trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A); else trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B); } else { trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A); } } else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER) { trainerPicId = GetEreaderTrainerFrontSpriteId(); } else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { if (gActiveBank != 1) trainerPicId = gTrainers[gTrainerBattleOpponent_B].trainerPic; else trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic; } else { trainerPicId = gTrainers[gTrainerBattleOpponent_A].trainerPic; } DecompressTrainerFrontPic(trainerPicId, gActiveBank); sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, 176, (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 40, 0x1E); gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 96; gSprites[gBankSpriteIds[gActiveBank]].pos1.x += 32; gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2; gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicId; gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy2; } static void OpponentHandleTrainerSlideBack(void) { oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35; gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280; gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy); gBattleBankFunc[gActiveBank] = sub_805F240; } static void OpponentHandleFaintAnimation(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0) { if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++; } else { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT); gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039934; gBattleBankFunc[gActiveBank] = sub_805FAC4; } } } static void OpponentHandlePaletteFade(void) { OpponentBufferExecCompleted(); } static void OpponentHandleSuccessBallThrowAnim(void) { OpponentBufferExecCompleted(); } static void OpponentHandleBallThrow(void) { OpponentBufferExecCompleted(); } static void OpponentHandlePause(void) { OpponentBufferExecCompleted(); } static void OpponentHandleMoveAnimation(void) { if (!mplay_80342A4(gActiveBank)) { u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); gAnimMoveTurn = gBattleBufferA[gActiveBank][3]; gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8); gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24); gAnimFriendship = gBattleBufferA[gActiveBank][10]; gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8); gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16]; gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality; if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE { OpponentBufferExecCompleted(); } else { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; gBattleBankFunc[gActiveBank] = OpponentDoMoveAnimation; } } } static void OpponentDoMoveAnimation(void) { u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); u8 multihit = gBattleBufferA[gActiveBank][11]; switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) { case 0: if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8) { gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1; InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); } gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; break; case 1: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) { sub_805EB9C(0); DoMoveAnim(move); gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2; } break; case 2: gAnimScriptCallback(); if (!gAnimScriptActive) { sub_805EB9C(1); if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2) { InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0; } gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3; } break; case 3: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) { CopyAllBattleSpritesInvisibilities(); TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; OpponentBufferExecCompleted(); } break; } } static void OpponentHandlePrintString(void) { u16 *stringId; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; stringId = (u16*)(&gBattleBufferA[gActiveBank][2]); BufferStringBattle(*stringId); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter; sub_81A57E4(gActiveBank, *stringId); } static void OpponentHandlePrintSelectionString(void) { OpponentBufferExecCompleted(); } static void OpponentHandleChooseAction(void) { AI_TrySwitchOrUseItem(); OpponentBufferExecCompleted(); } static void OpponentHandleUnknownYesNoBox(void) { OpponentBufferExecCompleted(); } static void OpponentHandleChooseMove(void) { if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace()); OpponentBufferExecCompleted(); } else { u8 chosenMoveId; struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]); if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER)) { BattleAI_SetupAIData(0xF); chosenMoveId = BattleAI_ChooseMoveOrAction(); switch (chosenMoveId) { case 5: EmitTwoReturnValues(1, ACTION_WATCHES_CAREFULLY, 0); break; case 4: EmitTwoReturnValues(1, ACTION_RUN, 0); break; case 6: EmitTwoReturnValues(1, 15, gBankTarget); break; default: if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER | MOVE_TARGET_x10)) gBankTarget = gActiveBank; if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH) { gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1); if (gAbsentBankFlags & gBitTable[gBankTarget]) gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2); } EmitTwoReturnValues(1, 10, (chosenMoveId) | (gBankTarget << 8)); break; } OpponentBufferExecCompleted(); } else { u16 move; do { chosenMoveId = Random() & 3; move = moveInfo->moves[chosenMoveId]; } while (move == MOVE_NONE); if (gBattleMoves[move].target & (MOVE_TARGET_USER | MOVE_TARGET_x10)) EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBank << 8)); else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBankByIdentity(Random() & 2) << 8)); else EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBankByIdentity(IDENTITY_PLAYER_MON1) << 8)); OpponentBufferExecCompleted(); } } } static void OpponentHandleChooseItem(void) { EmitOneReturnValue(1, *(gBattleStruct->chosenItem + (gActiveBank / 2) * 2)); OpponentBufferExecCompleted(); } static void OpponentHandleChoosePokemon(void) { s32 chosenMonId; if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) == 6) { chosenMonId = GetMostSuitableMonToSwitchInto(); if (chosenMonId == 6) { s32 bank1, bank2, firstId, lastId; if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { bank2 = bank1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1); } else { bank1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1); bank2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2); } if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000)) { if (gActiveBank == 1) firstId = 0, lastId = 3; else firstId = 3, lastId = 6; } else { firstId = 0, lastId = 6; } for (chosenMonId = firstId; chosenMonId < lastId; chosenMonId++) { if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0 && chosenMonId != gBattlePartyID[bank1] && chosenMonId != gBattlePartyID[bank2]) { break; } } } } else { chosenMonId = *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank); *(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = 6; } *(gBattleStruct->monToSwitchIntoId + gActiveBank) = chosenMonId; EmitChosenMonReturnValue(1, chosenMonId, NULL); OpponentBufferExecCompleted(); } static void OpponentHandleCmd23(void) { OpponentBufferExecCompleted(); } static void OpponentHandleHealthBarUpdate(void) { s16 hpVal; LoadBattleBarGfx(0); hpVal = (gBattleBufferA[gActiveBank][3] << 8) | gBattleBufferA[gActiveBank][2]; if (hpVal != INSTANT_HP_BAR_DROP) { u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); u32 curHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_HP); SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal); } else { u32 maxHP = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal); } gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone; } static void OpponentHandleExpUpdate(void) { OpponentBufferExecCompleted(); } static void OpponentHandleStatusIconUpdate(void) { if (!mplay_80342A4(gActiveBank)) { u8 bank; UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gEnemyParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON); bank = gActiveBank; gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0; gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; } } static void OpponentHandleStatusAnimation(void) { if (!mplay_80342A4(gActiveBank)) { InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24)); gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; } } static void OpponentHandleStatusXor(void) { OpponentBufferExecCompleted(); } static void OpponentHandleDataTransfer(void) { OpponentBufferExecCompleted(); } static void OpponentHandleDMA3Transfer(void) { OpponentBufferExecCompleted(); } static void OpponentHandlePlayBGM(void) { OpponentBufferExecCompleted(); } static void OpponentHandleCmd32(void) { OpponentBufferExecCompleted(); } static void OpponentHandleTwoReturnValues(void) { OpponentBufferExecCompleted(); } static void OpponentHandleChosenMonReturnValue(void) { OpponentBufferExecCompleted(); } static void OpponentHandleOneReturnValue(void) { OpponentBufferExecCompleted(); } static void OpponentHandleOneReturnValue_Duplicate(void) { OpponentBufferExecCompleted(); } static void OpponentHandleCmd37(void) { gUnknown_02022D0C.field_0 = 0; OpponentBufferExecCompleted(); } static void OpponentHandleCmd38(void) { gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1]; OpponentBufferExecCompleted(); } static void OpponentHandleCmd39(void) { gUnknown_02022D0C.flag_x80 = 0; OpponentBufferExecCompleted(); } static void OpponentHandleCmd40(void) { gUnknown_02022D0C.flag_x80 ^= 1; OpponentBufferExecCompleted(); } static void OpponentHandleHitAnimation(void) { if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE) { OpponentBufferExecCompleted(); } else { gDoingBattleAnim = TRUE; gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0; DoHitAnimHealthboxEffect(gActiveBank); gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect; } } static void OpponentHandleCmd42(void) { OpponentBufferExecCompleted(); } static void OpponentHandlePlaySE(void) { s8 pan; if (GetBankSide(gActiveBank) == SIDE_PLAYER) pan = PAN_SIDE_PLAYER; else pan = PAN_SIDE_OPPONENT; PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan); OpponentBufferExecCompleted(); } static void OpponentHandlePlayFanfareOrBGM(void) { if (gBattleBufferA[gActiveBank][3]) { BattleStopLowHpSound(); PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); } else { PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); } OpponentBufferExecCompleted(); } static void OpponentHandleFaintingCry(void) { u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); PlayCry3(species, 25, 5); OpponentBufferExecCompleted(); } static void OpponentHandleIntroSlide(void) { HandleIntroSlide(gBattleBufferA[gActiveBank][1]); gUnknown_020243FC |= 1; OpponentBufferExecCompleted(); } static void OpponentHandleIntroTrainerBallThrow(void) { u8 paletteNum; u8 taskId; oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35; gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280; gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_806280C); taskId = CreateTask(sub_8062828, 5); gTasks[taskId].data[0] = gActiveBank; if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; gBattleBankFunc[gActiveBank] = nullsub_26; } static void sub_806280C(struct Sprite *sprite) { FreeTrainerFrontPicPalette(sprite->oam.affineParam); FreeSpriteOamMatrix(sprite); DestroySprite(sprite); } static void sub_8062828(u8 taskId) { u8 savedActiveBank = gActiveBank; gActiveBank = gTasks[taskId].data[0]; if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) { gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; sub_80613DC(gActiveBank, FALSE); } else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)) { gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; sub_80613DC(gActiveBank, FALSE); } else { gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; sub_80613DC(gActiveBank, FALSE); gActiveBank ^= BIT_MON; gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; sub_80613DC(gActiveBank, FALSE); gActiveBank ^= BIT_MON; } gBattleBankFunc[gActiveBank] = sub_805F560; gActiveBank = savedActiveBank; DestroyTask(taskId); } static void OpponentHandleDrawPartyStatusSummary(void) { if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER) { OpponentBufferExecCompleted(); } else { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1; if (gBattleBufferA[gActiveBank][2] != 0) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E < 2) { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E++; return; } else { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1E = 0; } } gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]); gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; if (gBattleBufferA[gActiveBank][2] != 0) gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D; gBattleBankFunc[gActiveBank] = sub_8062A2C; } } static void sub_8062A2C(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C) { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; OpponentBufferExecCompleted(); } } static void OpponentHandleCmd49(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; OpponentBufferExecCompleted(); } static void OpponentHandleCmd50(void) { OpponentBufferExecCompleted(); } static void OpponentHandleSpriteInvisibility(void) { if (IsBankSpritePresent(gActiveBank)) { gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1]; CopyBattleSpriteInvisibility(gActiveBank); } OpponentBufferExecCompleted(); } static void OpponentHandleBattleAnimation(void) { if (!mplay_80342A4(gActiveBank)) { u8 animationId = gBattleBufferA[gActiveBank][1]; u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); if (TryHandleLaunchBattleTableAnimation(gActiveBank, gActiveBank, gActiveBank, animationId, argument)) OpponentBufferExecCompleted(); else gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation; } } static void OpponentHandleLinkStandbyMsg(void) { OpponentBufferExecCompleted(); } static void OpponentHandleResetActionMoveSelection(void) { OpponentBufferExecCompleted(); } static void OpponentHandleCmd55(void) { if (gBattleTypeFlags & BATTLE_TYPE_LINK && !(gBattleTypeFlags & BATTLE_TYPE_WILD)) { gMain.inBattle = 0; gMain.callback1 = gPreBattleCallback1; SetMainCallback2(gMain.savedCallback); } OpponentBufferExecCompleted(); } static void nullsub_91(void) { }