#include "global.h" #include "test_battle.h" SINGLE_BATTLE_TEST("Rain Dish recovers 1/16th of Max HP in Rain") { GIVEN { PLAYER(SPECIES_LUDICOLO) { Ability(ABILITY_RAIN_DISH); HP(1); MaxHP(100); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_RAIN_DANCE); } } SCENE { ABILITY_POPUP(player, ABILITY_RAIN_DISH); MESSAGE("Ludicolo's Rain Dish restored its HP a little!"); HP_BAR(player, damage: -(100 / 16)); } }