#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(P_GEN_6_POKEMON == TRUE); ASSUME(gBattleMoves[MOVE_WATER_GUN].power != 0); } SINGLE_BATTLE_TEST("Battle Bond does not transform species other than Greninja") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_BATTLE_BOND); } OPPONENT(SPECIES_WOBBUFFET) { HP(1); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_WATER_GUN); SEND_OUT(opponent, 1); } } SCENE { HP_BAR(opponent); MESSAGE("Foe Wobbuffet fainted!"); NONE_OF { ABILITY_POPUP(player, ABILITY_BATTLE_BOND); MESSAGE("Wobbuffet became fully charged due to its bond with its trainer!"); } } THEN { EXPECT(player->species == SPECIES_WOBBUFFET); } } // Battle Bond transforms the pokemon when fainting any battler(opposing or partner), unless it's the last pokemon and the battle ends. SINGLE_BATTLE_TEST("Battle Bond transforms player's Greninja - Singles") { u32 monsCountPlayer, monsCountOpponent; PARAMETRIZE {monsCountPlayer = 1; monsCountOpponent = 1; } PARAMETRIZE {monsCountPlayer = 1; monsCountOpponent = 2; } PARAMETRIZE {monsCountPlayer = 2; monsCountOpponent = 1; } PARAMETRIZE {monsCountPlayer = 2; monsCountOpponent = 2; } GIVEN { PLAYER(SPECIES_GRENINJA_BATTLE_BOND); if (monsCountPlayer == 2) { PLAYER(SPECIES_WOBBUFFET); } OPPONENT(SPECIES_WOBBUFFET) { HP(1); } if (monsCountOpponent == 2) { OPPONENT(SPECIES_WOBBUFFET); } } WHEN { if (monsCountOpponent == 2) { TURN { MOVE(player, MOVE_WATER_GUN); SEND_OUT(opponent, 1); } } else { TURN { MOVE(player, MOVE_WATER_GUN); } } } SCENE { HP_BAR(opponent); MESSAGE("Foe Wobbuffet fainted!"); if (monsCountOpponent != 1) { ABILITY_POPUP(player, ABILITY_BATTLE_BOND); MESSAGE("Greninja became fully charged due to its bond with its trainer!"); MESSAGE("Greninja became Ash-Greninja!"); } else { NONE_OF { ABILITY_POPUP(player, ABILITY_BATTLE_BOND); MESSAGE("Greninja became fully charged due to its bond with its trainer!"); } } } FINALLY { if (monsCountOpponent != 1) { EXPECT(player->species == SPECIES_GRENINJA_ASH); } else { EXPECT(player->species == SPECIES_GRENINJA_BATTLE_BOND); } } } SINGLE_BATTLE_TEST("Battle Bond transforms opponent's Greninja - Singles") { u32 monsCountPlayer, monsCountOpponent; PARAMETRIZE {monsCountPlayer = 1; monsCountOpponent = 1; } PARAMETRIZE {monsCountPlayer = 1; monsCountOpponent = 2; } PARAMETRIZE {monsCountPlayer = 2; monsCountOpponent = 1; } PARAMETRIZE {monsCountPlayer = 2; monsCountOpponent = 2; } GIVEN { OPPONENT(SPECIES_GRENINJA_BATTLE_BOND); if (monsCountOpponent == 2) { OPPONENT(SPECIES_WOBBUFFET); } PLAYER(SPECIES_WOBBUFFET) {HP(1); } if (monsCountPlayer == 2) { PLAYER(SPECIES_WOBBUFFET); } } WHEN { if (monsCountPlayer == 2) { TURN { MOVE(opponent, MOVE_WATER_GUN); SEND_OUT(player, 1); } } else { TURN { MOVE(opponent, MOVE_WATER_GUN); } } } SCENE { HP_BAR(player); MESSAGE("Wobbuffet fainted!"); if (monsCountPlayer != 1) { ABILITY_POPUP(opponent, ABILITY_BATTLE_BOND); MESSAGE("Foe Greninja became fully charged due to its bond with its trainer!"); MESSAGE("Foe Greninja became Ash-Greninja!"); } else { NONE_OF { ABILITY_POPUP(opponent, ABILITY_BATTLE_BOND); MESSAGE("Foe Greninja became fully charged due to its bond with its trainer!"); } } } FINALLY { if (monsCountPlayer != 1) { EXPECT(opponent->species == SPECIES_GRENINJA_ASH); } else { EXPECT(opponent->species == SPECIES_GRENINJA_BATTLE_BOND); } } } DOUBLE_BATTLE_TEST("Battle Bond transforms player's Greninja when fainting its Ally") { u32 monsCountPlayer, monsCountOpponent; PARAMETRIZE {monsCountPlayer = 2; monsCountOpponent = 2; } PARAMETRIZE {monsCountPlayer = 2; monsCountOpponent = 3; } PARAMETRIZE {monsCountPlayer = 3; monsCountOpponent = 2; } PARAMETRIZE {monsCountPlayer = 3; monsCountOpponent = 3; } GIVEN { PLAYER(SPECIES_GRENINJA_BATTLE_BOND); PLAYER(SPECIES_WOBBUFFET) { HP(1); } if (monsCountPlayer == 3) { PLAYER(SPECIES_WOBBUFFET); } OPPONENT(SPECIES_WOBBUFFET) { HP(1); } OPPONENT(SPECIES_WOBBUFFET); if (monsCountOpponent == 3) { OPPONENT(SPECIES_WOBBUFFET); } } WHEN { if (monsCountPlayer == 3) { TURN { MOVE(playerLeft, MOVE_WATER_GUN, target:playerRight); SEND_OUT(playerRight, 2); } } else { TURN { MOVE(playerLeft, MOVE_WATER_GUN, target:playerRight); } } } SCENE { HP_BAR(playerRight); MESSAGE("Wobbuffet fainted!"); ABILITY_POPUP(playerLeft, ABILITY_BATTLE_BOND); MESSAGE("Greninja became fully charged due to its bond with its trainer!"); MESSAGE("Greninja became Ash-Greninja!"); } FINALLY { EXPECT(playerLeft->species == SPECIES_GRENINJA_ASH); } }