; contest move effect descriptions gContestEffect00hDescription: ; 827CB82 .charmapstr "A highly appealing move.$" gContestEffect01hDescription: ; 827CB9B .charmapstr "After this move, the user is{next}more easily startled.$" gContestEffect02hDescription: ; 827CBCE .charmapstr "Makes a great appeal, but{next}allows no more to the end.$" gContestEffect03hDescription: ; 827CC03 .charmapstr "Can be repeatedly used{next}without boring the JUDGE.$" gContestEffect04hDescription: ; 827CC34 .charmapstr "Can avoid being startled{next}by others once.$" gContestEffect05hDescription: ; 827CC5D .charmapstr "Can avoid being startled{next}by others.$" gContestEffect06hDescription: ; 827CC81 .charmapstr "Can avoid being startled{next}by others a little.$" gContestEffect07hDescription: ; 827CCAE .charmapstr "After this move, the user is{next}less likely to be startled.$" gContestEffect08hDescription: ; 827CCE7 .charmapstr "Slightly startles the{next}POKéMON in front.$" gContestEffect09hDescription: ; 827CD0F .charmapstr "Slightly startles those{next}that have made appeals.$" gContestEffect0AhDescription: ; 827CD3F .charmapstr "Startles the POKéMON that{next}appealed before the user.$" gContestEffect0BhDescription: ; 827CD73 .charmapstr "Startles all POKéMON that{next}have done their appeals.$" gContestEffect0ChDescription: ; 827CDA6 .charmapstr "Badly startles the{next}POKéMON in front.$" gContestEffect0DhDescription: ; 827CDCB .charmapstr "Badly startles those that{next}have made appeals.$" gContestEffect0EhDescription: ; 827CDF8 .charmapstr "Startles the POKéMON that{next}appealed before the user.$" gContestEffect0FhDescription: ; 827CE2C .charmapstr "Startles all POKéMON that{next}have done their appeals.$" gContestEffect10hDescription: ; 827CE5F .charmapstr "Shifts the JUDGE’s{next}attention from others.$" gContestEffect11hDescription: ; 827CE89 .charmapstr "Startles the POKéMON that{next}has the JUDGE’s attention.$" gContestEffect12hDescription: ; 827CEBE .charmapstr "Jams the others, and misses{next}one turn of appeals.$" gContestEffect13hDescription: ; 827CEEF .charmapstr "Startles POKéMON that{next}made a same-type appeal.$" gContestEffect14hDescription: ; 827CF1E .charmapstr "Badly startles POKéMON{next}that made COOL appeals.$" gContestEffect15hDescription: ; 827CF4D .charmapstr "Badly startles POKéMON{next}that made BEAUTY appeals.$" gContestEffect16hDescription: ; 827CF7E .charmapstr "Badly startles POKéMON{next}that made CUTE appeals.$" gContestEffect17hDescription: ; 827CFAD .charmapstr "Badly startles POKéMON{next}that made SMART appeals.$" gContestEffect18hDescription: ; 827CFDD .charmapstr "Badly startles POKéMON{next}that made TOUGH appeals.$" gContestEffect19hDescription: ; 827D00D .charmapstr "Makes one POKéMON after{next}the user nervous.$" gContestEffect1AhDescription: ; 827D037 .charmapstr "Makes all POKéMON after{next}the user nervous.$" gContestEffect1BhDescription: ; 827D061 .charmapstr "Worsens the condition of{next}those that made appeals.$" gContestEffect1ChDescription: ; 827D093 .charmapstr "Badly startles POKéMON in{next}good condition.$" gContestEffect1DhDescription: ; 827D0BD .charmapstr "The appeal works great if{next}performed first.$" gContestEffect1EhDescription: ; 827D0E8 .charmapstr "The appeal works great if{next}performed last.$" gContestEffect1FhDescription: ; 827D112 .charmapstr "Makes the appeal as good{next}as those before it.$" gContestEffect20hDescription: ; 827D13F .charmapstr "Makes the appeal as good{next}as the one before it.$" gContestEffect21hDescription: ; 827D16E .charmapstr "The appeal works better{next}the later it is performed.$" gContestEffect22hDescription: ; 827D1A1 .charmapstr "The appeal’s quality varies{next}depending on its timing.$" gContestEffect23hDescription: ; 827D1D6 .charmapstr "Works well if it’s the same{next}type as the one before.$" gContestEffect24hDescription: ; 827D20A .charmapstr "Works well if different in{next}type than the one before.$" gContestEffect25hDescription: ; 827D23F .charmapstr "Affected by how well the{next}appeal in front goes.$" gContestEffect26hDescription: ; 827D26E .charmapstr "Ups the user’s condition.{next}Helps prevent nervousness.$" gContestEffect27hDescription: ; 827D2A3 .charmapstr "The appeal works well if the{next}user’s condition is good.$" gContestEffect28hDescription: ; 827D2DA .charmapstr "The next appeal can be{next}made earlier next turn.$" gContestEffect29hDescription: ; 827D309 .charmapstr "The next appeal can be{next}made later next turn.$" gContestEffect2AhDescription: ; 827D336 .charmapstr "Makes the next turn’s order{next}more easily scrambled.$" gContestEffect2BhDescription: ; 827D369 .charmapstr "Scrambles the order of{next}appeals on the next turn.$" gContestEffect2ChDescription: ; 827D39A .charmapstr "An appeal that excites the{next}audience in any CONTEST.$" gContestEffect2DhDescription: ; 827D3CE .charmapstr "Badly startles all POKéMON{next}that made good appeals.$" gContestEffect2EhDescription: ; 827D401 .charmapstr "The appeal works best the{next}more the crowd is excited.$" gContestEffect2FhDescription: ; 827D436 .charmapstr "Temporarily stops the{next}crowd from growing excited.$" ; unused move names gUnusedContestMoveName0: ; 827D468 .charmapstr "RAIN DANCE$" gUnusedContestMoveName1: ; 827D473 .charmapstr "RAGE$" gUnusedContestMoveName2: ; 827D478 .charmapstr "FOCUS ENERGY$" gUnusedContestMoveName3: ; 827D485 .charmapstr "HYPNOSIS$" gUnusedContestMoveName4: ; 827D48E .charmapstr "SOFTBOILED$" gUnusedContestMoveName5: ; 827D499 .charmapstr "HORN ATTACK$" gUnusedContestMoveName6: ; 827D4A5 .charmapstr "SWORDS DANCE$" gUnusedContestMoveName7: ; 827D4B2 .charmapstr "CONVERSION$" gUnusedContestMoveName8: ; 827D4BD .charmapstr "SUNNY DAY$" gUnusedContestMoveName9: ; 827D4C7 .charmapstr "REST$" gUnusedContestMoveName10: ; 827D4CC .charmapstr "VICEGRIP$" gUnusedContestMoveName11: ; 827D4D5 .charmapstr "DEFENSE CURL$" gUnusedContestMoveName12: ; 827D4E2 .charmapstr "LOCK-ON$" ; contest type names gContestMoveTypeCoolText: ; 827D4EA .charmapstr "COOL$" gContestMoveTypeBeautyText: ; 827D4EF .charmapstr "BEAUTY$" gContestMoveTypeCuteText: ; 827D4F6 .charmapstr "CUTE$" gContestMoveTypeSmartText: ; 827D4FB .charmapstr "SMART$" gContestMoveTypeToughText: ; 827D501 .charmapstr "TOUGH$"