.set LOCALID_SAILOR, 1 .set LOCALID_SCOTT, 5 SSTidalCorridor_MapScripts:: @ 823BFCF map_script MAP_SCRIPT_ON_FRAME_TABLE, SSTidalCorridor_OnFrame .byte 0 SSTidalCorridor_OnFrame: @ 823BFD5 map_script_2 VAR_SS_TIDAL_SCOTT_STATE, 0, SSTidalCorridor_EventScript_ScottScene map_script_2 VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_SLATEPORT, SSTidalCorridor_EventScript_DepartSlateportForLilycove map_script_2 VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_LILYCOVE, SSTidalCorridor_EventScript_DepartLilycoveForSlateport map_script_2 VAR_SS_TIDAL_STATE, SS_TIDAL_EXIT_CURRENTS_RIGHT, SSTidalCorridor_EventScript_HalfwayToLilycove map_script_2 VAR_SS_TIDAL_STATE, SS_TIDAL_EXIT_CURRENTS_LEFT, SSTidalCorridor_EventScript_ArrivedInSlateport .2byte 0 SSTidalCorridor_EventScript_DepartSlateportForLilycove:: @ 823BFFF special SetSSTidalFlag setvar VAR_SS_TIDAL_STATE, SS_TIDAL_DEPART_SLATEPORT lockall playse SE_DING_DONG msgbox SSTidal_Text_FastCurrentsHopeYouEnjoyVoyage, MSGBOX_DEFAULT releaseall end SSTidalCorridor_EventScript_DepartLilycoveForSlateport:: @ 823C015 setvar VAR_SS_TIDAL_STATE, SS_TIDAL_DEPART_LILYCOVE lockall playse SE_DING_DONG msgbox SSTidal_Text_HopeYouEnjoyVoyage, MSGBOX_DEFAULT releaseall end SSTidalRooms_EventScript_HalfwayToSlateport:: @ 823C028 special SetSSTidalFlag setvar VAR_SS_TIDAL_STATE, SS_TIDAL_HALFWAY_SLATEPORT playse SE_DING_DONG msgbox SSTidal_Text_FastCurrentsHopeYouEnjoyVoyage, MSGBOX_DEFAULT return SSTidalRooms_EventScript_ArrivedInLilycove:: @ 823C03C special ResetSSTidalFlag setvar VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_LILYCOVE playse SE_DING_DONG msgbox SSTidal_Text_MadeLandInLilycove, MSGBOX_DEFAULT return SSTidalCorridor_EventScript_ReachedStepCount:: @ 823C050 compare VAR_SS_TIDAL_STATE, SS_TIDAL_DEPART_SLATEPORT goto_if_eq SSTidalCorridor_EventScript_HalfwayToLilycove compare VAR_SS_TIDAL_STATE, SS_TIDAL_HALFWAY_SLATEPORT goto_if_eq SSTidalCorridor_EventScript_ArrivedInSlateport end SSTidalCorridor_EventScript_HalfwayToLilycove:: @ 823C067 special ResetSSTidalFlag setvar VAR_SS_TIDAL_STATE, SS_TIDAL_HALFWAY_LILYCOVE lockall playse SE_DING_DONG msgbox SSTidal_Text_HopeYouEnjoyVoyage, MSGBOX_DEFAULT releaseall end SSTidalCorridor_EventScript_ArrivedInSlateport:: @ 823C07D special ResetSSTidalFlag setvar VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_SLATEPORT lockall playse SE_DING_DONG msgbox SSTidal_Text_MadeLandInSlateport, MSGBOX_DEFAULT releaseall end SSTidalRooms_EventScript_ArrivedInSlateport:: @ 823C093 special ResetSSTidalFlag setvar VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_SLATEPORT playse SE_DING_DONG msgbox SSTidal_Text_MadeLandInSlateport, MSGBOX_DEFAULT return SSTidalRooms_EventScript_ProgessCruiseAfterBed:: @ 823C0A7 switch VAR_SS_TIDAL_STATE case SS_TIDAL_DEPART_SLATEPORT, SSTidalRooms_EventScript_ArrivedInLilycove case SS_TIDAL_HALFWAY_LILYCOVE, SSTidalRooms_EventScript_ArrivedInLilycove case SS_TIDAL_DEPART_LILYCOVE, SSTidalRooms_EventScript_HalfwayToSlateport case SS_TIDAL_HALFWAY_SLATEPORT, SSTidalRooms_EventScript_ArrivedInSlateport return SSTidalCorridor_EventScript_Briney:: @ 823C0D9 msgbox SSTidalCorridor_Text_BrineyWelcomeAboard, MSGBOX_NPC end SSTidalCorridor_EventScript_Peeko:: @ 823C0E2 lock faceplayer waitse playmoncry SPECIES_WINGULL, 0 msgbox SSTidalCorridor_Text_Peeko, MSGBOX_DEFAULT waitmoncry release end SSTidalCorridor_EventScript_Cabin1Sign:: @ 823C0F5 msgbox SSTidalCorridor_Text_Cabin1, MSGBOX_SIGN end SSTidalCorridor_EventScript_Cabin2Sign:: @ 823C0FE msgbox SSTidalCorridor_Text_Cabin2, MSGBOX_SIGN end SSTidalCorridor_EventScript_Cabin3Sign:: @ 823C107 msgbox SSTidalCorridor_Text_Cabin3, MSGBOX_SIGN end SSTidalCorridor_EventScript_Cabin4Sign:: @ 823C110 msgbox SSTidalCorridor_Text_Cabin4, MSGBOX_SIGN end SSTidalCorridor_EventScript_ExitSailor:: @ 823C119 lock faceplayer compare VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_LILYCOVE goto_if_eq SSTidalCorridor_EventScript_ExitLilycove compare VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_SLATEPORT goto_if_eq SSTidalCorridor_EventScript_ExitSlateport msgbox SSTidalCorridor_Text_CanRestInCabin2, MSGBOX_DEFAULT release end SSTidalCorridor_EventScript_ExitLilycove:: @ 823C13B setrespawn HEAL_LOCATION_LILYCOVE_CITY msgbox SSTidalCorridor_Text_WeveArrived, MSGBOX_DEFAULT call_if_set FLAG_RECEIVED_TM49, SSTidalCorridor_EventScript_HideSnatchGiver warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11 waitstate release end SSTidalCorridor_EventScript_ExitSlateport:: @ 823C15A setrespawn HEAL_LOCATION_SLATEPORT_CITY msgbox SSTidalCorridor_Text_WeveArrived, MSGBOX_DEFAULT call_if_set FLAG_RECEIVED_TM49, SSTidalCorridor_EventScript_HideSnatchGiver warp MAP_SLATEPORT_CITY_HARBOR, 255, 8, 11 waitstate release end SSTidalCorridor_EventScript_HideSnatchGiver:: @ 823C179 setflag FLAG_HIDE_SS_TIDAL_ROOMS_SNATCH_GIVER return SSTidalCorridor_EventScript_Porthole:: @ 823C17D lockall compare VAR_SS_TIDAL_STATE, SS_TIDAL_DEPART_SLATEPORT goto_if_eq SSTidalCorridor_EventScript_LookThroughPorthole compare VAR_SS_TIDAL_STATE, SS_TIDAL_HALFWAY_SLATEPORT goto_if_eq SSTidalCorridor_EventScript_LookThroughPorthole msgbox SSTidalCorridor_Text_HorizonSpreadsBeyondPorthole, MSGBOX_DEFAULT releaseall end SSTidalCorridor_EventScript_LookThroughPorthole:: @ 823C19E special LookThroughPorthole waitstate end SSTidalCorridor_EventScript_Sailor:: @ 823C1A3 lock faceplayer goto_if_set FLAG_DEFEATED_SS_TIDAL_TRAINERS, SSTidalCorridor_EventScript_EnjoyYourCruise call SSTidalCorridor_EventScript_CheckIfTrainersDefeated msgbox SSTidalCorridor_Text_VisitOtherCabins, MSGBOX_DEFAULT release end SSTidalCorridor_EventScript_EnjoyYourCruise:: @ 823C1BD msgbox SSTidalCorridor_Text_EnjoyYourCruise, MSGBOX_DEFAULT release end SSTidalCorridor_EventScript_CheckIfTrainersDefeated:: @ 823C1C7 goto_if_not_defeated TRAINER_PHILLIP, SSTidalCorridor_EventScript_TrainerNotDefeated goto_if_not_defeated TRAINER_LEONARD, SSTidalCorridor_EventScript_TrainerNotDefeated goto_if_not_defeated TRAINER_COLTON, SSTidalCorridor_EventScript_TrainerNotDefeated goto_if_not_defeated TRAINER_MICAH, SSTidalCorridor_EventScript_TrainerNotDefeated goto_if_not_defeated TRAINER_THOMAS, SSTidalCorridor_EventScript_TrainerNotDefeated goto_if_not_defeated TRAINER_LEA_AND_JED, SSTidalCorridor_EventScript_TrainerNotDefeated goto_if_not_defeated TRAINER_GARRET, SSTidalCorridor_EventScript_TrainerNotDefeated goto_if_not_defeated TRAINER_NAOMI, SSTidalCorridor_EventScript_TrainerNotDefeated setflag FLAG_DEFEATED_SS_TIDAL_TRAINERS goto SSTidalCorridor_EventScript_EnjoyYourCruise return SSTidalCorridor_EventScript_TrainerNotDefeated:: @ 823C218 return SSTidalCorridor_EventScript_ScottScene:: @ 823C219 lockall applymovement LOCALID_SCOTT, SSTidalCorridor_Movement_ScottApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox SSTidalCorridor_Text_ScottBattleFrontierInvite, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, SSTidalCorridor_Movement_PlayerWatchScottExit applymovement LOCALID_SAILOR, SSTidalCorridor_Movement_SailorMoveForScott applymovement LOCALID_SCOTT, SSTidalCorridor_Movement_ScottExit waitmovement 0 playse SE_EXIT waitse removeobject LOCALID_SCOTT applymovement LOCALID_SAILOR, SSTidalCorridor_Movement_SailorReturn waitmovement 0 delay 30 setflag FLAG_MET_SCOTT_ON_SS_TIDAL setvar VAR_SS_TIDAL_SCOTT_STATE, 1 releaseall end SSTidalCorridor_Movement_ScottApproachPlayer: @ 823C26D walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end SSTidalCorridor_Movement_ScottExit: @ 823C275 walk_in_place_fastest_down delay_16 delay_16 delay_16 delay_16 walk_down walk_left step_end SSTidalCorridor_Movement_PlayerWatchScottExit: @ 823C27D delay_16 delay_16 delay_16 delay_16 delay_8 walk_in_place_fastest_down step_end SSTidalCorridor_Movement_SailorMoveForScott: @ 823C284 delay_16 walk_right walk_right walk_in_place_fastest_up delay_16 walk_in_place_fastest_left step_end SSTidalCorridor_Movement_SailorReturn: @ 823C28B walk_left walk_left walk_in_place_fastest_up step_end SSTidalCorridor_Text_ScottBattleFrontierInvite: @ 823C28F .string "SCOTT: Well, hi, hi!\n" .string "{PLAYER}{KUN}, {PLAYER}{KUN}!\p" .string "Something's come up, so I have to\n" .string "disembark, but am I glad to see you!\p" .string "Congratulations, LEAGUE CHAMPION!\p" .string "There's a place I'd like to invite\n" .string "someone like you.\p" .string "It's the…\n" .string "BATTLE FRONTIER!\p" .string "What's the place like?\n" .string "You'll understand when you see it!\p" .string "I've spoken with the ship's CAPTAIN\n" .string "about this.\p" .string "The next time you take a ferry,\n" .string "you should be able to sail to\l" .string "the BATTLE FRONTIER.\p" .string "Okay, {PLAYER}{KUN}, I'll be waiting for you\n" .string "at the BATTLE FRONTIER!$" SSTidal_Text_FastCurrentsHopeYouEnjoyVoyage: @ 823C462 .string "This ferry is built to plow through\n" .string "fast-running currents.\p" .string "We hope you enjoy your voyage with us.\n" .string "Feel free to explore the ship.$" SSTidal_Text_HopeYouEnjoyVoyage: @ 823C4E3 .string "We hope you enjoy your voyage on\n" .string "our ferry.$" SSTidal_Text_MadeLandInSlateport: @ 823C50F .string "We have made land in SLATEPORT CITY.\n" .string "Thank you for sailing with us.$" SSTidal_Text_MadeLandInLilycove: @ 823C553 .string "We have made land in LILYCOVE CITY.\n" .string "Thank you for sailing with us.$" SSTidalCorridor_Text_CanRestInCabin2: @ 823C596 .string "It'll be some time before we make land,\n" .string "I reckon.\p" .string "You can rest up in your cabin if you'd\n" .string "like. Your cabin's No. 2.\p" .string "The bed in there is soft and plushy.\n" .string "I can attest to how comfy it is!$" SSTidalCorridor_Text_WeveArrived: @ 823C64F .string "We've arrived!$" SSTidalCorridor_Text_VisitOtherCabins: @ 823C65E .string "Go visit other cabins.\n" .string "TRAINERS bored of the boat trip will\l" .string "be itching to battle.$" SSTidalCorridor_Text_EnjoyYourCruise: @ 823C6B0 .string "Enjoy your cruise!$" SSTidalCorridor_Text_HorizonSpreadsBeyondPorthole: @ 823C6C3 .string "The horizon spreads beyond\n" .string "the porthole.$" SSTidalCorridor_Text_BrineyWelcomeAboard: @ 823C6EC .string "MR. BRINEY: Welcome aboard, {PLAYER}{KUN}!\p" .string "They made me honorary captain of\n" .string "the S.S. TIDAL!\p" .string "You can call me CAPTAIN BRINEY now!\p" .string "You know, I retired once before,\n" .string "but when I saw this majestic ship…\p" .string "Let me just say, it stirred my sleeping\n" .string "soul as a sailor!$" SSTidalCorridor_Text_Peeko: @ 823C7E1 .string "PEEKO: Pihyo pihyohyo…$" SSTidalCorridor_Text_Cabin1: @ 823C7F8 .string "Cabin 1$" SSTidalCorridor_Text_Cabin2: @ 823C800 .string "Cabin 2$" SSTidalCorridor_Text_Cabin3: @ 823C808 .string "Cabin 3$" SSTidalCorridor_Text_Cabin4: @ 823C810 .string "Cabin 4$"