#include "global.h" #include "event_data.h" #include "constants/songs.h" #include "sound.h" #include "script.h" #include "constants/species.h" #include "task.h" #include "field_effect.h" #include "constants/flags.h" #include "constants/maps.h" extern void MapGridSetMetatileIdAt(s32 x, s32 y, u16 metatileId); // fieldmap extern void DrawWholeMapView(); // field_camera extern void SetCameraPanningCallback(void ( *callback)()); // field_camera extern void InstallCameraPanAheadCallback(void); extern void SetCameraPanning(s16 x, s16 y); extern u8 GetCursorSelectionMonId(void); extern u8 oei_task_add(void); // why do this, GF? enum { STRENGTH_PUZZLE, FLY_PUZZLE }; EWRAM_DATA static u8 sBraillePuzzleCallbackFlag = 0; extern const u8 gUnknown_085EFE74[][2]; void SealedChamberShakingEffect(u8); void sub_8179860(void); void sub_8179944(void); bool8 ShouldDoBrailleDigEffect(void) { if (!FlagGet(FLAG_SYS_BRAILLE_DIG) && (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x47)) { if (gSaveBlock1Ptr->pos.x == 10 && gSaveBlock1Ptr->pos.y == 3) return TRUE; if (gSaveBlock1Ptr->pos.x == 9 && gSaveBlock1Ptr->pos.y == 3) return TRUE; if (gSaveBlock1Ptr->pos.x == 11 && gSaveBlock1Ptr->pos.y == 3) return TRUE; } return FALSE; } void DoBrailleDigEffect(void) { MapGridSetMetatileIdAt(16, 8, 554); MapGridSetMetatileIdAt(17, 8, 555); MapGridSetMetatileIdAt(18, 8, 556); MapGridSetMetatileIdAt(16, 9, 3634); MapGridSetMetatileIdAt(17, 9, 563); MapGridSetMetatileIdAt(18, 9, 3636); DrawWholeMapView(); PlaySE(SE_BAN); FlagSet(FLAG_SYS_BRAILLE_DIG); ScriptContext2_Disable(); } bool8 CheckRelicanthWailord(void) { // Emerald change: why did they flip it? // First comes Wailord if (GetMonData(&gPlayerParty[0], MON_DATA_SPECIES2, 0) == SPECIES_WAILORD) { CalculatePlayerPartyCount(); // Last comes Relicanth if (GetMonData(&gPlayerParty[gPlayerPartyCount - 1], MON_DATA_SPECIES2, 0) == SPECIES_RELICANTH) return TRUE; } return FALSE; } // THEORY: this was caused by block commenting out all of the older R/S braille functions but leaving the call to it itself, which creates the nullsub. // the code is shown below to show what this might look like. void ShouldDoBrailleStrengthEffectOld(void) { /* if (!FlagGet(FLAG_SYS_BRAILLE_STRENGTH) && (gSaveBlock1.location.mapGroup == MAP_GROUP_DESERT_RUINS && gSaveBlock1.location.mapNum == MAP_ID_DESERT_RUINS)) { if (gSaveBlock1.pos.x == 10 && gSaveBlock1.pos.y == 23) return TRUE; else if (gSaveBlock1.pos.x == 9 && gSaveBlock1.pos.y == 23) return TRUE; else if (gSaveBlock1.pos.x == 11 && gSaveBlock1.pos.y == 23) return TRUE; } return FALSE; } void DoBrailleStrengthEffect(void) { FieldEffectActiveListRemove(FLDEFF_USE_STRENGTH); MapGridSetMetatileIdAt(14, 26, 554); MapGridSetMetatileIdAt(15, 26, 555); MapGridSetMetatileIdAt(16, 26, 556); MapGridSetMetatileIdAt(14, 27, 3634); MapGridSetMetatileIdAt(15, 27, 563); MapGridSetMetatileIdAt(16, 27, 3636); DrawWholeMapView(); PlaySE(SE_BAN); FlagSet(FLAG_SYS_BRAILLE_STRENGTH); ScriptContext2_Disable(); } bool8 ShouldDoBrailleFlyEffect(void) { if (!FlagGet(FLAG_SYS_BRAILLE_FLY) && (gSaveBlock1.location.mapGroup == MAP_GROUP_ANCIENT_TOMB && gSaveBlock1.location.mapNum == MAP_ID_ANCIENT_TOMB)) { if (gSaveBlock1.pos.x == 8 && gSaveBlock1.pos.y == 25) return TRUE; } return FALSE; } void DoBrailleFlyEffect(void) { gFieldEffectArguments[0] = gLastFieldPokeMenuOpened; FieldEffectStart(FLDEFF_USE_FLY_ANCIENT_TOMB); } bool8 FldEff_UseFlyAncientTomb(void) { u8 taskId = oei_task_add(); gTasks[taskId].data[8] = (u32)UseFlyAncientTomb_Callback >> 16; gTasks[taskId].data[9] = (u32)UseFlyAncientTomb_Callback; return FALSE; } void UseFlyAncientTomb_Callback(void) { FieldEffectActiveListRemove(FLDEFF_USE_FLY_ANCIENT_TOMB); UseFlyAncientTomb_Finish(); } void UseFlyAncientTomb_Finish(void) { MapGridSetMetatileIdAt(14, 26, 554); MapGridSetMetatileIdAt(15, 26, 555); MapGridSetMetatileIdAt(16, 26, 556); MapGridSetMetatileIdAt(14, 27, 3634); MapGridSetMetatileIdAt(15, 27, 563); MapGridSetMetatileIdAt(16, 27, 3636); DrawWholeMapView(); PlaySE(SE_BAN); FlagSet(FLAG_SYS_BRAILLE_FLY); ScriptContext2_Disable(); } */ } void DoSealedChamberShakingEffect1(void) { u8 taskId = CreateTask(SealedChamberShakingEffect, 9); gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = 0; gTasks[taskId].data[4] = 2; gTasks[taskId].data[5] = 5; gTasks[taskId].data[6] = 50; SetCameraPanningCallback(0); } void DoSealedChamberShakingEffect2(void) { u8 taskId = CreateTask(SealedChamberShakingEffect, 9); gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = 0; gTasks[taskId].data[4] = 3; gTasks[taskId].data[5] = 5; gTasks[taskId].data[6] = 2; SetCameraPanningCallback(0); } void SealedChamberShakingEffect(u8 taskId) { struct Task *task = &gTasks[taskId]; task->data[1]++; if (!(task->data[1] % task->data[5])) { task->data[1] = 0; task->data[2]++; task->data[4] = -task->data[4]; SetCameraPanning(0, task->data[4]); if (task->data[2] == task->data[6]) { DestroyTask(taskId); EnableBothScriptContexts(); InstallCameraPanAheadCallback(); } } } // moved later in the function because it was rewritten. bool8 ShouldDoBrailleStrengthEffect(void) { if (!FlagGet(FLAG_SYS_BRAILLE_STRENGTH) && gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(DESERT_RUINS) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(DESERT_RUINS)) { if (gSaveBlock1Ptr->pos.x == 6 && gSaveBlock1Ptr->pos.y == 23) { sBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; } else if (gSaveBlock1Ptr->pos.x == 5 && gSaveBlock1Ptr->pos.y == 23) { sBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; } else if (gSaveBlock1Ptr->pos.x == 7 && gSaveBlock1Ptr->pos.y == 23) { sBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; } } return FALSE; } void sub_8179834(void) { gFieldEffectArguments[0] = GetCursorSelectionMonId(); FieldEffectStart(FLDEFF_USE_FLY_ANCIENT_TOMB); } void UseStrengthDesertRuins_Callback(void) { FieldEffectActiveListRemove(FLDEFF_USE_FLY_ANCIENT_TOMB); sub_8179860(); } void sub_8179860(void) { MapGridSetMetatileIdAt(14, 26, 554); MapGridSetMetatileIdAt(15, 26, 555); MapGridSetMetatileIdAt(16, 26, 556); MapGridSetMetatileIdAt(14, 27, 3634); MapGridSetMetatileIdAt(15, 27, 563); MapGridSetMetatileIdAt(16, 27, 3636); DrawWholeMapView(); PlaySE(SE_BAN); FlagSet(FLAG_SYS_BRAILLE_STRENGTH); ScriptContext2_Disable(); } bool8 ShouldDoBrailleFlyEffect(void) { if (!FlagGet(FLAG_SYS_BRAILLE_FLY) && (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x44)) { if (gSaveBlock1Ptr->pos.x == 8 && gSaveBlock1Ptr->pos.y == 25) { sBraillePuzzleCallbackFlag = FLY_PUZZLE; return TRUE; } } return FALSE; } void sub_8179918(void) { gFieldEffectArguments[0] = GetCursorSelectionMonId(); FieldEffectStart(FLDEFF_USE_FLY_ANCIENT_TOMB); } void UseFlyAncientTomb_Callback(void) { FieldEffectActiveListRemove(FLDEFF_USE_FLY_ANCIENT_TOMB); sub_8179944(); } void sub_8179944(void) { MapGridSetMetatileIdAt(14, 26, 554); MapGridSetMetatileIdAt(15, 26, 555); MapGridSetMetatileIdAt(16, 26, 556); MapGridSetMetatileIdAt(14, 27, 3634); MapGridSetMetatileIdAt(15, 27, 563); MapGridSetMetatileIdAt(16, 27, 3636); DrawWholeMapView(); PlaySE(SE_BAN); FlagSet(FLAG_SYS_BRAILLE_FLY); ScriptContext2_Disable(); } // theory: another commented out DoBrailleWait and Task_BrailleWait. void DoBrailleWait(void) { /* if (!FlagGet(FLAG_SYS_BRAILLE_WAIT)) CreateTask(Task_BrailleWait, 0x50); } void Task_BrailleWait(u8 taskId) { s16 *data = gTasks[taskId].data; switch (data[0]) { case 0: data[1] = 7200; data[0] = 1; break; case 1: if (BrailleWait_CheckButtonPress() != FALSE) { MenuZeroFillScreen(); PlaySE(SE_SELECT); data[0] = 2; } else { data[1] = data[1] - 1; if (data[1] == 0) { MenuZeroFillScreen(); data[0] = 3; data[1] = 30; } } break; case 2: if (BrailleWait_CheckButtonPress() == FALSE) { data[1] = data[1] - 1; if (data[1] == 0) data[0] = 4; break; } sub_8064E2C(); DestroyTask(taskId); ScriptContext2_Disable(); break; case 3: data[1] = data[1] - 1; if (data[1] == 0) data[0] = 4; break; case 4: sub_8064E2C(); ScriptContext1_SetupScript(S_OpenRegiceChamber); DestroyTask(taskId); break; } } bool32 BrailleWait_CheckButtonPress(void) { u16 keyMask = A_BUTTON | B_BUTTON | START_BUTTON | SELECT_BUTTON | DPAD_ANY; if (gSaveBlock2.optionsButtonMode == OPTIONS_BUTTON_MODE_LR) keyMask |= L_BUTTON | R_BUTTON; if (gSaveBlock2.optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A) keyMask |= L_BUTTON; if (gMain.newKeys & keyMask) return TRUE; else return FALSE; */ } // this used to be FldEff_UseFlyAncientTomb . why did GF merge the 2 functions? bool8 FldEff_UsePuzzleEffect(void) { u8 taskId = oei_task_add(); if (sBraillePuzzleCallbackFlag == FLY_PUZZLE) { gTasks[taskId].data[8] = (u32)UseFlyAncientTomb_Callback >> 16; gTasks[taskId].data[9] = (u32)UseFlyAncientTomb_Callback; } else { gTasks[taskId].data[8] = (u32)UseStrengthDesertRuins_Callback >> 16; gTasks[taskId].data[9] = (u32)UseStrengthDesertRuins_Callback; } return FALSE; } bool8 ShouldDoBrailleRegicePuzzle(void) { u8 i; if (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x43) { if (FlagGet(FLAG_SYS_BRAILLE_WAIT) != FALSE) return FALSE; if (FlagGet(FLAG_0x002) == FALSE) return FALSE; if (FlagGet(FLAG_0x003) == TRUE) return FALSE; for (i = 0; i < 36; i++) { u8 xPos = gUnknown_085EFE74[i][0]; u8 yPos = gUnknown_085EFE74[i][1]; if (gSaveBlock1Ptr->pos.x == xPos && gSaveBlock1Ptr->pos.y == yPos) { u16 varValue; if (i < 16) { u16 val = VarGet(0x403B); val |= 1 << i; VarSet(0x403B, val); } else if (i < 32) { u16 val = VarGet(0x403C); val |= 1 << (i - 16); VarSet(0x403C, val); } else { u16 val = VarGet(0x403D); val |= 1 << (i - 32); VarSet(0x403D, val); } varValue = VarGet(0x403B); if (varValue != 0xFFFF || VarGet(0x403C) != varValue || VarGet(0x403D) != 0xF) return FALSE; if (gSaveBlock1Ptr->pos.x == 8 && gSaveBlock1Ptr->pos.y == 21) return TRUE; else return FALSE; } } FlagSet(FLAG_0x003); FlagClear(FLAG_0x002); } return FALSE; }