.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_80F9568 sub_80F9568: @ 80F9568 push {lr} movs r1, 0x41 bl GetMonData lsls r0, 16 lsrs r1, r0, 16 cmp r1, 0 beq _080F9580 movs r0, 0xCE lsls r0, 1 cmp r1, r0 bne _080F9584 _080F9580: movs r0, 0 b _080F9586 _080F9584: movs r0, 0x1 _080F9586: pop {r1} bx r1 thumb_func_end sub_80F9568 thumb_func_start sub_80F958C sub_80F958C: @ 80F958C push {r4,r5,lr} ldr r4, =gPlayerParty movs r5, 0 _080F9592: adds r0, r4, 0 bl sub_80F9568 cmp r0, 0 beq _080F95B0 adds r0, r4, 0 movs r1, 0x39 bl GetMonData cmp r0, 0 beq _080F95B0 movs r0, 0 b _080F95BA .pool _080F95B0: adds r5, 0x1 adds r4, 0x64 cmp r5, 0x5 ble _080F9592 movs r0, 0x1 _080F95BA: pop {r4,r5} pop {r1} bx r1 thumb_func_end sub_80F958C thumb_func_start sub_80F95C0 sub_80F95C0: @ 80F95C0 push {r4,r5,lr} sub sp, 0x4 lsls r0, 24 lsrs r0, 24 movs r1, 0x64 adds r4, r0, 0 muls r4, r1 ldr r0, =gPlayerParty adds r4, r0 movs r0, 0 str r0, [sp] adds r0, r4, 0 movs r1, 0x7 bl AdjustFriendship adds r0, r4, 0 movs r1, 0x37 mov r2, sp bl SetMonData ldr r5, =gStringVar1 adds r0, r4, 0 movs r1, 0x2 adds r2, r5, 0 bl GetMonData adds r0, r5, 0 bl StringGetEnd10 add sp, 0x4 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_80F95C0 thumb_func_start sub_80F960C sub_80F960C: @ 80F960C push {r4,lr} lsls r0, 24 lsrs r0, 24 movs r1, 0x64 muls r1, r0 ldr r0, =gPlayerParty adds r4, r1, r0 adds r0, r4, 0 bl sub_80F9568 cmp r0, 0 beq _080F964C adds r0, r4, 0 movs r1, 0x39 bl GetMonData cmp r0, 0 bne _080F964C adds r0, r4, 0 movs r1, 0x37 bl GetMonData bl pokemon_ailments_get_primary lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _080F964C movs r0, 0x1 b _080F964E .pool _080F964C: movs r0, 0 _080F964E: pop {r4} pop {r1} bx r1 thumb_func_end sub_80F960C thumb_func_start sub_80F9654 sub_80F9654: @ 80F9654 push {r4-r6,lr} lsls r0, 24 lsrs r6, r0, 24 lsls r0, r6, 2 adds r0, r6 lsls r0, 3 ldr r1, =gTasks + 0x8 adds r4, r0, r1 movs r0, 0 ldrsh r5, [r4, r0] cmp r5, 0x1 beq _080F96AE cmp r5, 0x1 bgt _080F967C cmp r5, 0 beq _080F9682 b _080F9722 .pool _080F967C: cmp r5, 0x2 beq _080F96C0 b _080F9722 _080F9682: ldrh r1, [r4, 0x2] movs r2, 0x2 ldrsh r0, [r4, r2] cmp r0, 0x5 bgt _080F96A8 _080F968C: lsls r0, r1, 24 lsrs r0, 24 bl sub_80F960C cmp r0, 0 bne _080F96FC ldrh r0, [r4, 0x2] adds r0, 0x1 strh r0, [r4, 0x2] adds r1, r0, 0 lsls r0, 16 asrs r0, 16 cmp r0, 0x5 ble _080F968C _080F96A8: movs r0, 0x2 strh r0, [r4] b _080F9722 _080F96AE: bl sub_809833C lsls r0, 24 cmp r0, 0 beq _080F9722 ldrh r0, [r4] subs r0, 0x1 strh r0, [r4] b _080F9722 _080F96C0: bl sub_80F958C adds r1, r0, 0 cmp r1, 0 beq _080F9714 bl InBattlePyramid adds r4, r0, 0 bl InBattlePike orrs r4, r0 lsls r4, 24 cmp r4, 0 bne _080F96E6 bl sub_81D5C18 lsls r0, 24 cmp r0, 0 beq _080F96F0 _080F96E6: ldr r0, =gScriptResult strh r5, [r0] b _080F9718 .pool _080F96F0: ldr r1, =gScriptResult movs r0, 0x1 strh r0, [r1] b _080F9718 .pool _080F96FC: ldrb r0, [r4, 0x2] bl sub_80F95C0 ldr r0, =gText_PkmnFainted3 bl box_related_two__2 ldrh r0, [r4] adds r0, 0x1 strh r0, [r4] b _080F9722 .pool _080F9714: ldr r0, =gScriptResult strh r1, [r0] _080F9718: bl EnableBothScriptContexts adds r0, r6, 0 bl DestroyTask _080F9722: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_80F9654 thumb_func_start sub_80F972C sub_80F972C: @ 80F972C push {lr} ldr r0, =sub_80F9654 movs r1, 0x50 bl CreateTask bl ScriptContext1_Stop pop {r0} bx r0 .pool thumb_func_end sub_80F972C thumb_func_start overworld_poison overworld_poison: @ 80F9744 push {r4-r7,lr} sub sp, 0x4 ldr r4, =gPlayerParty movs r7, 0 movs r6, 0 movs r5, 0x5 _080F9750: adds r0, r4, 0 movs r1, 0x5 bl GetMonData cmp r0, 0 beq _080F9794 adds r0, r4, 0 movs r1, 0x37 bl GetMonData bl pokemon_ailments_get_primary lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _080F9794 adds r0, r4, 0 movs r1, 0x39 bl GetMonData str r0, [sp] cmp r0, 0 beq _080F9786 subs r0, 0x1 str r0, [sp] cmp r0, 0 bne _080F9788 _080F9786: adds r6, 0x1 _080F9788: adds r0, r4, 0 movs r1, 0x39 mov r2, sp bl SetMonData adds r7, 0x1 _080F9794: adds r4, 0x64 subs r5, 0x1 cmp r5, 0 bge _080F9750 cmp r6, 0 bne _080F97A4 cmp r7, 0 beq _080F97A8 _080F97A4: bl overworld_posion_effect _080F97A8: cmp r6, 0 beq _080F97B4 movs r0, 0x2 b _080F97BE .pool _080F97B4: cmp r7, 0 bne _080F97BC movs r0, 0 b _080F97BE _080F97BC: movs r0, 0x1 _080F97BE: add sp, 0x4 pop {r4-r7} pop {r1} bx r1 thumb_func_end overworld_poison .align 2, 0 @ Don't pad with nop.