#ifndef GUARD_POKEMON_STORAGE_SYSTEM_H #define GUARD_POKEMON_STORAGE_SYSTEM_H #define TOTAL_BOXES_COUNT 14 #define IN_BOX_COUNT 30 #include "pc_screen_effect.h" #include "mon_markings.h" struct PokemonStorageSystemFunc { u8 (*func)(void); s8 unk4; }; struct StorageAction { const u8 *text; u8 format; }; struct StorageText { const u8 *text; int textId; }; struct PSS_MenuStringPtrs { const u8 *text; const u8 *desc; }; struct UnkStruct_2000028 { const u8 *unk_00; u8 *unk_04; u16 unk_08; u16 unk_0a; void (*unk_0c)(struct UnkStruct_2000028 *data); }; struct UnkStruct_2000020 { struct UnkStruct_2000028 *unk_00; u8 unk_04; u8 unk_05; }; struct UnkPSSStruct_2002370 { struct Sprite *unk_0000; struct Sprite *unk_0004[4]; u32 unk_0014[3]; struct Sprite *unk_0020[2]; u8 filler_0028[0x214]; u32 unk_023c; u16 unk_0240; u16 unk_0242; u8 curBox; u8 unk_0245; u8 unk_0246; }; struct PokemonStorageSystemData { u8 state; u8 boxOption; u8 unk_0002; u8 unk_0003; u8 taskId; u8 unk_0005[710]; u16 bg2_X; }; extern struct UnkPSSStruct_2002370 *gUnknown_02039D04; extern struct PokemonStorageSystemData *gUnknown_02039D08; u8* GetBoxNamePtr(u8 boxNumber); struct BoxPokemon *GetBoxedMonPtr(u8, u8); void SetBoxMonNickFromAnyBox(u8, u8, u8 *); void CompactPartySlots(void); u32 GetBoxMonDataFromAnyBox(u8 boxId, u8 monPosition, u32 request); bool8 CheckFreePokemonStorageSpace(void); u8 StorageGetCurrentBox(void); u8 sub_80D214C(struct BoxPokemon *a, u8 b, u8 c, u8 d); bool32 sub_80D23A8(u16 move); #endif // GUARD_POKEMON_STORAGE_SYSTEM_H