.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_810DE70 sub_810DE70: @ 810DE70 push {r4,lr} adds r4, r0, 0 movs r1, 0 bl InitSpritePosToAnimTarget ldrh r0, [r4, 0x22] adds r0, 0x14 strh r0, [r4, 0x22] movs r0, 0xBF strh r0, [r4, 0x30] ldr r1, =sub_810DE98 str r1, [r4, 0x1C] adds r0, r4, 0 bl _call_via_r1 pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810DE70 thumb_func_start sub_810DE98 sub_810DE98: @ 810DE98 push {r4,lr} adds r4, r0, 0 movs r1, 0x30 ldrsh r0, [r4, r1] movs r1, 0x20 bl Sin strh r0, [r4, 0x24] movs r1, 0x30 ldrsh r0, [r4, r1] movs r1, 0x8 bl Cos strh r0, [r4, 0x26] ldrh r0, [r4, 0x30] adds r0, 0x5 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x30] ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x47 bne _0810DED2 adds r0, r4, 0 bl DestroyAnimSprite _0810DED2: pop {r4} pop {r0} bx r0 thumb_func_end sub_810DE98 thumb_func_start sub_810DED8 sub_810DED8: @ 810DED8 push {r4,lr} lsls r0, 24 lsrs r0, 24 ldr r1, =gTasks lsls r4, r0, 2 adds r4, r0 lsls r4, 3 adds r4, r1 ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x2] strh r0, [r4, 0x8] ldrh r0, [r1] strh r0, [r4, 0xA] ldr r0, =0x00002719 bl IndexOfSpritePaletteTag lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0xC] ldr r0, =sub_810DF18 str r0, [r4] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810DED8 thumb_func_start sub_810DF18 sub_810DF18: @ 810DF18 push {r4-r7,lr} lsls r0, 24 lsrs r5, r0, 24 ldr r2, =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r3, r0, r2 ldrh r0, [r3, 0x1C] adds r1, r0, 0x1 strh r1, [r3, 0x1C] lsls r0, 16 asrs r0, 16 movs r4, 0xA ldrsh r1, [r3, r4] adds r7, r2, 0 cmp r0, r1 bne _0810DF76 movs r0, 0 strh r0, [r3, 0x1C] ldrb r0, [r3, 0xC] ldr r2, =gPlttBufferFaded lsls r0, 4 movs r3, 0x84 lsls r3, 1 adds r1, r0, r3 lsls r1, 1 adds r1, r2 ldrh r6, [r1] movs r4, 0x7 mov r12, r0 ldr r0, =0x00000107 add r0, r12 lsls r0, 1 adds r3, r0, r2 _0810DF5E: ldrh r0, [r3] strh r0, [r1] subs r3, 0x2 subs r1, 0x2 subs r4, 0x1 cmp r4, 0 bgt _0810DF5E ldr r0, =0x00000101 add r0, r12 lsls r0, 1 adds r0, r2 strh r6, [r0] _0810DF76: lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r0, r7 ldrh r1, [r0, 0x8] subs r1, 0x1 strh r1, [r0, 0x8] lsls r1, 16 cmp r1, 0 bne _0810DF90 adds r0, r5, 0 bl DestroyAnimVisualTask _0810DF90: pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_810DF18 thumb_func_start sub_810DFA8 sub_810DFA8: @ 810DFA8 push {r4-r6,lr} adds r6, r0, 0 movs r1, 0x1 bl InitSpritePosToAnimAttacker ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _0810DFC8 ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x4] negs r0, r0 strh r0, [r1, 0x4] _0810DFC8: ldr r4, =gBattleAnimArgs ldrh r0, [r4, 0x8] strh r0, [r6, 0x2E] ldrh r0, [r6, 0x20] strh r0, [r6, 0x30] ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] adds r0, r1 strh r0, [r6, 0x32] ldrh r0, [r6, 0x22] strh r0, [r6, 0x34] ldrb r0, [r5] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x6] adds r0, r4 strh r0, [r6, 0x36] adds r0, r6, 0 bl InitAnimLinearTranslation ldr r0, =RunStoredCallbackWhenAffineAnimEnds str r0, [r6, 0x1C] ldr r1, =sub_810E028 adds r0, r6, 0 bl StoreSpriteCallbackInData6 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_810DFA8 thumb_func_start sub_810E028 sub_810E028: @ 810E028 push {r4,lr} adds r4, r0, 0 bl AnimTranslateLinear lsls r0, 24 cmp r0, 0 beq _0810E03C adds r0, r4, 0 bl DestroyAnimSprite _0810E03C: pop {r4} pop {r0} bx r0 thumb_func_end sub_810E028 thumb_func_start sub_810E044 sub_810E044: @ 810E044 push {r4,r5,lr} adds r5, r0, 0 ldr r4, =gBattleAnimAttacker ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _0810E070 ldr r1, =gBattleAnimArgs ldrh r0, [r1] negs r0, r0 strh r0, [r1] ldrh r0, [r1, 0x2] negs r0, r0 strh r0, [r1, 0x2] ldrh r0, [r1, 0x4] negs r0, r0 strh r0, [r1, 0x4] ldrh r0, [r1, 0x6] negs r0, r0 strh r0, [r1, 0x6] _0810E070: bl IsContest lsls r0, 24 cmp r0, 0 beq _0810E088 ldr r0, =gBattleAnimArgs ldrh r1, [r0, 0x2] negs r1, r1 strh r1, [r0, 0x2] ldrh r1, [r0, 0x6] negs r1, r1 strh r1, [r0, 0x6] _0810E088: ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 ldr r2, =gBattleAnimArgs ldrh r1, [r2] ldrh r3, [r5, 0x20] adds r1, r3 strh r1, [r5, 0x20] lsrs r0, 24 ldrh r1, [r2, 0x2] adds r0, r1 strh r0, [r5, 0x22] ldrh r0, [r2, 0x8] strh r0, [r5, 0x2E] movs r3, 0xC ldrsh r0, [r2, r3] cmp r0, 0 bne _0810E0EC ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] b _0810E0FE .pool _0810E0EC: ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x32 adds r3, r5, 0 adds r3, 0x36 movs r1, 0x1 bl SetAverageBattlerPositions _0810E0FE: ldr r4, =gBattleAnimArgs ldrh r0, [r4, 0x4] ldrh r1, [r5, 0x32] adds r0, r1 strh r0, [r5, 0x32] ldrh r0, [r4, 0x6] ldrh r3, [r5, 0x36] adds r0, r3 strh r0, [r5, 0x36] ldr r0, =StartAnimLinearTranslation str r0, [r5, 0x1C] ldr r1, =DestroyAnimSprite adds r0, r5, 0 bl StoreSpriteCallbackInData6 ldrb r1, [r4, 0xA] adds r0, r5, 0 bl SeekSpriteAnim pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_810E044 thumb_func_start sub_810E13C sub_810E13C: @ 810E13C push {r4,lr} adds r4, r0, 0 movs r1, 0x1 bl InitSpritePosToAnimAttacker ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x4] strh r0, [r4, 0x2E] ldrh r0, [r1, 0x6] strh r0, [r4, 0x30] ldr r0, =sub_810E184 str r0, [r4, 0x1C] movs r0, 0 bl GetAnimBattlerSpriteId ldr r2, =gSprites lsls r0, 24 lsrs r0, 24 lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 adds r1, 0x3E ldrb r0, [r1] movs r2, 0x4 orrs r0, r2 strb r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810E13C thumb_func_start sub_810E184 sub_810E184: @ 810E184 push {lr} adds r2, r0, 0 ldrh r1, [r2, 0x2E] movs r3, 0x2E ldrsh r0, [r2, r3] cmp r0, 0 ble _0810E198 subs r0, r1, 0x1 strh r0, [r2, 0x2E] b _0810E1AA _0810E198: ldrh r0, [r2, 0x30] ldrh r1, [r2, 0x32] adds r0, r1 strh r0, [r2, 0x32] lsls r0, 16 asrs r0, 24 ldrh r1, [r2, 0x26] subs r1, r0 strh r1, [r2, 0x26] _0810E1AA: movs r3, 0x22 ldrsh r0, [r2, r3] movs r3, 0x26 ldrsh r1, [r2, r3] adds r0, r1 movs r1, 0x20 negs r1, r1 cmp r0, r1 bge _0810E1C2 adds r0, r2, 0 bl DestroyAnimSprite _0810E1C2: pop {r0} bx r0 thumb_func_end sub_810E184 thumb_func_start sub_810E1C8 sub_810E1C8: @ 810E1C8 push {r4,r5,lr} adds r5, r0, 0 ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _0810E1F8 movs r0, 0x88 lsls r0, 1 strh r0, [r5, 0x20] ldr r0, =0x0000ffe0 strh r0, [r5, 0x22] adds r0, r5, 0 movs r1, 0x1 bl StartSpriteAffineAnim b _0810E1FE .pool _0810E1F8: ldr r0, =0x0000ffe0 strh r0, [r5, 0x20] strh r0, [r5, 0x22] _0810E1FE: ldr r0, =gBattleAnimArgs ldrh r0, [r0] strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] strh r0, [r5, 0x30] ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrh r0, [r5, 0x22] strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] adds r0, r5, 0 bl InitAnimLinearTranslation ldr r0, =sub_810E24C str r0, [r5, 0x1C] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_810E1C8 thumb_func_start sub_810E24C sub_810E24C: @ 810E24C push {r4,lr} adds r4, r0, 0 movs r0, 0x1 strh r0, [r4, 0x2E] adds r0, r4, 0 bl AnimTranslateLinear ldrh r1, [r4, 0x34] lsrs r0, r1, 8 cmp r0, 0xC8 bls _0810E274 ldrh r0, [r4, 0x24] ldrh r2, [r4, 0x20] adds r0, r2 strh r0, [r4, 0x20] movs r0, 0 strh r0, [r4, 0x24] movs r0, 0xFF ands r0, r1 strh r0, [r4, 0x34] _0810E274: movs r1, 0x20 ldrsh r0, [r4, r1] movs r2, 0x24 ldrsh r1, [r4, r2] adds r0, r1 adds r0, 0x20 movs r1, 0x98 lsls r1, 1 cmp r0, r1 bhi _0810E296 movs r1, 0x22 ldrsh r0, [r4, r1] movs r2, 0x26 ldrsh r1, [r4, r2] adds r0, r1 cmp r0, 0xA0 ble _0810E2BC _0810E296: movs r0, 0 bl GetAnimBattlerSpriteId ldr r2, =gSprites lsls r0, 24 lsrs r0, 24 lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 adds r1, 0x3E ldrb r2, [r1] movs r0, 0x5 negs r0, r0 ands r0, r2 strb r0, [r1] adds r0, r4, 0 bl DestroyAnimSprite _0810E2BC: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810E24C thumb_func_start sub_810E2C8 sub_810E2C8: @ 810E2C8 push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x2E] subs r1, r0, 0x1 strh r1, [r4, 0x2E] lsls r0, 16 cmp r0, 0 bgt _0810E308 ldrb r0, [r4, 0x1] lsls r0, 30 lsrs r0, 30 movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _0810E2FA ldrb r0, [r4, 0x3] lsls r0, 26 lsrs r0, 27 bl FreeOamMatrix ldrb r1, [r4, 0x1] movs r0, 0x4 negs r0, r0 ands r0, r1 strb r0, [r4, 0x1] _0810E2FA: adds r0, r4, 0 bl DestroySprite ldr r1, =gAnimVisualTaskCount ldrb r0, [r1] subs r0, 0x1 strb r0, [r1] _0810E308: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810E2C8 thumb_func_start sub_810E314 sub_810E314: @ 810E314 push {r4-r7,lr} mov r7, r8 push {r7} adds r7, r0, 0 adds r5, r7, 0 adds r5, 0x2E ldr r0, =gBattleAnimArgs ldrh r1, [r0, 0xE] movs r0, 0x80 lsls r0, 1 ands r0, r1 cmp r0, 0 beq _0810E33C ldr r0, =gBattleAnimAttacker b _0810E33E .pool _0810E33C: ldr r0, =gBattleAnimTarget _0810E33E: ldrb r6, [r0] adds r0, r6, 0 bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _0810E354 ldr r1, =gBattleAnimArgs ldrh r0, [r1] negs r0, r0 strh r0, [r1] _0810E354: adds r0, r6, 0 movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 ldr r4, =gBattleAnimArgs lsrs r0, 24 ldrh r1, [r4] adds r0, r1 strh r0, [r7, 0x20] adds r0, r6, 0 movs r1, 0x1 bl GetBattlerSpriteCoord lsls r0, 24 ldrh r1, [r4, 0x2] lsrs r0, 24 adds r1, r0, r1 strh r1, [r7, 0x22] lsls r1, 8 strh r1, [r5, 0x8] ldrh r1, [r4, 0xC] adds r0, r1 lsls r0, 1 ldrh r2, [r5, 0xE] movs r1, 0x1 ands r1, r2 orrs r1, r0 strh r1, [r5, 0xE] ldrb r0, [r5] movs r2, 0x4 mov r8, r2 mov r1, r8 orrs r0, r1 strb r0, [r5] ldrh r0, [r4, 0x4] ldrb r1, [r4, 0x4] strh r1, [r5, 0x2] lsls r0, 16 lsrs r0, 24 strh r0, [r5, 0xA] ldrh r0, [r4, 0x6] strh r0, [r5, 0x4] ldrh r0, [r4, 0x8] strh r0, [r5, 0x6] ldrh r0, [r4, 0xA] strh r0, [r5, 0xC] subs r1, 0x40 lsls r1, 16 lsrs r1, 16 cmp r1, 0x7F bhi _0810E44A bl IsContest lsls r0, 24 cmp r0, 0 bne _0810E3F0 adds r0, r6, 0 bl GetBattlerSpriteBGPriority lsls r0, 24 lsrs r0, 24 adds r0, 0x1 movs r1, 0x3 ands r0, r1 lsls r0, 2 ldrb r2, [r7, 0x5] movs r1, 0xD negs r1, r1 ands r1, r2 orrs r1, r0 strb r1, [r7, 0x5] b _0810E408 .pool _0810E3F0: adds r0, r6, 0 bl GetBattlerSpriteBGPriority movs r1, 0x3 ands r1, r0 lsls r1, 2 ldrb r2, [r7, 0x5] movs r0, 0xD negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r7, 0x5] _0810E408: ldrb r1, [r5, 0xE] movs r4, 0x2 negs r4, r4 adds r0, r4, 0 ands r0, r1 strb r0, [r5, 0xE] movs r2, 0x4 ldrsh r0, [r5, r2] movs r1, 0x80 lsls r1, 8 ands r0, r1 cmp r0, 0 bne _0810E4AA adds r3, r7, 0 adds r3, 0x3F ldrb r2, [r3] lsls r0, r2, 31 lsrs r0, 31 movs r1, 0x1 eors r1, r0 adds r0, r4, 0 ands r0, r2 orrs r0, r1 strb r0, [r3] lsls r0, 31 lsrs r0, 31 adds r1, r7, 0 adds r1, 0x2A strb r0, [r1] ldrb r0, [r3] movs r1, 0x4 orrs r0, r1 b _0810E4A2 _0810E44A: adds r0, r6, 0 bl GetBattlerSpriteBGPriority movs r1, 0x3 ands r1, r0 lsls r1, 2 ldrb r2, [r7, 0x5] movs r0, 0xD negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r7, 0x5] ldrb r0, [r5, 0xE] movs r4, 0x1 orrs r0, r4 strb r0, [r5, 0xE] movs r1, 0x4 ldrsh r0, [r5, r1] movs r1, 0x80 lsls r1, 8 ands r0, r1 cmp r0, 0 beq _0810E4AA adds r3, r7, 0 adds r3, 0x3F ldrb r2, [r3] lsls r1, r2, 31 lsrs r1, 31 movs r0, 0x1 eors r1, r0 ands r1, r4 movs r0, 0x2 negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r3] lsls r0, 31 lsrs r0, 31 adds r1, r7, 0 adds r1, 0x2A strb r0, [r1] ldrb r0, [r3] mov r2, r8 orrs r0, r2 _0810E4A2: movs r1, 0x11 negs r1, r1 ands r0, r1 strb r0, [r3] _0810E4AA: ldrh r1, [r5, 0x2] lsrs r1, 6 lsls r1, 4 ldrb r2, [r5] movs r0, 0xF ands r0, r2 orrs r0, r1 strb r0, [r5] ldr r3, =gSineTable ldrh r0, [r5, 0x2] lsls r0, 1 adds r0, r3 movs r2, 0 ldrsh r1, [r0, r2] ldrb r0, [r5, 0xC] muls r0, r1 asrs r0, 8 strh r0, [r7, 0x24] ldrb r2, [r7, 0x3] lsls r2, 26 lsrs r2, 27 movs r1, 0x24 ldrsh r0, [r7, r1] negs r0, r0 asrs r0, 1 ldrb r5, [r5, 0xA] adds r0, r5 lsls r0, 24 lsrs r0, 24 lsls r1, r0, 1 adds r1, r3 ldrh r4, [r1] ldr r1, =gOamMatrices lsls r2, 3 adds r2, r1 adds r0, 0x40 lsls r0, 1 adds r0, r3 ldrh r0, [r0] strh r0, [r2, 0x6] strh r0, [r2] strh r4, [r2, 0x2] lsls r0, r4, 16 asrs r0, 16 negs r0, r0 strh r0, [r2, 0x4] ldr r0, =sub_810E520 str r0, [r7, 0x1C] pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_810E314 thumb_func_start sub_810E520 sub_810E520: @ 810E520 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} adds r5, r0, 0 movs r6, 0 adds r4, r5, 0 adds r4, 0x2E ldrb r2, [r4] movs r7, 0x1 movs r0, 0x1 mov r9, r0 ands r0, r2 cmp r0, 0 beq _0810E55A ldrb r0, [r4, 0x1] adds r1, r0, 0 adds r1, 0xFF strb r1, [r4, 0x1] lsls r0, 24 cmp r0, 0 beq _0810E54E b _0810EA36 _0810E54E: movs r0, 0x2 negs r0, r0 ands r0, r2 strb r0, [r4] strb r6, [r4, 0x1] b _0810EA36 _0810E55A: ldrh r0, [r4, 0x2] lsrs r1, r0, 6 mov r12, r0 cmp r1, 0x1 bne _0810E566 b _0810E68A _0810E566: cmp r1, 0x1 bgt _0810E570 cmp r1, 0 beq _0810E57E b _0810E97C _0810E570: cmp r1, 0x2 bne _0810E576 b _0810E77E _0810E576: cmp r1, 0x3 bne _0810E57C b _0810E872 _0810E57C: b _0810E97C _0810E57E: lsls r1, r2, 24 lsrs r0, r1, 28 cmp r0, 0x1 bne _0810E592 movs r0, 0x8 orrs r0, r2 orrs r0, r7 strb r0, [r4] strb r6, [r4, 0x1] b _0810E680 _0810E592: lsrs r0, r1, 28 cmp r0, 0x3 bne _0810E5B4 lsls r0, r2, 30 lsrs r0, 31 movs r1, 0x1 eors r0, r1 ands r0, r7 lsls r0, 1 movs r1, 0x3 negs r1, r1 ands r1, r2 orrs r1, r0 orrs r1, r7 strb r1, [r4] strb r6, [r4, 0x1] b _0810E680 _0810E5B4: movs r0, 0x8 ands r0, r2 cmp r0, 0 beq _0810E680 adds r3, r5, 0 adds r3, 0x3F ldrb r2, [r3] lsls r1, r2, 31 lsrs r1, 31 movs r6, 0x1 eors r1, r6 ands r1, r7 movs r0, 0x2 negs r0, r0 mov r8, r0 ands r0, r2 orrs r0, r1 strb r0, [r3] lsls r0, 31 lsrs r0, 31 adds r1, r5, 0 adds r1, 0x2A strb r0, [r1] ldrb r0, [r3] movs r1, 0x4 orrs r0, r1 movs r1, 0x11 negs r1, r1 ands r0, r1 strb r0, [r3] ldrb r1, [r4] movs r0, 0x4 ands r0, r1 cmp r0, 0 beq _0810E672 bl IsContest lsls r0, 24 cmp r0, 0 bne _0810E642 ldrb r1, [r4, 0xE] mov r0, r9 ands r0, r1 cmp r0, 0 bne _0810E628 ldrb r2, [r5, 0x5] lsls r1, r2, 28 lsrs r1, 30 subs r1, 0x1 movs r0, 0x3 ands r1, r0 lsls r1, 2 movs r0, 0xD negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] b _0810E660 _0810E628: ldrb r2, [r5, 0x5] lsls r1, r2, 28 lsrs r1, 30 adds r1, 0x1 movs r0, 0x3 ands r1, r0 lsls r1, 2 movs r0, 0xD negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] b _0810E660 _0810E642: ldrb r1, [r4, 0xE] mov r0, r9 ands r0, r1 cmp r0, 0 bne _0810E656 adds r1, r5, 0 adds r1, 0x43 ldrb r0, [r1] subs r0, 0xC b _0810E65E _0810E656: adds r1, r5, 0 adds r1, 0x43 ldrb r0, [r1] adds r0, 0xC _0810E65E: strb r0, [r1] _0810E660: ldrb r2, [r4, 0xE] lsls r0, r2, 31 lsrs r0, 31 eors r0, r6 ands r0, r7 mov r1, r8 ands r1, r2 orrs r1, r0 strb r1, [r4, 0xE] _0810E672: ldrb r1, [r4] movs r0, 0x9 negs r0, r0 ands r0, r1 strb r0, [r4] ldrh r1, [r4, 0x2] mov r12, r1 _0810E680: ldrb r1, [r4] movs r0, 0xF ands r0, r1 strb r0, [r4] b _0810E97C _0810E68A: lsls r1, r2, 24 lsrs r0, r1, 28 cmp r0, 0 bne _0810E698 movs r0, 0x8 orrs r0, r2 b _0810E6A0 _0810E698: lsrs r0, r1, 28 cmp r0, 0x2 bne _0810E6A8 adds r0, r2, 0 _0810E6A0: orrs r0, r7 strb r0, [r4] strb r6, [r4, 0x1] b _0810E774 _0810E6A8: movs r0, 0x8 ands r0, r2 cmp r0, 0 beq _0810E774 adds r3, r5, 0 adds r3, 0x3F ldrb r2, [r3] lsls r1, r2, 31 lsrs r1, 31 movs r6, 0x1 eors r1, r6 ands r1, r7 movs r0, 0x2 negs r0, r0 mov r8, r0 ands r0, r2 orrs r0, r1 strb r0, [r3] lsls r0, 31 lsrs r0, 31 adds r1, r5, 0 adds r1, 0x2A strb r0, [r1] ldrb r0, [r3] movs r1, 0x4 orrs r0, r1 movs r1, 0x11 negs r1, r1 ands r0, r1 strb r0, [r3] ldrb r1, [r4] movs r0, 0x4 ands r0, r1 cmp r0, 0 beq _0810E766 bl IsContest lsls r0, 24 cmp r0, 0 bne _0810E736 ldrb r1, [r4, 0xE] mov r0, r9 ands r0, r1 cmp r0, 0 bne _0810E71C ldrb r2, [r5, 0x5] lsls r1, r2, 28 lsrs r1, 30 subs r1, 0x1 movs r0, 0x3 ands r1, r0 lsls r1, 2 movs r0, 0xD negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] b _0810E754 _0810E71C: ldrb r2, [r5, 0x5] lsls r1, r2, 28 lsrs r1, 30 adds r1, 0x1 movs r0, 0x3 ands r1, r0 lsls r1, 2 movs r0, 0xD negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] b _0810E754 _0810E736: ldrb r1, [r4, 0xE] mov r0, r9 ands r0, r1 cmp r0, 0 bne _0810E74A adds r1, r5, 0 adds r1, 0x43 ldrb r0, [r1] subs r0, 0xC b _0810E752 _0810E74A: adds r1, r5, 0 adds r1, 0x43 ldrb r0, [r1] adds r0, 0xC _0810E752: strb r0, [r1] _0810E754: ldrb r2, [r4, 0xE] lsls r0, r2, 31 lsrs r0, 31 eors r0, r6 ands r0, r7 mov r1, r8 ands r1, r2 orrs r1, r0 strb r1, [r4, 0xE] _0810E766: ldrb r1, [r4] movs r0, 0x9 negs r0, r0 ands r0, r1 strb r0, [r4] ldrh r1, [r4, 0x2] mov r12, r1 _0810E774: ldrb r0, [r4] movs r1, 0xF ands r1, r0 movs r0, 0x10 b _0810E978 _0810E77E: lsls r1, r2, 24 lsrs r0, r1, 28 cmp r0, 0x3 bne _0810E78C movs r0, 0x8 orrs r0, r2 b _0810E794 _0810E78C: lsrs r0, r1, 28 cmp r0, 0x1 bne _0810E79C adds r0, r2, 0 _0810E794: orrs r0, r7 strb r0, [r4] strb r6, [r4, 0x1] b _0810E868 _0810E79C: movs r0, 0x8 ands r0, r2 cmp r0, 0 beq _0810E868 adds r3, r5, 0 adds r3, 0x3F ldrb r2, [r3] lsls r1, r2, 31 lsrs r1, 31 movs r6, 0x1 eors r1, r6 ands r1, r7 movs r0, 0x2 negs r0, r0 mov r8, r0 ands r0, r2 orrs r0, r1 strb r0, [r3] lsls r0, 31 lsrs r0, 31 adds r1, r5, 0 adds r1, 0x2A strb r0, [r1] ldrb r0, [r3] movs r1, 0x4 orrs r0, r1 movs r1, 0x11 negs r1, r1 ands r0, r1 strb r0, [r3] ldrb r1, [r4] movs r0, 0x4 ands r0, r1 cmp r0, 0 beq _0810E85A bl IsContest lsls r0, 24 cmp r0, 0 bne _0810E82A ldrb r1, [r4, 0xE] mov r0, r9 ands r0, r1 cmp r0, 0 bne _0810E810 ldrb r2, [r5, 0x5] lsls r1, r2, 28 lsrs r1, 30 subs r1, 0x1 movs r0, 0x3 ands r1, r0 lsls r1, 2 movs r0, 0xD negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] b _0810E848 _0810E810: ldrb r2, [r5, 0x5] lsls r1, r2, 28 lsrs r1, 30 adds r1, 0x1 movs r0, 0x3 ands r1, r0 lsls r1, 2 movs r0, 0xD negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] b _0810E848 _0810E82A: ldrb r1, [r4, 0xE] mov r0, r9 ands r0, r1 cmp r0, 0 bne _0810E83E adds r1, r5, 0 adds r1, 0x43 ldrb r0, [r1] subs r0, 0xC b _0810E846 _0810E83E: adds r1, r5, 0 adds r1, 0x43 ldrb r0, [r1] adds r0, 0xC _0810E846: strb r0, [r1] _0810E848: ldrb r2, [r4, 0xE] lsls r0, r2, 31 lsrs r0, 31 eors r0, r6 ands r0, r7 mov r1, r8 ands r1, r2 orrs r1, r0 strb r1, [r4, 0xE] _0810E85A: ldrb r1, [r4] movs r0, 0x9 negs r0, r0 ands r0, r1 strb r0, [r4] ldrh r1, [r4, 0x2] mov r12, r1 _0810E868: ldrb r0, [r4] movs r1, 0xF ands r1, r0 movs r0, 0x20 b _0810E978 _0810E872: lsls r1, r2, 24 lsrs r0, r1, 28 cmp r0, 0x2 bne _0810E882 movs r0, 0x8 orrs r0, r2 strb r0, [r4] b _0810E970 _0810E882: lsrs r0, r1, 28 cmp r0, 0 bne _0810E8A4 lsls r0, r2, 30 lsrs r0, 31 movs r1, 0x1 eors r0, r1 ands r0, r7 lsls r0, 1 movs r1, 0x3 negs r1, r1 ands r1, r2 orrs r1, r0 orrs r1, r7 strb r1, [r4] strb r6, [r4, 0x1] b _0810E970 _0810E8A4: movs r0, 0x8 ands r0, r2 cmp r0, 0 beq _0810E970 adds r3, r5, 0 adds r3, 0x3F ldrb r2, [r3] lsls r1, r2, 31 lsrs r1, 31 movs r6, 0x1 eors r1, r6 ands r1, r7 movs r0, 0x2 negs r0, r0 mov r8, r0 ands r0, r2 orrs r0, r1 strb r0, [r3] lsls r0, 31 lsrs r0, 31 adds r1, r5, 0 adds r1, 0x2A strb r0, [r1] ldrb r0, [r3] movs r1, 0x4 orrs r0, r1 movs r1, 0x11 negs r1, r1 ands r0, r1 strb r0, [r3] ldrb r1, [r4] movs r0, 0x4 ands r0, r1 cmp r0, 0 beq _0810E962 bl IsContest lsls r0, 24 cmp r0, 0 bne _0810E932 ldrb r1, [r4, 0xE] mov r0, r9 ands r0, r1 cmp r0, 0 bne _0810E918 ldrb r2, [r5, 0x5] lsls r1, r2, 28 lsrs r1, 30 subs r1, 0x1 movs r0, 0x3 ands r1, r0 lsls r1, 2 movs r0, 0xD negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] b _0810E950 _0810E918: ldrb r2, [r5, 0x5] lsls r1, r2, 28 lsrs r1, 30 adds r1, 0x1 movs r0, 0x3 ands r1, r0 lsls r1, 2 movs r0, 0xD negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] b _0810E950 _0810E932: ldrb r1, [r4, 0xE] mov r0, r9 ands r0, r1 cmp r0, 0 bne _0810E946 adds r1, r5, 0 adds r1, 0x43 ldrb r0, [r1] subs r0, 0xC b _0810E94E _0810E946: adds r1, r5, 0 adds r1, 0x43 ldrb r0, [r1] adds r0, 0xC _0810E94E: strb r0, [r1] _0810E950: ldrb r2, [r4, 0xE] lsls r0, r2, 31 lsrs r0, 31 eors r0, r6 ands r0, r7 mov r1, r8 ands r1, r2 orrs r1, r0 strb r1, [r4, 0xE] _0810E962: ldrb r1, [r4] movs r0, 0x9 negs r0, r0 ands r0, r1 strb r0, [r4] ldrh r1, [r4, 0x2] mov r12, r1 _0810E970: ldrb r0, [r4] movs r1, 0xF ands r1, r0 movs r0, 0x30 _0810E978: orrs r1, r0 strb r1, [r4] _0810E97C: ldrb r1, [r4] lsls r1, 30 lsrs r1, 31 adds r0, r4, 0 adds r0, 0xC adds r0, r1 ldrb r1, [r0] ldr r3, =gSineTable mov r2, r12 lsls r0, r2, 1 adds r0, r3 movs r2, 0 ldrsh r0, [r0, r2] muls r0, r1 asrs r0, 8 strh r0, [r5, 0x24] ldrb r2, [r5, 0x3] lsls r2, 26 lsrs r2, 27 movs r1, 0x24 ldrsh r0, [r5, r1] negs r0, r0 asrs r0, 1 ldrb r1, [r4, 0xA] adds r0, r1 lsls r0, 24 lsrs r0, 24 lsls r1, r0, 1 adds r1, r3 ldrh r6, [r1] ldr r1, =gOamMatrices lsls r2, 3 adds r2, r1 adds r0, 0x40 lsls r0, 1 adds r0, r3 ldrh r0, [r0] strh r0, [r2, 0x6] strh r0, [r2] strh r6, [r2, 0x2] lsls r0, r6, 16 asrs r0, 16 negs r0, r0 strh r0, [r2, 0x4] ldrh r0, [r4, 0x6] ldrh r2, [r4, 0x8] adds r0, r2 strh r0, [r4, 0x8] lsls r0, 16 lsrs r0, 24 strh r0, [r5, 0x22] movs r1, 0x4 ldrsh r0, [r4, r1] movs r1, 0x80 lsls r1, 8 ands r0, r1 cmp r0, 0 beq _0810EA0C ldrh r0, [r4, 0x4] subs r1, 0x1 ands r1, r0 ldrh r0, [r4, 0x2] subs r0, r1 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x2] b _0810EA1C .pool _0810EA0C: ldrh r0, [r4, 0x4] ldr r1, =0x00007fff ands r1, r0 ldrh r2, [r4, 0x2] adds r1, r2 movs r0, 0xFF ands r1, r0 strh r1, [r4, 0x2] _0810EA1C: movs r0, 0x22 ldrsh r1, [r5, r0] movs r2, 0x26 ldrsh r0, [r5, r2] adds r1, r0 ldrh r0, [r4, 0xE] lsrs r0, 1 cmp r1, r0 blt _0810EA36 movs r0, 0 strh r0, [r5, 0x2E] ldr r0, =sub_810E2C8 str r0, [r5, 0x1C] _0810EA36: pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_810E520 thumb_func_start sub_810EA4C sub_810EA4C: @ 810EA4C push {r4,r5,lr} adds r4, r0, 0 ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSpriteBGPriority movs r1, 0x3 ands r1, r0 lsls r1, 2 ldrb r2, [r4, 0x5] movs r0, 0xD negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r4, 0x5] ldr r5, =gBattleAnimAttacker ldrb r0, [r5] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] ldr r0, =TranslateAnimSpriteToTargetMonLocation str r0, [r4, 0x1C] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_810EA4C thumb_func_start sub_810EAA0 sub_810EAA0: @ 810EAA0 push {r4,r5,lr} adds r5, r0, 0 ldr r0, =gBattleAnimArgs movs r1, 0x4 ldrsh r0, [r0, r1] cmp r0, 0 bne _0810EABC adds r0, r5, 0 movs r1, 0 bl InitSpritePosToAnimAttacker b _0810EAC4 .pool _0810EABC: adds r0, r5, 0 movs r1, 0 bl InitSpritePosToAnimTarget _0810EAC4: ldr r4, =gBattleAnimArgs movs r2, 0x4 ldrsh r0, [r4, r2] cmp r0, 0 bne _0810EADC ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _0810EAF2 _0810EADC: movs r1, 0x4 ldrsh r0, [r4, r1] cmp r0, 0x1 bne _0810EAF8 ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _0810EAF8 _0810EAF2: ldrh r0, [r5, 0x20] adds r0, 0x8 strh r0, [r5, 0x20] _0810EAF8: ldr r4, =gBattleAnimArgs ldrb r1, [r4, 0x8] adds r0, r5, 0 bl SeekSpriteAnim ldrh r0, [r5, 0x20] subs r0, 0x20 strh r0, [r5, 0x20] ldr r0, =0x00000ccc strh r0, [r5, 0x30] ldrh r1, [r4, 0x8] movs r0, 0xC adds r2, r0, 0 muls r2, r1 adds r0, r2, 0 ldrh r2, [r5, 0x24] adds r0, r2 strh r0, [r5, 0x24] strh r1, [r5, 0x2E] ldrh r0, [r4, 0x6] strh r0, [r5, 0x3C] ldr r0, =sub_810EB40 str r0, [r5, 0x1C] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_810EAA0 thumb_func_start sub_810EB40 sub_810EB40: @ 810EB40 push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x30] lsls r0, 16 asrs r0, 24 ldrh r1, [r4, 0x24] adds r0, r1 movs r1, 0 strh r0, [r4, 0x24] ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x6 bne _0810EB6A strh r1, [r4, 0x2E] strh r1, [r4, 0x24] adds r0, r4, 0 bl StartSpriteAnim _0810EB6A: ldrh r0, [r4, 0x3C] subs r0, 0x1 strh r0, [r4, 0x3C] lsls r0, 16 asrs r0, 16 movs r1, 0x1 negs r1, r1 cmp r0, r1 bne _0810EB82 adds r0, r4, 0 bl DestroyAnimSprite _0810EB82: pop {r4} pop {r0} bx r0 thumb_func_end sub_810EB40 thumb_func_start sub_810EB88 sub_810EB88: @ 810EB88 push {r4-r7,lr} mov r7, r8 push {r7} lsls r0, 24 lsrs r0, 24 adds r6, r0, 0 ldr r1, =gTasks lsls r0, r6, 2 adds r0, r6 lsls r0, 3 adds r7, r0, r1 ldrh r0, [r7, 0x8] movs r1, 0x1F ands r0, r1 cmp r0, 0 bne _0810EC02 ldr r1, =gAnimVisualTaskCount ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] movs r1, 0x8 ldrsh r0, [r7, r1] movs r5, 0xD negs r5, r5 adds r1, r5, 0 bl Sin ldr r4, =gBattleAnimArgs strh r0, [r4] movs r1, 0x8 ldrsh r0, [r7, r1] adds r1, r5, 0 bl Cos strh r0, [r4, 0x2] movs r0, 0x1 strh r0, [r4, 0x4] movs r0, 0x3 strh r0, [r4, 0x6] ldr r0, =gUnknown_085973E8 mov r8, r0 ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 bl GetBattlerSpriteCoord adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldrb r0, [r5] movs r1, 0x3 bl GetBattlerSpriteCoord adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 mov r0, r8 adds r1, r4, 0 movs r3, 0x3 bl CreateSpriteAndAnimate _0810EC02: ldrh r0, [r7, 0x8] adds r0, 0x8 strh r0, [r7, 0x8] lsls r0, 16 asrs r0, 16 cmp r0, 0xFF ble _0810EC16 adds r0, r6, 0 bl DestroyAnimVisualTask _0810EC16: pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_810EB88 thumb_func_start sub_810EC34 sub_810EC34: @ 810EC34 push {r4,lr} adds r4, r0, 0 movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0 beq _0810EC46 cmp r0, 0x1 beq _0810EC78 b _0810EC8C _0810EC46: adds r0, r4, 0 movs r1, 0x1 bl InitSpritePosToAnimAttacker movs r0, 0 bl GetAnimBattlerSpriteId ldr r2, =gSprites lsls r0, 24 lsrs r0, 24 lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 adds r1, 0x3E ldrb r0, [r1] movs r2, 0x4 orrs r0, r2 strb r0, [r1] ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] b _0810EC8C .pool _0810EC78: adds r0, r4, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x20 ands r0, r1 cmp r0, 0 beq _0810EC8C adds r0, r4, 0 bl DestroyAnimSprite _0810EC8C: pop {r4} pop {r0} bx r0 thumb_func_end sub_810EC34 thumb_func_start sub_810EC94 sub_810EC94: @ 810EC94 push {r4,lr} adds r4, r0, 0 movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0x1 beq _0810ECCC cmp r0, 0x1 bgt _0810ECAA cmp r0, 0 beq _0810ECB0 b _0810ED1E _0810ECAA: cmp r0, 0x2 beq _0810ECE0 b _0810ED1E _0810ECB0: ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x1 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] negs r0, r0 subs r0, 0x20 strh r0, [r4, 0x26] b _0810ECD8 .pool _0810ECCC: ldrh r0, [r4, 0x26] adds r0, 0xA strh r0, [r4, 0x26] lsls r0, 16 cmp r0, 0 blt _0810ED1E _0810ECD8: ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] b _0810ED1E _0810ECE0: ldrh r0, [r4, 0x26] subs r0, 0xA strh r0, [r4, 0x26] movs r2, 0x22 ldrsh r0, [r4, r2] movs r2, 0x26 ldrsh r1, [r4, r2] adds r0, r1 movs r1, 0x20 negs r1, r1 cmp r0, r1 bge _0810ED1E movs r0, 0 bl GetAnimBattlerSpriteId ldr r2, =gSprites lsls r0, 24 lsrs r0, 24 lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 adds r1, 0x3E ldrb r2, [r1] movs r0, 0x5 negs r0, r0 ands r0, r2 strb r0, [r1] adds r0, r4, 0 bl DestroyAnimSprite _0810ED1E: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810EC94 thumb_func_start sub_810ED28 sub_810ED28: @ 810ED28 push {r4,lr} adds r4, r0, 0 movs r1, 0x1 bl InitSpritePosToAnimAttacker ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x4] strh r0, [r4, 0x2E] ldrh r0, [r1, 0x6] strh r0, [r4, 0x30] ldr r0, =sub_810ED70 str r0, [r4, 0x1C] movs r0, 0 bl GetAnimBattlerSpriteId ldr r2, =gSprites lsls r0, 24 lsrs r0, 24 lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 adds r1, 0x3E ldrb r0, [r1] movs r2, 0x4 orrs r0, r2 strb r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810ED28 thumb_func_start sub_810ED70 sub_810ED70: @ 810ED70 push {lr} adds r2, r0, 0 ldrh r1, [r2, 0x2E] movs r3, 0x2E ldrsh r0, [r2, r3] cmp r0, 0 ble _0810ED84 subs r0, r1, 0x1 strh r0, [r2, 0x2E] b _0810EDC8 _0810ED84: movs r1, 0x22 ldrsh r0, [r2, r1] movs r3, 0x26 ldrsh r1, [r2, r3] adds r0, r1 movs r1, 0x20 negs r1, r1 cmp r0, r1 ble _0810EDAA ldrh r0, [r2, 0x30] ldrh r1, [r2, 0x32] adds r0, r1 strh r0, [r2, 0x32] lsls r0, 16 asrs r0, 24 ldrh r1, [r2, 0x26] subs r1, r0 strh r1, [r2, 0x26] b _0810EDC8 _0810EDAA: adds r3, r2, 0 adds r3, 0x3E ldrb r0, [r3] movs r1, 0x4 orrs r0, r1 strb r0, [r3] ldrh r0, [r2, 0x34] adds r1, r0, 0x1 strh r1, [r2, 0x34] lsls r0, 16 asrs r0, 16 cmp r0, 0x14 ble _0810EDC8 ldr r0, =sub_810EDD0 str r0, [r2, 0x1C] _0810EDC8: pop {r0} bx r0 .pool thumb_func_end sub_810ED70 thumb_func_start sub_810EDD0 sub_810EDD0: @ 810EDD0 push {lr} adds r2, r0, 0 ldrh r0, [r2, 0x32] lsls r0, 16 asrs r0, 24 ldrh r1, [r2, 0x26] adds r0, r1 strh r0, [r2, 0x26] movs r3, 0x22 ldrsh r0, [r2, r3] movs r3, 0x26 ldrsh r1, [r2, r3] adds r0, r1 movs r1, 0x20 negs r1, r1 cmp r0, r1 ble _0810EE00 adds r3, r2, 0 adds r3, 0x3E ldrb r1, [r3] movs r0, 0x5 negs r0, r0 ands r0, r1 strb r0, [r3] _0810EE00: movs r1, 0x26 ldrsh r0, [r2, r1] cmp r0, 0 ble _0810EE0E adds r0, r2, 0 bl DestroyAnimSprite _0810EE0E: pop {r0} bx r0 thumb_func_end sub_810EDD0 thumb_func_start sub_810EE14 sub_810EE14: @ 810EE14 push {r4,r5,lr} sub sp, 0x4 adds r5, r0, 0 movs r1, 0x2E ldrsh r0, [r5, r1] cmp r0, 0 beq _0810EE28 cmp r0, 0x1 beq _0810EE80 b _0810EEEC _0810EE28: ldr r0, =gBattleAnimArgs movs r2, 0 ldrsh r0, [r0, r2] cmp r0, 0 bne _0810EE40 ldr r4, =gBattleAnimAttacker b _0810EE42 .pool _0810EE40: ldr r4, =gBattleAnimTarget _0810EE42: ldrb r0, [r4] movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] movs r0, 0 movs r3, 0x80 lsls r3, 2 strh r3, [r5, 0x30] movs r2, 0x80 lsls r2, 1 str r0, [sp] adds r0, r5, 0 movs r1, 0 bl TrySetSpriteRotScale ldrh r0, [r5, 0x2E] adds r0, 0x1 strh r0, [r5, 0x2E] b _0810EEEC .pool _0810EE80: movs r1, 0x32 ldrsh r0, [r5, r1] cmp r0, 0xB bgt _0810EE8E ldrh r0, [r5, 0x30] subs r0, 0x28 b _0810EE92 _0810EE8E: ldrh r0, [r5, 0x30] adds r0, 0x28 _0810EE92: strh r0, [r5, 0x30] ldrh r0, [r5, 0x32] adds r0, 0x1 movs r1, 0 strh r0, [r5, 0x32] movs r2, 0x80 lsls r2, 1 movs r0, 0x30 ldrsh r3, [r5, r0] str r1, [sp] adds r0, r5, 0 bl TrySetSpriteRotScale ldrb r1, [r5, 0x3] lsls r1, 26 lsrs r1, 27 movs r0, 0xF4 lsls r0, 6 ldr r2, =gOamMatrices lsls r1, 3 adds r1, r2 movs r2, 0x6 ldrsh r1, [r1, r2] bl __divsi3 adds r1, r0, 0x1 cmp r1, 0x80 ble _0810EECC movs r1, 0x80 _0810EECC: movs r0, 0x40 subs r0, r1 lsrs r1, r0, 31 adds r0, r1 asrs r1, r0, 1 strh r1, [r5, 0x26] movs r1, 0x32 ldrsh r0, [r5, r1] cmp r0, 0x18 bne _0810EEEC adds r0, r5, 0 bl sub_80A749C adds r0, r5, 0 bl DestroyAnimSprite _0810EEEC: add sp, 0x4 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_810EE14 thumb_func_start sub_810EEF8 sub_810EEF8: @ 810EEF8 push {r4,r5,lr} adds r5, r0, 0 bl Random2 ldr r4, =0x000001ff ands r4, r0 bl Random2 movs r1, 0x7F ands r1, r0 movs r0, 0x1 ands r0, r4 cmp r0, 0 beq _0810EF20 movs r2, 0xB8 lsls r2, 2 adds r0, r4, r2 b _0810EF28 .pool _0810EF20: movs r2, 0xB8 lsls r2, 2 adds r0, r2, 0 subs r0, r4 _0810EF28: strh r0, [r5, 0x2E] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _0810EF3C movs r2, 0xE0 lsls r2, 2 adds r0, r2, 0 adds r0, r1, r0 b _0810EF44 _0810EF3C: movs r2, 0xE0 lsls r2, 2 adds r0, r2, 0 subs r0, r1 _0810EF44: strh r0, [r5, 0x30] ldr r2, =gBattleAnimArgs ldrh r0, [r2] strh r0, [r5, 0x32] lsls r0, 16 cmp r0, 0 beq _0810EF60 ldrb r0, [r5, 0x3] movs r1, 0x3F negs r1, r1 ands r1, r0 movs r0, 0x10 orrs r1, r0 strb r1, [r5, 0x3] _0810EF60: movs r1, 0x2 ldrsh r0, [r2, r1] cmp r0, 0 bne _0810EF74 ldr r4, =gBattleAnimAttacker b _0810EF76 .pool _0810EF74: ldr r4, =gBattleAnimTarget _0810EF76: ldrb r0, [r4] movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x20 strh r0, [r5, 0x22] ldr r0, =sub_810EFA8 str r0, [r5, 0x1C] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_810EEF8 thumb_func_start sub_810EFA8 sub_810EFA8: @ 810EFA8 push {r4,lr} adds r4, r0, 0 movs r1, 0x32 ldrsh r0, [r4, r1] cmp r0, 0 bne _0810EFC0 ldrh r3, [r4, 0x2E] lsls r0, r3, 16 asrs r0, 24 ldrh r1, [r4, 0x24] adds r0, r1 b _0810EFCA _0810EFC0: ldrh r3, [r4, 0x2E] lsls r1, r3, 16 asrs r1, 24 ldrh r0, [r4, 0x24] subs r0, r1 _0810EFCA: strh r0, [r4, 0x24] ldrh r2, [r4, 0x30] lsls r1, r2, 16 asrs r1, 24 ldrh r0, [r4, 0x26] subs r0, r1 strh r0, [r4, 0x26] strh r3, [r4, 0x2E] adds r0, r2, 0 subs r0, 0x20 strh r0, [r4, 0x30] lsls r0, r3, 16 cmp r0, 0 bge _0810EFEA movs r0, 0 strh r0, [r4, 0x2E] _0810EFEA: ldrh r0, [r4, 0x34] adds r0, 0x1 strh r0, [r4, 0x34] lsls r0, 16 asrs r0, 16 cmp r0, 0x1F bne _0810EFFE adds r0, r4, 0 bl DestroyAnimSprite _0810EFFE: pop {r4} pop {r0} bx r0 thumb_func_end sub_810EFA8 thumb_func_start sub_810F004 sub_810F004: @ 810F004 movs r1, 0 strh r1, [r0, 0x3A] movs r1, 0x40 strh r1, [r0, 0x3C] ldr r1, =sub_810F018 str r1, [r0, 0x1C] bx lr .pool thumb_func_end sub_810F004 thumb_func_start sub_810F018 sub_810F018: @ 810F018 push {lr} adds r3, r0, 0 movs r0, 0x2E ldrsh r1, [r3, r0] cmp r1, 0 beq _0810F02A cmp r1, 0x1 beq _0810F078 b _0810F07E _0810F02A: ldrh r0, [r3, 0x30] adds r0, 0x1 strh r0, [r3, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x8 ble _0810F07E strh r1, [r3, 0x30] movs r1, 0x3E adds r1, r3 mov r12, r1 ldrb r2, [r1] lsls r0, r2, 29 lsrs r0, 31 movs r1, 0x1 eors r1, r0 lsls r1, 2 movs r0, 0x5 negs r0, r0 ands r0, r2 orrs r0, r1 mov r1, r12 strb r0, [r1] ldrh r0, [r3, 0x32] adds r0, 0x1 strh r0, [r3, 0x32] lsls r0, 16 asrs r0, 16 cmp r0, 0x5 ble _0810F07E ldrb r1, [r1] movs r0, 0x4 ands r0, r1 cmp r0, 0 beq _0810F07E ldrh r0, [r3, 0x2E] adds r0, 0x1 strh r0, [r3, 0x2E] b _0810F07E _0810F078: adds r0, r3, 0 bl DestroyAnimSprite _0810F07E: pop {r0} bx r0 thumb_func_end sub_810F018 thumb_func_start sub_810F084 sub_810F084: @ 810F084 push {r4-r6,lr} mov r6, r9 mov r5, r8 push {r5,r6} sub sp, 0x4 mov r8, r0 ldrh r4, [r0, 0x20] ldrh r5, [r0, 0x22] ldr r6, =gBattleAnimAttacker ldrb r0, [r6] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 mov r1, r8 strh r0, [r1, 0x20] ldrb r0, [r6] movs r1, 0x3 bl GetBattlerSpriteCoord adds r6, r0, 0 lsls r6, 24 lsrs r6, 24 mov r2, r8 strh r6, [r2, 0x22] ldrh r0, [r2, 0x20] mov r9, r0 mov r1, r9 lsls r0, r1, 4 strh r0, [r2, 0x36] lsls r0, r6, 4 strh r0, [r2, 0x38] lsls r4, 16 asrs r4, 16 movs r1, 0x20 ldrsh r0, [r2, r1] subs r0, r4, r0 lsls r0, 4 movs r1, 0xC bl __divsi3 mov r2, r8 strh r0, [r2, 0x3A] lsls r5, 16 asrs r5, 16 movs r1, 0x22 ldrsh r0, [r2, r1] subs r0, r5, r0 lsls r0, 4 movs r1, 0xC bl __divsi3 mov r2, r8 strh r0, [r2, 0x3C] mov r0, r9 subs r4, r0 lsls r4, 16 asrs r4, 16 subs r5, r6 lsls r5, 16 asrs r5, 16 adds r0, r4, 0 adds r1, r5, 0 bl ArcTan2Neg lsls r0, 16 movs r1, 0xC0 lsls r1, 24 adds r0, r1 lsrs r0, 16 movs r3, 0x80 lsls r3, 1 str r0, [sp] mov r0, r8 movs r1, 0x1 adds r2, r3, 0 bl TrySetSpriteRotScale ldr r0, =sub_810F140 mov r2, r8 str r0, [r2, 0x1C] add sp, 0x4 pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_810F084 thumb_func_start sub_810F140 sub_810F140: @ 810F140 push {lr} adds r2, r0, 0 ldrh r0, [r2, 0x3A] ldrh r1, [r2, 0x36] adds r0, r1 strh r0, [r2, 0x36] ldrh r1, [r2, 0x3C] ldrh r3, [r2, 0x38] adds r1, r3 strh r1, [r2, 0x38] lsls r0, 16 asrs r0, 20 strh r0, [r2, 0x20] lsls r1, 16 asrs r3, r1, 20 strh r3, [r2, 0x22] adds r0, 0x2D lsls r0, 16 movs r1, 0xA5 lsls r1, 17 cmp r0, r1 bhi _0810F17A adds r1, r3, 0 cmp r1, 0x9D bgt _0810F17A movs r0, 0x2D negs r0, r0 cmp r1, r0 bge _0810F180 _0810F17A: adds r0, r2, 0 bl DestroySpriteAndMatrix _0810F180: pop {r0} bx r0 thumb_func_end sub_810F140 thumb_func_start sub_810F184 sub_810F184: @ 810F184 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 ldr r0, =gBattleAnimArgs movs r1, 0 ldrsh r0, [r0, r1] cmp r0, 0 bne _0810F1BC movs r0, 0 bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 ldr r2, =gSprites lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 adds r1, 0x3E ldrb r0, [r1] movs r2, 0x4 orrs r0, r2 b _0810F1DA .pool _0810F1BC: movs r0, 0 bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 ldr r2, =gSprites lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 adds r1, 0x3E ldrb r2, [r1] movs r0, 0x5 negs r0, r0 ands r0, r2 _0810F1DA: strb r0, [r1] adds r0, r4, 0 bl DestroyAnimVisualTask pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810F184 .align 2, 0